The Tenants cover
The Tenants screenshot
Genre: Simulator, Indie

The Tenants

The Tenants - Patch 0.9b

General


  • Implemented a new launch option for windowed mode.
  • Temporarily disabled the heating requirement for job delivery (it'll come back once we deal with all the reported issues).
  • Locked the option to remove upgrade sockets during Electricity and Heating configuration tutorial stages.
  • Added the Futuristic tag to the tag filters panel.
  • Tweaked background traffic in Manhattan.
  • Fixed utility issues in the Theater (Space Show) elite contract.
  • Fixed an issue with the Spy Van job being impossible to start.
  • Fixed an issue with the detective cupboard being impossible to place anywhere.
  • Fixed an issue with missing utilities in player apartments.
  • Fixed an issue with Manhattan items and item categories not unlocking for some players.
  • Fixed some issues related to the renovation item list UI's tag and search functionality.
  • Fixed an issue with the Babysitter by Trade target card counting failed babysitting jobs.

Manhattan Update is here!

Hello there, Landlords!



Today's the day, and we couldn't be more excited! As we mentioned in the teaser, we've been working on the new district for almost a year, and in the end, we're really happy with how it turned out and can't wait to see you all try it. It's both three times the size of the Slums or Suburbs and an order of magnitude denser in detail and content than the other two.

The Manhattan Update doesn't just end with the new district itself; in fact, we've managed to build a few brand-new and exciting features to go along with it. As it is the last major update in The Tenants Early Access before the 1.0 release slated for later this year, we wanted to use this opportunity and shake up some of the core gameplay aspects. We're adding a whole new secondary progression system in the form of the Target Cards and encouraging players to explore Wondersville up close by scattering a host of new pickups and collectibles in all three districts.



Another big change is the Apartment Upgrades & Subscriptions system, which changes the way basic utilities work in properties. Don't be surprised that upon loading up your old save file, you'll have to install the Water upgrade in all your units and configure all three of the core upgrades. We hope that the reworked and expanded system will introduce more depth into planning out your apartments along with more interactive options to make it more interesting.

Get your own Uncle Steve Plush!


Together with Makeship we're proud to present you with the official Uncle Steve plushie! Doesn't he look cute? Just look at that lil' cap!



The campaign will last for 21 days starting from today. During this time, you'll be able to order your own Uncle Steve Plush in all his tiny glory. Don't own the game yet, or have a friend you'd like to get into it? You'll be happy to hear that with each order of the Uncle Steve Plush, you'll also receive a Steam key for The Tenants!

For more information, head over to the Makeship campaign page: Uncle Steve Plush

Manhattan district


The crown jewel of the update itself, the third district, is officially open as of now! Available to those who have finished all their main story missions in both the Slums and the Suburbs. Once you buy the property mentioned in the last Suburbs mission, you'll be prompted by Uncle Steve, who will get the keys to Manhattan for you. Keep in mind, though, that you can always use Creative Mode to reach the new district faster!



Apart from the new environment itself, accompanied by new flats to buy and do jobs in, we wanted Manhattan to feel special in comparison to the other two districts. After all, it's the late-game area in which players who "finish" the game (reach the final mission) spend most of their time.



One of the main features that the last district introduces is the property classification system, which splits apartments into two types: residential and business. The former are your regular apartments that you can rent out to tenants. The latter opens up the possibility to rent your properties to whole companies that will then bring their employees along and start using your apartment as a new office. Business properties require a different set of items to host an open house, and each company type (there are 5 different types at the moment) requires a different set of workstations.

Office spaces will also come with their own set of events (ever dreamed of solving a missing yogurt case?), a new tenant archetype (say hello to the Politician!), and apartment subscriptions. Ah yes, the subscriptions. More on that later.

Target Cards


With the Manhattan Update, we're adding a new type of progression system, in which you'll receive random Target Cards that you can complete at your own pace. The first set will be fully randomized, but then when you complete a card, you'll be able to choose one of the three new random cards for your next target. The system becomes available at the same time as you receive the cash flow goal.



These cards will range from signing a particular type of tenant into one of your apartments to performing a given number of sabotages on unsuspecting tenants. On completion, they'll either give you plain cash, Landlord Points, new items, a random gift/service/sabotage, or the brand new Tenant Solver Token, which allows you to solve a chosen apartment event without your intervention.

City Pickups


With the new and beautiful district of Manhattan, we wanted to entice players to explore Wondersville from up close, instead of just jumping from one apartment to the other. With the release of the new update, we advise you to start looking under those bridges and into the chimneys scattered across the city. You might end up finding one of the two kinds of pickups we've implemented in the game.



Respawning pickups - simpler items that can be found in various parts of the town, on pickup will grant either money, Landlord Points, Tenant Hearts, and occasionally a rare epic item that will go straight to your player storage.

Collectibles - split into different sets that range from 7 to even 20 pieces. Some can be found only in a single district, while others may be scattered around all three. Each set on completion rewards the player with something different. So, for example, when you collect all Uncle Steve cards, you will receive a permanent move speed buff for Uncle Steve, and picking up all the graffitis will reward you with a set of them to use in your own interiors.

Go exploring and let us know which of the collectible sets you liked the most!

Apartment Upgrades & Subscriptions


And now, let's move on to the new apartment Upgrades & Subscriptions systems. We were never quite happy with the old utility system, and we've had various ideas on how to rework it. The rework was originally planned for the Renovation Update, but as we sat down to design it in detail, it only grew in size and scope with each iteration. Eventually, we had to push it back a little to ensure it was fully ready and compatible with the rest of the game before releasing it to the public. Well, it's ready now!



Each apartment has a plethora of various upgrades that can be installed in them, along with a selection of subscriptions that can be turned on and off whenever the player wants to. The three core upgrades that are required to rent a unit out are electricity, heating, and water. Apart from installing them, the player will have to use Uncle Steve to configure each upgrade and place corresponding outlets on the property. Most of the outlets have a limited range in which they work, so it's good to plan ahead where, let's say, the fridge, is going to be placed.

On top of that, there'll be a bunch of additional upgrades that may increase the value of the apartment for some tenants and clients, like the automatic cleaning robot (yay!), dispatch stations, and such. Meanwhile, subscriptions do not require a permanent installation, and they can be switched on and off whenever, although cutting off your tenant's high-speed internet connection will definitely not make them happy.

Reworked furniture colliders


We've gathered the courage and finally overhauled the furniture colliders along with a code rework that held them back. Previously some furniture had these surface slots that could be used to place small decorations and other items in them, and then we had some such as tables or kitchen counters, where you could freely place smaller items on.



From now on, you'll have much greater freedom in decorating your places. On top of the increased grid density when placing surface top items, we've also changed the item colliders and collision detection by getting rid of the old, clunky box colliders. Now you should be able to organize your interiors more fluidly.

New archetype - Politician


We couldn't release a completely new district without a new tenant archetype that'd be unique to it. So here come the Politicians in their sleek suits and impeccable manners!



Apart from a bunch of custom actions that they can perform in your apartments, they also have one (for now at least) unique event that can only appear for Politician tenants. So be prepared when they call you in for a little rehearsal before an important speech.

Door color variants and prestige


This one's been a long-coming feature, but it finally found its way into the game. With the new update, we're now counting door prestige scores when calculating given room appraisals.



Along with many new door designs, we've also implemented a color variant switch option, similar to the one we added in the past for furniture items.

New furniture, wallings, and floorings


It wouldn't be a proper major update if we didn't add a metric ton of new items and categories. This time, however, we're also significantly expanding on the walls and floors roster, essentially doubling it in size.


Design provided by a community member - @Sisquinanamook.

On top of that, we went over some of the older items and added color variants to those that didn't have any to choose from. We can't wait to see the beautiful interiors you'll design with this new batch of items!

Tenant Reactions



Enough about renovations; let's talk tenants. The idea for this feature has been brewing for a long time in our minds, and we agreed that it's the right time to build it. Coming in this update, your tenants will not only react to your actions but also to what other people in their apartments do. This introduces an interplay mechanic between different archetypes, as they will now get along better with selected tenant types and quickly get tired of annoying actions performed by the others. All of which contribute to their overall happiness.

Fresh look for the main menu



Since Manhattan is the last district in the game and it'll take some playing to get to, we wanted you to feel its magic right from the get-go upon loading up the game. That's why we remade the main menu screen from scratch, featuring our very own skyscrapers in the background making for a peaceful city center look.

And more!


But those are only the biggest changes. Alongside them, we're also introducing a big batch of QoL improvements and tweaks. One of the more notable ones is the renovation UI optimization, which should make switching between various design tabs and furniture categories much faster than before. No more lag spikes when accessing your kitchen!

We're also finally expanding the soundtrack with 5 brand new chill tracks for you to enjoy while looking for those pesky pickups or renovating your places.

Another small feature worth mentioning is the new ability to discard jobs from the Jobs app (you'll never have to see that train job ever again!). A tiny yet impactful change has been made to the renovation checklist. Now requirements that are not yet complete, but are in progress, will feature a small, yellow dot instead of staying empty until the requirement is fully complete. This should allow you to gauge your work progress at the first glance.



One last thing to mention before we let you get your hands on the game itself, is the new feature to extend a tenant lease without negotiations. We've heard your feedback on how sometimes you might just want to carry on with your current terms without bothering to renegotiate, and, well, now you can! No more haggling just to get the same money.


We can't wait to hear your thoughts on the last Early Access major update in the comments below or on our official Discord server, which can be found here: link. If you encounter any in-game issues, please post them either on our forums, our social media platforms, or using the in-game feedback tool. This is a truly giant update, and we'll do our best to polish it and patch it up whenever anything comes up in the next few weeks. Have fun!


Full changelog


Features


  • Implemented apartment upgrades (Electricity, Heating, Water, Monitoring, Cleaning Robots, House Share License).
  • Implemented apartment subscriptions (Better Internet, Better TV, Earthquake Insurance, Water Damage Insurance, Extended Appliance Warranty, Cleaning Service, Coaching).
  • Implemented Target Cards - a new progression system with 26 unique goals.
  • Implemented City Pickups - new discoverable objects on the map with 7 random pickup types and 7 collectible sets.
  • Implemented Business properties with the ability to rent them out to Manhattan-based companies.
  • Implemented door color variants with over 75 new options for your doors.
  • Implemented tenant reactions with each tenant defining over 40 actions they react to with their roommates.
  • Implemented the ability to extend a tenant lease without renegotiations.
  • Implemented the ability to discard jobs.
  • Implemented a new audio slider for Ambience sounds.
  • Implemented the ability to set Open House duration.
  • Implemented a hint system for all main missions.
  • Implemented the ability to sell storage items without entering renovation.
  • Completely reworked item collider system to allow for easier placement of objects on top of other surfaces.
  • Revised renovation checklist to showcase requirement progress.

Content


  • Added a new district: Manhattan.
  • Added 34 new residential buildings in Manhattan.
  • Added over 120 new jobs in Manhattan.
  • Added 7 new Elite Contracts in Manhattan.
  • Added 7 new missions in Manhattan.
  • Added 2 new missions in the Slums.
  • Added a new tenant archetype: Politician.
  • Added 3 new tenant events (mostly related to the Politician or to business apartments).
  • Added 20 new player levels (max level is now 95).
  • Added 3 new skills to increase sockets' maximum range for utilities.
  • Added 2 new furniture categories.
  • Added over 400 new furniture items.
  • Added over 80 new walling and 80 new flooring options.
  • Added 5 new tracks to the in-game soundtrack.
  • Added tenant archetype information to Uncle Steve's Guidebook.
  • Reworked 10 babysitting/open house variants in the Slums to serve as inspiration for your designs.
  • Remade the in-game menu featuring the Manhattan environment.

General


  • Updated engine version.
  • Tweaked how the camera works when navigating to properties.
  • Revised the credits screen.
  • Optimized renovation item list UI.
  • Simplified Properties app UI to show both upcoming and ongoing auctions on the same list.
  • Tweaked creative mode game creation UI to be easier to navigate.
  • Fixed a number of issues allowing players to move or place items in rooms other than the one being worked on during a tenant request.
  • Fixed an issue with items sometimes appearing in incorrect places when reloading the game.
  • Fixed an issue with the Happy Tenant main mission not being properly completed when already having a tenant on the specific lease term.
  • Fixed a number of furniture issues.

Balance


  • Rebalanced prestige values for all items to be more consistent.
  • Rebalanced some of the item prices.
  • Rebalanced Landlord Point cost and Happiness gain for all gifts and services.
  • Made the doors count towards room/apartment prestige scores.


Thank you,
Ancient Forge Studio

Manhattan Update: Eyeing the Big Apple

Hello there, Landlords!



We started working on the Manhattan district itself almost a year ago, and now we're almost ready to finally release it into the wild. At the same time, this will be the last major milestone on our way to the full release, which is scheduled to come out before the end of this year.

Apart from the third district becoming available in-game with the new update, we're also using this opportunity to make some bigger changes to the core gameplay elements before we go ahead with the full release. On top of that, we've also decided to implement a few brand-new mechanics, along with a vast number of QoL tweaks and features. Let's dive into the specifics of what you can expect on July 22nd (yeah, that's the official planned release date)!

Manhattan district


The crown jewel of the update itself, the third district, will finally become available with the Manhattan Update. Available to those that have finished all their main story missions in both the Slums and the Suburbs. Once you buy the property mentioned in the last Suburbs' mission, you'll be prompted by Uncle Steve who'll get the keys to Manhattan for you. Keep in mind though, that you can always use Creative Mode to reach the new district faster!



Apart from the new environment itself, accompanied by new flats to buy and do jobs in, we wanted Manhattan to feel special in comparison to the other two districts. After all, it's the late-game area in which players that "finish" the game (reach the final mission) will spend most of their time.

One of the main features that the last district introduces is the property classification system, which splits apartments into two types: residential and business. The former are your regular apartments that you can rent out to tenants. The latter opens up the possibility to rent your properties to whole companies that will then bring their employees along and start using your apartment as a new office. Business properties will require a different set of items to host an open house, and each company type (there'll be at least a few of those) will require a different set of workstations.



Have you ever dreamed of solving a missing yogurt case? With office spaces will also come
a new set of events, a new tenant archetype (can you guess what it is?), and apartment subscriptions. Ah yes, the subscriptions. More on that later.

Target Cards


In life, not everyone is dealt a good hand of cards, and the same is true for The Tenants. With our last major update, we're adding a new type of progression system, in which you'll receive random Target Cards that you can complete at your own pace. The first set will be fully randomized, but then when you complete a card, you'll be able to choose one of the three random cards for your next target.



These cards will range from signing a particular type of tenant into one of your apartments to performing a given number of sabotages on unsuspecting tenants. On completion, they'll either give you plain cash, Landlord Points, new items, a random gift/service/sabotage, or the brand new Tenant Solver Token, which allows you to solve a chosen apartment event without your intervention.

City Pickups


With the new and beautiful district of Manhattan, we wanted to entice players to explore Wondersville from up close, instead of just jumping from one apartment to the other. With the release of the new update, we advise you to start looking under those bridges and into the chimneys scattered across the city. You might end up finding one of the two kinds of pickups we've implemented in the game:



Respawning pickups - simpler items that can be found in various parts of the town, on pickup will grant either money, Landlord Points, Tenant Hearts, and occasionally a rare epic item.

Collectibles - split into different sets that range from 7 to even 20 pieces. Some can be found only in a single district, while others may be scattered around all three. Each set on completion rewards the player with something different. So, for example, when you collect all Uncle Steve cards, you will receive a permanent move speed buff for Uncle Steve, and picking up all the graffitis will reward you with a set of them to use in your own interiors.

Apartment Upgrades & Subscriptions


And finally, at least when it comes to the biggest of the new features, we have the new apartment Upgrades & Subscriptions systems. We were never quite happy with the old utility system and we've had various ideas on how to rework it. The rework was originally planned for the Renovation Update, but as we sat down to fully design it, it only grew in size and scope with each iteration. Eventually, we had to push it back a little to make sure it was fully ready and compatible with the rest of the game before we release it to the public. Well, it's ready now!



Each apartment will have a plethora of various upgrades that can be installed in them along with a selection of subscriptions that can be turned on and off whenever the player wants to. The three core upgrades that are required to rent a unit out are electricity, heating, and water. Apart from installing them, the player will have to use Uncle Steve to configure each upgrade and place corresponding outlets in the property. Most of the outlets have a limited range in which they work, so it's good to plan ahead where the, let's say fridge, is going to be placed.

On top of that, there'll be a bunch of additional upgrades that may increase the value of the apartment for some tenants and clients, like the automatic cleaning robot (yay!) dispatch stations and such. Meanwhile, subscriptions do not require a permanent installation and they can be switched on and off whenever, although cutting off your tenant's high-speed internet connection will definitely not make them happy.



Whew, we've made it through the most important new additions coming in Manhattan Update. Don't forget to mark July 22nd on your calendars! We can't wait to hear your thoughts on the upcoming update in the comments below or on our official Discord server, which can be found here: link.

Thank you,
Ancient Forge Studio

Announcing our next project - The Constructors

Hello there, Landlords!

Ever thought of zooming out from The Tenants experience and exploring the intricate side of constructing whole estates according to your designs? Check out our next big project, The Constructors, a game in which you take over running a construction company and create the neighborhoods that you'd love to see in your own city.

https://store.steampowered.com/app/1941010/The_Constructors

If you want to read more about the idea behind the game, head over to our blog post with The Constructors' announcement: Announcing Our Next Project - The Constructors [AFS Blog]



We understand that with The Tenants being still in Early Access (we're currently close to releasing our last major update before the full release scheduled for later this year), some of you may worry that we're switching our focus to a new project. Fret not, dear landlords. Making The Constructors won't affect the development of our lovely landlord sim in any noticeable way. We've built a separate inhouse team that works on the new project and we plan to keep supporting and updating The Tenants for years to come.



As for The Tenants, stay tuned for a lengthier devlog at the very beginning of July in which we'll go in depth on what you can expect in the upcoming Manhattan Update. For now, let's just say that it's going to be the biggest update in our Early Access history and we're extremely excited to see your reactions once it comes out.



As always, we'd like to thank you for your continuous support. We couldn't have dreamed of a more wholesome community than the one you guys have helped create on our official Discord server and here on Steam!

Thank you,
Ancient Forge Studio

The Tenants - Patch 0.86

General



  • Disabled Egg Hunt and Easter main menu decorations. Come back next year for another chance at unique item drops!
  • Updated the main menu with a fresh look.
  • Tweaked Photo Mode's camera controls.
  • Changed skill tree's default tab to Landlord.
  • Fixed a rare bug in the Pedro tutorial that resulted in broken save files.
  • Fixed an issue with a pink arcade.
  • Fixed a few item slot colliders.

The Tenants - Patch 0.85c

General



  • Egg Hunt's Easter Set will now be unlocked across all your save files (including future save files).
  • Easter eggs can now be picked up even when the game is paused.
  • Game will now show the old save file warning only once before upgrading the file to the current version.
  • Auction bidders now use the same method of rating as Open House guests. The amount they're willing to bid is now less random and more dependent on their ratings.
  • Opening bids are now less random and more dependent on property conditions.
  • Moved the research tutorial to right after the player starts their first research
  • Tweaked photo mode's camera controls to allow for more freedom.
  • Fixed an issue with proximity markers being displayed even when the newly bought item was placed in the bonus position right off the bat.
  • Fixed a room detection issue in the Brewery job.
  • Fixed an issue with tenant renovation requests not kicking the player out of renovation mode when the lease with the tenant in question ends.
  • Fixed a number of issues with furniture items.


Open House



  • Open House guests will now choose the item to rate from a pool of items close to the one they're standing next to.
  • Open House guests will now first favor the rooms that are actually being rented out when rating the property.


UI



  • Main menu save slots will now display exact gameplay settings when hovering over the game mode icon. This will work only after you load your save file at least once.
  • All creative mode settings will now be displayed in the pause menu for information purposes.
  • Fixed a number of issues with the UI styling.

The Tenants - Patch 0.85b

General


  • Babysitting jobs will now still produce events even in Creative Mode regardless of the player tenants setting.
  • Added a services & sabotages tutorial popup in the Pedro Trashing tutorial.
  • Adjusted a number of kitchen sets to include the new dishwashers.
  • Fixed an issue with storage items not being accessible.
  • Fixed an issue with preferred items not being ticked off in Creative Mode when apartment work time scale was set to 0.

The Tenants - Spring Update

Hello there, Landlords!

We're back with a new update outside our regular Early Access roadmap schedule, bringing you some of the highly requested features! We're also celebrating Spring with a time-limited in-game event that will take you on a wild egg hunt and reward you with unique themed decorations. If you don't own the game yet, make sure to grab it now while it's 25% off! All right, let's go over what you can expect to find in this update!

Egg Hunt event



Today we're beginning our Easter Egg Hunt Event, which will last for two weeks. Steve's been hard at work hiding all the Easter eggs around the Slums district for you to search for. Make sure to find them all, as collecting the whole set will reward you with a unique Easter decorations item set!

The Tenants: Egg Hunt is a time-limited event that will take place in the slums from April 21st to May 5th.

Creative Mode overhaul



We finally had the time to properly work on the Creative mode and make it into the game mode that we had initially envisioned it as. Now you will be able to fully customize your playthroughs by increasing the starting cash, reducing the number of events happening to your tenants, disabling the tutorial, and more!

For your convenience, we have also added a couple of presets to choose from if you're unsure what settings to go for.

Note: Achievements will no longer work in Creative Mode due to the scope of possible gameplay modifications. For players with existing Creative Mode save files, we will grant a grace period of two weeks within which you're still eligible for achievements, unless you modify any of the creative settings in the pause menu.

Dark User Interface theme



For all the night owls in our community, don't worry. We got you covered. We're very excited about this feature ourselves, as most of our dev team uses dark mode wherever it's available. So with this update, we're adding a dark theme for the whole user interface (except the main menu), which also opens up a way for potential additional themes for the UI to be added in the future.

New furniture



What update would it be if we didn't add a plethora of new items for you to spice up your properties with? Apart from the Egg Hunt related decorations, we've added a bunch of general use items (over 120 in total!) that you'll unlock the usual way, through leveling up your landlord.

Steve's Guidebook



Throughout our Early Access adventure, we've added many new features and mechanics to The Tenants, and there hasn't been an in-game way to catch up with the new additions. On top of that, some players may click through tutorials that pop up when they're engaged with some other type of content, and there was no way to access them later on. Until now, that is. Whenever you feel like it, you can click on the Steve's Guidebook icon in the top right corner of the screen and browse through any of the tutorials that you've previously unlocked.

In a not-so-distant-future update, we also plan to add tenant archetype entries to the Guidebook that will unlock after interacting with a given archetype. If you have any ideas on what more you'd like to see here, please let us know!

Auction tutorial



When we introduced the new system for buying and selling properties, we honestly ran out of time to implement proper tutorials that'd explain the new mechanics. The Spring Update, fortunately, removes this issue, as now you'll be guided by Uncle Steve through your first time selling a property of your own.


We're hoping that this update will make the wait for the Manhattan Update all the more enjoyable. We feel that we've managed to tie some of the crucial loose ends just in time to prepare for the upcoming major release. Feel free to share your thoughts on the Spring Update with us in the comments below or on our official Discord server, which can be found here: link.

Full Changelog


Features


  • Implemented Steve's Guidebook.
  • Overhauled Creative Mode (you can skip the tutorial now!).
  • Added a new dark mode UI theme.


Content


  • Introduced Egg Hunt - a time limited event with Easter decorations to snatch!
  • Added new tutorial sections for auctions.
  • Added over 120 new items including dryers, printers, board games, cutlery sets, kitchen utensils, dishwashers, bathroom clutter, decorations, and more!
  • Decorated main menu to match the spring/Easter spirit!


General


  • Added a confirmation popup when exiting the game while a tutorial section is ongoing.
  • Added a confirmation popup when not extending tenant's lease during lease renegotiations.
  • Greatly reworked tenant's movement during Open Houses, specifically targeting large properties and the Suburbs.
  • Added the ability to see your currently selected item tag filters and easily clear them out.
  • Changing the color variant of an item in the buy UI will now pull it up to purchase it.
  • Moved floors and walls to the top of the renovation checklist.
  • Added a tooltip when trying to use an outside flooring inside and vice versa.
  • Added a tooltip when trying to rent by rooms without separate bedrooms.
  • Tenant context menu panel will now display player's character name when listing player relationship.
  • Increased character limit to 1000 in the feedback panel.
  • Adjusted a few item colliders for easier placement.
  • Fixed a number of issues with the tenant events not always ending properly.
  • Fixed an issue with tenants getting stuck in front of the front door when being sabotaged.
  • Fixed an issue with removing parented furniture in equipment failure and tenant request tasks.
  • Fixed an issue with tenant requests requiring the player to work on bathrooms even though the request was for a different room.
  • Fixed an issue with mismatching property images.
  • Fixed an issue with tenant requests not ending properly when the tenant has moved out.
  • Fixed an issue with the camera controls not rebindig correctly.
  • Fixed an issue with the lease renegotiation tutorial getting stuck.
  • Fixed an issue with scoring the floor category in the tutorial job.


Balance


  • Boosted aunt's apartment prestige multipliers.
  • Adjusted tenant archetype bedroom and apartment likes.
  • Limited earthquakes to only affect some of the apartments in the later stages of the game.
  • Increased budget of a few jobs.


Thank you,
Ancient Forge Studio

The Hunt Is Coming

Hello there, Landlords!

If you have been following our social media platforms lately, you may have seen a top-secret teaser has been in the works for today. With Easter just around the corner and no Easter bunny in sight, Uncle Steve had to take matters into his own hands this year. As you probably know, Steve has his own ways of doing things that might take a little more time, but he wants to invite his closest family members, including you, to participate in his Easter celebration event on April 21st!

Where Did All The Eggs Go?



Putting on a bunny suit and strolling around Wondersville to hand out his invitations has left Steve with the unfortunate predicament of losing quite a few of his colored eggs around the Slums. In a wave of panic, Steve has reached out to you in hopes of helping him find the lost belongings. It's no easy task, and because everyone's feeling a bit more festive this time of the year, Steve has prepared a number of Easter-themed rewards that are up for the taking. "Find me all the eggs," he says, "and I'll give you some of my spare decorations you can put up in your apartments."

The Tenants: Egg Hunt is a time-limited event that will take place in the Slums from April 21st to May 5th. Stay tuned for more details!


It's Not Just The Hunt



Easter sounds nice and all, but it’s not the only thing Steve has been focused on for this update. After numerous suggestions from the community, Steve thought it was about time we listened and has ordered us to finally implement a way to skip tutorials in Creative Mode. In fact, the whole mode is about to get a major overhaul, which we will talk about in more detail once the update goes live. Aside from that, you can expect a lot of new furniture items as well as a brand new UI theme! No more needing to wear sunglasses when you play the game!

In the meantime, we hope everyone has a great Easter!

Thank you,
The Tenants Team

The Tenants - Patch 0.81

General



  • Disabled Research for Pedro.
  • Tweaked new archetype events to only affect the happiness of the tenant with whom the interaction took place.
  • Fixed an issue with Pedro sometimes disappearing when launching a pre-landlord update save file.
  • Fixed a few edge cases related to the cockroach event tutorial section.
  • Fixed an issue with the reviewer sometimes not spawning after completing the job.
  • Fixed a few issues with tenants getting stuck.
  • Fixed an issue with tenants sometimes choosing never to report issues.
  • Fixed a few edge cases where tenants would interrupt their action while reporting apartment issues never completing it.
  • Fixed an issue with the Heating Damage event not properly recovering its state when reloading the game.
  • Fixed the Cactus Hunt minigame looping forever when the player has lost the first match.
  • Fixed a few issues with events not ending properly when restarting, forever leaving an unresolved issue marker.
  • Fixed an issue with being able to start an Open House while in uncle mode in said property.
  • Fixed an issue with the front door not always being selectable in certain events.
  • Fixed Buddha statue item type.
  • Fixed Vinyl records clipping through one of the tables.