Corrected a bug in the brightness setting where a bug in Unity's post processing caused a loss of half the horizontal resolution.
All is Illuminated
Brightness control added, minor updates and GJ-34 cutscene updated. Try the new brightness control if you have an LCD based headset, it brings out the colors and improves playability.
Plato's Stepchildren
Graphics update and seated play improvement. Can now tele-grab items when seated by using the grab motion (grip or trigger depending on setup) when the teleport beam turns magenta on items that can be grabbed.
List of Improvements:
Launch sequence OTW view improved, new radio contact.
Tele-grab items when playing seated.
Cleaned up wake sequence.
Second planet sounds randomized.
Bug Fixes:
Delay added to hand physics to reduce hand sticking in walls (usually while taping).
Improved pyramid light leaks.
Correct issue where reds might still be around after paralyzing.
The Shadows
Update to Wolf 25 graphics and assorted bug fixes. Minor terrain improvements, clouds and shadows, more glowiness in the underdark.
Improvements Second Planet:
Terrain textures tweaked.
Some grass and plant updates.
Mushrooms, cave spiders glow.
Added clouds and shadows.
Added 2 environment sounds.
Changed sun flare.
Other Improvements:
Drone is draggable in low gravity.
Portal distributes teleported items according to size.
Additional solution to planet 3 puzzle.
Alien weapon reduced in size by 10%.
Bug Fixes:
Fixed astrodynamics radial controls touched too far from surface.
Fixed bug where weapon locks up when drone removed from scene.
Crystal Clunk Update
Update with small improvements.
Corrected issue where used power crystals did not hinder or indicate to players that the socket was already occupied.
Squeezing the trigger with an empty hand results in an extended index finger pose.
Change List
Added finger point animation for more precise UI control.
Added radial "phone" like touch control for Astrodynamics menu.
Attached crystals resist attempts to attach another crystal.
Empty power crystals are slightly darker to appear real (not ghost attachment indicators).
Attached power crystals make a clink sound when colliding with items.
Additional hint and native glyph added to second planet structure.
Europa Patch
Improvements:
Controller setup menu now available in game.
Minor cosmetic updates to HX-118, Tau Ceti.
Additional non-conductive elements added to scene 2.
Bug Fixes:
Fixed bug where Europa (the moon) texture was rendered on Europa (the asteroid).
Reduced volume of impact sounds on many items.
Exoplanet Update
Starmap Improvements:
Zoom to objects around stars in the starmap, sun flares reflect actual star luminosity.
Added hundreds of exoplanets with accurate sizes and indications when in the habitable zone.
Added fictional game planets and moons.
Added hundreds of solar system objects accurately positioned from JPL Horizons data (for July 11).
In game, now starts player at current star system.
Other Improvements:
Can now turn off Auto Carry. Controllers default to simple grip pickup, thumbpad/stick movement, and trigger activation.
Auto carry changed to drop item on thumbstick press when centered (to support glide in reverse).
Added variable rotation speed depending on thumb position.
Added glide in reverse (at half speed).
Main (menu) scene auto positions you in front of menu.
Main (menu) scene cosmetic updates.
Tau Ceti and GL-68 cosmetic updates.
Bug Fixes:
Fixed killed Reds arriving in TC.
Fixed bug where thumbstick does not teleport on release.
Sliding too fast in docking scene.
Removed irrelevant help video.
Achievements Added
Steam achievements added based on game score data. Achievements shown on steam are from the last PLAYED mission.
in addition small bug fixes for ship door opening in docking scene and hints flashing in main scene when previous scene was exited with hints on in application menu.
Corrections and Post Credit Scene
This update corrects bugs, lays groundwork for more hand positions, and adds a post credit scene.
Bug Fixes:
Fixed bug where "Reds" spawning was not curtailed when portal "becomes" in-active.
"Double" vision due to fog fixed in TC cut scene.
Updates:
Removed Vive controller diagram in help.
Added detail to Tau Ceti system poster.
Hints button disabled on controller menu for hard level.
Refactored hand model code, added minor second grip position for hand.
Improved backpack attach and detach to avoid minor glitches.
Added post credit scene.
Application and Hint Menu
An in-game application menu with controller help and game hints has been added. Empty crate in ship has been removed to provide more room for the orbital mechanics sim. Poster of Tau Ceti planets has been added based on latest info.
Application button toggles the-in game application window. Holding the application button down for three seconds automatically transitions to the main menu scene. Application window shows controller help (early) game hints, and a quick game status.