In Starship Saboteur, you and your crew must stop a galaxy-wide war by destroying the spaceships that allow it. Caught in the middle of a tense stalemate between three factions, you and your friends are left for dead in the cold vacuum of space. Vowing revenge, you use your skills of subterfuge and sabotage to stop the war on its tracks.
Sabotage enemy equipment to cause carnage
Break everything. Shoot windows out to depressurize entire sections of the ship, turn off the lights to help with stealth, disable to shields to allow an enemy faction to board. Reinforcements being a hassle? Scramble the teleporters, and enemies that spawn in are horrifying fused monsters that pose no threat. Steal the enemies weapons and technology by raiding the Armory.
Slaughter everyone on board or go full pacifist, your choice
Play your way by completing your objectives with stealth, takedowns, tranquilizer guns and by passing through ventilation shafts. Hide bodies from enemy sight in containers or use them to get past enemy patrols. Go fully invisible with the Stealth Field, use White Noise Grenades to cover your escape and drag the captain into the escape pods to demoralize the entire ship's crew.
https://www.youtube.com/watch?v=eUgAOFT5fzQ
Or go guns blazing with lethal force, utilizing the bullet-bouncing Ricochet Shotgun, infinitely charging Technocrat Plasma Rifle, dual SMGs and room clearing Black Hole Grenades.
A campaign of choices and consequences
In the final game we have a very intricate campaign system where you always have to pick between which of the three factions to attack, enabling great replayability and making sure each campaign you go through is unique. To get the full experience, you are encouraged to complete the campaign multiple times to see all possible gadgets, weapons, playstyles, endings and starships. You can eliminate an entire faction out of the war by sabotaging them enough.
A small prototype free for you to enjoy
As part of our shift to PC and consoles, we have completed a prototype for the game which features one mission and one faction, the Celestial Command's starship Magellan. Ten weapons, six gadgets, multiple enemy types and all playstyles supported with two distinct loadouts (and more weapons that can be picked up from raiding the Armory or taking out enemies).
We are releasing the prototype completely free for you to play and decide if this is something we should make. If we get enough traction, we will look into making this a full game. In-game in the prototype you will find a survey, please fill this out to give us vital information.
Download the prototype here:
https://catland.itch.io/starshipsaboteur
Winds of change for Catland
We are no longer making virtual reality games. I know this comes as a bummer to some, but it is a necessary change due to the shifting landscape. Read more about the future of Catland here: https://catland.studio/blog/schrodingers-catland/
All aboard to new horizons, Tomi Toikka CEO Catland
π» BOO! The Spy Who Shrunk Me -50% off in Steam Halloween Sale!
The Spy Who Shrunk Me is off -50% for the Steam Halloween Sale! Both PC & VR supported with hours of hilarious spy shenanigans. Save the world from the Soviet menace using a shrink ray and banana peels!
πTHE SPY WHO SHRUNK ME VR VERSION 1.03 PATCH NOTES
The Spy Who Shrunk Me VR has been updated!
General:
- We have updated the default bindings for your VR controllers (for better Valve Index and Oculus Touch support). For example, A is now Crouch and B is now Jump on Valve Index Controllers.
As a reminder, you can change bindings at any time from within SteamVR - so these will do nothing if you already have changed the defaults.
π£ SΓΌrpriz! The Spy Who Shrunk Me now in Turkish language!
You can now play the entire spy adventure in Turkish language! Thank you anonymous community member for the translation. Just subscribe to this workshop item to get the translation:
πTHE SPY WHO SHRUNK ME VR VERSION 1.02 PATCH NOTES
The Spy Who Shrunk Me VR has been updated!
General - Index Controller Support - Bindings changed globally to be more uniform with all controller types - Added option to use either HOLD or TOGGLE for grabbing - previously, grabbing types were different for each gadget - More feature parity with PC version - Fixed broken skip button in one of the ending cutscenes
If you have any problems or other requests, please make a thread in the Steam forums.
Bring it on, Tomi Toikka CEO Catland
ππ PLAY THE BONUS MISSION!
Many have left us reviews saying the game is a bit on the short side - which is OK, since it is a tiny game about a tiny spy, designed to be enjoyed in short bursts as a short story-based stealth'em'up set during the Cold War. But don't fret, as size matters and there is actually more!
We did some snooping around and see that many people missed that once you complete the main campaign, there is a new level set in Berlin called Quaternion Identity.
Here is how to play it (it is already included!)
1) Go to the Missions menu after finishing the game for the first time 2) Watch the "A Night to Remember" cutscene to begin "Quaternion Identity"
We might just have to add a popup in-game about this.
We are still on sale, by the by, and during the Steam Summer Sale you can get Audrey's adventure for a whopping -50% off. If comedy stealth is up your alley and NOLF was your jam way back when, you should stop being a square and get it.
πTHE SPY WHO SHRUNK ME VR VERSION 1.0 PATCH NOTES
The Spy Who Shrunk Me VR has been updated for feature parity with the 1.0 release of the PC Version!
General - Implemented all features of the 1.0 update
- Fixed possible level loading problem
- Fixed missing Oculus device manifest file that could rarely cause movement to not function
- Localization support for VR
- Collectible popups for Audrey's home base
This should wrap things up for The Spy Who Shrunk Me VR! If you have any problems or other requests, please make a thread in the Steam forums.
Knock yourselves out,
Tomi Toikka
CEO
Catland
πTHE SPY WHO SHRUNK ME VERSION 1.0.1 PATCH NOTES
Heads up! The Spy Who Shrunk Me has been updated to version 1.0.1. A small fix for some people having issue with our language support.
General - Fixed "This is an example mission objective" bug (thank you Mman36 and CommandWolf Gaming for sending us save files!)
- Fixed bug where sometimes language resets back to English when changing to other language
- Fixed bug where pause menu could open during "You got caught!" message in "Rails to Russia"
- Updated cutscene subtitles to use outlined / shadowed font
Quaternion Identity After you have finished the main campaign, be sure to go to "Missions" and watch "A Night to Remember" to start the bonus mission Quaternion Identity, which sends you on an exciting mission to Berlin!
Coming soon We are adding Steam trading cards and an update to the VR version to bring it to feature parity with the PC version. Stay tuned!
Break a leg,
Tomi Toikka
CEO
Catland
ππ THE SPY WHO SHRUNK ME 1.0 OUT OF EARLY ACCESS!
We're thrilled to tell you that with this PC patch, we consider The Spy Who Shrunk Me content complete!
The Spy Who Shrunk Me 1.0 adds four new achievements, numerous bug fixes and performance improvements and a touch of polish to the game!
We are now introducing Steam Workshop community translations! We have included with the game our homemade English and Finnish translations. We're putting up a Steam Guide to show you how to translate the game into your native tongue.
General - Localization support
- Finnish language translation available in the Steam Workshop
- Four new achievements
- Fixed missing image for mission "Person of Importance" in Mission Report screen
- Fixed hole in floor in "A Mind Of Madness"
- Quality pass on all levels
- Performance improvements
We are adding this patch to the VR version soon, hopefully next week.
Let's recap our Early Access journey:
We have added two full missions, two new spy gadgets, ten achievements, two cutscenes, a SteamVR version of the entire game, a player home hub, collectibles, cameras and laser grids, localization, controller support, new original music and much more during our Early Access period.
We think that the game is now better than ever, with the help of our lovely community. We'll continue squashing bugs as we find them, but we want to thank you all so much for sticking with us for the ride.