Ok so until now, old save files were incompatible, which the game ignored. But we just JUST encountered old save games that ACTED as being compatible but were bugged out. You could still load them and crash the game or it wouldn't go past the loading screen.
Save files now have a version that, if its compatible with a new update but it's old, it will be ignored. If your previous playthrough has disappeared, it's because of this.
When we make a new update, we also tweak drop rates, stats generated & a lot of data, so it's always best you start a new run on the latest build.
When we exit Early Access and go v1.0, this system will be turned off as the game will be fully stable.
Thank you for understanding!
Update 0.1.4 is here: Traumas!
UI
Added icons in the Polaroids that show which stats have trauma.
Remade the Newspaper to be more readable, including the new free weekly stuff (read below).
Changed the Results popup after winning or losing a race with the standard 2-page popup. We are only showing trauma info (if any) and next update there's going to be useful info about the race you finished.
Game Mechanics
Added Trauma System!
If your car explodes during a race, the vehicle, all occupants, and all items equipped will receive a trauma each!
Some Happenings can add or REMOVE traumas, now.
All rewards or Shop options have a small chance to come with trauma.
Babak and their vehicle now come with 5 points of trauma, each. Ouch!
To offset the trauma system, you will be receiving one free driver and vehicle each week!
Hey folks! Initially, we planned to bring Achievements with this update but due to some bugs, we felt we could put another week into it before we release it, which will definitely happen in 0.1.5.
But for now, you get to play with Trauma! How fun. You must be very excited. I KNOW I AM! Now, when your car goes boom-boom, the vehicle and occupants, along with all items equipped have a chance to receive 1 tick of Trauma! This translates to a permanent -1 to one of the stats. You can also get traumas in other circumstances and there are a few Happenings that will cure them!
This is only a first draft of the system, we plan to extend the functionality to traits as well, at a later time. You might notice that the weekly newspaper is also more advanced, showing you NEW weekly rewards to offset the rent and traumas (and bad luck denying you more drivers/cars).
What's next?
Well, Achievements, but we will also start showing some screenshots on how the 3D racing conversion is going. Spoiler: IT'S GOING GREAT! The racing results got a makeover and we plan to put scores and statistics on the race you just finished. It's tied to the Achievement system as both measure gameplay and spit out either an Achievement completed or the top speed or how many obstacles you destroyed, etc.
As always, if you encounter problems, let us know on any social media platform you use the most (we are everywhere) or just here on our Steam forums.
That's it for now, Alex & Alex
Update 0.1.3 is now live!
AAAAAAAnd v0.1.3 is now live! This time, we focused on UI/UX bugs and quality of life improvements to make things easier. We are also working on a tutorial to help new players figure out things faster!
We also tweaked the rarity rates, core math, and stat intervals and will probably continue to do so for the entirety of Early Access. Every time we add a new feature or fix a bug, it might unbalance the game economy and we need to fix it, each time.
UI
Centered Happening popup description.
Made some corrections in the weekly newspaper popup. Happenings used to be called events, but we renamed them to have more flavor. If you spot the word "event", consider it a bug! ,
Greyed out old update text in the main menu's news box.
New guitar music for the city! ,
You can only have 1 of each skill type. We now show in the folder the ones that are ignored. The highest levels of duplicate skills will be used.
In Progress and Complete labels of Happening pins use the tooltip graphics.
Items now have their first trait, as a prefix in their name.
Newspaper confidence buttons are more responsive to the mouse and have sound effects.
Shop pin tooltips will tell you what they want to sell to or buy from you.
Added more information in the skill tooltip.
Tweaked various paddings to make them consistent.
Gameplay
Due to modifications to the core game, some save games might become obsolete and not show up anymore.
Tweaked prices and trait spawn rate on items.
Attempted to improve fps during racing. When we switch to 3D, there will be dramatic improvements to visual quality and fps! ,
Traits spawn less frequently now.
Coming up in 0.1.4 are ACHIEVEMENTS, TRAUMA system and more :D The conversion from 2D to 3D is going well, but it will take some time. I hope to get it running within August 2020, so keep your fingers crossed!
That's it for now, as always, have fun! Alex & Alex
Update 0.1.2 is now Live!
Hey peeps!
This week we are releasing bugfixes and quality of life improvements, based on your feedback. It's loads of useful, so keep it coming!
UI
Replaced all Folder buttons with upgraded & polished graphics.
Implemented a new tooltip with fantastic graphics ːsteamhappyː
Moved the "Dropped in a" info inside the tooltip description.
Fixed the Result popup at the end of a race from being skewed in window mode.
Gameplay
Removed the UNCOMMON rarity for items and adjusted all drop values. We will continue to make item drops to feel rewarding, and not just a +1 upgrade.
Removed the Energy cost of the Brake skill. Losing speed in a racing game is payment enough.
Tweaked reward values so you get less negative Coin & Fame occurrences. If it does happen, it means that an item, driver, or vehicle is very powerful, so the coin/fame loss compensates for a lucky drop.
There are always spelling collections, reformulations & tweaking the layout in subtle ways that aren't working adding to the list. If you are bothered by minor things, if some fonts or colors are hard to read, please tell us. If you suffer from color blindness, please tell us where we could improve readability.
In a future update, we will release the tutorial that didn't make it into the initial release. It should explain how things work much better than the 4 drawings when you start a game.
We also started on converting the race from 2d to 3d. This will take some time, and we will release it as an optional way of playing a level instead of instant replacement, so you can give it a try and see how you feel about it.
Lots of people have asked about Linux support. We will start testing Mac / Linux with a dedicated QA company after the new tutorials are implemented, so they get tested too. Hopefully mid or late August.
Enjoy your weekend, and stay safe! Alex & Alex
Update 0.1.1 is now live!
These were difficult days! We had to fix bugs that had a low reproduction rate or only occurred on specific types of hardware. Some players reported having some difficulties with the text, so we tweaked, resized, adjusted, and you should have an easier time visually navigating the screen.
Our fantastic artist, Alexandru Nae, made a mysterious intro animation which some computers could not run (and get an error) but we managed to re-encode it so it works with laptops and older machines. We'll keep an eye on this one in the future. To check it out, just start a new game! You can skip it by holding down any key or mouse.
List of changes in this update:
Enabled our story intro. Make a new game to see it!
Increased tooltip text size.
Truncated Happening tooltip description.
Aligned the tooltips more consistently.
In Happening and Engame popups, the driver grid is larger.
All items will be visible, with the ones that the selected driver cannot wear at 30% transparency.
Bugfixes, tweaks and cleanup some of the art.
Over the weekend, we will take a break to catch up on sleep and emails but I will do hotfixes if anything bad happens ;)
-Alex Nechita, the programmer
You encounter a bug as you run the game? We are fixing it ASAP.
UPDATE: Issues are now fixed in the current version! Ty for your patience.
A few users have encountered bugs right as they opened the game and/or in the cinematic. We are fixing them ASAP.
FIRST - There are several hours left until the game will be available for purchase! (Reminder - the PC version is available for now)
SECOND - A near-future update list:
The BIG Updates:
1. - We will convert the racing levels from 2D to 3D. While retaining the same aesthetic, we will use the 3d physics engine instead of the 2d one. This allows us to have more optimized game mechanics as well as dynamic lighting. It will also lower our workload as we won't need to make both daylight AND nighttime versions of images.
2. - The DAMAGE stat (sword icon) doesn’t do much right now. We had some attack skills prepared but the physics where a bit wonky and overpowered. We have a stat overhaul planned and will tackle this at the same time.
3. - Traits for Drivers, Vehicles, and Items. Also known as prefixes and suffixes, they modify your items, units, vehicles, and racing pins in various ways, contributing to the diversity of item drops. Legendary and Set items will have special traits. Some examples (work in progress): - PACIFIST - Decrease damage taken by 1; - Lucky - Random rolls are 6% more in your favor; - Dynamo (Vehicle Set) - Lose Energy stat. Health is doubled. Use Health instead of Energy for skill use, Restoring energy/damage, etc.
4. - TRAUMA SYSTEM. Losing a race and/or wrecking your vehicle doesn't have any negative consequences (aside from losing a day). The new system will add different trauma points to drivers, vehicles, and items that were involved in the fail, reducing their worth and value the more traumas they accumulate. Think of them as negative traits.
The MANY, yet small Updates:
- New assets for the User Interface, buttons, and icons. Some of the art assets are since the beginning, and are showing their age; - AI never-ending improvements. Partly related to the 3D upgrade, we want enemies to provide a challenge for you, so we will forever upgrade their A.I; - Put shoes on some drivers. We initially had a 5-th slot for the Feet, but it made gathering full Sets difficult, and increased stats a bit too much. We decided to limit Drivers and Vehicles at 4 item slots each; We want to add Feet as well as other slots for purely cosmetic reasons. Transmog contests maybe !? - New vehicles; - New items; - New skills; - New racing types; - Camera feedback (shake on impact, zoom out when super fast, etc.); - Improving vehicle controls (related to 3D upgrade); - Achievements (They exist, they're not connected yet); - Localization - Other, secret stuff, for the moment.
PLEASE NOTE that both me and Alex, we strive to work on TUK full time, HOWEVER in the off-chance we can't afford it financially, this list of updates will stretch on for a longer period of time. But worry not! We made it so far, we will find creative ways to make it in the future, whatever it may present.
We want to have an open development relationship with our players, so share your thoughts with us!
Cheers, Alex & Alex
Approved by Steam
Hello, Hi!
Steam approved us...
...and we are SO almost READY to push that green button! OH BABY!
What else?! Hm! The virus is still around. I made some killer homemade bread with crushed nuts and other seeds... We reached 666 wishlists for TUK, so if this isn't a good omen I don't know what is.
Don't forget, 7 days left! Alex (Nick) over and out o7
Early Access Release Date
Hey hey peeps!
After much effort, we are close to being ready to release the game on Early Access. It took a long time and many missed deadlines, but finally, we fixed all the bugs and polished it shiny where we felt it was a bit too rough.
As you may know, we aim to continue adding content and clean up, while bugfixing and balancing will take priority. We have a team of testers on standby with fresh eyes and if the players (you) submit your thoughts and feelings to us via forums or Discord (or email), we will improve the game even faster!
Keep tuned for more announcements as we aproach that golden day.
Prepare to drive, defeat, loot, repeat, Alex
P.S. New trailer, who this? https://youtu.be/_xKjWUy9ueQ
Just a little longer, and the wait is over!
Greetings citizens of steam! (Alex here, the artist)
I know it took a bit more time since we first estimated the early access release date. We are patching it up as fast as we can, worry not! This is not our full-time job, and we are only 2 people, each wearing more than one outfit at a time. Not an excuse, but the sad reality!
TUK will come out! We are pushing it for May, but again, we've been wrong a few times before. Pls bear with us and understand that our heart and soul is in this game.
Honestly, we appreciate you all, and your support is extra fuel for us in making something good!