Enemies death SFX not interacting with SFX bar fixed
Mechanical enemies death SFX fixed
Fixed bug in Resource manager adding spent resources instead of substracting
Fixed bug when adding resources to total resources at end game.
Steam Achievements
Build v1.15
Fully integrated Steam
Steam Achievements implemented
Steam stats implemented
Project Version updated
With this the game is complete. This is the full release of the game with everything working as intended.
Build v1.14 Major Update
Build v1.14 Major update, the game has taken a major overhaul. Now only thing left is to add Steam achievements
I would like to really apologize for the delay in updates, I had to deal with several health issues and then I had to work full time to pay for the bills, it has been a tedious year but finally I did what I wanted to do.
Lots of bug fixes
Rebalanced the in game economy
Rebalanced upgrade costs
New UI for building upgrades
Fixed numerous bugs in upgrades
New loading screen
Drones death sound changed to explosion.
Loading scene revamped
Tech Tree now dims out techs that do not have enough tech points to research
Prepared game for proper starting money and other upgrades.
Implemented Metal and money currencies
New creature death sound
New death Animations (Only Blood)
Load./Save game disabled (Game can no longer be saved)
New upgrade menu (Buildings can now be upgraded in mainmenu)
Game not loading from tutorial scene
Achievements bug on resource
Changed How to play
Changed Controls
Disabled/Removed Blackmarket
Removed unnecessary options from options menu
New enemy death sfx (Now enemies produce proper sounds when they die as they spawn a new game object with sound fx)
New BGM
Fixed bug where you need to hit options menu twice to open options (Finally, this has been really bothering me)
Changed cursor
Minor bug fixes.
Nothing major this update, just fixed a few things I forget to change/Update.
Build v1.8.180 - Updated controls panel with new shortcut keys info
Build v1.7.180 - Minor bug fixed regarding camera position when getting back to destroyed buildings - Fixed mouse cursor problem (Changed texture type to cursor)
Major update to Save Game System. v1.6.180
Build v1.6.180 - Code optimizations and technical changes. - Code clean up. - Implemented new save system - Implemented save slots
Build v1.5.180 - Code optimizations and technical changes. - Different Mouse cursor for different actions, making things easier to identify. - Semi working save game slot system (Path finding but for same text date)
Build v1.4.180 - Code optimizations and technical changes. - Cool new custom mouse cursor. - Now you can go to HQ building by pressing Home key - Now you can circle through all your buildings by pressing Page UP/Down
Development is very slow cause I have to work on other projects to generate funds.
Being a solo indie dev is hard. Inflation and the raise of prices have eaten through most of my saved funds so I am forced to work on other projects to generate enough funds to continue the development of the game.
What would have taken a month will now take 2 or 3 months. So I apologize for the delay.
Linux and SteamOS Build support Added. The game now supports Linux and SteamOS platforms.
Minor QOL Update
Build v0.179.53 - Updated version info - Tech tree text color updated for better visibility
Build v0.178.53 - Version info Updated - Version Script updated
Build v0.177.53 - Updated Version Info - Tweaked credits screen.
Build v0.176.53 - Version info updated - Now you can hover over building turrets to see their stats - Turrets will show updated stats when mouse hover.
Build 0.175.53 - Tweaked building turrets damage and rof - Credits page updated - game version info updated - Improved tool tips for some options.
New Buildings
Build v0.173.53 - Version Info Updated - Fixed bug with turrets looking for resourceUI and inbuilding turrets - Turret look for targets function now considers turret min range. - Dynamic version info update function in gamemanager - Heavy Machine Gun and Mini Pulse Laser turrets sounds changed - Added missing firefx rotation for mini pulse laser turret
Build v0.172.53 - Updated Credits - Updated version info - New Save building data set - Disabled Dev Mode - Confirm before quit, main menu and restart game
Build v0.171.53 - New building models imported - All Base Turrets have its max range increased - Auto Canon Turret - 30 to 36 - MG Turret - 21 to 27 - Plasma Cannon Turret - 36 to 42 - Pulse Laser Turret - 27 to 33 - Rail Gun Turret - 54 to 60 - Sniper Turret - 36 to 42
- Some Turrets now have a min range beyond which they cannot shoot. - Increase metal extractor metal detection radius - research Implemented for base defenses - New Toggle in options for building resource generation UI - Revamped tech tree