- Another iteration of lighting improvements, shadows, and general optimization of Kimary was carried out. - Reworked lighting, camera settings, corrected errors with disappearing objects in the distance, and improved the appearance of sand and terrain in the location of the Lighthouse. - The artificial intelligence of clan base turrets has been substantially updated. - Now the delivery of valuable resources in the Mountain Park brings clan experience in the amount of 4 units with a daily limit of 400 for each clan. - Fixed an error that caused a member of the first level clan to receive too much bonus to the Kraft speed. - Now during the siege it will be impossible to construct new buildings or improve existing ones, only repairs will be available. There will also be no display of places where you can now build a wall, which previously prevented the view during the fighting. - Fixed an error that restricted low clan ranks to invite players, even if they had the appropriate privileges. - Now when the wall carrying a turret is destroyed, the turret will also disappear. - Fixed some errors with RPG weapons in one of the storyline quests Kimary. - Increased drop from monsters on level 2 of the mine in the Crater. In the mine now appears more veins of agonitum ore. - In the settings, you can now change the hotkey to use the optical - Fixed various errors in the localization, data display, and added new notifications for the clan windows, the history of clan actions, the mountain park statistics window, and some others.
Major Clan Wars Update
Wanderers, this is a list of changes that are already available in the game.
Don't forget to join ourDiscord serverto discuss an update with community members and developers and offer any good ideas for improving the game!
New easy premium currency farm and changes to solo Control Points.
As an experiment, we decided to return the capture points in Kimary and Crater to the logic that was in the Pre-Alpha version of the project and give F2P players the opportunity to earn premium currency in sufficient quantities.
- Now the points are always active. - Rewards for points have been reduced, but now capturing a point will continuously bring you character experience, premium currency, clan experience, and resources every 10 minutes while you control it. - You can capture multiple points at the same time. - Rewards for capturing points are awarded at any distance from them. - After the 6th extraction from each point, you will need to capture them. - Points now have level restrictions - 5-20 for Kimary and 10-40 for Crater. - The time of monsters resurrection at the points has been doubled.
Optimization
- Optimization of lighting and game camera allowed to unload the CPU to 2 times in some points.
Weapon upgrades
- Weapon modifications and telescopic optics were added to the game. - Modifications have several levels, all levels can be created through the Craft menu, the first levels of modifications can be obtained as rare loot from Big Paw or Queen of scarabs.
Clans
- The head of a clan can assign titles to all members and edit their privileges, setting up the possibility of declaring war or peace, banishing or inviting other players to the clan, etc.. - Added clan history and logs. It is now possible to see the history of new players joining/leaving a clan, changes of ranks and privileges, etc..
Clan Wars
- Clan Wars now work correctly, when you declare war on another clan players do not get negative karma for killing members of a rival clan.
Clan bases
Clan Wars will give everyone the opportunity to compete with other clans for leadership in the Wastelands and prove their superiority and cohesion in large-scale battles.
- A separate location for Clan wars has been added. We had several options and plans to use locations from the Alpha version of the game, and the location of the Lighthouse came by the way. The intricate terrain makes the location very uncomfortable for research and storytelling, but in our opinion, it is perfect for military operations and tactical battles.
- The location has nine clan bases - Forts. The forts are surrounded by walls, have several gates, and can be equipped with automatic turrets and traps. All defenses can be built by members of the clan for game resources such as wood, metal, and others.
- Each part of the Fort, turret, or trap has 4 levels, each level changes the appearance and adds a significant margin of safety to the structure. The possibility of building new improvements opens up as the clan receives the level. - Get to the location of the war and take part in the battle for Fort can any clan that has reached level 3, but the forts are not always active. Every day you can capture only 3 of them. Capture is available on server time from 18:00 to 19:30 for the first, from 19:30 to 21:00 for the second from 21:00 to 22:30 for the third. This is done so that the owners of the Fort have at least 3 days to develop the base and build defensive structures before the next siege.
- Successful capture or defense of the fort brings the clan a reward specified in the appropriate menu.
- A clan may own only one fort at one time, and to capture the other it is necessary to leave the previous base, but, nevertheless, during the siege, a clan may attack another fort and receive the full reward, and if the clan already owns the base, it will remain.
- There are 3 capture points inside each base and they shall be activated only when the fort becomes active. In order to capture the fort, the attackers must take control of it and keep at least 2 of the 3 capture points at the moment when the siege of the base is over.
Clan experience and levels
- The maximum number of participants in one clan is now limited to 75 players. - Clans have 10 levels, each of which adds unique bonuses to all members of the clan. - Clan experience is earned by all players for various activities, such as capturing points on the location, killing bosses in raids, and participating in captures of clan bases. - Added clan history and logs. It is now possible to see the history of new players entering/leaving a clan, changes in ranks, and privileges. - Clan creation now requires 5000 coins.
Clan warehouse
- Tabs in the clan warehouse are opened as a specific clan level is received. - The first tab is available on the 1st level. - Access to each tab can be edited, allowing certain groups of players to pick up or add items only in certain tabs. - Added a comprehensive history and logs of interaction with the clan. Now you can see which player, when, and how many items have been added or picked up from a particular tab.
Other changes
- Visual quality of some roads in Kimary has been improved. - The location of one of the capture points in Kimari has been changed. - Fixed localization errors in interface and quests. - Fixed errors that do not allow changing music settings. - Reworked some quest cutscenes. - Changed settings for anti-cheat, which could kill players during teleport because of cutscenes. - Added additional checks for buying items to avoid accidental purchases. - Fixed bugs when there could be no sound during weapon equipping. - Now when you click on a component of an item during Craft, the Craft menu of that item will automatically open. - Fixed errors of visual smoothing of objects, changed settings of smoothing selection in the graphics menu. - Added various notifications about the impossibility to perform any actions. For example - impossibility to invite a player to a clan if he already is a member of another clan. - The first season of the Battle of the Mountain Park is over! Awards for clan ratings were given to players' mail. - Battles for the mountain park are now limited in time, every day the players will have 3 "windows" to participate. From 10:00 to 12:00, from 16:30 to 18:00 and from 22:30 to 24:00 server time. - Since now there is the possibility of full-fledged clan wars, participation in the Battle of the Mountain Park no longer brings awards to the clans, only Solo awards are available. - All NPCs now have a "collision zone" that blocks the passage through them, now players will not be able to be inside the NPC model and block interaction with it for other players. - Added counters for unread messages in chats. - Added ability to copy text from a chat in a game. - Fixed an error in displaying personal messages in the common chat window.
Latest patchnotes for big Grenade and Mines updates.
Wanderers! Here is a full list of changes of the last week's patches for The Skies OBT. Join the game and check out these improvements for yourself right now!
Update from July 22nd.
New mines and grenades
Anti-vehicle mine.
Claymore directional mine.
Thermite mines and grenades with sustained fire area damage.
Electromagnetic mines and grenades that turn off the shields to players.
Poison grenade that deals damage over time with a cloud of poison.
Toxic grenade that deals instant poison damage.
Smoke grenade that does not inflict damage, but significantly reduces accuracy and increases the spread of all players in its range.
Update for Molotov cocktail.
Update for bear trap.
Added new quests for Bean in Kimari and Sergeant Barry in Crater, which will help the player with training new grenades and explosives.
Now all mines will not detonate against the owner.
Added 2 new abilities related to mines and grenades.
The smell of Napalm. Reduces blast damage by 20% and allows you to see enemy mines and grenades within a small radius.
Destroyer. Mine and grenade damage can be critical.
Changes with Mountain Park PvP location.
Reduced number of places where rare resources appear, but now these points are in more inaccessible places and surrounded by monsters.
Reduced number of experience drop from monsters in Mountain Park by 10-50, depending on the type of monster.
Gas drop from Mountain Park has been reduced from 1-3 to 1.
The number of safe zones, resurrection points and traders has been reduced to 1.
The height of bridges in the Mountain Park has been changed to make it easier for the player to climb.
Items from the Mountain Park location no longer appear on the Kimari map after leaving the Mountain Park.
Fixed battery pickup errors in Mountain Park with full inventory.
Reduced damage dealt by melee raiders.
Other bug fixes and improvements.
Fixed anticheat bug that killed some players when they were moving too fast.
Changed the voice-over in some cat scenes.
Changed configuration of injuries from falling and armor breakage from falling.
The Aimed Shot ability now works as described in the game.
Fixed bugs that allowed to pass through walls in some houses.
Fixed localization bugs for Mantis and Auctioneer names.
Fixed localization bugs and added a description of the effects of immobilization, invulnerability and blinding.
Fixed bug that allows to see all players in cars on the map.
Fixed bug with incorrect displaying of some characteristics in character window and ability page.
Players with negative karma, and reward for killing now correctly displayed on the location map.
Fixed errors when quest tags could be displayed on the map, but was missing at the mini-map.
Players in the group now always show up at any distance on the map and on the mini-map.
Fixed errors with localization of the group invitation pop-up window.
Fixed an error that could leave the point capture menu in the interface after entering the dungeon.
Fixed some errors on interaction with personal and clan warehouse, the size of the warehouse was increased from 50 to 70 cells.
All side stats of items are now shown in the tooltip at items and ammo.
Fixed a bug that does not allow you to repair all the inventory at once.
Fixed interface bug with mouse sticky after opening clan window.
Fixed display of textures at high and low settings.
Hotfix patch with minor changes from July 29nd
Added damage animations for new monsters - mantis and scorpions.
Added trap triggering sounds.
Added extended battle log in the corresponding tab of the chat, showing the latest information on the damage caused and received, as well as the killer of the player.
Added notification about the ban on calling transport.
Now after the death of a player, his corpse does not block the movement and shots through him.
Fixed disappearance of objects through the windows of buildings in Kimari.
Added a notification that you cannot receive a reward in the post office when the player's inventory is full.
Fixed problems with reloaded weapons when switching between conventional and enhanced ammunition quickly.
Fixed errors related to the impossibility to fire, reload, and use grenades when the RPG is equipped.
Added a language switching menu on the home screen.
Now when the game starts for the first time, its language will be determined according to the selected language setting in Steam and Windows.
Controller and character progress, summer roadmap, and other development news.
Wanderers of Wasteland!
We continue to work on improving the game and new character controller. While most of the team is working on it, we're also keeping in mind other important elements and bugs that need to be fixed.
We've already shared this roadmap on our social networks and on the discord server, but we're sure it won't be a bad idea to share it with this announcement as well.
In the run-up to a major patch with mines and grenades update, we want to show some new features to be added to the future controller.
In all previous versions of our character moving system, it was impossible to sit down. Although it is not very useful in monster attacks, but in shootings with live players this feature strikes well.
Oh yeah, if you haven't seen the updated character model yet.
We decided to go further and in addition to moving on squat, and we will add the possibility of full combat and moving in a crawl.
Now in the movement of the character is too much smoothness, various drifts and long turns after sprints make it difficult to move through narrow spaces, and their beauty is not needed in battle.
Now the character will react to all the actions of the player almost instantly.
(this is a test assembly of ready animations, in the final version of the controller movements will be synchronized even better)
But that's not all, we want to give the players maximum freedom in combat, so we will publish a few more cool things as soon as they are ready.
In addition to the above, we would like to keep the character "alive", even though he will be the perfect killing machine. This Gif shows the interaction between the direction of your view and the camera, so you can gaze into the eyes of your opponent before the upcoming duel.
We know that a lot of players are waiting for the controller update, believe us, we are waiting for it too :) Stay in touch and ask any questions to the developers on our server in Discord.
Good luck at Wasteland, wanderers!
Regular update with general improvements and gameplay rebalance!
List of changes:
-Land mines can now be detonated with a shot. -Now characters up to level 15 will not be able to take part in the PvP event. We still recommend participating in this event only after reaching level 25 and above and with good equipment. -Reduced chances of breaking weapons and armor. -Now all armor has a unique amount of durability, depending on its rarity and characteristics. Previously, there was 100 durability for any equipment. -A restriction of the B-24 energy item lifetime has been introduced on the PvP, now the player who picks it up must pass the item in 3 minutes, otherwise, the item will lose charge and disappear. -All raid bosses now have a new bar of health value, which will always be displayed in the raid dungeon. -Character healing values are now summed up every second and will no longer be displayed as many zeros -Improved display of various types of damage when attacking enemies. -Fixed errors that occurred when using and switching between different types of ammo. -The description of the awards and ratings in the PvP event window is now more informative. -Fixed a bug when one of the reward cells was missing for capturing control points in Kimary. -Soldiers in the Сrater are now dressed in the equipment of various colors. -A new quest in Kimary has been added to NPC Inga, which becomes available after helping with water cleaning. -Now, for completing various main and side quests, several energy shields will be added as a reward. -Now the positive effects of drugs will display the icon of the used drug in the line of buffs. -Fixed a bug with a safe in the quest “Evidence of guilt” in Kimary. -Fixed various localization errors.
Balance changes:
- The “Adrenaline rush” perk has been redesigned, we don’t want to move away from the original idea and meaning of this ability, a quick increase in speed should allow players to reduce the distance or move away from danger, but in their first revision, this ability was used only as a way to run faster, after some nerfs it became useless.
We reworked the ability, returning it to its original meaning, now when you take the first damage, all damage taken within 5 seconds will be reduced by 40%, and running speed increased by 25%, the ability recovery time is 25 seconds. This will allow players to withdraw from the battle when suddenly taking damage, or reduce the distance if necessary.
- The “Charging” perk has been redesigned - we have changed the balance of healing from electrification and now, when the character is depleted of damage from electrification points (alive and dead enemies who have received electricity damage), the character will restore 25% of these points as health.
Other changes:
-Creating common batteries requires 15% less resources. -In view of the serious facilitation of obtaining rare Details for crafting from new chests, the cost of selling all such parts to merchants was reduced. The total cost of crafting the best items from Details was increased by the equivalent of lowering the cost of selling parts. -SVD: damage increased from 220 to 240, craft is slightly complicated. -Desert Eagle: slightly complicated crafting. - All Shotguns maximum durability increased to 150. - All Pistols damage increased by 30%. - All Shotguns damage increased by 20%. - Pioneer armor now only blocks body and gloves slots when equipped.
The Major update featuring new PvP event, rating system, and epic rewards!
New content for high-level players!
Added new location and PvP event - Mountain Park.
Added new PvP rating system for solo players and clans.
PvP event is available to join from 08:00 to 23:00 server time. Each day, after closing, top players will receive rewards depending on their places in the rating table.
Added new mysterious chests with rare items as a reward for playing PvP event.
Gameplay and balance updates
All armor now will remain the main characteristics to be able to equip, this will add division into classes for the armor in the game.
Balance for all armor has been reviewed and changed. Check the full list of changes in this document: The Skies Balance Update
List of changes:
Improved projectile attacks for Trenchers and Swamp creatures, now they will not shoot players through various obstacles.
Now other players are visible only within a radius of half the radius of the minimap, and not on the entire map of the location, as it was before.
Now transport will no longer collide with Trenchers and Bears.
The corpses of raiders and other monsters will no longer collide with shoots.
Increased character step height and the ability to climb small obstacles and stairs. The angle of inclination of the surface on which the character can climb is increased.
Increased base plasma-shield value up to 200.
The effect of the Power surge now works correctly with a double jump in place.
Fixed a bug when skill points did not count above 20.
Fixed a bug when the actual value of the character’s health was different from the value in the stats menu.
Fixed a bug with unavailability to equip all melee weapons.
Quests and cutscenes updates
Fixed numerous bugs, new dialogue camera system, and visual improvements.
Redesigned camera position in dialogs with NPC.
The new NPC will meet you in the Kimari bar and tell you more about the new location, its features, resources, and goals that players will have to fulfill.
Now in the cutscenes the other NPCs and the player are hiding correctly.
Now during the cutscene, welcome phrases from the dialogue with the NPC will no longer be played.
A mini-game for breaking chests has been added, it will appear when you try to open some quest chests and rare loot boxes on the location.
Three new quests have been added that continues the story of Joe in the Crater.
Three new quests in Kimary have been added. Two of them can be completed with Bartender Alex and one with Mayor (available after completing some side quests with Alex).
Added a new cutscene in one of the quests of the main storyline in the Crater.
Sounds added to some old cutscenes.
In the quest “Reveal”, the factory manager now correctly gives the quest item.
Other changes
Few minor updates and fixes.
Big Paw Special Attack effect updated.
Added new blood effects.
Improved dog sounds.
More than 300 points of loot and chests were added to the skyscrapers of Kimari.
In the skyscrapers of Kimary, you can no longer call transport.
Fixed other errors of localization and quest items.
The Skies Open Beta 0.11 patch released!
Greetings strangers! OBT Patch #0.11 is now live.
A list of changes and improvements:
Karma change notifications are no longer displayed in the chat.
Quest tags have become more informative. Now the active task tag has a visual effect, which is visible in the game.
Base player health increased by 2 times.
Sound settings reset after the cutscene was completed was fixed.
Background music will not play during cutscenes.
Now it is impossible to call transport in all Kimari buildings.
Several quests for Joe have been added to the Crater location.
Fixed bug when items added to the clan warehouse were displayed only after re-entering the game.
Added notification informing about the impossibility of trading due to the insufficient number of free slots in the inventory of one of the players.
Welcome greetings have been added to some NPCs.
High-level drain-mans were added to the swamps in the Crater.
Now the bracelet on the character’s hand displays all the previously decrypted text, depending on the stage of completion of the storyline.
Now the NPCs in the Russian camp don't hang in the air.
Significantly increased the number of mined veins of various ore, coal, and gas in the Depot location in Kimari.
All monsters located directly near the control points do not bring more experience.
Now the exits from the quest dungeons in the quest chain of the fighter Matias are located at the entrance, previously players could appear at random spawn points in Kimari.
Now the Fistfight quest can be completed at Fighter Matias in the quest dungeon or in Kimari.
Bean in Kimari is now trading in new low-level weapons.
The auctioneer was removed from the Russian camp.
Major update is now available!
Meet new and fully refreshed The Skies MMORPG!
Warriors of the Wasteland, today we are unspeakably happy to announce the start of a new phase for The Skies project - Open Beta launch.
Rewritten from scratch, changes have touched almost all the features of the game:
- Improved graphics - New monsters models and AI - New character controller - New role-playing system - New game interface - New storyline - Update for the entire balance of items and loot.
Since the entire project and all its logic were created from scratch, unfortunately, the database could not be transferred from the Pre-Alpha version, which means that all players' progress was reset. We ask you to take this fact with understanding and we want to announce right away that with a 99% probability another reset will be necessary at the end of the OBT phase. All in-game currency purchases from February 26, 2020, will be recorded and will be returned to the.
All active open beta-testers will receive the following awards after the end of the phase:
A level 10-19 character at your account - 1 month of premium.
A level 20-29 character at your account - 2 months of premium.
A level 30-39 character at your account - 5 months of premium.
Once again, we thank everyone for their patience and support. Only faith in our community allowed us to bring development to this stage and gives us the energy to work on our game with new strength every day.