During Early Access TSP will be released in parts to allow us to go over each section of the game step by step, and to ensure that there will be frequent large content updates for all of you.
The first release will have the first 3 environments worth about 2 hours of gameplay, but within 3 to 4 weeks (ETA early March) we will be releasing the second part which will more than double the content.
In between those large content updates we hope to do on-going bug fix and balancing updates as well, dependent on the need for it and the feedback from the community.
The full game is due some time in May 2016. So this will be a short but intense EA phase.
And remember that you can follow progress on an on-going basis through our Trello board. You can also vote and comment on issues!
Also, here is a foot:
Developer Video #1 - Game Introduction
Learn more about The Solus Project in the new Developer Video. By the way, it's coming out on February 2016 on Steam Early Access and Xbox One Preview Program!
It has been six months since we announced The Solus Project, and with around 20 to 40 days to go (a release date will be set soon) for the first Early Access release lets look back at those past six months, while kicking off our release campaign throughout January and February.
Lots of news following over the next few weeks!
Highlights: <*>Briefly shown at the Microsoft E3 press conference<*>Had two playable Xbox booths at E3<*>Was also playable at the Xbox booths of EGX, Gamescom and the Paris Games Week<*>Was playable at the Tobii booth at GDC, and the Ultra-D booth at CES
<*>Our trailer
"Any option that will not be readily available through the menu can still be tweaked at will through the configuration files for those who really want to try and tweak the settings to be exactly as they want them to be. It is running on Unreal Engine 4 so you will be able to easily look up information on the hundreds of graphical settings available, and there is no limit on what resolution, Hz, or aspect ratio can be entered. We will also support resolution scaling by the way, so you can make the game render as if it runs in a higher resolution than your monitor can display. Other things like Field Of View will also be accessible, for players who want to play at extremely wide resolutions"
The game has large exploration elements to it, how much time do you think can be spent traversing the planets terrain?
Sjoerd: We are aiming for around 7 to 9 hours of exploration and game time, so it is quite large indeed. The game will have some bottlenecks everyone must pass, which are part of our linear story driven approach, but other than that areas can be traversed as players see fit. You can also always backtrack to any previously explored areas and look for more there. Over a hundred secrets have been hidden away in the world, some within large secret sections.
Things are shaping up well now. Since the in-game footage video was released a few months back we've made thousands of changes, and we are now aiming to wrap up production December 20. After that we will enter QA and validation, along with a Christmas break, as we approach our intended late January Early Access/Xbox Preview release.
We will be showing more of our changes as we roll towards release, but here are the major changes we've made:
At the Paris Games Week this weekend
TSP is playable at the Paris Games Week this weekend, at the Xbox booth!
We are also happy to announce that we will be releasing on Early Access around late January or February. Since this is a singleplayer game we will take an episodic approach, releasing the next set of levels every few weeks for a couple of months long, after which we'd release for real. So a short but intense EA release schedule is what we are looking at if all goes right.
Press release:
Prague/Uppsala, 20th October 2015. GRIP Digital s.r.o. and Teotl Studios are jointly readying their unique adventure The Solus Project for an early 2016 release across PC and Xbox One via the ID@Xbox self-publishing program. Launching simultaneously on each platform – Steam via Early Access, GOG and with Game Preview on Xbox One – The Solus Project is an engrossing first-person survival game, and the brainchild of industry legend Sjoerd 'Hourences' De Jong.
“We are really excited that The Solus Project has been accepted as a Game Preview title on Xbox One and that it will be able to launch alongside the Steam Early Access release. ” said Jan Cabuk, CEO of GRIP Digital. “Following its release via Early Access and Game Preview on Xbox One, The Solus Project will evolve right in front of players’ eyes. We will be taking an episodic approach during our Early Access/Preview time by adding level per level of the large alien world. During our relatively short and focused test phase players will on a regular basis see new features and quests, and we will incorporate their feedback to create a truly unique survival and narrative experience.” added Sjoerd De Jong, CEO of Teotl Studios.