The Ultimate Game cover
The Ultimate Game screenshot
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Genre: Simulator, Sport, Tactical, Indie

The Ultimate Game

Update v0.5.8.0 (August 15, 2022)

Player Visuals



  • Individual joint materials
  • Menu/Lobby characters show Team Color
  • Secondary Team Color (under layer)


Game Visuals



  • New Scoreboard
  • Away Team Selection
  • Team Colored next indicator


AI



  • Defenders will now go for airborne discs!
  • Prevent walk animation on stationary bots


No-Relay LAN Play



  • Host: Type 'kcp' in Developer Console (~) before starting a server
  • Clients: Type 'connect [LOCAL IP]' to join
  • This will use the KCP Transport instead of Steam Relays


Fixed



  • UI Cleanup of canvases and overlaps
  • Quickthrow camera jitter
  • Smoothed action cam transition
  • Re-enabled spectator freelook

Update v0.5.7.0 (July 22, 2022)

New Field Shader



  • More precise field lines
  • Endzones: Team Color and Short Name
  • Improved on-ground disc tracker
  • First contact point(s) post catch
  • Pre/Stall Count urgency indicator

Audio & Camera Improvements


Top10 Throwers



Fixed



  • Some Post Catch Logic conditions
  • Some incorrect prestall conditions
  • Stay in PlayerCam post score
  • PlayerCam position after pulling
  • Spectator cam position no longer relative to sideline player
  • Stats scoreboard digit wrapping

Hotfix v0.5.6.1 (June 6, 2022)

Hot Fixed



  • PlayerCam not always being set to live
  • PlayerCam lagging behind player
  • Limit maximum ActionCam distance from disc
  • Reimplemented horizontal movement for ActionCam
  • Hooked ActionCam back to Settings
  • Live camera updates when changing settings in pause
  • DiscLock button control display issues
  • DiscCam stutter
  • Linked DiscCam distance to PlayerCam distance
  • Change menu header and disabled sliders for non-configurable cams

Update v0.5.6.0 (June 3, 2022)

Camera Improvements




  • Settings once again control Player and Thrower cam height/distance
  • Action Cam split into two cameras for improved transitions
  • Improved camera disorientation during transitions
  • Disabled slow motion on turnovers


Fixed



  • Game setup menu navigation flow
  • AI receiver sometimes running in random direction
  • Wrong color turnover card color on stall & interceptions
  • Issue when scoring a goal in certain situations
  • AI control of host/single player original character fixed
  • Proper authority for client players controlling bots
  • Reallow airborne quick throw
  • Quickthrow now requires a Target

Update v0.5.5.1 (April 2, 2022)

Features



AutoReach



  • Players will now automatically reach for nearby discs!
  • Players will jump towards disc when automatically reaching

Technology Upgrades



  • Game Engine - Unity (2020.3.26f1)
  • Network Framework - Mirror (57.0.0)
  • Transport - New Steam Relay Network

Cinematics



  • Cinemachine framework implemented
  • Pull cinematics
  • Smoother transitions and blending
  • Brief slow-mo on Interceptions


Fixed



  • Cleaned up event card display
  • Missing file loading issue
  • Broken Network game flows
  • Stuck Main Menu state

Update v0.5.3.0 (February 3, 2022)

Fixed



  • Bots running OB For catches
  • Removed event cards from practice and throw mode


A small update to ensure stable Builds via a new system.

Update v0.5.2.0 (January 7, 2022)

Features


Event Feed



  • Throws, Tips, & Catches
  • Grounded Discs, Bricks, Out of Bounds
  • Turnover, Callahan, Goal, Assists, D


Fixed



  • Improper Lobby Size Parameter
  • No sound on Callahan
  • AI Bid animation
  • AoA on pulls


A small update in appearance, but it represents a major refactor in game events which will allow for much more detailed statistics in the future.

Update v 0.5.1.0 (December 13, 2021)

Features


Visual Improvements



  • New Skyboxes and Lighting setups (Including Night environments)
  • Matte Black underlayer player cosmetics

Walk with Disc (Practice Mode only)



  • Double tap 180 when thrower (X/A or D) to start walking
  • Double tap Turbo when cutter with disc (X/A or Shift) to set pivot

More Dev Console Commands



  • ‘env rand’ for a random new skybox
  • ‘env [location]’ for a specific setting
  • - Boulder, Portland, Appleton, Raleigh, Missoula, Austin, Night
  • ‘players’ command for server to see current player lists


Improved


Game Balance



  • Faster slowdown when running after catch
  • Faster slide & rolling slowdown
  • Reduced mark hop distance

Bots



  • Post scoring behavior more realistic
  • Defenders will now wait behind disc for matchup on short pull


Fixed



  • Xbox D-pad sprite
  • Moved yellow prestall visual into disc
  • Clean up destroyed discs data
  • Set disc to hand post-score
  • Set disc in front of player after clap catch
  • Reduced Disc physic sims per frame
  • Race condition on Disc Pickup between two players
  • Prevent selecting self as Next target
  • Fixed many loading/reference issues
  • Issues causing Hot Joining players to not fully load