Genre: Simulator, Sport, Tactical, Indie The Ultimate Game
Update v0.5.8.0 (August 15, 2022)
Player Visuals
- Individual joint materials
- Menu/Lobby characters show Team Color
- Secondary Team Color (under layer)
Game Visuals
- New Scoreboard
- Away Team Selection
- Team Colored next indicator
AI
- Defenders will now go for airborne discs!
- Prevent walk animation on stationary bots
No-Relay LAN Play
- Host: Type 'kcp' in Developer Console (~) before starting a server
- Clients: Type 'connect [LOCAL IP]' to join
- This will use the KCP Transport instead of Steam Relays
Fixed
- UI Cleanup of canvases and overlaps
- Quickthrow camera jitter
- Smoothed action cam transition
- Re-enabled spectator freelook
Update v0.5.7.0 (July 22, 2022)
New Field Shader
- More precise field lines
- Endzones: Team Color and Short Name
- Improved on-ground disc tracker
- First contact point(s) post catch
- Pre/Stall Count urgency indicator
Audio & Camera Improvements
Top10 Throwers
Fixed
- Some Post Catch Logic conditions
- Some incorrect prestall conditions
- Stay in PlayerCam post score
- PlayerCam position after pulling
- Spectator cam position no longer relative to sideline player
- Stats scoreboard digit wrapping
Hotfix v0.5.6.1 (June 6, 2022)
Hot Fixed
- PlayerCam not always being set to live
- PlayerCam lagging behind player
- Limit maximum ActionCam distance from disc
- Reimplemented horizontal movement for ActionCam
- Hooked ActionCam back to Settings
- Live camera updates when changing settings in pause
- DiscLock button control display issues
- DiscCam stutter
- Linked DiscCam distance to PlayerCam distance
- Change menu header and disabled sliders for non-configurable cams
Update v0.5.6.0 (June 3, 2022)
Camera Improvements
- Settings once again control Player and Thrower cam height/distance
- Action Cam split into two cameras for improved transitions
- Improved camera disorientation during transitions
- Disabled slow motion on turnovers
Fixed
- Game setup menu navigation flow
- AI receiver sometimes running in random direction
- Wrong color turnover card color on stall & interceptions
- Issue when scoring a goal in certain situations
- AI control of host/single player original character fixed
- Proper authority for client players controlling bots
- Reallow airborne quick throw
- Quickthrow now requires a Target
Update v0.5.5.1 (April 2, 2022)
Features
AutoReach
- Players will now automatically reach for nearby discs!
- Players will jump towards disc when automatically reaching
Technology Upgrades
- Game Engine - Unity (2020.3.26f1)
- Network Framework - Mirror (57.0.0)
- Transport - New Steam Relay Network
Cinematics
- Cinemachine framework implemented
- Pull cinematics
- Smoother transitions and blending
- Brief slow-mo on Interceptions
Fixed
- Cleaned up event card display
- Missing file loading issue
- Broken Network game flows
- Stuck Main Menu state
Update v0.5.3.0 (February 3, 2022)
Fixed
- Bots running OB For catches
- Removed event cards from practice and throw mode
A small update to ensure stable Builds via a new system. Update v0.5.2.0 (January 7, 2022)
Features
Event Feed
- Throws, Tips, & Catches
- Grounded Discs, Bricks, Out of Bounds
- Turnover, Callahan, Goal, Assists, D
Fixed
- Improper Lobby Size Parameter
- No sound on Callahan
- AI Bid animation
- AoA on pulls
A small update in appearance, but it represents a major refactor in game events which will allow for much more detailed statistics in the future. Update v 0.5.1.0 (December 13, 2021)
Features
Visual Improvements
- New Skyboxes and Lighting setups (Including Night environments)
- Matte Black underlayer player cosmetics
Walk with Disc (Practice Mode only)
- Double tap 180 when thrower (X/A or D) to start walking
- Double tap Turbo when cutter with disc (X/A or Shift) to set pivot
More Dev Console Commands
- ‘env rand’ for a random new skybox
- ‘env [location]’ for a specific setting
- - Boulder, Portland, Appleton, Raleigh, Missoula, Austin, Night
- ‘players’ command for server to see current player lists
Improved
Game Balance
- Faster slowdown when running after catch
- Faster slide & rolling slowdown
- Reduced mark hop distance
Bots
- Post scoring behavior more realistic
- Defenders will now wait behind disc for matchup on short pull
Fixed
- Xbox D-pad sprite
- Moved yellow prestall visual into disc
- Clean up destroyed discs data
- Set disc to hand post-score
- Set disc in front of player after clap catch
- Reduced Disc physic sims per frame
- Race condition on Disc Pickup between two players
- Prevent selecting self as Next target
- Fixed many loading/reference issues
- Issues causing Hot Joining players to not fully load