The Surge 2 cover
The Surge 2 screenshot
PC PS4 XONE Steam Gog
Genre: Role-playing (RPG), Adventure

The Surge 2

Season Pass now available!



Hello everyone,

The Surge 2 releases its Season Pass today, chock-full of content coming in the next months to PlayStation 4, Xbox One, and PC!

Players who purchase the Season Pass will experience new weapons, including the exclusive BORAX-I Quantum weapon depicted in today’s screenshots, new gear sets, and a brand-new storyline in a new district introducing fresh enemies and bosses. The release schedule and contents of the Season Pass are outlined in our post-launch roadmap below.



13 new weapons will arrive in The Surge 2 in November, followed by three complete sets of gear for your exo-rig in December. Finally, in January, players can explore a brand-new location - a mysterious aircraft-carrier - in the The Kraken DLC that will include hours of new content, and a sinister new threat.

The techno-crazed citizens of Jericho City are crafting fresh killing tools and exo-suit attachments all the time. To acquire these new sets, players must find these mad pioneers and tear the prize from their bodies.



Purchase the Season Pass right now on PlayStation 4, Xbox One, and PC at 19,99€/$ to get the exclusive BORAX-I Quantum weapon immediately and guarantee yourself hours of more visceral gameplay content.

The Surge 2 is out now on PlayStation 4, Xbox One, and PC.


https://store.steampowered.com/app/644830/The_Surge_2/
https://store.steampowered.com/app/1162230/The_Surge_2__Season_Pass/

New patch & free weapon DLC!



Hello everyone,

We’re excited to bring more content to the game and expand the collection of high-tech killing utensils with our free Future Shock Weapon Pack. This pack adds four new vicious weapons today on PlayStation 4 and PC, and tomorrow on Xbox One.



This free Weapon Pack includes the deadly Golden Twin Blades, the devastating “BFH” Heavy Duty Weapon, the brutal Mangled Articulators Punching Gloves, and the versatile Golden Harvest Double Duty Weapon. Find the enemies wielding them and execute them to claim the weapons for yourself!

And that is only the beginning. Stay tuned as next week will see the full reveal of The Surge 2’s Season Pass, with more weapons, more implants, more gear sets, and a brand-new storyline DLC with hours of content in a new environment to be released down the line.

We also released a patch for PC, featuring bug fixes and improvements. Read the patch notes below!

Patch notes



  • Improved optimizations for different hardware drivers
  • Texture streaming turned off on GPUs with 6 GB VRAM
  • Very High texture settings forces hight LOD textures: game should look crisper
  • Fixed a control issue with QWERTY keyboards for the spraycan drone
  • Fixed an issue with auto-setting Dynamic Resolution (blurry textures by default effect)
  • Several crash fixes
  • Fixed blockers when interacting with some doors
  • Fixes a crash when performing a finisher on NanoBeast’s bodies
  • Fixed an issue where you would be stuck in Power Plant when trying to exit this area
  • Fixed an issue with A.I.D. Centauri set bonus
  • Fixed several issues with The Witness quest
  • The new implant slot should now display correctly if you reach 100 Core Power.
  • “Jump” and “Cycle Injectables” can now be bound after resetting key bindings to default
  • Fixed an issue where you would receive multiple rewards from a single banner
  • Fixed some localization issues
  • Fixed an issue with R2 double tap
  • [Balancing] Delver Echo in NG+ has been nerfed
  • Fixed an issue where music volume would automatically reset or set to 0 when launching the game
  • Adjusted “brightness” slider
  • Fixed an issue where you would suddenly die in the Underground
  • Swiss Army Drone can now be unlocked in NG+
  • Reduced cost of Graffiti Tags from merchants
  • Various bug fixes


As usual, please give us any feedback with regards to the changes or the game. If you encounter other technical issues or in-game bugs, please make a thread on our official forums or Steam forums with as much detail as possible (i.e. DxDiag, game logs).

Thanks again for your support.

The Surge 2 Team

Watch our Accolades Trailer!



Hello everyone,

The Surge 2, our brutal Action-RPG set in the chaotic city of Jericho, released last month to a wide critical acclaim on PlayStation 4, Xbox One, and PC!

In order to celebrate, we are happy to present today’s limb-lopping, visceral Accolades Trailer, recapping the positive reception in typical Surge 2 style.

https://www.youtube.com/watch?v=48BsJSKuIDI
The Surge 2 drops you in the crumbled carcass of Jericho amid a DeFrag nanostorm take-over of the city, and throws crazed techno-cultists, nanomachine monstrosities, and more at you as you try to slash and dash your way out.

Create your own character and put your reactions and RPG character-building skills to the test. Deep character progression and customization let you decide how to equip yourself and handle enemies - with many additions over the original game and the return of its signature executions.

Each fight is a desperate risk-versus-reward decision where you must utilize all the tools in your arsenal to survive, from a customizable combat drone, to game-changing implants, to a new directional parrying system and many more.



Carving your way through the intricately interlocking pathways of Jericho has clearly struck a chord with press and players alike and the team is delighted for you to return, as one reviewer put it, “time and time and time and time and time and time again”.

The Surge 2 is now available on PlayStation 4, Xbox One, and PC. http://thesurge-game.com/shop

Survive The Surge 2 with our essential tips!

Hello everyone,

The Surge 2 was released last week on PS4, Xbox One, and PC, and you have begun your treacherous journey through Jericho.

To aid your mission, our Essential Tips Trailer has some simple and advanced tips on The Surge 2’s gameplay elements.

https://www.youtube.com/watch?v=uSy6UbxzPfs
Each fight in The Surge 2 is a desperate risk-versus-reward decision. Will you target a weak spot to end the fight quickly? Or will you target an armored part to gain powerful materials and weapons? You must utilize all the tools in your arsenal to survive, including a customizable combat drone, game-changing implants, and a new directional parrying system, all of which are discussed in our latest video.



Discover the mysteries of Jericho City and the sources of the nanomachine plague alongside Athena, a mysterious young girl linked to your past, and escape the carnage of Jericho City.

The Surge 2 is now available on PS4, Xbox One, and PC. For more information, visit http://thesurge-game.com/shop

Update #1 is LIVE!



Hello everyone!

Our first update is live! Thanks to reports from all of you, we have been able to identify and resolve a number of technical issues.

Also, we updated our beta branch liveops_beta (accessible through right clicking on Surge 2 in your library> Properties > Betas) with an even more updated build with further fixes.

We will continue to work hard to improve everyone's experience in The Surge 2!

Change Log Main Branch



  • Stuttering fix
  • Rendering crash fix (launch crash)
  • Works on Win7 (xinput1_4.dll added to depot)
  • In some rare cases the onboard GPU would set to GPU 0. The game will now check which of your GPUs is the dedicated one and use that instead.
  • Fixed an issue with Inventory keybind input


Change Log Beta branch: liveops_beta



  • All the above fixes
  • Hawkes Audiolog no longer causes a crash
  • Finishing the body of a nano beast in T0 PC and T7 will no longer cause a crash
  • Implants show correctly at core power 100+


If you are still experiencing stuttering, we are interested to know if it’s in specific areas or if it can happen anywhere.

If you are experiencing general performance issues (not only stuttering, but abnormally low framerate), we are interested in getting some more details (dxdiag and logs).

We are still working on a solution for the visual issues some of you are experiencing, as well as the other crashes.

As usual, if you encounter any other technical issues or bugs, please make a post on our official forums or Steam Technical Support, with as much detail as possible (dxdiag, game logs).

Thanks.

The Surge 2 Team


Community Update#3: Hotfix Beta Branch 26/09/2019



Hello,

We’re very thankful for your feedback since release. We really appreciate it. As we mentioned yesterday, the team are hard at work addressing some recurring and urgent issues.

Thanks to your feedback, we can today update our beta branch “liveops_beta“ that should fix the FLR crash and improve the stuttering issue.

Please find the patch notes below.

System and Optimization



  • Stuttering

    • We further improved the issue with stuttering that was caused by texture streaming. We still have an open issue with vsync, so to check if it’s better for you we suggest to set the vsync to OFF

  • FLR Error Crash

    • Should you experience any more, please make a new thread in Technical Support with the error message, your DxDiag.txt as well as you logs (C:\Users\XXX\Documents\The Surge 2\logs).

  • GPU

    • In some rare cases the onboard GPU is set to GPU 0. The game will now check which of your GPUs is the dedicated one and use that instead. Potentially this could occur with every CPU that has an onboard GPU.



Known Issue



  • If you reset your keybindings to default, Jump and Cycle Injectable will be unbound. This will be fixed in an official patch. In the meantime, please do not reset to default your keybindings.


As usual, please give any feedback you may have with this hotfix. If you encounter other technical issues or in-game bugs, please make a post on our official forums or Steam Technical Support, with as much detail as possible (dxdiag, game logs).

Thanks.

The Surge 2 Team

Community Update #2: Hotfix Beta Branch 25/09/19



Hello,

Thank you so much for all your feedback since the release yesterday. We are really hard at work addressing some recurring and urgent technical issues.

Today we invite you to try out the beta version of our next hotfix, including keybind and some potential performance fixes.

Change log



  • Fixed an issue with Inventory keybind input
  • Potential stuttering fix
  • FLR Crash fix : file checker tool


For now, we advise you to try the following settings when you play The Surge 2:

  • V-Sync = off
  • FPS limit = 90
  • Anti-Aliasing = TAA or off

We hope this could fix your performance issues. Please give us your feedback on this.

Please keep us updated in the replies on the current performance state for you with this beta branch.

FLR Crash fix


Use the Windows file checker to repair corrupted files: file checker tool

How to access this beta branch?



  • Go to your Steam Library.
  • Right click on The Surge 2 then choose “Properties”.
  • Go into the “Beta” tab and select “liveops_beta” in the drop down menu.
  • Download the new version and launch the game.


Before launching the beta branch, please make sure to back up your saves: D:\Steam\userdata\XXX\644830\remote

If you still have performance issues, please send an email to support@focus-home.com with a brief introduction of the issue, alongside your DxDiag and log file. This will help us identify the issue and find a fix.

How to find my log files?



  • Go to C:\Users\XXX\Documents\The Surge 2\logs and zip the folder
  • Send the files and the link to your Steam thread to support@focus-home.com


If you are still encountering the error message “0XC0000005”, please update your GPU drivers.

AMD owners: http://support.amd.com/en-us/download

  • Please install the Adrenalin 2019 Edition 19.9.2 or higher

NVIDIA owners: http://www.nvidia.com/Download/index.aspx?lang=en-us

  • Please install the 436.30 Game Ready Drivers or higher


If you encounter other technical issues, we advise you to read our technical FAQ. If the issue you’re experiencing still persists, please make a thread in technical support with as much detail as possible.

Thanks!

The Surge 2 Team

First Update on its way



Hi everyone,

The Surge 2 has released this morning and we've spent the day reading reviews, watching streams and videos, and compiling your feedback on forums and social networks.

Thank you so much for playing the game and posting your feedback! As this sequel is strongly influenced by community reports from The Surge 1, we're delighted to hear that many of you are loving The Surge 2!



We're aware that some of you encounter technical issues and a first patch is on its way to fix the most urgent problems. Please find below a quick overview of the fixes we're working on right now.

Our current priorities

  • Stutters and performance issues

While we we work on improving the performances, we advise you to activate adaptative v-sync and nvidia triple buffering. It should improve your framerate.
  • Investigate and fix various crashes at launch

Namely the crashes at launch with the messages "FLR" and "VK_ERROR_DEVICE_LOST".

We're going through logs from players as we speak to investigate the issue. If you encounter these specific errors, please do as follow:
  • Please download the settings.ini here
  • Put it here C:\Users\XXX\Documents\The Surge 2
  • Launch the game
  • Should crash
  • Go here: C:\Users\XXX\Documents\The Surge 2\logs
  • Send the files to support@focus-home.com. It will be help us a lot!

The crash at launch "0XC0000005" is caused by the lack of drivers update. If you get this error, please update your GPU drivers.

We also strongly advise to check our technical FAQ if you're having any issue.

We hope to be able to share a first update in a Beta branch really soon to get your feedback about it.

Thanks for reading and talk to you soon,
The Surge 2 Team

The Surge 2 is now available!



Hi everyone,

The Surge 2 is now available!

We'd like to extend a huge thank you to all of you playing the game already and slicing their way through Jericho City. We're now reading feedback carefully and working on updates based on your reports.

https://www.youtube.com/watch?v=xezCII893aY
We’re sorry to read that some of you are experiencing technical issues and crashes. We're already working hard on fixes and improvements. In the meantime, we've compiled a list of useful technical fixes and workarounds that you can find HERE.

Please let us know if you have any feedback about the game, wether technical or gameplay suggestion. This sequel is largely based on your feedback from the first game and we can't wait to read your thoughts about The Surge 2.

Best,
The Surge 2 Team

DevBlog #6 - Animation



The Surge 2 comes out in just four days! Play the hardcore Action-RPG featuring brutal exo-skeleton combat on a dying earth on PlayStation 4, Xbox One, and PC on September 24th!

This is the final blog in our series. We hope you have enjoyed the insights and stories on The Surge 2, including this final one. Check out other DevBlogs here:

1. Level Design
2. Sound Design
3. Combat System (Pt. 1)
4. Combat System (Pt. 2)
5. In-House Engine
6. Animation - You are here.

Please welcome Alex Sennert, Animator on The Surge 2, to talk about - that’s right - the animation of The Surge 2!

Hello! Could you please introduce yourself and your job on The Surge 2?

Hey there, my name is Alex Sennert and I’m one of three animators here at Deck13.
My job reaches from designing animations for specific characters like the hero, bosses, enemies and environments, to building rigs and realizing the designs with motion capture data and keyframe animation.

Did you look at any particular movies or games to inspire the animations in The Surge 2?

I really like coming up with my own ideas for attacks and finishers. It is a very fun phase when we animators stick our heads together and are designing moves that we think are awesome.

I also love to get inspired by pop culture like video games and movies. Edge of Tomorrow and 300 went big on giving me lots of new ideas.

The finishers in The Surge 2 are real… juicy. What is the biggest challenge in creating these animations and how traumatized are you after animating countless dismembered limbs?

The biggest challenge is integrating animations into combat, so if you trigger the finisher mid-combo, it needs to flow into the sequence which is really tricky to achieve. The staging also has to be cinematically interesting without disorienting the player.

How traumatized...? Hmm... dude to be honest I can't get enough of creating finishers, I think you need to enjoy creating certain scenes or else the animation will not end in a nice result, dunno what that tells you about me. ;)

How much of the animation is done with motion capture? Are certain types of animations better suited toward it?

Mocap is a great way to create a lot of data that functions as a base to work with. But the vision of the result has to be very clear. We used it almost exclusively for humanoid characters, basically you get a very realistic moving base to work with. On top of the mocap animations, there are further steps, such as pushing poses, combining mocap-tracks, animating fingers and faces and then editing the whole movement.

For some animation styles, like heavy stylized ones, mocap data can even slow down your progress because of the micro movements you need to get rid of. Because of that, robotic and non humanoid characters are completely keyframe work here at Deck13.



Games in this genre are known for requiring a lot of precision in combat. What was the biggest challenge in accomplishing this?

In case of an enemy it would be making the attack readable without making it too easy. Making clear that an attack starts and indicating the direction it’s coming from sounds simple, but if you take into consideration the camera perspective let alone the sheer amount of animations with the different weapon styles, that all have to be distinct from each other, the task becomes a real challenge.

The Surge 2 will include some very strange and dangerous creatures. How do you approach animating something so alien?

We first defined the "nano" movement theme, a lot of which was already defined in The Surge 1, but we pushed the design even further for The Surge 2. Some monsters are based on insects, to include a kind of twitching movement and push that creepiness that comes with them.

In combat they are also sneaky and deceptive. For example, some creatures have misleading windups in their attacks, so the player needs to be very careful not to be tricked when fighting them.

Is there an NPC or creature whose animations you are most fond of?

I really like the deceptive nano mantis because its character really shows in the animation. Also the first enemies the player encounters are very well designed, due to the slow and obvious windups that help the player learn to dodge and block without feeling overwhelmed. For me, that was a very important aspect.

Were there any motion capture accidents? Any accidental dismemberments?

Some torn off arms, some poked out eyes, a broken spine here and there, but nothing too severe... ;)

Thank you for reading our DevBlog Series on The Surge 2! You can also check out the Behind The Scenes series "Deck13 Inside" on Youtube. The Surge 2 slices its way onto PS4, Xbox One, and PC on September 24th. Pre-Order now and get bonuses: http://thesurge-game.com/shop