Hey, everybody! The Tenth Line is now live and ready for download. I hope that you enjoy it!
Don't forget - be sure to snag the Early Adopter Bundle while you can! It includes the art book and soundtrack DLC for no additional cost along with the full game, but it'll only be around the first week of release (until the evening of March 24th, Eastern/GMT-5 time). View the bundle here: http://store.steampowered.com/bundle/2423/
Lastly, be sure to use the hashtag #TheTenthLine when you make mention of the game in your favorite social media setting. I'd appreciate it!
Thanks for stopping by!
Coming Soon!
Hey, everyone!
Thanks once again for the incredible reception and Greenlight campaign. It exceeded my wildest expectations, and I hope the real thing lives up to the hype! The game has seen lots of improvements in both performance and gameplay even in just the past couple of months, so, I think it will be well worth checking out if you're an RPG fan craving something new and different, or even if you'd just like a nice fantasy story about a princess and her dragon friends.
If you're just tuning in, here's a brief background on The Tenth Line. I started on the project about two years ago, with the goal of designing a colorful, appealing 32-bit-style RPG with totally unique mechanics and a charming, original story. I did the design, production, writing, and programming all on my own. Fast forward to today, and we're just one short week (and change) from my first-ever commercial release. No pressure, right?
I also want to thank those who contributed to the project one last time. So, thanks to my character designer Karina, artists Domen and Keith, musician Alan, testers Hunter, Jack, and Annika, and all of those voice actors who took the time to contribute. I look forward to working with you folks again!
I guess that's all for now. I've got plenty to keep me busy in the meantime. Cheers!