What are your plans for Halloween? Well, if it's gaming, then you'll enjoy the fact that The Tenants will be 30% off for the duration of the Halloween Steam Sale! If you were waiting for a good opportunity to get the game, now's your chance! To celebrate this, the game is going to be extra spooky until November 18th. For this occasion we've decorated the main menu in the spirit of Halloween and we've added a special Elite Contract to make it even more interesting.
But that's not everything yet! Cue in the community contest!
Dracoola's Call - Community Contest
Meet the one and only Count Dracoola, a mysterious individual who came from afar and settled down in an old, totally not suspicious, rundown mansion. Man that guy's cool! Um, anyway... word on the street is that he'll need help renovating the place to make it appropriately scary for anyone daring to snoop around the premises.
Since the job is a big one, we'll be running a community event to celebrate Dracoola's arrival where all you'll need to do to participate will be to share your design of the castle's interior. Let the spookiest creation win! Join our Discord community over at link to learn more!
Thank you, The Tenants Team
The Tenants Patch 0.7c
General
Fixed another spooky issue with a disappearing building (Hotelship).
Fixed a number of issues with jobs requiring items players did not have unlocked.
Fixed an issue with some items attempting to be unlocked each time players loaded the game.
The Tenants Patch 0.7b
General
Fixed a spooky issue with a missing building (Wilson Avenue 608).
Fixed an issue with placing surface top items on various shelves, tables and similar furniture.
Fixed an issue with item color variants reverting to the default ones when exiting Renovation mode in some cases.
Fixed an exploit where players were able to add more items to their player stash than the limit allowed them to.
Updated the development roadmap image.
Jobs
Fixed an issue with one of the broken armchairs in the Dracoola's house.
Fixed a few issues with broken job apartment variants.
The Tenants - Renovation Update
Hello there, Landlords!
We're back with the highly anticipated Renovation Update, the second major update on our Early Access development roadmap (link). This time we wanted to address some of the most common complaints about the renovation mode and jobs related to it, including for example the ability to change furniture color variants. Of course as always, all of this is work in progress and we'd love to hear your feedback on the new additions and changes.
First of all, we'd like to start off by saying that this release won't require you to start over and you should be able to keep on playing on your current save files.
The other good news is that due to the release timing for this update, we've decided to include the Halloween themed content we've created as a part of the Renovation Update.
Now, without further ado, let's go over the most significant changes in more detail.
Item Color Variants
This has to be one of the most requested features by the community thus far: the ability to change the furniture's color scheme. It took us some time to implement this, as we already have quite a few items in the game, and we needed to go back and redo each one to support several different color variants. On top of that, as we looked through the pool of available items in-game we decided to add some (over 300!) brand new items to spice things up. We've specifically targeted the tags (more on that in the next section) that had the fewest items.
We've also had to take care of the items you've already placed in your properties, as some of them were already a variant of other items implemented as separate furniture. So these items will need to be replaced if you plan on changing their color variants.
We hope that with this addition you'll be able to unleash your creativity and design your apartments perfectly to your likings. And we can't wait to see some cool screenshots of your creations!
Item Tags
One piece of feedback that we've been hearing a lot since that game's launch, was that job clients wouldn't pay attention to furniture styles and how all items, walling and flooring choices fit together into creating one coherent design.
We've decided to tackle this issue by creating a set of 16 unique tags that describe the items: from the common ones like Modern or Vintage to the more niche ones, such as Zen or Rustic. Each item has at least one tag to label it and some of them will even fit into two or three different tags.
To tie it all up, we've added tag preferences for both the job clients and tenants that are taken by them into consideration when judging the apartment. Starting now, in order to get those juicy 5 star reviews you'll have to start paying attention to the overall style of your interior designs - so they fit your clients' whims.
Similarly, some tenants might have a preference for Cottage furnishing, while at the same time despising everything that has to do with the Military tag. This might be worth keeping in mind during your next Open House!
Item Placement Proximity
Another area that lacked depth in the game was the way the game looked at item placement. Previously, it didn't matter where exactly you put the plunger and whether it was even remotely close to the toilet; all that mattered was that it was placed in the correct room. With the new item placement proximity system, the game will now check where the newly bought items are placed in relation to other furniture and appliances.
For instance, placing a towel rack too far away from either the shower or the bathtub will result in a decor penalty. Likewise, to get the best score you'll need to make sure your microwave is placed on the kitchen counter and not just about anywhere on the floor.
We'd love to hear your feedback on these changes and your ideas for new (either positive or negative) proximity bonuses between certain item types that could be added into the game.
New Elite Contracts
As is tradition with a big update like this, we're back with a set of new and fresh Elite Contracts. This time we've implemented 6 new unique jobs, each introducing a new, unique residential building to make these jobs even more memorable.
Each of these Elite Contracts comes with custom item sets to add more variety to your interior designs. The new contracts will take you to a number of unique places: starting with the Beach House, through the Beauty Salon, ending with a lofty Private Investigator's Office.
New Tenant Archetype - Musician
Welcome the Musician, a new tenant archetype that is now available across all districts in Wondersville. This is probably the archetype that took us the longest to implement, and we've spent quite a lot of time working on the animations and all the sound effects related to it.
Musicians, unsurprisingly, like.. all things music related! They'll be happy to play the piano, drums, the guitar, and any other instrument you can hook them up with. Some might be so addicted to music notes they'll even go out of their way to play music video games on their computer. One thing is certain: get them what they need, and they will pay you back with beautiful harmonies!
Halloween Event (until November 18th)
Who doesn't like some pumpkin latte to spice up their autumn evenings? Well, apparently this one guy would go as far as to say that he loves it! Meet the one and only Count Dracoola, a mysterious individual who came from afar and settled down in an old, totally not suspicious, rundown mansion. Man that guy's cool! ːwinter2019coolyulː Um, anyway... word on the street is that he'll need help renovating the place to make it appropriately scary for anyone daring to snoop around the premises.
Since the job is a big one, we'll be running a community event to celebrate Dracoola's arrival where all you'll need to do to participate will be to share your design of the castle's interior. Let the spookiest creation win! Join our Discord community over at https://discord.com/invite/xXVgxdn to learn more!
Windows
Tired of that perfect spot for a shower being constantly blocked by an annoying window? Worry no more! From now on you'll be able to remove and build new windows in your properties as you please. This new feature is available through the Remodelling tab, the same one where you can build new walls and install door sockets.
Additionally all the windows related items (such as window curtains) will snap to the closest window now.
Sampler Tool
We've also found some time to add a cool quality of life feature, a tool for sampling objects and materials already placed in a given apartment. Now you won't have to waste precious minutes searching for that pesky red wallpaper that the client has used in their bedroom to match it. Simply press one button and voilà!
New Items
As we've mentioned above, we've gone through all the items we already have in the game, looked for the tags and item classes that could really use some more variety, along with browsing through all the awesome suggestions made by our community. In today's update you'll find over 300 brand new items, including furniture, wall patterns and floor options to play around with!
On top of that we've upgraded some of the old floor textures to make them more coherent with the newer patterns.
The Renovation Update marks the second major update on our roadmap. We're already gearing up for the next one, but to make the release calendar a bit more jam packed, we'll be releasing a smaller update with new features and content some time before the Landlord Update. In the meantime, we hope you enjoy the new version of the game and we can't wait to hear your thoughts!
Full Changelog
Features
Implemented Furniture Color Variants.
Implemented Item Proximity system.
Implemented Item Tags system.
Implemented Sampler Tool.
Implemented Window building and bulldozing.
Implemented snapping to windows for window curtains.
Added an option to Exit & Renovate after Cleaning with Uncle Steve.
Added an option to rename tenants.
Content
Added a new tenant archetype: Musician.
Added new Elite Contracts: Beach House, Military Barracks, Beauty Salon, Geek House, Train, Detective House and Dracoola's Castle.
Added new residential buildings to host the new Elite Contracts.
Redecorated the main menu for the duration of the Halloween event.
Added 250 new furniture items (part of which are available only within the new Elite Contracts).
Added 25 new floor patterns.
Added 20 new wall patterns.
Added a batch of new occupations for different tenant archetypes.
Added a new poster commemorating the winning meme by @Kichi in our first official Community Contest.
Upgraded old floor textures.
User Interface
Changed the Preferred Furniture in jobs to be clickable, triggering a search request.
Added budget entry popups next to the money HUD element.
General
Tweaked the apartment highlight.
Shrinked some of the single beds so they can be placed in smaller rooms more easily.
Reworked some of the tenant crimes to avoid sensitive terms.
Added skybox animation related to the day/night system.
Fixed moving tables and similar furniture so the slotted items (such as chairs) will move as a group.
Fixed the issue where some items could be placed on posters, which would cause further bugs.
Removed the interior window sills from apartments so they don't collide with furniture anymore.
Increased the player level cap from 70 to 75.
Jobs
Upgraded job furnishing requirements so they now include new item types.
Overhauled some of the old jobs' apartment starting states to make them more interesting.
Balance
Added job pay scaling based on the player's level.
Thank you, The Tenants Team
Renovation Update: First Look & A Community Contest
Hello there, Landlords!
How has everyone's Summer been? For us, well, after releasing our first big update a couple of months ago, we've been hard at work gearing up for our next major release called the Renovation Update. We're still a few weeks away from launching it, but today we'd like to take the opportunity to give you a little tease of what's coming down the pipe. Moreover, to celebrate the upcoming update, we'll be running a community contest this weekend with exciting prizes to be won. Stay tuned until the end of the teaser for more information!
One of the most requested features that's been seemingly on everyone's mind when playing the game is the ability to customize furniture color scheme. Well, we've gone and done it! We went through every single piece of furniture in the game and gave each at least a few different color variants, so you can finally find the perfect color combination for your next project!
To make renovation less repetitive and more challenging, we'll be adding several new core features to the game. First and foremost, all furniture in the game will be assigned a list of furniture tags that best describe their look and vibe, matching which will be taken into account when rating your designs. Job clients and tenants might have their preferences though, so you'll have to be on the lookout to pick and choose the items of their dream style.
Not only will the choice of the items matter more in the next update, but so will their placement. We'll be introducing the so-called proximity bonuses, which are special modifiers that give you additional points or even penalties based on next to what other items you placed your furniture. For instance, if you place the plunger too far away from the toilet, its overall value will be greatly diminished and your clients will notice that something is wrong. All of this will be neatly displayed by the in-game UI, which will dynamically highlight all the connections that each item has as you hover over it.
Another highly requested feature was the option to edit windows in your properties. With the new update you'll now be able to both remove any window you find in the property and even build new ones! Say goodbye to those annoying window sills blocking your go-to shower placement.
As mentioned in the intro, throughout this upcoming weekend we'll be running a community contest on our Discord server. Join our community on Discord (click here) and learn more about the rules and prizes.
That's it for today! Let us know what you think of the development progress in the comments down below. Stay tuned and follow the game for more updates!
The Tenants Team
The Tenants Patch 0.63
General
Fixed an issue with renovation and cleaning becoming unavailable until restarting the game after using certain Services.
Fixed an issue with babysitting jobs sometimes breaking the game due to late phone notifications.
Fixed an issue with wrong apartment names being displayed in the finances panel for apartments located in a different district than the player was in.
The Tenants Update 0.62
General
Fixed an issue with uncensored items being shown in the room settings context menu panel at all times.
Fixed an issue with being able to start cleaning an apartment with active workers inside.
Fixed an issue with trashing complaints getting auto-resolved when ignored.
Fixed a minor issue with tenant clothing visuals.
Fixed an issue with service and sabotage props not always disappearing when the interaction is complete.
Fixed an issue with service and sabotage sound effects not stopping after kicking the tenant out.
Fixed an issue with Open House guests getting stuck on rating only garden objects.
Fixed an issue with the long red rug blocking pathing.
Tweaked the visuals of the apartment highlight.
Balance
Disabled item spam penalty for funeral chairs and tables.
Introduced a major reduction in prices of a few of the Slums' properties to allow for quicker progression in the early game.
Tweaked how the room prestige score is calculated. It should now be easier to reach higher ratings in bigger rooms (like gardens or big interior rooms), and at the same time it should be harder to reach higher ratings in extremely small rooms.
UI
Added apartment names display to appropriate UI panels.
Fixed an issue with the phone notification counter not always refreshing when opening the phone through a push notification.
Fixed an issue with incorrect coloring of reply option buttons in the Texting app.
Fixed an issue with level display in the Player app.
The Tenants Update 0.61
General
Disabled the ability to clean properties that have an Open House in progress.
Reworked Research so that a started Research task is still being worked on even when switching to a different district.
Spamming the same item will now come with diminishing returns and even a penalty, if taken to the extreme, when calculating prestige.
Added unique sound effects to a number of Services and Sabotages.
Certain sound effects' playback speed will now scale with the in-game speed.
Fixed a few game breaking issues which would result in the Uncle getting stuck.
Fixed a few game breaking issues which would result in tenants getting stuck mid-action.
Fixed a game breaking issue which would result in tenants cloning themselves when reloading the game.
Fixed an issue where a Research task wouldn't get canceled when the tenant in question moved out.
Fixed an issue with the common renovation requirements not always refreshing at the beginning of renovation.
Fixed an issue with some of the Services and Sabotages not always ending.
Fixed an issue with the new tenant interactions not finishing properly when the tenant moves out mid-interaction.
Fixed an issue with the rent payment notifications not always being ignored even when toggled off.
Fixed an issue with the bank loan interest upgrades not working properly.
Fixed an issue with the noise complaint event sometimes being triggered even after the tenant in question has already moved out.
Fixed a few issues related to some of the furniture.
Renovation Requests
Added a space requirement for renovation requests. Players should no longer be asked to perform complex renovation work in a 2 square bedroom.
Bedrooms in renovation requests are now linked to tenant bedrooms.
Fixed an issue with the Garden Work renovation request requiring a non-existent item type.
Jobs
Fixed a rare issue with jobs sometimes ending up stuck in review when returning to their district of origin.
Fixed an issue with Open House jobs failing even when all requirements have been met.
Trashing
Added the ability to send in a janitor for $350 to handle a trashing complaint automatically.
Ignoring a trashing complaint no longer boosts tenants' happiness.
Fixed an issue with the complaint message appearing multiple times when reloading the game.
Fixed an issue that made targeting trash piles difficult when spawned on top of a rug.
UI
Added a scrollbar to the open house and negotiations UI room list panels.
Adjusted door's exit marker rendering position.
Removed the old unlock popups which had already been moved to the new skill tree.
Fixed an issue with the tenant's offer being sometimes displayed out of bounds when renegotiating a lease agreement with an active Loyal trait.
Fixed an issue with the Uncle Steve tutorial speech box UI blocking mouse input even when the text was not fast-forwardable.
Fixed an issue with the apartment context menu panel not always refreshing the cleaning button when the panel was opened.
Fixed a few layout issues in the mobile phone UI.
The Tenants Update 0.6b
General
Adjusted animation positions for all services and sabotages.
The skunk will now stop by a few spots in the apartment to do its deed when performing the skunk sabotage.
Locked the ability for tenants to break the lease agreement on their own until the lease renegotiations tutorial is completed.
Locked the ability to use the new tenant interactions on Cindy until the apartment events tutorial is completed.
Cindy has now preset traits and likes.
Fixed a few issues related to the Shack job.
Fixed a few issues related to the new tenant interactions not ending properly when the tenant's lease is up mid-interaction.
Tutorial
Safeguarded apartment events tutorial in cases where the Uncle is sent before the player finishes reading all instructions.
Fixed a rare case where the apartment events tutorial wouldn't register players using the Anti-Bug Spray via a keyboard bind when reloading the game (thanks @vritto!).
Balance
Toned down trashing frequency by about 50% for all tenant archetypes.
The Tenants Patch 0.6a
General
Locked certain perks in the skill tree until appropriate timings within the main questline.
Disabled the ability to clean Steve's trailer during Pedro's trashing bonanza.
Tweaked the Subscription Upgrade tenant event to only occur once per service for a given apartment.
Fixed an issue where the game wouldn't sometimes load back up due to invalid text messages in the save file.
Fixed an issue where previously fixed items were available for interaction during cleaning.
Fixed an exploit that allowed players to complete renovation requests by delivering a regular renovation job.
Tutorial
Safeguarded Pedro's babysitting tutorial to end sooner than after a year if the player doesn't do any jobs.
Safeguarded Pedro's trashing tutorial to start only after the gifting action is complete.
Locked installing heating to only be available after completing Pedro's trashing tutorial.