Our next patch will start rolling out at roughly 8AM EST on Thursday, May 22nd.
ICYMI, we have an update on the future of The Texas Chain Saw Massacre which you can read here.
Tuned: Base Game - 5% Perks
The following perks will now activate at 20% as opposed to under 5%
‘Wax On Wax Off’
‘Hush or Die’
‘I Can Do This’
‘Resilient’
‘I Can Make It’
Tuned: Base Game - Bones’ Gore Bomb Radius
Bones Gore Bomb trigger radius is being reduced to match the trigger radius he launched with
Tuned: Base Game - Nancy’s ‘Hurt ‘Em’ Perk
The following has been added, “increases the damage dealt to a Victim caught in barbed wire if they continue to run while the barbed wire is attached to them”
There will be 1 HP loss per second for 5/15/30 seconds and the timer starts the moment the barbed wire has been triggered
Fixed: Base Game - Hands’ Barge and Attributes
Blood collected from Hands’ barge attack was not properly scaling with attribute points allocated to Blood Harvesting
Stamina drain after using Hands’ barge attack was also not scaling properly with attribute points allocated to Endurance
Fixed: Base Game - Hands’ Barge
We have fixed a bug where after using his Barge, Hands’ stamina would not regenerate as intended
Fixed: Base Game - Connie Star Sign Ability
A bug has been resolved that prevented players from immediately progressing the lock picking minigame when activating Connie’s Star Sign Ability
Fixed: Base Game - Grandpa Sonar during Close Encounters
Victims were not being properly highlighted to other players when grappling during a Grandpa Sonar
Fixed: Base Game - Leatherface Exploit
We have resolved an exploit that allowed players to overhead run in place as Leatherface
Leatherface is designed to move forward when sprinting with his chainsaw above his head and will now function as intended
Fixed: Base Game - Leatherface Overhead Slam
We have fixed an issue where Leatherface’s overhead slam was not registering properly when Victims would interact with traversals or other objects
Fixed: Base Game - Lockpicking Minigame
Lockpicking minigame was able to be progressed without holding the correct alignment in place
Fixed: Base Game - Cook Padlock Progress Reset
Progress on a Cook padlock that had been removed and replaced was not correctly resetting
Fixed: Base Game - Sissy, Victims, and Poisoned Items
We fixed the issue that caused Victims to not be highlighted after using poisoned health items, Fuses, Valves, and tools if Sissy has ‘Poison Pickup Locations’ equipped
Fixed: Base Game - Danny Bypassing Hands’ Electric Trap
When placed on an object that could be inspected, Danny was able to bypass Hands’ Electric Trap and inspect the object successfully
Fixed: Base Game - Matches Ending
The issue that caused players to have endless games if the final Victim disconnects has been fixed
Fixed: Base Game - Next Match, Wrong Queues
Players will no longer be sent to the wrong queues when they play consecutive matches
Fixed: Base Game - Native Party Invites
Accepting a native party invite after a player hits ‘play’ immediately after accepting the invitation will now work
Fixed: Base Game - Close Encounter UI
We have made improvements to the flash UI present when in a Close Encounter and flashes will now light up properly with each press
Fixed: Base Game - ‘Clear Eyes’ Highlighting Poisoned Water Pumps
Water Pumps that had been poisoned by Sissy were not highlighted as intended for Victims with ‘Clear Eyes’ equipped
Fixed: Base Game - ‘High Tolerance’ Perk
The perk ‘High Tolerance’ will now adjust the highlight duration to poison duration to match the perk description, “Sissy’s poison isn’t as effective on you. Duration is 20%, 40%, 60% shorter.”
Fixed: Base Game - ‘Knock Knock’ Perk
The perk ‘Knock Knock’ will now be functional on The Mill
Fixed: Base Game - ‘Deadbolt’ Perk
An issue has been resolved where the Perk ‘Deadbolt’ was not applying correctly when attempting to barge latched doors
Fixed: Base Game - ‘Fight and Flight’ Perk
We have resolved an issue where the perk ‘Fight and Flight’ was activating during a Close Encounter win animation and the Victim player was not able to move
Fixed: Base Game - ‘Back For Blood’ Perk
We have fixed a bug for the perk ‘Back For Blood’ as it was not properly decreasing the Family Bond as intended
Fixed: Base Game - ‘Master Key’ Perk
The perk ‘Master Key’ has been fixed as it was giving players infinite charges
The charges at Levels 1-2-3 will be 3/4/5 just as the perk description reads
Fixed: Base Game - ‘Hey Sissy’ Perk
A bug has been fixed with the ‘Hey Sissy’ perk where it properly activates only after Nancy interacts with a Mortar table and uses her ‘Spy’ ability
Fixed: Base Game - ‘Rescue Medic’ Perk
An issue has been resolved for the perk ‘Rescue Medic’ where it was not applying the proper additional healing that was intended
Fixed: Base Game - ‘What Doesn’t Kill You’ Perk
The team has fixed a bug where the perk ‘What Doesn’t Kill You’ activates in the proper intended scenarios
Fixed: Base Game - ‘Spring Clean’ Perk Equipped on Hands
A bug has been resolved where Hands' stamina consumption wasn’t reduced when his Barge attack was used when the ‘Spring Clean’ perk was equipped
Fixed: Base Game - ‘Blood Runner’ Perk Equipped on Hands
We have fixed an issue where the perk ‘Blood Runner’ would not activate correctly when it was equipped on Hands while performing a Barge attack
Fixed: Base Game - Nancy’s Traps and Gore Bombs
The team has fixed a bug where players couldn’t disarm Nancy’s Barbwired Traps if they were placed on a door that was destroyed by Bones’ Gore Bombs
Fixed: Base Game - Poison Inconsistencies
We’ve fixed an issue where poison would not affect Victims consistently when interacting with poisoned generators and car batteries
Fixed: Base Game - Bones’ Gore Bomb Placement
While Bones isn’t able to place Gore Bombs directly on the Escape Zones, we have fixed a collision issue where he is not blocked from placing them on the assets near the Escape Zones
Fixed: Base Game - Wyatt’s ‘Knife Throw Interaction’ Ability Upgrade
Wyatt’s ability upgrade will now let him disarm Nancy’s barbed wire traps
Fixed: Base Game - Nancy’s Garage Audio
Players will now be able to hear Leatherface’s chainsaw audio from outside of Nancy’s garage
Fixed: Base Game - Skipping Overheat Slam Attacks
Victims will no longer be able to skip a knockdown animation after Leatherface hits them with an overheat slam attack
Fixed: Base Game - Parties and Wrong Lobbies
Players in parties will no longer be separated and placed in different lobbies when playing consecutive matches and will all go to the same lobby together
Fixed: Base Game - Nancy’s Traps
We fixed the issue that prevented Nancy’s traps from being disarmed when placed on a door destroyed by Leatherface
Fixed: Base Game - Gaps on Mill
Family members will no longer be able to attack Victims if they are on the other side of a gaps
Fixed: Base Game - Poisoned Items on Mill
Sissy will now be able to poison the health item that spawns in the Silos area
Fixed: Base Game - ‘Don’t Touch’ Achievement
Sissy’s ‘Don’t Touch’ achievement will now unlock properly
Fixed: Base Game - Mill Hiding Volumes
Bushes in the Overgrown Exterior, Cotton Field, and Ghost Town area match their hiding volumes now
Fixed: Base Game - Johnny’s Door Barge
We have fixed a UI bug where Johnny would receive two button prompts to barge a door, only one button prompt will appear as intended
Fixed: Base Game - Hands’ Barge Button Input
The button input for Hands’ Barge was incorrect for preset 2
We also fixed the incorrect labeling of his barge when choosing preset 2 for controller mapping on PC
Fixed: Base Game - Flooded Area on Graveyard
We have adjusted the water speed of the flooded area on the Graveyard map to look more natural
Fixed: ‘Rush Week’ - Removed Map Selection Option
We have removed the UI for map selection in lobby as there is only one map option for players
Fixed: ‘Rush Week’ - Fear Meter
Calling the police via the car radio was not properly decreasing the Fear meter for Sorority Girls
Fixed: ‘Rush Week’ - Door Latched Prompt
A crossed out ‘door latched’ prompt has been removed that would display when players approached an unlatchable door
Fixed: Museum Mode - Title Crash
We have resolved title crashes that would occur in the following situations
Accepting an invite while in the Museum Mode loading screen
Opening and closing other game modes before entering Museum Mode
Immediately returning to the main menu after opening Museum Mode
Fixed: Private Matches - Title Crash
Players would experience a title crash as the host if a non-host player repeatedly pressed the select map prompt after concluding a match
Fixed: Private Matches - Disabling Character Abilities
Objects would still be highlighted for Danny when character abilities were disabled by the host of a private match despite him being unable to investigate or tamper them
Fixed: Private Matches - Opposing Team Perk Effects
Perk effects will no longer be visible to opposing team players
When the host player is Nancy, their barbed wire will now be visible to all players as intended
Fixed: Private Matches - Well Camera Clipping
We’ve fixed visual camera clipping that would occur when Victims jumped through wells
Fixed: Private Matches - ‘Noise Pollution’ Perk
The perk ‘Noise Pollution’ will no longer activate for the private match host as intended
Thank you for reading the patch notes. Keep up with our studio on Tiktok, X, Instagram, and Facebook.
An Update on the Future of The Texas Chain Saw Massacre, DLC, and What's Next
Just a couple of years ago, if you sat down and asked anyone here at Gun Interactive what would be a dream project for them… you’d hear them say The Texas Chain Saw Massacre. A pivotal film for any horror lover – innovative, indie, and artistic – Gun brings that same spirit to making games. Being able to see The Texas Chain Saw Massacre get into the hands of players is one of the proudest accomplishments we’ve had as a studio.
We feel proud of the game we’ve made and we’re happy that we’re at a point where we feel The Texas Chain Saw Massacre has reached its full potential. From the very beginning, we’ve always had a clear and concise vision for this game. We wanted to push the envelope on multiplayer asymmetrical horror, shed light on this iconic film to a newer generation, and place folks into the beautiful but macabre world of Muerto County and we feel we have achieved that.
For instance, telling the story of Maria Flores and her friends while bringing horror icons into the franchise like Kane Hodder, Barbara Crampton, Scout Taylor Compton, and Skeet Ulrich was incredibly rewarding and important to us. While creating something new, we still sought to honor the 1974 film authentically, working from Kim Henkel’s character bible as well as bringing back franchise favorites Bill Mosely and Ed Neal. And at this point, we feel that we have seen The Texas Chain Saw Massacre fully realized.
With that being said, The Texas Chain Saw Massacre will not be receiving any further future content or support. This means that there will be no more DLC, balance updates, or bug fixes, after our upcoming May patch. You can still expect a few more patches in the future in order to transition towards peer-to-peer matchmaking. The Texas Chain Saw Massacre will still be playable and is NOT being delisted from store fronts. Our community team will continue to interact with our players as we continue to celebrate The Texas Chain Saw Massacre with all of you who love this game just as much as we do.
As a creative studio, it’s imperative to communicate that we’ve seen this vision through to the natural creative end. We are a scrappy group of horror heads and artists continuously working on bringing cinematic experiences to you all. We appreciate the folks who understand the vision we are bringing to the asymmetrical multiplayer horror space because let’s face it, it may not be for everyone. But those who get it, those who have widened their gaming circles to play The Texas Chain Saw Massacre, those who have reveled in the terror, horror, and beauty of this world with their friends keep us motivated and ready to continue to do what we do best… make your favorite horror games. We wouldn’t have it any other way.
What’s next for Gun?
…STAY TUNED.
Fans of the studio can keep up with what is next for Gun Interactive on X, Instagram, and TikTok.
Patch Notes - March 20th, 2025
Our March 20th, 2025 patch notes features bug fixes, the release of both Sunday Best and Denim Outfit Packs, and more.
Our March patch will start rolling out across consoles and PC at roughly 8AM EST on Thursday, March 20th. This patch includes the release of the Sunday Best and Denim Outfit Pack, both of which are included in the Content Pass.
Players who have a Content Pass will automatically unlock Sunday Best and the Denim Outfit Pack. For non-Content Pass holders, the packs are $4.99 USD each.
Sonny Outfit Pack III will also be available for purchase for $4.99 USD.
PATCH NOTES Tuned: Base Game - Bones’ Gore Bombs
The blast damage radius for Bones’ Gore Bombs has been increased
Fixed: Base Game - Interactions
The team has made further adjustments to the ensure that traversal options are prioritized over item pick ups
Fixed: Base Game - Close Encounters
A bug was fixed for close encounters in private matches where the host player would win a grapple in situations that they should’ve lost
Fixed: Base Game - Execution Pack IV’s Black Bars
The team has fixed the aspect ratio for the cinematics of Execution Pack IV
The black bars are now removed to mirror previous released executions
Fixed: Base Game - Bones Spawn on Slaughterhouse Maps
Our team has fixed issues with Bones spawning in incorrect locations on all Slaughterhouse variants
Fixed: Base Game - Gore Bombs
Fixed an issue that allowed Bones to place Gore Bombs mid-air in escape zones
We have also fixed the issue where Bones Gore Bombs couldn’t be triggered and/or retrieved on certain corners and assets
Fixed: Base Game - Wyatt ‘Awareness Team’ Ability Upgrade
A bug impacting the ‘Awareness Team’ upgrade has been fixed where Family Members hit by Wyatt's knives would not be highlighted for all Victims
Fixed: Base Game - Wyatt Knives Interacting with Hands’ Ripstall
An issue was present where Wyatt could turn off the generator during Hands’ Ripstall minigame and would sometimes result in:
Players being unable to interact with the generator for the remainder of the match
Wyatt was able to throw another knife to receive XP for turning off the generator when it was already turned off
This issue has been fixed and Wyatt can no longer interact with the generator during Hands’ Ripstall minigame
Fixed: Base Game - Wyatt’s Knife Bypassing Electric Traps
We have fixed a bug where Wyatt’s Throwing Knives would disable an Electric Trap and turn off the Generator or Battery in a single knife throw
It will now take one Throwing Knife to disable an Electric Trap and one Throwing Knife to turn off an objective
Fixed: Base Game - Bone Charm Collision with Wyatt Knives
Our team has fixed an issue where Wyatt’s Knives were being blocked by collision from a specific type of bone charm
Fixed: Base Game - Wyatt Star Sign Ability during Escape Cinematic
We have fixed Wyatt being able to use his ability while escaping, which would result in sliding movement and a visible crosshair during spectating
Fixed: Base Game - Bypassing Animations
We fixed the bug that allowed Family players to bypass the animations for setting traps, closing doors and locking doors
Fixed: Base Game - Hands’ Barge Animation
Hands players were able to skip his successful barge animation if they performed interactions such as collecting blood, ripstalling, hooking up electric traps, etc
Fixed: Base Game - Family Animations
We fixed the bug where when a Family member would walk through the valve exit, the Family member would get stuck in their walking animations for a brief period of time
Fixed: Base Game - Native Invites
We have fixed the issue where the native invite prompt did not always show up for PS5 players in custom lobbies
Fixed: Base Game - Leatherface’s Overhead Slam
The team has fixed the issue that caused Leatherface’s overhead slam attack to not register if a Victim was traversing crawlspaces, stabbing Grandpa, or interacting with the valve
Fixed: Base Game - Hands’ Barge
An issue has been resolved where Hands’ initial barge attack would not function as intended, resulting in the player becoming softlocked
Fixed: Base Game - ‘No Sell’ and Hands’ Barge
We have fixed a bug where the perk ‘No Sell’ was not using charges properly when getting barged by Hands
Fixed: Base Game - ‘Protective Aura’ Perk
The team has fixed the issue where the perk ‘Protective Aura’ did not reduce damage when a victim was pulled out of a hiding spot
Fixed: Base Game - ‘Rally Leader’ Perk
Fixed the perk ‘Rally Leader’ which was only functioning for the perk holder instead of all Victims per its description, “Help all Victims recover from being incapacitated more quickly. Recovery is 15/25/35 % faster.”
Fixed: Base Game - ‘Fish Hooks’ Perk
‘Fish Hooks’ was not working as intended at Level 2 and Level 3 and will now work as described, “Sneak attacks decrease Family’s max stamina for a limited amount of time. Max stamina is reduced by 50/65/75% for 10/20/30 seconds.”
Fixed: Base Game - ‘Slippery’ Perk
‘Slippery’ is now fixed so that the perk activates after a player finishes traversing through a gap
Fixed: Base Game - Danny Knows Engines
We have fixed a bug where the ‘I Know Engines’ Perk wouldn’t activate within the proper ranges when equipped on Danny
Fixed: Base Game - ‘Swinging For the Fences’ on Bones
An issue has been fixed with the Grandpa Perk ‘Swinging For the Fences’ where it was not applying to Bones when the perk was active
Fixed: Base Game - Virginia’s SFX
We have fixed the bug where the SFX for Virginia contaminating a blood bucket continued if she canceled out of the interaction
Fixed: Base Game - Johnny’s Footprint Tracking
The bug that caused Johnny’s footprint tracking to remain active if he was electrocuted on the cattle grid is now fixed
Fixed: Base Game - Disappearing Health Potions
We have fixed the bug that caused poisoned health potions to completely disappear from the map if it was swapped out for another item
Fixed: Base Game - Minigame UI Disappearing
The team has fixed the issue that caused the minigame UI for toolbox gathering, lockpicking, bone pile gathering, turning on the generator, and solving the fusebox to disappear if done after winning a grapple
Fixed: Base Game - Lockpicking Minigame
We have fixed the bug that caused the lockpicking minigame to wiggle rapidly when trying to complete it
Fixed: Base Game - Victims Permanently Highlighted
Victims becoming permanently highlighted after Grandpa is immobilized for a second time by Wyatt’s Star Sign Ability has been resolved
We have also fixed more instances where Victims would become permanently highlighted after being caught by Grandpa’s Sonar
Fixed: Base Game - Gore Bombs Crashing
We’ve resolved an issue in public and private matches where players were experiencing title crashes when Bones and at least 3 Victims were hit by the same Gore Bomb
Fixed: Base Game - Rain Effects Inside Containers - Slaughterhouse - Storm
Instances where rain effects were present on props inside of the containers on Slaughterhouse - Storm has been fixed
Fixed: Base Game - Wyatt Portrait Resolution
We’ve fixed an issue where Wyatt’s portrait would sometimes appear low in resolution when viewed via the Customization tab
Fixed: Base Game - Hitchhiker Chestburster Execution FPS
We have made improvements to decrease FPS drops during Hitchhikers Chestburster Execution
Fixed: Base Game - Player XP on Graveyard
Our team has fixed a bug where Victim players were not receiving the proper XP when exiting the basement and other boundaries on the Graveyard map
Fixed: Base Game - Virginia’s Skill Tree
A bug has been resolved with Virginia’s Skill Tree where despite adjacent nodes being unlocked, a branch path on the right was not visible
Fixed: Base Game - Floating Assets
We’ve resolved an issue that would cause floating assets or items in the following locations
The Mill - Riverbed area
Slaughterhouse (including Leatherface’s Lair)
Fixed: Base Game - Missing Gore on Slaughterhouse
We fixed the problem where gore was missing from Leatherface’s Lair on all Slaughterhouse map variants
Fixed: Base Game - Hitchhiker Wall Gap Stuck Spot
Our team has resolved an issue where Hitchhiker would become stuck when going through the wall gap that connects the West Cell and Dig Room on Nancy’s House with ‘Wire Frame’ equipped
Fixed: Base Game - Gas Station Stuck Spots
We have fixed an issue where both Family and Victim players would get stuck in the crawl space and gaps in the Tool Storage area
Fixed: Base Game - Ladder Stuck Spots
The following ladder stuck spot locations have been fixed
Tool Shed - Gas Station
Ladder Thicket - Gas Station
Garage Ladder - Slaughterhouse
Fixed: Base Game - Valve Stuck Spot
We have fixed the bug that caused Victim players to get stuck in the valve if they spammed open the valve and proceeded to get hit by a Family member on Slaughterhouse and Gas Station
Fixed: Base Game - Family House Lighting
We have fixed unnatural lighting located by the shed in the Front Field area
Fixed: Base Game - Slaughterhouse Lighting
The lighting in the Holding Pen Area of the Slaughterhouse was too dark and has since been fixed
Fixed: Base Game - Church Basement Lighting on Graveyard
We have fixed a lighting issue where parts of the Church Basement on the Graveyard map appeared darker than intended
Fixed: Base Game - Slaughterhouse Tree Collision
Multiple trees were missing collision on Slaughterhouse and collision is now present
Fixed: Base Game - Collision on Slaughterhouse
The team has resolved an invisible collision issue that players could climb onto next to the Crawlspace in the Feed Storage on all of the Slaughterhouse map variants
Fixed: Base Game - Collision on Graveyard
We have resolved an issue where players could walk on top of invisible assets near the Graveyard Entrance area
Fixed: Base Game - Collision on Gas Station
An issue has been resolved where players could walk on top of an invisible asset located in the Shed Basement area of the Gas Station map
Fixed: Base Game - Nancy’s House Collision
The team has removed invisible collision located in the North Tunnel area that blocked players movement
We have fixed a UI bug where Johnny players would only receive the ‘Sensed Victim Fear’ UI notification once per match
Fixed: ‘Rush Week’ - Vent Access
We have fixed an issue where Vent access wouldn’t become unavailable immediately after it was destroyed
Fixed: ‘Rush Week’ - Environment Collision
A bug has been fixed where players could climb over a specific table and remain stuck between assets
Fixed: ‘Rush Week’ - Sorority Girl Damage
An issue has been fixed where Sorority Girls weren’t receiving damage when Johnny pulled them from inside the car
Fixed: ‘Rush Week’ - Floating Car
We have fixed a bug where the Car would be floating in the yard area
Fixed: ‘Rush Week’ - Johnny Stuck Spot
The team has fixed a bug where Johnny would get stuck in the car if he tried to pull a Sorority Girl out of it
Fixed: ‘Rush Week’ - Johnny’s Ability Cancelling
We’ve resolved a problem with Johnny’s Hunt Ability where it would incorrectly cancel when attempting to attack
Fixed: ‘Rush Week’ - Floating Asset
There was a high voltage warning sign in the House Basement that appeared to be floating and has been fixed
Fixed: ‘Rush Week’ - Execution Animations
We fixed an issue where Sorority Girls were able to move if executed while attempting to climb a ladder and would result in them remaining in a standing position after being executed
Fixed: ‘Rush Week’ - Hiding Spot Asset Clipping
We have resolved a bug where assets were clipping into the trunk hiding spot and would sometimes have an unnatural glow
Fixed: ‘Rush Week’ - Preference Toggle UI
Previously players were unable to click “Prefer to play as Victim” with a mouse, and would need to use a keyboard or controller input
Fixed: ‘Rush Week’ - Private Match Modifiers Transferring
We have fixed an issue where private match modifiers would transfer after a host player swapped from Base Game to ‘Rush Week’
Fixed: Private Matches - Host Player Voice Chat Functionality
An issue has been fixed where voice chat would not work properly for the host player after a private match has been started
Changed: ‘Wait a Second’ Perk Description
‘Wait a Second’s description will now read as ‘Victims who mistakenly get tangled in barbed wire must wait 3/5/8 seconds before removing it’
Teammate assistance in the removal of the Barbed Wire is not intended
Changed: Slaughterhouse Storm Flags
We have changed the United States flags to Texas State flags
These flags will now have more of a weathered and worn look
Changed: Connie Outfit Pack III
We have changed the name of Connie’s ‘Quick Soda’ cosmetic in Outfit Pack III from ‘Cherry’ to ‘Cola’
Content Pass
The Content Pass is still available and features multiple pieces of DLC for you to enjoy!
Bones
Wyatt
Summertime Outfit Pack
2003 Leatherface
Execution Pack IV
Patch Notes - January 28th, 2025
Here are the bug fixes for the 1/28/2025 patch that includes 2003 Leatherface and the Slaughterhouse Storm map!
Our January 28th, 2025 patch will start rolling out across consoles and PC at roughly 8AM EST. This patch will also include the release of 2003 Leatherface, included in the Content Pass. You can read about him coming to The Texas Chain Saw Massacre in our previous Hub post! Also, our newest map variant arrives with the Slaughterhouse Storm map alongside Connie Outfit Pack III and Leland Outfit Pack III.
Players who have a Content Pass will automatically unlock 2003 Leatherface. He will be $6.99 USD for non-Content Pass holders. Connie Outfit Pack III and Leland Outfit Pack III will be $4.99 USD each.
PATCH NOTES
Changed: ‘Rush Week’ - Johnny Blood Rush
Blood Rush will now automatically activate when reaching Level 4 and will remain active indefinitely
This was done to reduce confusion for players as activating Blood Rush and cancelling a minigame had the same controller input, which would sometimes cause Blood Rush to be activated accidentally
Tuned: Base Game - Interactions
Adjustments have been made to help ensure players traversal interactions are prioritized over item pick ups
This change was made to help break chase
Fixed: Base Game - Crashes
We have made improvements to memory issues causing all platforms to experience crashes including the Xbox platform
The team will continue to work on and make improvements to this over time
Fixed: Base Game - Wyatt Crashes
The team fixed the bug that caused a server crash to occur if Wyatt was hit by a Family member while using his ability or when Wyatt would successfully hit a Family member with one of his knives
Fixed: Base Game - Wyatt’s Bone Scrap Inventory
An issue has been fixed where Wyatt’s Throwing a Knife at Grandpa consumed both his Throwing Knife and Bone Scrap in his inventory
Fixed: Base Game - Bones Endurance and Weapon Swings
The bug that caused Bones’ Endurance to not affect his weapon swings has been fixed and placing Attribute Points into it will now scale properly
Fixed: Base Game - Bones Savagery Attribute
We have fixed an issue where Bones Savagery Attribute was not scaling correctly when players added Attribute Points to it
Fixed: Base Game - Bones Close Encounters
Bones’ Close Encounter value is now correct
Fixed: Base Game - Gore Bombs and Walls
Bones’ Gore Bombs will no longer hit characters who are behind a wall when they detonate
Fixed: Base Game - Hunting Enthusiast Perk
A bug has been fixed where Bones’ Unique Perk ‘Hunting Enthusiast’ was not scaling correctly with each level and the following values are now accurate
Level 1: Bones can traverse barricades. His speed to crawl over obstacles is increased by 20%.
Level 2: Bones can traverse barricades. His speed to crawl over obstacles is increased by 30%.
Level 3: Bones can traverse barricades. His speed to crawl over obstacles is increased by 40%.
Fixed: Base Game - ‘Slow and Steady’ Perk
We have fixed a bug that caused all Family members to interact with Bones’ Gore Bombs if they had ‘Slow and Steady’ equipped
Fixed: Base Game - Danny Tampering Water Pumps on Graveyard
When Danny tampers the Water Pumps on Graveyard, they will now deactivate automatically and will properly take longer for Family to reactivate them
Fixed: Base Game - Graveyard Crashes
The team has fixed a bug where the game would crash upon staying idle for more than 10 minutes in a single match on the Graveyard map
Fixed: Base Game - Cook Graveyard Padlock
Cook will now be able to place one of his padlocks on the Graveyard Entrance Exit Gate
Fixed: Base Game - Abandoned Mill Night Hiding Spots
Interior lighting of hiding spots has been fixed so it no longer appears too dark
Fixed: Base Game - Grandpa Perks Remaining Active
We have resolved an issue where Grandpa Perks would not always deactivate after reducing Grandpa’s level
Fixed: Base Game - Family House Living Room Lighting
A lighting issue has been fixed that caused the Living Room on Family House to appear too dark
Fixed: Base Game - Windmill on Storm Variants
We have fixed an issue where the tail of the windmill would move unnaturally fast
Fixed: Base Game - Character Model Disappearing
The team has fixed an issue where a Family player’s character model would disappear when they adjusted their camera after losing a Close Encounter
Fixed: Base Game - Danny and Mud
We have resolved an issue where Danny would run slower than other Victims through mud on the Graveyard and Storm Variant Maps
Fixed: Base Game - Hitchhiker’s Trap Damage
A bug has been fixed where a Victim stepping in a Hitchhiker Trap would not take damage in both Public and Private matches
Fixed: Base Game - Victim Close Encounters
The team fixed a bug where a Victim player would become hidden during a Close Encounter
Fixed: ‘Rush Week’ - Private Matches
The bug that caused players who canceled out of a private match in ‘Rush Week’ to incorrectly get placed back into a private lobby instead of the main menu will no longer occur
We also fixed a bug that caused non-host players to get stuck in an infinite loading screen if they lost internet connection when loading into it
Fixed: ‘Rush Week’ - Car Minigame
An issue has been fixed where players were able to call the police without completing the minigame to start the car
This resulted in the police car not being highlighted to Johnny or other Sorority Girls
Fixed: Private Matches - Wyatt Crashes
We have resolved a bug where a match would crash when Wyatt would attempt to retrieve a Throwing Knife from the ground right after hitting a Family Member with another knife throw in a Private Match
For any existing or persistent issues, please use the support site.
Patch Notes - December 12th, 2024
Our December 12th, 2024 patch will start rolling out across consoles and PC at roughly 8AM EDT. This patch will also include the release of our newest characters, Wyatt and Bones. Read all about them in our latest Community Hub Post! We are excited for players to hop on and play the brand new Graveyard map!
Players who have a Content Pass will automatically unlock Wyatt and Bones. They will be $9.99 USD each for non-Content Pass holders.
Other Family members can now walk through Nancy’s barbed wire without breaking them
Changed: Base Game - Sliding Doors Noise Revert
We have reverted the VFX following Victims that made its way to the live build in a previous patch
Noise Pings will no longer follow Victims after they open a Sliding Door
Changed: Base Game - Incorrect Loading Tip
We changed the loading tip that stated that Leatherface was the only Family member able to break barricades
It will now read as, “Leatherface, Hands and Bones are the only Family Members who can destroy obstacles.”
Bones can break barricades inadvertently with a well placed Gore Bomb
Changed: ‘Rush Week’ - Private Matches
Players can now play ‘Rush Week’ in private matches
You will be able to use lobby invite codes
You can play solo with no set minimum amount of players needed to launch a private ‘Rush Week’ match
Players can assign someone to play as Johnny via the player list
Note: this can ONLY be done in private matches
Changed: ‘Rush Week’ - Johnny Level 3
We have added back Johnny’s speed increase at Level 3
Now, Johnny at Level 3 has a speed increase and doors slammed on him will break
Tuned: Base Game - Hands’ Ability Tree
We have adjusted the ‘Reduce Ripstall Cooldown’ Level 2 of Hands’ Ability Tree from 40% to 30%
Tuned: Base Game - Nancy’s Barbed Wire Removal Time
We have reduced the time it takes for Nancy to remove a Barbed Wire Trap that she’s placed from 5 seconds to 3.5 seconds
Tuned: Base Game - Nancy’s Trap Placement Time
We have reduced the time it takes for Nancy to set her Barbed Wire Traps from 10 seconds to 7 seconds
Nancy Mains rise up
Fixed: Base Game - Nancy Ability Upgrades Stacking
Nancy’s Ability upgrade Level 1 and Level 2 ‘Quicker Recharge Rate’ were incorrectly stacking, despite descriptions stating they do not
Fixed: Base Game - Victim Endurance
We have fixed an issue where Victim Endurance was not scaling correctly with the amount of Attribute Points put into the Attribute
When adding Attribute Points into Victim Endurance, this will now impact the intended total stamina capacity, along with stamina drain while ‘Dashing or Sprinting’ and stamina regeneration
Fixed: Base Game - Victims Permanently Highlighted
Our team has resolved an issue where Victims would become permanently highlighted to Family Members after being detected by Grandpa’s Sonar
Fixed: Base Game - Execution Pack 4 Cameras
Cameras have improved for Execution Pack 4
Fixed: Base Game - ‘Security Pins’
We have fixed an issue where ‘Security Pins’ was stacking the difficulty of the lock pick minigame
Fixed: Base Game - ‘Wireframe’
‘Wireframe’ will now function as intended and activate when a player traverses through either a gap and a crawl space
Fixed: Base Game - ‘No Sell’ Perk
An issue has been resolved where the perk ‘No Sell’ would not lose charges and become active for the duration of the match
Fixed: Base Game - Sissy Perk - ‘Linger’
The team has fixed an issue with Sissy’s Perk, ‘Linger’ at Level 3 where the blown poison cloud particle effects didn’t scale appropriately.
Fixed: Base Game - ‘Clear Eyes’ Perk
We have fixed an issue where Generators and Car Batteries that were poisoned by Sissy were not highlighted for Victim players who had the perk, ‘Clear Eyes’ equipped
Fixed: Base Game - Hands’ Barge Attack
We have resolved an issue where Hands players would become non-functional after performing his Barge with depleted stamina
Fixed: Base Game - Shared Lock Pick Minigame Progress
We have resolved an issue where Lock Pick minigame progress was not accurate when progression was shared across two or more players
Fixed: Base Game - Victim Well Teleportation
We have fixed an issue where Victim players would teleport when being incapacitated after performing the jumping down a well animation
Fixed: Base Game - Native Invite Errors
The issue where a player could not join a lobby after accepting a native invite without the game open or on the initial start screen has been fixed
Players who accepted a native invite and would get stuck in an infinite loading screen will no longer have this issue
Fixed: Base Game - Native Invite on Start Screen Error
There was an issue where if a player accepted a native invite while on the start screen, they would not be taken to the lobby until they hit the play button
Now, players will be automatically transferred to the correct lobby
Fixed: Base Game - View Prompt on DLC
We fixed an issue where the view prompt on DLC would not open the tutorials in fullscreen
Fixed: Base Game - Leatherface UI
The prompts for Leatherface to “Rev Chainsaw” and “Stop Chainsaw” were not displaying correctly
These prompts are now correct when Leatherface starts his chainsaw
Fixed: Base Game - Bone Scrap Required UI
We have fixed an issue where players would see “Requires Bone Scrap” prompt when a set of bone charms had already been cut down
Fixed: Base Game - Wound Marks
Fixed an issue where wound marks were not appearing correctly on characters with the Summertime Outfit Pack equipped
Fixed: Base Game - Sissy Dialogue Subtitles
The subtitles for Sissy’s dialogue were too small
Fixed: Base Game - Burst Out Interaction Prompt
An issue has been fixed where Victims would not always see the prompt to burst out when in hiding spots
Fixed: Base Game - Localization
We have updated and added correct language localization for the following
Maria Level 99 Blackout Cosmetic outfit name
Leland Outfit Pack II outfit names
Sonny Outfit Pack II outfit names
Various Connie Outfit names
Sissy’s ‘Wildflower’ Outfit
Sissy’s ‘Ivy’ Outfit
Sissy’s ‘Bride’ Outfit
Cook's Fill 'Er Up Outfit
Johnny’s ‘Shirtless‘ Outfit
Various Ana Outfit names
Weapon Skins for Family
Leatherface’s ‘Leg Day’ Execution
‘Unique’ Perk title and description
Gas Station - Storm map name
Fixed: Base Game - Family House Texture
We have fixed instances where incorrect or placeholder textures were present on the ground
Fixed: Base Game - Water Puddles Triggering
An issue has been fixed where Danny would trigger water puddles at incorrect ranges
Fixed: Base Game - Gas Station Collision
Victims could become partially stuck after interacting with a crawl space in the West Cell area
Fixed: Base Game - Character Model Disappearing
The team has fixed an issue where a player’s character model would disappear when they adjusted their camera
Fixed: Base Game - Family Stuck at Valve Exit
We have fixed a bug where Family players could become temporarily stuck upon crossing the Valve Exit
Fixed: Base Game - Grandpa’s Sonar When ‘Sweet Talked’ by Maria
We have fixed some inconsistencies where Family players would still be highlighted by Grandpa’s Sonar from being ‘Sweet Talked’ by Maria
For newer players, this is how Grandpa’s Levels work
Levels 1-3: Sonar highlights players moving around not in bushes and shadows
Level 4: Sonar highlights players moving regardless of hiding status
Level 5: No place to hide!!
Fixed: Base Game - Abandoned Mill Lobby UI
We have updated the text, ‘Abandoned Mill - Dusk’ Lobby UI to reflect the correct text
Fixed: Base Game - Family Softlocked While Traversing
We have fixed a bug where Hitchhiker and Sissy fell over and became softlocked when they traversed through a gap or crawl space
Fixed: ‘Rush Week’ - Game Crashes
We have resolved an issue where matches would crash when Johnny pulled out a Sorority girl from the car while calling the police
We have fixed an issue where players could experience a title crash if they simultaneously attempted to leave the car while also attempting to call the police
Fixed: ‘Rush Week’ - Lobbies
The issue that caused players to experience prolonged wait times for a lobby to refill if a player left the lobby has been resolved
Fixed: ‘Rush Week’ - Environment Not Rendering for Johnny
The team has fixed an issue where the lobby floor was not rendering for Johnny players when they entered the sorority house quickly
Fixed: ‘Rush Week’ - Devil Costume Textures
We fixed the bug that was causing the Sorority Girl Devil Costume to have incorrect textures
Fixed: ‘Rush Week’ - Call Police Prompt
We have fixed an issue where the prompt to call the police would not appear for a few seconds after a Sorority Girl reentered the car
Fixed: ‘Rush Week’ - Blood Splatters
An issue has been fixed where blood was not present on Sorority Girls who took damage while wearing the Pajamas outfit.
Fixed: ‘Rush Week’ - Johnny’s Aura
Spectators were incorrectly seeing Johnny’s aura for the duration of the match We have also resolved an issue where Johnny’s aura was visible during minigames
Fixed: ‘Rush Week’ - Lobby UI
Text which read “NEXT MATCH IN:” would appear in black instead of white
Another issue we fixed was Johnny’s Shirtless Outfit briefly appearing when opening the Customization tab
Fixed: ‘Rush Week’ - Localization
Fusebox instructions have been localized in available languages
We’ve updated language localization for the customization tab when in Private Matches
Fixed: ‘Rush Week’ - Cosmetic Selection
We fixed a bug that caused players to load into a ‘Rush Week’ match without their selected cosmetic
Fixed: Private Matches - Failed Dialogue Triggers
Resolved an issue in private matches where certain voice lines would not trigger for both Family and Victims
Fixed: Private Matches - Gallows VO Triggers
We fixed the bug where no voice lines would trigger after a Victim approaches the Gallows
Fixed: Private Matches - Victim Status Portraits
An issue has been fixed where Host players were unable to see Victim Status Portraits when other Victims died or escaped
For any existing or persistent issues, please use the support site.
Patch Notes - November 26th, 2024
Read on for the tunes, changes, and fixes coming to TCSM on November 26th, 2024.
Our November 26th, 2024 patch will start rolling out across consoles and PC at roughly 8AM EDT. This patch will also include the release of the Summertime Outfit Pack (this will unlock automatically for Content Pass holders), Ana Outfit Pack III, and Julie Outfit Pack III. We have Blackout Cosmetics for Hands, Maria, and Virginia for all Level 99 players releasing, as well.
PATCH NOTES We wanted to share with players some known issues that were found late in testing for tomorrow’s patch.
Known Issues:
Some players may experience server errors when trying to unlock the perks 'Unrelenting' and 'Dracula' in Hands Skill Tree
EDIT: This issue has been resolved prior to deploying this patch - 11/26/2024
Players loading into 'Rush Week' may experience prolonged wait times for player refills if players leave the lobby
Players may experience native invites not functioning properly for Private Matches
Current workaround is joining a party before loading into a Private Match
Please note that these known issues are being worked on by our teams for a fix that will launch outside of our usual patch cadence. The testing and certification process may be affected by the holiday. Thank you for your patience.
Changed: Base Game - Hands Skill Tree
We have removed ‘Scout’ from Hands Skill Tree
‘Scout’ will be replaced by ‘Unrelenting’
‘Dracula’ will replace the previous node for ‘Unrelenting’
Please Note: Players who own Hands will have to respec his Skill Tree
Previously it read “Match the round fuse color with the correct slot, ensuring the AMP value is met for each pair. Once complete, power will be restored and the basement exit will open temporarily” It will now correctly read, “Match the round fuse color with the correct slot, ensuring the AMP value is met for each pair. Once complete, power will be restored”
We have also updated the text players will see upon successful completion of the minigame
Previously it would state, “Basement Exit Opened”
Now it will read, “Success”
Changed: ‘Rush Week’ - Slammed Doors on Johnny
Once Johnny is Level 3, doors slammed on him will break as intended
We have added a notification at Level 3 which will read, “Slammed doors now break on Johnny”
Tuned: ‘Rush Week’ - Fear Rebalancing
Sorority Girls will now start with some Fear and different visual effects
Previously, Sorority girls would start a match with no Fear
Fixed: Base Game - Danny’s Tamper UI
We have fixed a visual bug where a Danny player would use their Tamper with at least half of the knowledge bar filled, but the Tamper minigame UI would fill up completely
Danny’s Tamper minigame will now display visually the correct knowledge added
Fixed: Base Game - Danny Star Sign Ability Cancellation
An issue has been resolved where progress made by applying knowledge in the Tamper minigame was reset if a Danny player attempted to progress the minigame before the entire Knowledge charge could fully apply
Progress made in the minigame will now apply correctly
Fixed: Base Game - Leatherface Exploit
The team has fixed an issue where Leatherface players could bypass the opening animation of doors and gates by running towards the door/gate, revving, and swinging their chainsaw at the same time
Leatherface can no longer melee attack while opening a door or a gate
Fixed: Base Game - Grandpa Perks Activating at Wrong Level
We have resolved an issue where all Grandpa Perks equipped in the match were intermittently activating at Family Bond Level 1 regardless of their level
Grandpa Perks will now activate at their correct levels
Fixed: Base Game - Background Elements
We have resolved an issue where a patch of grass would be misplaced in the UI
Fixed: Base Game - Barge Animation
An issue has been fixed where players were able to cancel their barge animation in order to barge a door faster than intended
Fixed: Base Game - Blood Issues
Blood was incorrectly washing away from characters after being wounded
We have fixed this issue, and now blood will remain on players unless they are exposed to rain
We also resolved an issue where no blood would show when a player took damage
Blood will now correctly display when taking damage or jumping out of a window
Fixed: Base Game - Localization
We have added localization in available languages for the following
Execution Pack IV names and descriptions
Maria Outfit Pack I names
Fixed: Base Game - Gas Station Storm Textures
We fixed issues with rain textures being incorrectly applied to characters when inside
Now the correct textures will only display when outside
Fixed: Base Game - ‘Choose Fight’
Our team has fixed an issue where ‘Choose Fight’ was not extending the stun duration for sneak attacks properly
‘Choose Fight’ should now correctly extend Family Member stun duration after a sneak attack by 2/3.5/5 seconds
Fixed: Base Game - ‘Rough Cut’ Activation
‘Rough Cut’ has been fixed to where the perk will activate every time Leatherface attacks a Victim
Fixed: Base Game - PlayStation Native Invite Issues
There was a bug that would cause a player to remain in a state of infinite loading if they accepted a native invite for a custom lobby or party when in a public lobby
This has now been fixed
Players would occasionally receive a network error when accepting a native invite while in a custom lobby or in a party
Network Errors will no longer occur when accepting a native invite
Fixed: Base Game - Localization
‘Unique Nancy’s House Escapes’ Stat is now localized for all supported languages
Fixed: Base Game - Sneak Attack Illogical Distances
We fixed the issue where Victims were able to Sneak Attack Family members from illogical distances
Now, the Sneak Attack prompt will only appear when a Victim player is close enough to do so
Fixed: Base Game - Climbing Wells
The bug that caused players to be able to climb on top of certain wells on Slaughterhouse, Nancy’s House, and The Mill has been fixed
Players will no longer be able to climb on top of those wells
Fixed: Base Game - Stuck Spots
The stuck spot at the Cotton Fields on The Mill has been fixed
Fixed: Base Game - ‘Suffocating Grip’ Perk
‘Suffocating Grip’ was making the close encounter minigame more than 25% easier for Family members
The perk will now work as intended
Fixed: Base Game - ‘Bar Room Hero’ Well Issue
We fixed the bug where if a player had the perk ‘Bar Room Hero’ equipped, they would get stuck upon falling down a well
Fixed: Base Game - Wells and Desync
We fixed an issue where Victim players would lose the ability to interact with items or desync from a match after they became incapacitated from jumping down a well
Fixed: Base Game - Cook Padlock Exploit
There was an exploit where a Cook player could add one of his padlocks to a door or gate and saved minigame progress would transfer to his padlock instead
Now, when Cook places a padlock on a door or gate with saved minigame progress, the progress will remain on the door/gate regardless of Cook’s padlock
Fixed: Base Game - Party Disbanding and Restarting
We fixed the issue where when a lobby closes due to not enough suitable players, the party would disband and players couldn’t join a party until they restarted the entire game
Players will no longer experience this
Fixed: Base Game - ‘Security Pins’
We fixed the bug that resulted in ‘Security Pins’ not increasing the difficulty of the lock picking minigame
Fixed: ‘Rush Week’ - UI Localization
We have updated the 'PREFER TO PLAY AS VICTIM' text to be localized in every language available in the game
Fixed: ‘Rush Week’ - Red Phone Cable Textures
We have fixed the textures of the phone cable that was stretching to the Sorority Girl’s location
Fixed: ‘Rush Week’ - Pepper Spray Clipping
We have resolved an issue where Pepper Spray was not correctly aligned while being used in a Sorority Girls' hands
Pepper Spray will now be correctly aligned with the Sorority Girls' animation
Fixed: ‘Rush Week’ - Softlocked With Options Tab Opened
We fixed an issue where softlocking occurred for the 6th or 7th player if they loaded into a match while ‘Options’ is open in a lobby
Fixed: ‘Rush Week’ -Softlocked in Rush Week’s Main Menu
We have fixed a bug where players be would softlocked after pressing the chat function button or key at the Rush Week main menu
Fixed: ‘Rush Week’ - Johnny’s Camera
An issue has been resolved in Rush Week where a Johnny player’s camera was stuck inside the character model after starting the match
The camera will now be positioned behind the character
Fixed: ‘Rush Week’ - Softlocked in Rush Week Lobby
We have resolved an issue where 6 players in a Rush Week lobby couldn’t change tabs or access any menus
Fixed: ‘Rush Week’ - Sorority Girl Cinematic
An issue has been fixed where a Sorority Girl’s leg was deformed during the cinematic intro of a match
Fixed: ‘Rush Week’ - Stuck Spot
Players would become stuck behind the front double doors, between the doors and occasionally get stuck in in-game assets
We have fixed this issue
Fixed: ‘Rush Week’ - Localization
Halloween Outfit names are now correctly localized in available languages
Fixed: ‘Rush Week’ - Vents
An issue has been fixed where vents would remain ‘in use’ throughout a match
Fixed: ‘Rush Week’ - Inconsistent Wounds
There was an issue where wound marks would appear inconsistent on the Halloween Outfits in ‘Rush Week’
Now, wound marks will be correct
Fixed: ‘Rush Week’ - Multiple Car Keys
We fixed the bug where more than one pair of car keys would spawn in multiple locations
Now, only one pair of car keys can spawn in select, random locations
Fixed: Private Matches - Boon SFX
There was an issue where the SFX for Virginia’s Boon would play in a loop at the location where she initially used her Boon
This will no longer occur
Fixed: Private Matches - Crashes
The game would crash when the party host would establish a custom lobby with at least one other player
We fixed the issue where a native invite would not show up for a non-host player after they’ve joined the lobby via a code
Now, when a player joins a lobby with a code, a native invite will work as intended
Fixed: Private Matches - Missing Generator SFX
The audio for the generator was missing for whoever was the host of a custom private match
Players who host a custom private match will now be able to hear the generator SFX
Fixed: Private Matches - Host Spectating Bug
A bug has been fixed where the host couldn’t see a Victim’s character model in spectator mode after the player finished the Fuse Box minigame
The Host of a Private Match can now see all character models in spectator mode
Fixed: Private Matches- Visual Bug for Host in Spectator Mode
We have fixed a visual bug where the host of a private lobby couldn’t see the Proximity Warnings while in spectator mode
Proximity Warnings will now be visible for a host in spectator mode
Fixed: Private Matches - Perks Not Saving to Loadout
The team has fixed an issue where a Player would rejoin a custom lobby after conclusion of a match, swap to a character they did not play with in the previous match and their perk slots would unequip in their loadout
Character perks will now stay equipped in their loadout when moving onto another private match lobby
Fixed: Private Matches - Crawl Space Sound FX
We have fixed an issue where the Sound FX of the Crawl Space hitting the ground was not present when the action was canceled
The Sound FX of not completing the opening of a Crawl Space will now be present
Fixed: Private Matches - Localization
Customization prompt and settings are now correctly localized in available languages
Fixed: Private Matches - Lobby Customization
We have fixed an issue where a non-host player was able to change Private Match settings in Lobby
Now only the host can access the customization menu
For any existing or persistent issues, please use the support site.
Thank you for reading the patch notes. Keep the conversation going on our official subreddit, r/TXChainSawGame, Tiktok, Twitter, Instagram, and Facebook.
Patch Notes - October 22nd, 2024
Grapple Reworks, Gas Station - Storm, and bug fixes are featured in our upcoming October 22nd, 2024 patch.
Our October 22nd, 2024 patch is scheduled to start rolling out across console and PC at roughly 8AM EDT. This patch will also include the release of a new map variant, Gas Station - Storm, Maria Outfit Pack I, Hands Suspenders Outfit, and the Halloween ‘Rush Week’ Pack.
As a reminder, the Towel and Laundry Day cosmetics in ‘Rush Week’ are moving to paid DLC at $1.99 USD each.
PATCH NOTES Changed: Close Encounters/ Grapples
Each character will now have a grappling value assigned to them to determine their effectiveness in a close encounter
The following toggles are now available in custom private matches
Victim Health - Half, Default, Double
Family Damage - Half, Default, Double
Character Abilities - Enable or Disable
Character Perks - Enable or Disable
HUD toggle - Enable or Disable
Tuned: ‘Rush Week’- Johnny’s Melee Damage
We have slightly increased the amount of melee hits it takes to execute a Sorority Girl
It will now take Johnny 3 hits to execute a Sorority Girl
Tuned: ‘Rush Week’ - Johnny’s Lockpicking
We have increased Johnny’s Proficiency
Johnny will now be able to lockpick doors faster
Tuned: ‘Rush Week’ - Johnny Door Stuns
Johnny’s stun time from door slams has been decreased
Tuned: ‘Rush Week’- Attic Pole Spawns
We have updated the amount of spawn locations for the Attic Pole
The Attic Pole will now spawn farther away from Sorority Girls
Tuned: ‘Rush Week’ - Sorority Girls Vent Damage
We have decreased the damage that Sorority Girls take from falling out of a vent
They will no longer receive damage
Fixed: Base Game - Grandpa Perks
Activation levels for Grandpa Perks has been fixed, and will activate at the correct Family Bond level
Fixed: Base Game - Blood Trails
We fixed an issue where blood trails were no longer showing up for either Victim or Family Players
Fixed: Base Game - Door and Gate Inconsistencies
We have fixed a bug that caused Family members to not properly open doors and gates
Fixed: Base Game - ‘Clear Eyes’
Electric Traps set by Hands that were disabled or triggered were not highlighting for Victims with ‘Clear Eyes’
This has been fixed to be consistent with Hitchhiker’s traps and Nancy’s barbed wires, which are highlighted even after being triggered
Fixed: Base Game - ‘Fast Hands’
Issues with ‘Fast Hands’ not working properly have been resolved and the perk will now function as intended
Fixed: Base Game - Victim Endurance
We have (once again) fixed an issue where the Victim Endurance stat did not feel noticeably different for players
Victim’s total stamina capacity, stamina drain, and regeneration will now scale properly as players allocate more points into Endurance
Fixed: Base Game - Cook Tagging Dead Bodies
Cook’s Seek Ability was incorrectly highlighting dead bodies after using his Lovely Neck Execution
This has been fixed, and Cook’s Seek Ability will now only highlight alive Victims
Fixed: Base Game - Cook Tagging Escaped Victims
We have again fixed a bug where Cook could highlight Victims who have already escaped with his Seek Ability
Cook is now able to use his ability only on active playing Victims
Fixed: Base Game - Close Encounters Door Interruption
We have resolved an issue where the Close Encounter animation would cancel out if a Family member opened or closed a nearby door
Player can now engage in a Close Encounter near a door without this interruption
Fixed: Base Game - Hitchhiker Traps and Windows
We have fixed an issue where if a Victim stepped in a Hitchhiker trap placed on the inside of a window, it would still activate the window jump cinematic and Victims would receive double the damage
Victim players will no longer get stuck under the window in this scenario
Fixed: Base Game - Rough Cut Thrust
An issue has been resolved where Victims who were hit with a thrust melee attack didn’t take damage over time from the perk ‘Rough Cut’
Damage over time will now apply to a Victim when hit with a thrust with ‘Rough Cut’ equipped
Fixed: Base Game - Noise Indicators Following Victims
An issue has been fixed where Noise Indicators wouldn’t follow Victims after they’ve opened a sliding door
Fixed: Base Game - ‘Exterior Alarms’ Noise VFX
We have resolved an issue where sliding doors wouldn’t produce noise VFX for victims if the Grandpa perk ‘Exterior Alarms’ was active
Sliding doors will now produce noise VFX for victims at all times
Fixed: Base Game - Stabbing Grandpa Prompt
We have fixed an issue where the prompt for Victims to stab Grandpa wouldn’t populate from certain angles and distances
Stabbing Grandpa will now feel more consistent for players
Fixed: Base Game - Lighting in Customization Menu
When players would go to the Customization Menu, the lighting was too bright and caused textures to go missing
The lighting is now correct in the menus and textures are no longer missing
Fixed: Base Game - ‘Heart Attack’ UI
We have fixed an issue where the UI for Hands’ perk ‘Heart Attack’ was not proccing on a Barge hit
Fixed: Base Game - Family Member Adjusting with Camera Movement
An issue where Family Members were not correctly turning away when players faced their camera towards them has been resolved
Fixed: ‘Rush Week’ - Living Room Collision
We added collision to the side table in the Living Room
Fixed: ‘Rush Week’ - Dining Room Collision
We removed incorrect collision in the Dining Room that would prevent players from navigating between a side table and flower vase
Fixed: ‘Rush Week’ - Sorority Girl Models
A visual bug has been resolved where a seam line would appear on the Sorority Girl’s back or shoulder
Fixed: ‘Rush Week’ - Opening Doors as Johnny
We have resolved issues players were facing with doors not opening consistently for Johnny, despite pressing the correct inputs
Fixed: ‘Rush Week’ - Perfume and Hunt Ability
When using the perfume on Johnny, it was not disabling his Hunt ability as described in the tutorial
Now, when a Johnny player steps into a perfume cloud, his Hunt ability is deactivated
Fixed: ‘Rush Week’ - Fusebox
When Johnny turns off the fusebox, the Sorority Girls were still able to make phone calls to the police
This has been fixed so that the prompt to turn off the fusebox was removed
Fixed: ‘Rush Week’ - Anonymize Player Names
The Anonymize Player Names option would show all players in a Rush Week lobby who was Johnny
Players with Anonymize Player Names turned on will now see a “?” for everyone in the lobby
Fixed: Private Matches - Victim UI
We have fixed an issue where the Victim UI for minigames would be visible to Family members
Fixed: Private Matches - Health Potion UI
Missing UI has been fixed for when Players would use a health item after canceling a mini-game
Fixed: Private Matches - Stuck After Canceling Minigame
There was an issue where if the Host of a lobby canceled out of a minigame and used a health potion afterwards, they would be softlocked
This has now been fixed
For any existing or persistent issues, please use the support site.
Thank you for reading the patch notes.
Grapple Rework
Players have seen changes to our close encounter system already. Earlier in the life of The Texas Chain Saw Massacre, we made the decision to remove the ability for another Family member to instant kill a victim involved in a close encounter with a teammate. We had made that decision because we felt it was unfair to Victim gameplay.
With community feedback and our own internal thoughts, we’ve decided to rework grapples in a way we feel makes more sense. Each character will now have a grappling value assigned to them to determine their effectiveness in a close encounter. As a reminder, Victim players are able to change their build for close encounters/grapples through their Strength Attribute point allocation and via certain perks.
"With this grapple rework, we aimed to make the close encounter mechanic feel more natural. We wanted the one hit kill removed, because that didn't feel fair if a Victim had full health to be one shot by a Family member jumping in. The flip side is, it doesn't feel fair to be Hands or Johnny and lose a close encounter to Connie. So with that in mind, we felt this made sense for the characters size, attributes, etc. Now when you enter a close encounter to fight back against the Family, you'll be doing so from a more informed position on how risky that just might be, and whether or not you might want to avoid that encounter or jump in on the attack."
-Mattshotcha, Brand Strategy
Additionally, this mechanic will now have a button cap to ensure that even if a macro is used for accessibility purposes, the button taps per second allowed will still be within the realm of human possibility.
"To put this into perspective, Johnny and Hands will be a challenge, unless you have a built-for-grapples Leland, Ana, Sonny, or Maria. But keep in mind, Victims can build for better grappling, while the Family cannot. Think of this new factor like the existing stun duration factor in game. Family has a variety of different stun durations and the Victims can add to the time they leave a Family member stunned."
-Mattshotcha, Brand Strategy
Players can expect these changes to roll out on October 22nd.
Thank you for reading!
Patch Notes - September 26th, 2024
The September 26th, 2024 patch will feature bug fixes and the release of ‘Rush Week.’
These are the bug fixes for our September 26th, 2024 patch. It’s scheduled to begin rolling out on console and PC at roughly 8AM EDT. This patch will also include the release of our new, FREE game mode ‘Rush Week’. Folks who have purchased the Content Pass will gain access to ‘Rush Week’ four days earlier. It will be free to everyone on Monday, September 30th, 2024.
As a reminder, in addition to the default cosmetics of Pajamas, Cheerleader, and Nightie, everyone who plays 'Rush Week' will unlock the Towel and Laundry Day cosmetics for FREE, for life! But you gotta be quick, as the offer only lasts until our October patch when the two cosmetics will move to the shop at $1.99 each.
PATCH NOTES Changed: Base Game - Fuse Box Spawn on The Mill
We have changed a potential spawn location for fuse box, to prevent it from spawning too close in proximity to the valve tank
Added fusebox spawn in the Mill Ground Floor
Removed fusebox spawn in the Overgrown Exterior
Fixed: Base Game - Connie’s Focused SFX
In both public and private matches, all players could hear Connie use her Focused ability
Players will no longer be able to hear a Connie pop their Focused ability
Fixed: Base Game - Lockpicking Exploit
Victims were previously able to bypass tool break progression by exiting and reentering the minigame after hitting a checkpoint
Tool break progress will fill and deplete normally now
Fixed: Base Game - Ripstall Cooldown
The Level 2 Hands Ability Tree upgrade, Reduce Ripstall Cooldown, did not give the correct cooldown
With this fix, the cooldown will be 72 seconds if Reduce Ripstall Cooldown has been equipped
Fixed: Base Game - Family Members Stunned
If any 2 Family Members stand near a hiding spot while a Victim bursts out of it, it would result in one Family player being permanently stunned for the rest of the match
This has been fixed so that the stun is the correct duration when a Victim player bursts out of a hiding spot
Fixed: Base Game - ‘Tracker Tagged’ Perk
The Family Perk ‘Tracker Tagged’ would lose functionality mid-match and not highlight Victims after landing a hit
The description for the Tracker Tagged Perk reads as follows: “Hitting a Victim highlights them for all Family members. Highlight duration is 2/3/5 seconds.”
The perk will now always highlight Victims for the proper duration for all Family Members after hitting a Victim
Fixed: Base Game - Maria’s Eye Color
Hazel, her eyes are hazel
Nothing to see here
Fixed: Base Game - Sonny Star Sign Ability
When using Sonny’s ability, other players were able to see visual effects
The effect will now only be visible to Sonny
Fixed: Base Game - Family Melee Attack Exploit
The team has patched an exploit where Family players could deal double damage with a single melee attack
Fixed: Private Matches - Crashes
If the host of a private match had the store open while the lobby countdown transitioned to the loading screen, the title would crash for them
The game will no longer crash in this scenario
Fixed: Private Matches - Consecutive Matches
Players were not able to play consecutive private matches as they would encounter an infinite loading screen if four or more players were present
This has now been fixed and players will be able to play back to back private matches regardless of player count
Fixed: Private Matches - Family House - Blood Moon Basement Lighting
We fixed a shader issue on the Family House - Blood Moon map variant that resulted in the basement area being too bright
Players can view this fix in private matches
Fixed: Private Matches - Spectator Overlay
When hosting a private match as a Victim, proximity and hiding spot overlays would not be present for the host in spectator mode
The correct visual effects will now show for the spectating player
Fixed: Private Matches - Family Stamina
Family melee attacks were incorrectly consuming stamina in private matches
Attacking as a Family Member will now consume the proper amount of stamina
Fixed: Private Matches - Attack Animations
Repeated attacks by a Family Member in private matches would have identical animations
Family Member attacks will now smoothly alternate between animations
Fixed: Private Matches - Bone Shards
An issue has been fixed where the host of a private match was able to collect an infinite amount of bone shards from bone piles
Fixed: Private Matches - Fuse Box Minigame
Fuse box minigame would not complete properly resulting in the basement door not opening and the minigame remaining visible to the player
Fuse box minigame will now function as intended when completed
Quick math, on the other hand, can still be difficult
Fixed: Private Matches - Character Levels
Character levels were not displaying accurately to non host players
The appropriate character level will now show for all players when in a private lobby
Fixed: Private Matches - Star Sign Ability Effects
We fixed an issue where the host of a private match could see the Star Sign Ability effects of other characters during a match, regardless of the side they were playing on
Every character is bound to its own set of abilities and will not see the effects of other characters' Star Sign Abilities during private matches
Fixed: Private Matches - Attribute Points
A fix has been implemented where Attribute Point changes made in the Character Loadout weren’t applying correctly during a private match
The fix made Attribute Points properly reflected in the functionality during a private match
Fixed: Private Matches - Radio Voice Over
An issue has been fixed where the host couldn’t hear the radio voice over when loading into a private match
Radio voice over is now audible for all players when loading into a private match
Fixed: Private Matches - Softlocked
We have fixed a bug where softlock occurred for the host of a private match if they loaded into a match with the Options Menu opened
The host of a private match will now be able to enter a match without getting softlocked
We have implemented a fix where a sound effect that is normally played after a Victim dies was present during the Loading Screen when starting a private match
Victim death sound effects will now only play after a Victim is executed
Fixed: Private Matches - Non-Functional Lobbies
We have resolved an issue where players would get stuck in a non-functional private lobby while attempting to leave immediately after creating it
Players in a Private Match Lobby can now proceed to the main menu without any issues
Fixed: Museum Mode - Photo Opportunity Mode Invisible Collision
When entering Photo Opportunity Mode after finishing Museum Mode, players would encounter invisible collision in the Front Field area
This issue has been fixed
Fixed: Museum Mode - Stuck Spots
In Museum Mode’s Photo Opportunity Mode, if a player tried to change Family Members while standing on top of them in the Car Graveyard, they would get stuck out of bounds
This issue has been fixed
Fixed: Museum Mode - Camera Stuck Spot
The camera in Museum Mode would get stuck in the map environments when attempting to switch characters in a staged photo opportunity in the Basement Area
Player camera will no longer get stuck while switching characters
Fixed: Museum Mode - Inverted Functionality
An issue with inverted functionality in Museum Mode has been fixed
Inverted Look Functionality will now perform in Museum Mode as it does in the base game
For any existing or persistent issues, please use the support site.