🌟Introducing the Mastiff Metroidvanias Bundle! 🌟
Hey everyone!
We know you're all busy preparing for Thanksgiving and the rest of the Holiday season. To help make your decision-making a little easier, we'd like to announce the MASTIFF METROIDVANIAS bundle!
Our game is already discounted for the Fall Sale, and thanks to Mastiff partnering with Clay Game Studios, we're excited to bring you some added value. We're bundling The Tarnishing of Juxtia with another fantastic beautifully distinct Metroidvania, Faerie Afterlight.
If you're new to Steam bundles, here's the deal: Steam won't make you purchase games you already own. If you buy the bundle, you'll only pay for and get the titles you don't already have in your Steam library. Plus, there's a 46% discount applied to the total price!
Check out the “Mastiff Metroidvanias” Bundle on Steam:
We hope you enjoy both the games and have a great holiday weekend!
Check out the Major Update!
Hi Juxtians!
A new major update/patch is HERE! The team is addressing many of the issues the community has shared with us and has made over 40 improvements and bug fixes in this major update.
We made quality of life fixes that ease some of the unnecessary pain points identified by early players at launch, while still keeping the difficulty up and addressing some overpowered builds. Based on your comments and feedback, we’ve made several improvements to make a more balanced gameplay experience. Please check out the Patch Notes here.
Please keep playing and sharing your thoughts! This community means everything to us.
Thanks, Actual Nerds & Mastiff
New Update: #1.1
Hi Juxtians!
We’re pleased to announce that we’ve pushed through a new major update with over 40 improvements and bug fixes. Here are some of the changes:
Improvements: • Roll, Dashing, and Backstep improvements: - Speed, iframes, and length have been increased for all three.
• Enemy staggering: - Enemy staggers now last longer.
• Weapon Upgrade System Improvements: - Flake and Bar item drop rate increased. - Additional upgrade materials will be added to the Merchant’s store after the player defeats each of the following bosses: Rotting King, Sister of Reverence, Beloved and Defender, Specklord Tyris, and Lorentino bosses.
• Reworked Stamina System: - Stamina cost increase for Roll, Dash, and Backstep. - Overall Stamina regeneration decreased. - Stamina regeneration removed during the beginning of attacks. - Energy Rush Stamina regeneration reduction.
• Weapon Balancing: - Fist weapons no longer scale with Vitality and Stamina. - Spear attacks cost more stamina. Spear attacks deal more toughness damage. - Greatsword and Warhammer damage increase for charged attacks. - Greatsword and Warhammer input registration improvements. Additionally, players can cancel charge attacks early, which will change into a standard attack.
• Quality of Life Fixes: - Player turn animation removed - Cutscene skips added to the following Bosses after the first attempt: Apathia elevator fight, Apathia final fight, and Seer and Manipulator. - Silver Speckcraft Knight magic pillars damage nerf. - Various music levels increased. - Player death count reset on New Game Plus. - Siege Tunnels room near the middle has had decoration improvements to make traps more obvious.
• Boss Balancing: - Conquerors overall health reduced. Third conqueror now spawns less minions. - Specklord Tyris Laser attack feedback improved. - Drelium health reduced in Phase 1. Health increased in Phase 2. - Seer and Manipulator attack probability improvements. Arena door glow added to left side.
Bug Fixes: • Attempting to activate the Seer and Manipulator relic will no longer crash the game • Specklord Tyris projectiles no longer crash game on hit. • Unspeakable Queen relic is no longer usable on Bosses. • The end of an attack animation no longer disregards input for queuing the next attack. • Valley of Juxtia map no longer shows a room entrance to a non-existent room. • Wraith Legion can no longer clip outside the map, resulting in an instant boss kill. • Room in Verdant Gardens near the middle no longer has frozen waterfalls. • Saved games will now keep track of acquired duplicate armor pieces. • Darkest Heart warp gate is no longer accessible from the top of the map. • Room in War Wastes with Mortorbs near the left entrance will no longer attack the player when they are near that entrance. • During boss battles, if the player kills a boss, the player will no longer be killable during cinematics. • If the boss kills a player, the boss will no longer be killable during cinematics. • Verdant Gardens entrance room will no longer allow the player to teleport through the shortcut wall. • Palace of Secrets entrance room will no longer have a decoration on the wrong layer. • Returning to Tralium's arena will no longer lock the player. • For the duration of the fight, the portal in Drelium's arena will no longer remain open if the player chooses to fight Drelium. • Attempting to activate the Seer and Manipulator relic will no longer crash the game. • In certain rooms the camera will no longer suddenly drop when exiting a room. • Verdant Garden Seers will no longer lose sight of the player if there is a small height difference between them. • Herald's relic will no longer cause animation stutters on enemies without toughness meters. • Certain keyboard functions no longer trigger debug effects.
The Actual Nerds team is now LIVE on r/pcgaming for an AMA! Got a burning question about The Tarnishing of Juxtia? Stop by and share it with the team here!
Wraith Legion Boss Battle Speedrun: Best Time Wins a $25 Steam Gift Card!
Can you slay the Wraith Legion for glory and a gift card?
It’s Mastiff’s official Wraith Legion Speedrunning Challenge! Share a video of yourself completing the Wraith Legion fight. The best time wins a $25 Steam gift card!
Be sure to submit on the contest’s channel on the official Mastiff Discord server.
We love how vocal our community has been and really appreciate all the feedback. As we continue to work on improvements and balance, we have rolled out some new bugfixes.
The following have been fixed:
Using a ladder would lock the player until they restarted the game.
Killing the Unspeakable Queen boss would not generate a Steam Achievement.
Steam screenshot (f12 by default) fixed.
Artisan or Merchant talk menus would stay on screen after being closed.
Rotting King boss could get stuck at the edge of its arena.
Valley of Juxtia map had a room entrance in a misleading location.
The Crown map had a room entrance in a misleading location.
Win a Gift Card for the Best Screenshot!
One best screenshot. One best warrior. One gift card winner.
Mastiff is hosting an official The Tarnishing of Juxtia Screenshot Challenge! Submit your favorite moment playing The Tarnishing of Juxtia and vote in the official Mastiff Discord. The most-voted one wins a $25 digital Steam card!
Check out the contest HERE by Wednesday, August 3: https://discord.com/invite/HA33HRNBAc
Hotfix - July 27th
Thanks for the feedback everyone! We are listening and have been working on lots of stuff behind the scenes. For this first patch, we wanted to get out hotfixes that were preventing players from completing the game.
Fixed issue when player gets killed as they kill a boss
Fixed issue in New Game Plus, where the player does not receive a required item in Verdant Gardens
The Tarnishing of Juxtia is NOW AVAILABLE!
The Tarnishing of Juxtia is now available. Take on non-stop evil as the final creation of a dying god!
Make sure to stop by the official Mastiff Discord and the Steam Discussion threads to chat about The Tarnishing of Juxtia, share feedback, and report bugs.
The Tarnishing of Juxtia launches Tuesday, July 26!
Hi Everyone!
The Tarnishing of Juxtia hits Steam Tuesday, July 26. We can't wait for you to experience the haunting beauty and non-stop action of our 2D Souls-like.
If you would like to see more, check out our latest trailer.