In the most recent update, we have added 12 achievements along with an assortment of new art assets to polish the overall product. Many more of these updates will be published over the coming months, so be on the lookout. Happy achievement hunting!
Note: You might need to start a fresh playthrough to ensure the updates are working properly....
The Tribulation Entanglement (Major Content Update)
The Tribulation Entanglement has received its FIRST major content update of 2023. The first of multiple free game-expanding updates planned to release over the coming months. This first update adds / fixes / rebalances / and rearranges much of the game's original content.
Updates are as follows:
Rebalanced bosses
Rebalanced enemies
Altered enemy placements
Altered level layouts to improve playability
Death traps have been altered or removed to reduce player frustration
Health upgrade hearts are more visible now (they pulse to draw the player's attention)
"Block breaking" segments have been trimmed to a minimum
Various art assets have been added across the board
Minor bug fixes
Note that this is only the first game changing update coming in 2023. The next should be larger, including new areas and enemies and music.... The goal is to double the game's length by the end of 2023. Every content update and expansion will be FREE of charge. NO paid DLC is planned.
Thank you so much for your patience and interest in our passion project!
The Tribulation Entanglement - First Major Update
There have been various updates to the overall game, such as updates to the keyboard controls, difficulty changes, and bug fixes.
The major updates are as follows:
Keyboard inputs have been changed to a more standard setup:
The arrow keys are for movement and menu selections, Z is for jump, X is for attack, and C is sub attack. Enter is now the keyboard's "start / pause button." This should help resolve initial user confusion.
Next, the difficulty. I removed the "kill dragon to activate hard mode" thing. It seems many players have accidentally thrown themselves into hard mode and it negatively impacted their experience. I hope this change makes the exploration and difficulty more balanced and fun. Hard mode essentially deletes the health upgrades found throughout the world and removing these increased the difficulty, as well as reduced the fun of exploration. Hopefully this change is more satisfying and rewarding...
Finally, a major bug knocking the player out of bounds during iframes has been fixed. I haven't heard many reports of this, but I'm glad the bug has been fixed.
Lastly, these updates might affect save data. So it might require a start from scratch, but that can't be helped...
Thank you so much for your support and I hope you enjoy these changes!