The following fixes are for our upcoming, August 1st, 2024 patch. It’s scheduled to begin rolling out at roughly 8AM EDT.
The Cook’s Fill ‘Er Up Outfit will also be available for $2.99 USD.
Museum Mode:
Freely explore the mad and macabre of the iconic Family House. Along the way you’ll discover puzzles and facts pulled from the history of The Texas Chain Saw Massacre. But will you survive and what will be left of you?
Players will find Museum Mode listed in the Main Menu in game
Changed: ‘Suffocating Grip’ Grandpa Perk Level
The Grandpa Perk ‘Suffocating Grip’ will now activate at Level 1
‘Suffocating Grip’ was previously a Level 2 Grandpa Perk
Changed: ‘Nobody Escapes Hell’ Grandpa Perk Level
The Grandpa Perk ‘Nobody Escapes Hell’ will now activate at Level 2
‘Nobody Escapes Hell’ was previously a Level 3 Grandpa Perk
Tuned: ‘Brute Strength’ Grandpa Perk
We have tuned the Grandpa Perk ‘Brute Strength’ accordingly
We have slightly increased the melee damage Brute Strength applies
‘Brute Strength’ is a Level 2 Grandpa Perk
Tuned: ‘Swinging For The Fences’ Grandpa Perk
We have tuned the Grandpa Perk ‘Swinging For The Fences’ accordingly
Reduces stamina consumption on melee attacks by 25%
Previously, ‘Swinging For The Fences’ reduced stamina consumption on melee attacks by 20%
Tuned: ‘Suffocating Grip’ Grandpa Perk
We have tuned the Grandpa Perk ‘Suffocating Grip’ accordingly
The Close Encounter minigame is easier by 25%
Previously, ‘Suffocating Grip’ made the Close Encounter minigame easier by 20%
Note: ‘Suffocating Grip’ applies to all Family members when perk is equipped
Tuned: ‘Exterior Alarms’ Grandpa Perk
We have tuned the Grandpa Perk ‘Exterior Alarms’ accordingly
When active, all critical doors and gates are highlighted for 10 seconds if opened
Previously, ‘Exterior Alarms’ highlighted all opened critical doors and gates for 5 seconds
Tuned: ‘Nobody Escapes Hell’ Grandpa Perk
We have tuned the Grandpa Perk ‘Nobody Escapes Hell’ accordingly
The minigame for locked doors is 50% more difficult for all Victims
Previously, the minigame for locked doors was 40% more difficult for all Victims
Tuned: ‘Excited Grandpa’ Grandpa Perk
We have tuned the Grandpa Perk ‘Excited Grandpa’ accordingly
The delay between Grandpa’s Sonar ability is reduced by 25% at Level 3, Level 4 and Level 5
Previously, the delay between Grandpa’s Sonar ability was reduced by 20% at Level 3, Level 4 and Level 5
Tuned: ‘Don’t Have All Day’ Grandpa Perk
We have tuned the Grandpa Perk ‘Don’t Have All Day’ accordingly
Stamina drain while sprinting is decreased by 25%
Previously, stamina drain while sprinting was decreased by 20%
Fixed: Victims’ inventory and Hands’ traps
We have fixed an issue where Victim players who disarmed an electric trap on Fusebox, Generator, or the Valve Pressure Pipe would see a Hands trap appear in their inventory
Electric Traps will no longer be able to appear in a Victim player’s inventory
Fixed: Texture of Wells on The Mill
We have fixed an issue where a black texture was present inside one of the wells on The Mill map when viewing from the basement - This well is located in Dig Room Storage
Fixed: Lighting on The Mill
We fixed an issue where the lighting in the Fields area resulted in unnatural and muddy looking lights on characters
We fixed a lighting issue on The Mill - Night where the red light on the Ground Floor was reflecting off props incorrectly
For any existing or persistent issues, please use the support site.
We have fixed an issue where the Victim Endurance stat did not feel noticeably different for players
Victim’s total stamina capacity, stamina drain, and regeneration will now scale properly as players allocate more points into Endurance.
Fixed: Proficiency Stat affecting Car Battery
We have fixed an issue where increasing Proficiency points was not properly affecting the time it takes a Victim to disable the car battery
Time required to disable the car battery now scales properly with Victim Proficiency stats
Fixed: Generator Sound and Visuals
We have fixed an issue where the generator was missing sound and visual indicators when turned on
Fixed: Thunder SFX on Nancy’s House
We have fixed an issue where players were not able to hear any of the thunder sound effects on Nancy’s House Night
Fixed: Basement Lighting
We have fixed an issue where the lighting near basement sliding doors and the fusebox exit would be missing or disappear, resulting in decreased visibility for players
To those who liked the dark basement, sorry!
Fixed: ‘Slippery’ Perk on Sissy
We have fixed an issue where players were unable to equip ‘Slippery’ on Sissy, despite it being available in her Skill Tree
‘Slippery’ will now be visible and equipable for Sissy
Fixed: Maria’s Eyes
We have fixed an issue where Maria’s model was missing her eye texture
Fixed: Disconnected Node
We have fixed an issue in Danny’s Skill Tree where a specific attribute node on the right side of his tree was not connected to the rest of the nodes
Now, it will be connected to the rest of the attribute nodes and easily unlockable
Fixed: Danny Level 10
We have fixed a specific path on the right side of Danny’s Skill Tree that resulted in only 48/50 Skill Points
Now, players will be able to reach level 10 with Danny
Fixed: Julie Level 10
We have fixed an issue where the middle left paths in Julie’s Skill Tree would result in players not receiving the full 50 Skill Points
Players can now level up Julie to 10, regardless of which path they take in her Skill Tree
For any existing or persistent issues, please use the support site here.
Thanks for your continued support and patience!
Grandpa Perks: Reworked
As mentioned in our Skill Tree Reworks Community Hub post, the team has been working on how to make Grandpa perks function differently in game. We aim to both freshen up gameplay and give more utility to feeding Grandpa, a mechanic that hasn’t quite hit the mark we intended.
We’ve decided to place Grandpa perks into certain level categories. These levels will then be tied to Grandpa’s Family Bond Level in order for it to unlock and proc. A Level One Grandpa perk will only become available to Family once they feed Grandpa up to Level One. We wanted Grandpa to play a bigger role in each match and we are excited to see how Family players strategize their builds accordingly.
Players should keep in mind that if your team only brings Level Three Grandpa Perks, none of them will unlock until your team has fed Grandpa to get Level Three. These perks would then all unlock at the same time.
Here is a list of perks and their corresponding levels:
Level One:
Animal Farm
Experienced Stalkers
Well Well Well
Windoom
Level Two:
Always in Sync
Barge to the Point
Brute Strength
Suffocating Grip
Swing for the Fences
Level Three:
Don’t Have All Day
Excited Grandpa
Exterior Alarms
Nobody Escapes Hell
Well Fed Young’uns
These changes are scheduled to roll out during our Tuesday, July 16th, 2024 update.
Please let us know your thoughts on these upcoming changes and thanks for reading!
Patch Notes - June 25th, 2024
Read the full Patch Notes for our June 25th, 2024 update.
The following fixes are for our upcoming, June 25th, 2024 patch. It’s scheduled to begin rolling out on console and PC at roughly 8AM EDT.
Hitchhiker’s Claymore Outfit will be available for $2.99 USD.
PATCH NOTES
Tuned: Lobby Cooldown
We have made some improvements to the effectiveness of the lobby cooldown penalty
Fixed: Hands Stamina Exploit
We fixed an issue where Hands’ middle path on his Ability Tree (Reduce Defensive Barge Stamina) was impacting his overall stamina for attacks instead of just his barge, allowing him to swing 50+ times when he shouldn’t
Now, Hands’ stamina will function properly with his middle path Ability Tree upgrades
Fixed: Hands Ability Tree
We fixed an issue where Hands’ ability upgrades for ‘Reduce Defensive Barge Stamina Cost’ were not functioning properly
Ability upgrade functionality is now fully reflected on any Tier level of Hands’ Ability Tree
Fixed: ‘Rip Stalled’ Perk
Hands perk ‘Rip Stalled’ was not functioning as described, “After using the Ripstall ability on an object, the object cannot be interacted with again by anyone for 10/20/30 seconds” on the generator and car battery
Now, when Hands Ripstalls a generator or car battery, the perk (if equipped) will apply the correct cooldown duration
Fixed: Removed Perk UI Bug
We have fixed a UI bug that incorrectly showed perks that were removed from characters in their customization loadout pages
Now, a character’s customization loadout page will show the proper perks
Fixed: Cook Level 10
We fixed Cook’s middle path in his Skill Tree that would not allow him to reach level 10
We have added additional Attribute Point nodes so the middle path of his Skill Tree will reach the 50/50 threshold for level 10
Fixed: Julie Level 10
We fixed Julie’s left path in her Skill Tree that did not allow her to reach level 10
We have added additional Attribute Point nodes within that path to allow Julie to reach the 50/50 threshold for level 10
Fixed: Cook’s Skill Tree Nodes
We have fixed an issue where players couldn’t purchase nodes in Cook’s Skill Tree
All nodes in Cook’s Skill Tree can now be unlocked by players
Fixed: Disconnecting Skill Tree Nodes
We fixed an issue where some attribute nodes were showing connection lines leading to other nodes but did not connect to them properly
Nodes leading to each other are now fully connected in all Skill Trees
Fixed: Maria’s Hair Textures
We have fixed an issue where Maria’s hair appeared too dark from certain angles
Fixed: Maria’s Model
We have fixed an issue where parts of Maria’s model would appear invisible while standing and when in idle animations
Read the full Patch Notes for our June 11th, 2024 update.
The following fixes are for our upcoming, June 11th, 2024 patch.
Leland Outfit Pack II will be available for $4.99 USD. Our newest Victim, Maria, and our newest Family member, Hands, will be available for $9.99 USD each or bundled together for $17.99 USD.
PATCH NOTES
Changed: Removed Random Nodes
Random Nodes from every character's Skill Tree have been removed
Players will have all characters respecced when the patch drops
Player’s perk levels will remain the same
For more details on these changes, read in the Community Hub here
Fixed: ‘Wait a Second’ Perk
We fixed the issue where the perk ‘Wait a Second’ did not work as described due to the perk triggering at the start of Nancy’s barbed wire animation
Now, ‘Wait a Second’ works as described: - Victims who mistakenly get tangled in barbed wire must wait 3/5/8 seconds before removing it. However, fellow Victims can help remove it right away.
Fixed: ‘Back for Blood’ Perk
We have fixed an issue with the perk ‘Back for Blood’ where health was not was not regained when attacking Grandpa
The perk will now function as described: - When sneak attacking Grandpa you decrease Family bond by an extra 10/20/30% and heal for 5/10/15% health
For any existing or persistent issues, please use the support site here. Thank you for reading!
Meet Hands
Hailing from the bible of Kim Henkel, Hands is a distant cousin to the Slaughter Family. The talented Robert Mukes (House of a 1000 Corpses) brings this 7ft tall, nearly 350 lbs, to life. Armed with a hammer and electronic traps, Robert makes Hands a force to be reckoned with.
While Hands is a drag racing legend in Texas, what residents in town don’t know is that he’s got a dark, violent, and gruesome nature. He’s the type of man who gets into grisly altercations at sleazy, run-down biker hangouts. During one of these fights, Hands beats a man to death, rips his face off, and proceeds to wear it as some kind of sick joke. This comes as no surprise as Hands is massive, extremely powerful, and can and will kill you with his bare hands in minutes.
After that altercation, Uncle Hands gives this human “mask” trophy to Leatherface, inadvertently creating a lifelong obsession for the kid.
“Being able to work with Kim Henkel to bring his original vision of Hands to life from his character bible has been both gratifying and amazing. Honoring authenticity and adding more layers to the lore of The Texas Chain Saw Massacre has been a dream come true. I hope players will find him as terrifying and brutal as I do.” - Ronnie Hobbs, Creative Director, Gun Interactive
Aside from wielding a hammer, players will find Hands to be a great asset to any Family team composition. Hands specializes in locking down areas, such as using his homemade electro traps to booby trap barricades, crawlspaces, and other metal objects.
Since Hands knows the ins and outs of machines, his Ripstall ability can be used to physically rip out valves and fuses, as well as being able to start the generator or battery quickly. If all else fails, Hands can use his body to take on a defensive stance. Anyone silly enough to approach him runs the risk of being knocked down by a well-timed barge.
“I am so excited for folks to see what I brought to the table with Hands. The Texas Chain Saw Massacre is one of my all time favorite horror movies. I first saw it at 12 years old and thought it was a documentary because it felt so real. It’s amazing that I now get to work with an IP that means so much to me. With Kane Hodder doing stunt coordination, I had a blast mo-capping Hands as I used his hammer to bash Victims upside the head” - Robert Mukes, Actor
Hands will be arriving to The Texas Chain Saw Massacre on June 11th, 2024.
Thank you for reading!
Patch Notes - May 28th, 2024
Read the full Patch Notes for our May 28th, 2024 update.
The following fixes are for our upcoming, May 28th, 2024 patch. It’s scheduled to begin rolling out on console and PC at roughly 8AM EDT.
Connie Outfit Pack II will be available for $4.99 USD. Execution Pack III, with our most brutal executions to date, will be available for $6.99 USD.
PATCH NOTES
Tuned: Nancy’s House - Nighttime Weather
We have increased the sound of thunder by 25%
Lightning strobing will flash 3 times per second at max to aid those who are photosensitive
Fixed: Infinite Skill Points
We have fixed an issue where respeccing allowed players to gain an infinite amount of skill points
Now when respeccing, players will receive the appropriate amount of skill points
Fixed: Blood on Nancy’s Prim ‘N Proper Outfit
We have fixed the issue where blood was not showing up on Nancy’s Prim ‘N Proper Outfit when Nancy executes a Victim
Fixed: Johnny Voice Lines Text
There was an error with Johnny’s voice lines to Nancy that showed his dialogue as “missing string table entry”
The proper text now appears when the voice lines trigger
For any existing or persistent issues, please use the support site here.
Read the full Patch Notes for the May 14th, 2024 update.
The following notes are for our upcoming, May 14th, 2024 patch. It’s scheduled to begin rolling out on console and PC at roughly 8AM EDT.
Tomorrow’s update includes Nancy’s House - Night which will introduce storms on maps. Players can expect to see storms on all other maps soon. For the time being, Nancy’s House - Night will be the first glimpse of what’s to come.
“We are working on weather for TX. Thunder, rain, etc. You'll get a first glimpse of our work with this map. You can see the storm in the distance. Future maps will have rain with some intense storms. This is not a dynamic weather system, but a bespoke one for each map.” - Wes Keltner, CEO/ President, Gun Interactive
A new outfit for Johnny and Nancy will be available for $2.99 USD separately or $4.99 USD bundled.
Our team has been looking into making lobbies run smoother for all players. We have made some adjustments here, turned a few knobs there, and continue to work on our system. While we continue to look into providing a better lobby experience for our players, we are introducing a critical change to this system.
For this patch, we will be applying a three (3) minute timeout to players who
Choose to leave a public lobby on purpose after prompted with an exit pop up
Disconnect from the server while in a public lobby
Close out of the game while in a public lobby (i.e. Alt- F4)
For further details, you can read about our Lobby Changes in full here.
PATCH NOTES
Fixed: Nancy’s Endurance
We have fixed an issue where no amount of Endurance Attribute Points on Nancy altered her melee attack stamina usage
Endurance now works properly on Nancy
Fixed: Boon and Bone Scraps
We have fixed the issue where using Boon to silence Nugget would deplete a bone scrap in a player's inventory
Boon will no longer remove a bone scrap from a player’s inventory when silencing Nugget
Fixed: Virginia Exploit
We fixed an issue where Virginia’s Boon could be used to bypass animations from Leatherface’s overhead attack or Nancy’s Barbed Wire
Virginia’s Boon no longer can bypass animations
For any existing or persistent issues, please use the support site here.
The following notes are for our upcoming, April 30th, 2024 patch. It is scheduled to begin rolling out on console and PC at roughly 8AM EDT.
Players will be able to purchase the Sissy Wildflower Outfit for $2.99 USD.
For players who have reached Level 99, we have our free Blackout Cosmetics releasing this day, as well. The Level 99 Blackout Cosmetic is an all black version of a characters base outfit with two exceptions, Virginia and Leatherface. Virginia will receive a Blackout Cosmetic in the future. Leatherface will not have an outfit; instead, he will have an all black chainsaw called Oil Slick. Players can expect future Leatherface cosmetics to be similar to that of Nicotero Leatherface. While the whole Family is the focus of our game, Leatherface is the figurehead and the face of the franchise. From the mask to the apron and every stitch between, his cosmetics should reflect that icon status, without altering the elements that make up the whole.
If you're already at level 99, the Blackout cosmetics will be automatically unlocked for you after the update. Thank you for spending so much time in Muerto County with us!
The patch will address the following issues:
PATCH NOTES
Tuned: ‘Fired Up’ Perk
We have tuned the ‘Fired Up’ perk accordingly - Level 1 - After running out of stamina, there’s a 25% less delay before stamina starts regenerating again - Level 2 - After running out of stamina, there’s a 50% less delay before stamina starts regenerating again - Level 3 - After running out of stamina, there’s a 75% less delay before stamina starts regenerating again
Tuned: ‘Scout’ Perk
We have tuned the ‘Scout’ perk accordingly - The perk ‘Scout’ now affects stamina regeneration rate as opposed to melee damage - Level 1 - Your movement speed is increased by 5%, but stamina regeneration rate is 20% slower - Level 2 - Your movement speed is increased by 10%, but stamina regeneration rate is 15% slower - Level 3 - Your movement speed is increased by 15%, but stamina regeneration rate is 10% slower
Tuned: ‘Extra Drip’ Perk
We have tuned the ‘Extra Drip’ perk accordingly - Level 1 - After using a health item, you will continue to receive 1 HP for 8 seconds - Level 2 - After using a health item, you will continue to receive 2 HP for 10 seconds - Level 3 - After using a health item, you will continue to receive 3 HP for 12 seconds
Tuned: ‘Empowered’ Perk
We have tuned the ‘Empowered’ perk accordingly - The perk ‘Empowered’ will no longer award health points after surviving a close encounter - Level 1 - After surviving a close encounter, you regain 50% of max stamina - Level 2 - After surviving a close encounter, you regain 70% of max stamina - Level 3 - After surviving a close encounter, you regain 90% of max stamina
Tuned: ‘Grappler’ Perk
We have tuned the ‘Grappler’ perk accordingly - Level 1 - Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 10% more effective - Level 2 - Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 20% more effective - Level 3 - Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 30% more effective
Tuned: ‘Fast Hands’ Perk
We have tuned the ‘Fast Hands’ perk accordingly - Level 1 - If a Family member is within 10 meters, 25% more progress is awarded for each tap in the lockpicking minigame - Level 2 - If a Family member is within 10 meters, 50% more progress is awarded for each tap in the lockpicking minigame - Level 3 - If a Family member is within 10 meters, 75% more progress is awarded for each tap in the lockpicking minigame
Fixed: ‘Fast Hands’ Perk Functionality
We have fixed an issue where players with ‘Fast Hands’ equipped were being awarded additional progress during the lockpicking minigame, regardless of Family Member proximity
‘Fast Hands’ will now properly trigger only when a Family Member is within 10 meters
Fixed: ‘Rescue Medic’ Perk
We’ve fixed the issue where the perk ‘Rescue Medic’ would not proc when Virginia uses Boon with Level 3 “Powder Cloud heals Victims 3 points per second while inside cloud” equipped on her ability tree (this is her middle route). - ‘Rescue Medic’ is described as, “healing others adds 50%/70%/100% more health to your target, while simultaneously healing you a random amount.”
Now, ‘Rescue Medic’ works in tandem with her Boon ability at Level 3
Fixed: ‘Medical Benefits’ Perk
Similar to the issue described above, we’ve fixed the problem where the perk ‘Medical Benefits’ would not trigger with Virginia’s Level 3 Boon
‘Medical Benefits’ is described as, “Healing a fellow Victim also heals yourself. The amount of health received will be 40%/60%/80% of total healing applied to your teammate.”
Fixed: ‘Rough Cut’ Perk
We have fixed an issue where Leatherface’s perk ‘Rough Cut’ was not activating properly all the time
The perk will now activate properly for all chainsaw attack types
Fixed: ‘Headstart’ Perk
We have fixed an issue where Danny’s perk ‘Headstart’ was incorrectly highlighting fuses and valves for all Victims.
Now when active, fuse and valve highlights will only be visible to the perk holder
Fixed: ‘Security Pins’ and Cook’s Locks
We have fixed the issue where the perk ‘Security Pins’ would not apply to Cook’s locks when another Family member would interact with it (unlocking/locking it)
‘Security Pins’ works as follows: added locks are 10%/30%/50% harder to unlock for Victims.
Fixed: Cook Padlock Visibility on Slaughterhouse
We have fixed an issue where a padlock placed on the Slaughterhouse metal door was not always visible to Cook when using his Family Focus Ability
Fixed: Bone Scraps and Nugget
We fixed a bug that would let a Victim keep their bone scrap when stabbing Nugget
Now, when stabbing Nugget, the bone scrap will be consumed
Fixed: Virginia’s Localization
We have fixed the issue where Virginia's tutorial, her description, perk names, and related content were not localized when switching to different languages
Now, localization for all languages will be present
To report any and all existing or persistent issues, please use the support site.
Thanks for your continued support and patience!
Patch Notes - April 16th, 2024
Here are the Patch Notes for April 16th, 2024.
The following notes are for our upcoming, April 16th, 2024 patch. It is scheduled to begin rolling out at roughly 8AM EDT.
Players will be able to purchase Ana’s Outfit Pack II for $4.99 USD.
The patch will address the following issues:
PATCH NOTES
Fixed: Virginia’s Skill Tree
We have fixed the issue where multiple paths in Virginia’s Skill Tree were blocked off with white squares
Players will now be able to access all paths of Virginia’s Skill Tree
Fixed: Virginia’s Cosmetics
We have fixed Virginia's cosmetics not unlocking despite players meeting requirements
Virginia’s cosmetics will now start to unlock as normal when milestones are reached
Fixed: Virginia’s Tutorial
There was an issue where players who purchased Virginia were unable to access her tutorial
Now, players who purchased Virginia will be able to unlock and view her tutorial
Fixed: Trace Chemicals Perk
We fixed an issue where powder tables were not highlighting for Virginia with Trace Chemicals equipped
Trace Chemicals Description: Powder Collection points within 2.5m/5m/10m range are highlighted for Virginia when equipped
Fixed: Leatherface Rev/Stun Bypass
We fixed an exploit where Leatherface players could use the chainsaw rev to bypass a door stun animation
Leatherface players will now experience the expected stun animation from doors, regardless of rev
Fixed: Sissy’s Bane Ability
We fixed an issue where Sissy’s poison clouds were not affecting Victims through Barricades, Crawl Spaces, and Gaps.
Sissy’s Bane Ability will now traverse and affect through Barricades, Crawl Spaces, and Gaps.
Fixed: Family Stun Overlay
We fixed an issue where Family players weren’t seeing the black smoke overlay after being stunned by a door that was previously closed
After being stunned by a door that was closed, Family players will now see the black smoke overlay
Fixed: Virginia Voice Lines
We fixed an issue where voice lines were not present for Virginia when escaping - Now when successfully escaping as Virginia, proper voice lines will be present
We have fixed an issue where the incorrect voice over would play when Virginia was killed during the intro cinematic - She will now have the correct voice over present
Fixed: Coagulant Perk Description
We have fixed a typo present in Virginia’s Perk Coagulant
Fixed: Stun Proof Family
We fixed an issue where Family members were not being stunned when hit with a door
Fixed: Danny Tamper
We fixed an issue causing Danny to be unable to use his Tamper ability on a valve
Players will now be able to tamper a valve as Danny
Fixed: Danny and Nancy Progression
Fixed an issue where Danny and Nancy would not appear in the Progression Menu
Players will now see Danny and Nancy in the progression tab under the Progression Menu
Fixed: Various Stuck Spots on The Mill
We have fixed the issue where players would get stuck when they crouched into a bush close to the stairs in the Dam Access area
We have fixed the issue where Leatherface players would get stuck on spots in the Pump Room wall
Fixed: Wood Storage Collision on The Mill
We have fixed an issue where Players were unable to navigate over a sheet of metal in the Wood Storage unless crouching
Fixed: Virginia Voice Over Subtitles
We fixed a subtitle typo for Virginia’s Voice Over that would sometimes trigger when approaching a locked door
Fixed: Pressure Gate Exit
We have fixed an issue where Victims were able to pass through the pressure gate exit after completing the valve minigame without triggering an escape - Now when passing through the pressure gate exit, Victims will properly trigger the escape event
To report any and all existing or persistent issues, please use the support site here.