The Spirit and the Mouse cover
The Spirit and the Mouse screenshot
PC Switch Steam Gog
Genre: Platform, Puzzle, Adventure, Indie

The Spirit and the Mouse

New game announcement!

Trading Cards!



Hello fellow squeakers!

We've added badges, and trading cards along with wallpaper rewards and emoticon to Steam!
I'm honestly not sure how it all works, but it looks like some of you enjoy that...so have fun I guess ?!!

See ya!

-Alex from Alblune

Japanese Localization is here!

Hi everyone πŸ‘‹!

We hope you're doing well. It's been more than a year since the game release!! Happy game anniversary to us!!

This update includes the Japanese localisation (Done by Teyon Japan), which was exclusive to the console version that released last June. Japanese speaking player can now enjoy the game on PC! It also comes with minor fixes listed below:


New features:

  • Japanese language added in settings.


Bug Fixes:

  • Typo fixes
  • Fixed Staff roll displaying wrong on specific ratios
  • Fixed a rare softlock issue


As always, we thank you for your support and all the nice messages we received πŸ’› If you are playing the game and have run into issues, please reach out on Discord or via email (thespiritandthemouse@alblune[.]com) and we'll see what we can do to help.

Thank you so much for your support!

Squeak squeak,
Luka & Alex 🐭⚑

MAC VERSION IS HERE!!

Hey there fellow rodent lovers!

We hope you're doing well (and surviving the heat), we have good news for our Apple users: the game is now available for Mac 🐁

It took us a long time to do as we were busy on other game versions and a physical release, but we always had you in the back of our mind. We hope you'll love the game if you were waiting on a Mac version to be able to give it a try!

Now, if you encounter any bugs please report them on the Steam Discussions, or if you just want to share cute screenshots of the game feel free to @ us over at @SpiritAndMouse (you can even send us cute rodent pics, we love those πŸ’›)

That's it squeakers!!


Alex and Luka ⚑🐭

Patch 1.2b - Accessibility features and Bug fixes!

Hi everyoneπŸ‘‹ First of all, Happy New Year! It's been a while since our last update, since then we had time to add a few accessibility features as well as fixing bugs that we had in our backlog.

Here is what we've addressed in this patch:

New features

  • Added option for crouch hold/toggle. (Settings > Game)
  • Added option for high contrast mode. (Settings > Game)
  • Added option for disabling camera auto rotation. (Settings > Game)
  • Added option for turning on closed caption (Settings > Audio)
  • Added new rebind option for new control: Autorun. Press the button to toggle autorun. (Settings > Game)
  • Added ability to pause cutscenes (using the Start/Esc button during a cutscene)
  • Added a cheat to toggle "Popcorn mode", activated by a combination of Squeaks and shocks....

Bugfixes

  • Major: Fixed Crash happening when trying to exit Kicry's area after starting their minigame.
  • Major: Fixed softlock happening if player completed Kiscribe while Kiclumsy was started, and quit the game directly after.
  • Fixed typo and grammar errors in french
  • Fixed brightness option not working correctly
  • Improved collision in East Stairs back alley
  • Fixed multiple holes in geometry
  • Slightly move Kisenior to prevent player from being stuck
  • Adjust collision to prevent player from getting stuck in gutter near Kisprint in East
  • Autorun can be triggered while running
  • Kidive help sparks don't disappear until current request is validated
  • Various minor fixes

Misc

  • Map pin for the secret dressing room in South Square is always visible
  • Kidive (North) and Kisprint (West) have dynamic difficulty. Kidive will show sparkles on the right object after 2 fails. Kisprint minigame in west gets easier the more you fail
  • Vibrate controller when changing the rumble setting on/off


As always, we thank you for your support and all the nice messages we received πŸ’› If you haven't yet left a review on Steam, it would mean a lot to us if you do! If you are playing the game on Steam and have run into issues, please reach out and we'll see what we can do to help.


Thank you so much for your support!

Squeak squeak,
Lucie & Alex 🐭⚑

Steam Awards: Squeak back and Relax



Nominate The Spirit and the Mouse for the "Sit back & Relax" award!

We think "Squeak back & relax" would have been a better name for the award though... It would mean a lot to us if you could nomiate our game by checking that box🐭!

The Spirit and the Mouse is Steam Deck Verified!

We're excited to announce that Steam has reviewed The Spirit and the Mouse and has marked us as Steam Deck Verified! This is the highest of 4 levels of compatibility by which Steam categories games, meaning that Lila is "fully functional on Steam Deck, and works great with the built-in controls and display".

Big shout out to Kilearn for all those late nights pouring over Steam's documentation so that we could get this right without a Steam Deck of our own. Speaking of which, if you DO have a Deck and care to share pictures of Lila and friends running on yours, please tweet @SpiritAndMouse so we can see!

That's all for now. Thanks for all your feedback and lovely reviews. It's so wonderful to see you all helping villagers and wrangling Kibblins.

Squeak squeak,
Alex and Lucie ⚑🐭

Patch 1.13h - More Bug Fixes!

Hello all! Thanks to your feedback and reports, we fixed a few issues in the game!
Here are the changes in this patch:

North

  • Resized Kiclumsy objective trigger zone, preventing a soft lock if the player exited the zone or the game after finishing Kiscribe minigame.

West

  • Fixed softlock state occurring if the player quit the game without saving after Kilearn's first dialogue in the West Residence.
  • Added a failsafe for players with a softlocked save due the issue mentioned above.

General

  • Fixed visual bug when triggering ending cutscene while in Electric mode.
  • Corrected typos in English & French text.
  • Pressing F6 on the keyboard unlocks the cursor completely. Pressing it again hides it.


As always, we thank you for your support and all the nice messages we received :yellow_heart: If you haven't yet left a review on Steam, it would mean a lot to us if you do! If you are playing the game on Steam and have run into issues, please reach out and we'll see what we can do to help.


Thank you so much for your support!

Squeak squeak,
Lucie & Alex 🐭⚑

Patch 1.13g - Bug Fixes and Kiglean Says Sorry

Thank you so much for reaching out with your feedback! We'll continue addressing bugs and adding quality of life improvements as we learn more from you all, so please stay in touch!

Here's what we've addressed in this patch:

North Kiglean

  • Fixed an issue related to cancelling and restarting the minigame: the trash count would go up even though you hadn't validated a trashcan, which was allowing a trash count to be over 4 resulting in a soft lock
  • When exiting the game zone while you still have to zap trash, you will now be teleported back in front of the trashcan to avoid clipping through geometry
  • Moved collisions around each trashcan during Kiglean minigame to avoid going out of bounds
  • Added a failsafe for players who had a corrupted save file due to soft lock

West

  • Moved a trigger that was to the left of the shortcut to North: this was allowing the player to warp to North while they were walking along the wooden fence on the left of the shortcut hole (this could allow you to warp to North when you were playing Kiglean's minigame in West)
  • During Kidive mini game in west you could talk to 2 kibblins that were waiting around the area, resulting in a soft lock - resolved

General

  • Added a failsafe in case the game fails to connect to Steamworks. It was triggering issues with lightbulb collection and other logic in game linked to the achievements making the game unplayable in some instances
  • Fixed an issue with KB&M controls where the riddle validation dialogue was not able to validate if you used only the mouse to input the answer

If you've enjoyed the game and would like to leave us a review on Steam it would mean a lot to us. If you are playing the game on Steam and have run into issues, please reach out and we'll see what we can go.

Thank you so much for your support!

Squeak squeak,
Lucie & Alex 🐭⚑

Patch 1.13g - Bug Fixes

North Kiglean

  • Fixed an issue related to cancelling and restarting the minigame: the trash count would go up even though you hadn't validated a trashcan, which was allowing a trash count to be over 4 resulting in a soft lock
  • When exiting the game zone while you still have to zap trash, you will now be teleported back in front of the trashcan to avoid clipping through geometry
  • Moved collisions around each trashcan during Kiglean minigame to avoid going out of bounds
  • Added a failsafe for players who had a corrupted save file due to soft lock

West

  • Moved a trigger that was to the left of the shortcut to North: this was allowing the player to warp to North while they were walking along the wooden fence on the left of the shortcut hole (this could allow you to warp to North when you were playing Kiglean's minigame in West)
  • During Kidive mini game in west you could talk to 2 kibblins that were waiting around the area, resulting in a soft lock - resolved

General

  • Added a failsafe in case the game fails to connect to Steamworks. It was triggering issues with lightbulb collection and other logic in game linked to the achievements making the game unplayable in some instances
  • Fixed an issue with KB&M controls where the riddle validation dialogue was not able to validate if you used only the mouse to input the answer