What a ride it's been since The Universim 1.0 hit the shelves! We're over the moon seeing you all dive into the game and enjoy it. Before anything else, a huge shout-out for your incredible support – it means the world to us.
We've been burning the midnight oil, fixing bugs and ironing out the kinks before and after the launch. Here's a quick update on what we've fixed in the first 24 hours and what we're looking at next.
What’s Been Fixed
The cinematic shot during the rocket launch in the Barn Event is no longer getting stuck. The Nugget that refused to go in the rocket has now been gently persuaded to go along with their cohorts
The big ships in the Alien Invasion Event are no longer stuck due to UFOs trying their hardest to target Exiles
Alien Invasion Ships spawning inside the HUGE planet is now fixed. If issue happened to you, all you need to do is reload your game.
Pollution is now in the correct language
Twin possibility was not showcasing the value but a tag
Subtitles are now present for all languages
Placing an Epicenter at the start of the game will no longer spawn multiple messages on the left side of the screen
The Nugget Display Actor error that was causing your Nuggets to die of hunger and thirst has now been resolved, and they should work normally after reloading the save file
Linux and Mac issue that states user32.dll not found is most likely fixed. We’re relying on your feedback to let us know if this is still a reoccurring issue, as we have a limited number of machines with those OS’s available to test.
We told the Narrator to stop repeating, “This is quite a beautiful planet. Try not to ruin it,” though we have seen reports of it still happening, so we are still investigating the issue
The “fly to” button is not active when trying to return from the moon.
Fixing “This is quite a beautiful planet. Try not to ruin it” repeating line of dialogue.
When flying to the moon, the roads are not being generated correctly, causing the game to crash.
A dead Nugget appeared in a shot-down UFO, causing an issue for players.
What the team is currently working on
Performance Optimization.
The Rotating Stabilizer perk locks a portion of Research.
An additional indication for The Red Barn and Red Hooded Nuggets is that because of the lack of interaction with them, some fans think that they’re bugged out.
And all other game-breaking issues are going to take priority.
Floating in air Red Barn
Trade Ships getting stuck in the middle of the trade and adding time
We're super excited to let you know that The Universim 1.0 is finally up and running on Steam! A massive shoutout to all of you for joining us on this incredible ride. This game is a product of your feedback and support, made especially for you. We started this journey a decade ago, just a bunch of newbies in game development, fueled by a dream and a burning passion to create something awesome. Your excitement and support for our ideas have been the driving force behind this project.
https://youtu.be/lyWUUHzGyJE
It's been a wild ride, to say the least. Tackling The Universim as our debut game was a massive challenge. We've had to rethink and redo stuff along the way, working hand-in-hand with you, our amazing community. It's your input that has really shaped The Universim. Sure, there have been tough times and nail-biting moments, but we never lost sight of what we set out to do.
We're proud to say that we've not only met our original goals but went above and beyond, adding more cool features and elements than we first imagined – all thanks to the buzz and energy from you guys. Some things changed along the way to make the game even better, and we're standing firm and proud of what we've achieved. We really hope you'll love playing The Universim as much as we loved making it and appreciate all the hard work our team has poured into it.
Also, a note about languages. When you start the game, you'll notice the game is available in English, Russian, German, French, Spanish, Portuguese, Simplified Chinese, and Korean. These are the languages that have been professionally translated and localized. Languages like Turkish, Latin American Spanish, Traditional Chinese, Czech, Italian, and Japanese have been removed for the time being due to additional text added in 1.0. We are considering adding them back in the future if the translations can be achieved and the need for them is there.
IMPORTANT:
Due to the complexity and size of The Universim, extensive efforts have been made to fix bugs and enhance the user experience. Nevertheless, it's likely that some issues may still arise. We've been working overtime and through weekends, right up until the last moment, to address these concerns. Despite our diligent efforts, we acknowledge that some issues may have slipped through the cracks. Rest assured. We are fully committed to promptly addressing these through hotfixes to improve your gameplay experience continually. Your patience and understanding in this matter are greatly appreciated.
Due to recent architecture changes in Mac hardware, some MacBook players might experience issues. Please report them to us; our team is investigating and actively working on fixing them.
For bug reports or issues, please visit: https://crytivo.io/tu-bug
Grab your Nuggets and get ready to research your way to the full Space Age!
[Trailer]
With the expansion of space in the game, there have been a LOT of major changes that you can expect to see, and we're so excited to show you what we've been up to! Since our last update, our team has made around 4,552 commitments to the game, addressing various issues, making improvements, and introducing new content. Here are some key bug fixes, enhancements, and new (spoiler-free) content updates for you to check out.
Keep in mind, though, this isn't the full list. We've put a lot of work into the game, and there's a lot more that you'll discover as you play. So while we're highlighting the big changes here, be prepared to find many more adjustments and surprises as you explore the game's expanded universe.
Bug Fixes:
UFOs
We told UFOs that Nuggets dislike heights, so now they will no longer be dropped on mountains
UFOs are now more than happy to leave planets instead of hanging around forever
UFOs will now only target existing buildings instead of focusing on already destroyed buildings
Nuggets not walk around inside UFOs or live underground if that UFO is destroyed
UFOs are not allowed to drain Nuggets’ health and stats when abducted
Laser beams from UFOs will no longer get stuck during a save/load
Pressing ESC while opening a mystery box will no longer crash the game
Ministers
Ministers are now forbidden to assign Nuggets when the Nugget list is open
Frozen Nuggets will no longer be assigned to buildings by ministers
Ministers will no longer crash the game by attempting to put dead Nuggets to work
Creator Powers
Using Telekinesis will no longer cause military unit drivers to get stuck in the air when you pick them up
Nuggets will no longer fall underground when Telekinesis is used from the Nugget UI panel
Creator Powers no longer work through the Nugget list on Nuggets picked off the ground?
Creator Powers menu will no longer trigger before the game loads
Localization & Narration
The following languages have been professionally translated and implemented into the game. Due to the excessive volume of text, you might still encounter issues such as text overflowing from panels and similar problems. Please make sure to report these back to us, and we will address them as soon as possible. The team worked really hard on implementing them, but we received all the translations just a few days ago. Sometimes, after a language change, you need to restart the game if you're experiencing issues with it.
The narrator will no longer constantly tell you not to ruin a beautiful planet
A number of misspelled words are now spelled correctly
Nuggets
Imprisoned Nuggets are immune to your Creator Powers through the building panels and Nugget list icons
Nuggets will no longer hide in buildings when being arrested
Nuggets will no longer leave the planet when being arrested on their way to the Cosmodrome
Important quest Nuggets will no longer be auto assigned to work in different buildings
Nuggets will now dress a little more appropriately
Nuggets will now look like their portraits
Nuggets will be on the correct path after being removed from the bridge or hyperlube
Nuggets will only appear once on the Nugget list
Dead Nuggets will not appear on the Nugget list when loading the game
Believer count will now be updated when loading a planet
Dead Nuggets will no longer be eligible to win elections
Citizens will still believe in you regardless of what planet you’re on
Nugget list will display the correct planet name
Infection areas will no longer crash the game
Nugget names are now displayed properly
Buildings
Defense Towers now require Nuggets in order to work properly
Garages now need Nuggets to operate it
Vehicles will no longer spawn if there is no garage
Buttons on the radar inside the military buildings are now interactable
Game will no longer crash when an upgrade is performed from the all buildings panel
Garages will now only provide the correct number of vehicles
Building near an Exile Village will now only decrease the relationship one time
Headstones will no longer clip through the Cemetery
Paused buildings are now recognized and will not be built until unpaused
Rehabilitation Centers and Prisons now have their effectiveness capped at 100%
Destroyed helicopters will be cleared from the Heliport
Combat vehicles will no longer attempt to access removed hangars
Exile barracks will no longer contribute to the happiness and crime levels of your civilization
Recreation buildings, such as Parks and Local businesses, will now work as intended
Camera, Biomes, and Seasons
During Autumn, the leaves will actually change colors
Breaking camera effect while hitting objects is fixed
Biomes will no longer be blurry
Expeditions
The Recall button is looking better than ever
Expedition Camp will no longer ghost underground when placed above the Sarlacc’s hole
Food notifications will now disappear when recalling the expedition
Events & Quests
Droughts will now add or remove lakes depending on the circumstances
Events now have the correct messages
Mmamazon is now only able to deliver locally, meaning Exiles will no longer be receiving packages
Quests will now succeed or fail appropriately based on whether you’ve succeeded or failed
UI
Removed gamepad related icon from the Nugget creation menu
All hyperlinks are now highlighted
4k resolution is now available
Shortcut keys now properly match the category position of each God Power category
Nonexistent tutorials will truly no longer exist and will not crash the game
Correct icons will now show up in tutorials
Opening the buildings or Nuggets list will now ensure that building panels’ Nugget icons’ Creator Powers wheel are closed
Opening the resource statistics panel now ensures that the building panels’ Nugget icons’ Creator Power wheel are closed
Twitch
Fixed the Twitch connectivity issue
Twitch viewers may now take away Creator Points
Misc
Roads will now be restored when you’ve removed an obstructing building
Resource piles will now be pickable
Improvements
Creator Powers
Now you can use Telekinesis on combat vehicle drivers through the Nugget list
Creator Powers will no longer highlight builder bots, as they are immune
Exiles
Exile military vehicles will no longer attack nearby player buildings unless they are hostile
Player defense towers and military vehicles will no longer attack nearby exiles unless the exiles are hostile
Added a confirmation message when player places a building too close to exiles and made their relationship decrease if player confirms placing the building
Exiles will now make better decisions on which settlements to attack based on the relationship system rather than proximity
Nuggets
Nuggets will now change clothes during Era changes
Nuggets now lose their jobs when entering prison
Sick and injured Nuggets can now be thrown into hospitals
Nuggets lose their jobs when thrown into a hospital
Frozen Nuggets will be automatically unassigned from a job
Planet
Allowed the additional color applied to the seasons fog colors of the sky haze shader to be set through the atmosphere
Additional color applied to the seasons fog colors is the color of the currently loaded planet’s sky
Increased the effect of the planet’s sky color on the fog color
Set up the logic for mixing the sky, the hot and cold colors in the sky haze shader
Made the season transition visual effects based on temperature smoother
Dead animals will no longer pollute lakes
Improved the influence of pollution and atmosphere on the temperatures of the planet
Events & Quests
Clicking on the wolf attack icon now brings you to the wolves
Improved rewards for certain quests
Narration
Narration tracks will now behave properly
Narration has a better subtitle system
Buildings
Improved Legendary building panels
Added Assign All Nuggets to all panels that have more than two Nuggets
Newly built residential buildings will switch their era when the era is changed
Nuggets can now use tables and chairs in the Modern Eatery building
Removed Plastic requirements for the Modern Defense Towers
Stone and Wood Refineries and Engineer buildings no longer require education
Defense Tower range increased significantly
UFOs and Space Boxes
Space Boxes now take higher priority than other tasks, except necessary priorities, ensuring for quicker research on the Space Box
UI & Steam
Very old files will now be automatically deleted in the Steam cloud storage
Added missing icons to expedition panel and exile trading panel
Added tooltip descriptions
The “not researching anything” message will display the exact perks that are still not researched
Improved Emissive and Bloom effects
Updated shadow settings
Improved optimization of shadows
Improved optimization of higher gameplay speed
Improved optimization related to status icons
Reworked UI associated with the building placement to include the Crime and Happiness factors
Added an efficiency indicator for placing reservoirs
Added Tooltip for the disaster icon in the forecast tower panel
Camera inertia has a new setting that allows a secondary option to the controls
Improved the news message system order, ensuring that news messages no longer cover up other UI elements and are now rendered properly
The UI Controller has new logic implemented that will remember the order of panels that were opened/gained focus, and ensures that pressing the ESC key will close the last panel that was opened/gained focus
Improved Full Screen setting mode
Added an option to the size of subtitles
Reworked research panel layout
Game Balance & Performance
Improved balance for Tanks and Helicopters
Improved combat panel performance
Refactored infected area and related code to prevent further errors
Optimized performance for Nuggets and animals
Improved optimization of the game for lower end machines
Improved optimization of the animations in the game
Rewrote all descriptions for research perks to make them more consistent and clear
Added a pulsating warning to the water resource icon when water is getting too low for Nuggets to drink
Extended the atmosphere system to improve the overall look and feel of the atmosphere on different alien planets and temperatures
Improve balance for hunters and animal farming
Rebalanced the Crime and Happiness system
Rebalanced the Discovery Point cost for Research perks
Twitch
New Twitch command: attack. This allows the audience to specify a Nugget to attack
Added a Warning pop up (one per session) when the user sets Creation Nugget Twitch command to more than 0 points
Twitch command FillReservoir and FillBattery commands are now working correctly
Added missing logic for the #SpawnMeteors command
Added Earthquake command to the list of Twitch commands
Misc
Builder bot can now be sent through the space port
Ensured the planet’s radius is taken into account when setting flying creatures’ orbital heights so they do not fly underground
New Additions
A brand new questline featuring a new type of Nugget, a new type of building, and new cutscenes
A new Easter Egg
Aliens
Planet Cracker
New buildings
New planets
30 new Research perks, bringing the total amount to 210
80 new perk icons
New Ministers
Improved Localizations
New models and textures for the Modern Eatery, Modern Fishing Hut, Modern University
New Quests
New Alien animals
New Alient planet Trees
New stone types
New narration lines
Credits Screen
New Modern, Space Age Soundtracks
We’re so grateful to everyone for supporting us over the years, even back when the finish line felt so far away. It’s been an amazing journey, and we’re so proud of the way our community has come together to help us shape the game. It’s been a decade in development, and we hope the game has another decade in your hearts.
Enjoy the final version of the game, and we can’t wait to see what you all do with it!
And of course, it will help us enormously if you enjoy the game, please leave us a game review on Steam.
The moment we've all been waiting for has finally arrived! We are beyond excited to officially announce the full release date of The Universim 1.0
A Decade of Development Culminates
Our journey over the past ten years has been nothing short of extraordinary. With your unwavering support, evidenced by over 6,000 Very Positive reviews on Steam and more than half a million wishlists, we've crafted a universe that's rich, dynamic, and endlessly engaging. Now, we're ready to deliver the complete experience. MARK YOUR CALENDAR
January 22, 2024
What Awaits in The Universim 1.0
The Universim 1.0 isn't just a game; it's a living, breathing universe at your fingertips. Prepare to immerse yourself in an experience where your choices shape the destiny of entire civilizations and the balance of entire planets. You’ll be able to launch Nuggets into the space age! This update brings end-game content to life with more technology to unlock in the research tree, new planets to explore (or exploit for resources), and so much more! Along with these exciting features, we've focused on quality of life improvements:
Unlimited Space Exploration: Unlock the space map and colonize any number of planets you desire. Each planet, from Toxic and Ice to Lava or Terrestrial, presents unique conditions and challenges.
Resource-Rich Planets: Discover planets teeming with valuable resources essential for the expansion and prosperity of your Nugget civilization.
Enhanced Narration: More voice-over lines add fun and functionality, providing entertaining commentary and critical updates on your civilization's status. More than 600 new voiced lines by our favorite narrator.
Complete Storyline: Embark on a journey to discover your true self with a fully developed storyline, adding depth and context to your gameplay. Even after the story concludes, continue to expand and evolve in the endless universe.
Space Age and Advanced Technologies: Launch your Nuggets into the space age and unlock more technology in the research tree, expanding your reach across the cosmos.
Enhanced User Interface: Enjoy a more intuitive and user-friendly UI, making your journey through space and time smoother and more enjoyable.
Game Balance Changes: We've fine-tuned game mechanics for a balanced and rewarding experience, ensuring each decision has meaningful impact.
Bug Fixes and Optimizations: We've squashed bugs and optimized performance for a seamless gaming experience.
And more surprises await! We hope you are all as excited as we are!
Professionally Translated
In our commitment to bringing The Universim to a global audience, we're excited to announce that the game will launch with professional translations in several languages, ensuring a more immersive and accessible experience for players around the world. The launch languages include:
Simplified Chinese German French Korean Spanish Portuguese Russian
Additionally, we're considering expanding our linguistic horizons with more translations post-release, based on the game's success and community feedback.
INDIE TO THE CORE
At the heart of The Universim lies a story of passion and perseverance. As a small indie team, we have poured our hearts and souls into this massive game for a decade, never wavering in our commitment. This journey has been more than just developing a game; it's been a labor of love. We understand that, despite our best efforts, perfection is an ambitious goal, and there may still be unforeseen bugs during your playthrough. We ask for your patience and support as we navigate these challenges. Our promise to you is a steadfast dedication to fixing issues promptly and efficiently. The Universim is not just our first project; it's a dream that we've nurtured from concept to reality. It's crucial for us to get it right, and your understanding and support mean the world to us. We're excited to cross the finish line together with you, our incredible community. See you over the line!
🧡 - Crytivo Team
Mark Your Calanders for the 1.0 Announcement Trailer
Hey everyone!
We might be fashionably late to the trailer reveal party, but hey, perfection takes time.
After 10 years in the making, we're finally gearing up to release The Universim V 1.0!
🗓️Release Trailer for The Universim drops on FRIDAY, DECEMBER 15 at 10 AM PT
Discover The Universim: Live Gameplay, Q&A, and Exclusive Sneak Peek with Devs!
Hello everyone!
We're thrilled to invite you to join us for a live stream event tomorrow, November 9th, at the following times:
12pm CST | 1pm EST | 10 am PST
Catch the action live on Twitch as we dive into the fascinating world of The Universim, straight from the current public build on Steam.
What to Expect:
🎮 Raw Gameplay: No edits, no cuts – just us playing The Universim, demonstrating the game in its purest form.
🗣 Q&A Session: Have burning questions about the game or our development process? We've got answers! Let's chat and share insights.
📖 Storytime: Join us as we reminisce about the early days of development, sharing the highs and lows, laughter, and tears that shaped the game to what it is today.
🎉 What's Next: Curious about our future plans? Get an exclusive sneak peek at what we're working on for The Universim.
To ensure your questions get answered during the live stream, join our Discord community and post your queries in the #livestream-questions channel.
We can't wait to see you all there, ready with your questions and enthusiasm!
Sincerely,
Crytivo Crew
The Universim Progress Update
Hello everyone,
Today, we’re excited to update you on the progress of The Universim development. Our team is completely focused on the Full Game release - V 1.0. As we are getting closer to full release, we’re going to introduce less new, big features to the game. Instead we’re concentrating on Quality of Life improvements. This includes enhancements for old systems, balancing of new ones, new tutorials, and so on. A lot of our fans expressed their interest in learning more about our current progress and the work our team is doing.
We would like to honor that and provide you with a short update that will showcase some systems that our team has worked on and some things that are still in progress. If this short update finds your support, we will gladly share more of them on a frequent basis to keep you up to date.
Let’s begin!
The very first exciting change that we added (and are currently finishing up) is our new Building placement UI. As you know, in the construction site, we do list all of the information about the building, but due to a large amount of it, we noticed that a lot of players simply ignore or miss certain important elements. Especially the ones that are related to Crime | Happiness | Pollution.
In order to improve the visibility and give an overhaul of our outdated UI, we created and expanded the functionality of it.
We hope that these changes are more functional and will help players to better understand the information while playing the game.
With those changes, we did some additional functionality work. The current name for it is “Sample Building.” This name might change upon the full release, but we are keeping it for now internally.
This new functionality allows you to sample the building and produce an identical one! By pressing a combination of buttons (CTRL + Middle Mouse Button) and moving your cursor over any building structure that you currently have within the world, you can instantly bring the ghoster of this building and place it without having to open the Construction menu. We hope that a lot of people will find this functionality extremely useful, especially at later stages of the game.
Next, we tried to tackle the issue that a lot of players experienced while playing the game: “Nuggets Drinking from Lakes.” This is something that we were battling constantly for quite some time. Initially, there was a bug related to that functionality that was quickly fixed, but the issue stuck. After studying over a dozen different save files from players, we realized multiple common factors: 1) there were not enough wells 2) wells were not scattered throughout the city and 3) wells were concentrated in one place. In order to tackle this issue, we decided to use 2 different approaches. One per each issue.
Now, each well will have a radius that will define and show how efficient it is. If the well is closer to another well, the efficiency of the well will drop. The further wells are from one another, the higher the efficiency of those wells. This efficiency visibility functionality aimed to help new players to better place their wells across the city and avoid the issue where Nuggets would have to travel a very long distance to the opposite side of a city to get some water. You are still able to place wells next to each other, but their efficiency will be lower.
The second improvement added to tackle this problem provides a better indication on the amount of water that is left.
We added a subtle visual effect to the water icon and, if you move the mouse over the icon, a tooltip will now display the aggregated amount of water your wells have. This should help to keep track of water in the wells across the city and warn players earlier if more wells need to be placed.
Now let's move to tutorials.
Multiple different tutorials were added to the game, but the most important ones we believe are: Creator Power Tutorial and a Builder Bot Tutorial.
We received a lot of requests from the community and we heard a lot of people saying that they were struggling with using the creator powers or figuring out how to use the builder bot. Both of those systems will now be accompanied with a tutorial that will teach players how to utilize those features of the game.
Previously, we shared WIP Nugget clothing with you. Our talented artists were working pretty hard to make them stand out among other Nuggets and bring some more variety during later stages in the game. All of those Nuggets were finalized and now you can see them as their colorful selves in the game.
Lastly, we would like to share some visual improvements to our new planets. These changes may not have a functional implication, but they create a completely different atmosphere for your planets. We expanded our initial orbital system to have many different objects such as multiple suns, asteroid belts, rings, other planets, etc. This should diversify the look of the planets and bring joy to your eyes. Here are some examples of these effects:
All of these changes are just one portion of what was added to the game. We do have more things to share and if this is something that you guys enjoy seeing, we will surely make these updates more frequent as we near the end. So please, let us know in the comments below if this is something that you would enjoy seeing or if you would rather be surprised!
Things that our team is working on currently:
3D Art Department:
Additional variation for tanks and helicopters for another civilization
Orbital objects for the planets
Variation of clouds
Space map objects
Programming Department:
Cinematics and final planet improvement scene
New tutorials
Reworking Space Trading
Addition of all new Nugget clothing to the game
Optimization
Additional improvements to the game UI
Credits screen
2D / UI / UX
New UI panels for new building
Improved UI / UX experience for some old systems
New Icons for the Research menu
New Icons for the Construction Menu
New Space Trading Panel UI / UX
Final Encounter UI
Credits
Game / System Design:
Rebalance of the main planet
Balance of new planets
Rebalance of the crime / happiness system
Localization improvements
Addition of new sounds
Balance of the final encounter and series of quests and tutorials
Important. We also would like to remind our community to keep expectations reasonable. We’ve seen some fans making over the moon speculations in regards to what is going to be possible in the full game. We’ve seen some talking about full blown war with aliens which is something we never promised. Combat/war overall was never planned to be in the game, but we listened to the community and implemented elements of it in the game already.
In being an extremely small team with a limited budget, we are not planning to expand combat systems at this time. However, you’ll have deeper interactions with the “aliens” and invasion that we’ve shown in the trailer. You will also learn more about the game world and how it works. We're working on a game finale and we think you’ll be surprised! After the final scene, you will be able to continue playing your game indefinitely, colonizing other planets and establishing trade between them.
We hope you will enjoy this short update and we would like to thank each and every one of you for your continued support and encouragement. You are the best.
Hello, The Universim game community! We're here to update you on our progress as we wrap up the game's final touches. It's been a while, and we want to communicate with our fans. Here's our message:
First and foremost, thank you so much for being a part of our journey. It's been hard, it's been challenging, but we've made changes, improvements, and we're thrilled with the results. The Universim has been an incredible journey for our team. We've learned so much about game development and game communities, and we're incredibly proud of our achievements – we hope you are too.
The Universim is a truly unique game, unlike any other. It was an immensely challenging experience due to the complexity of the idea, technical limitations, and our rookie knowledge at that time. But no matter what, we kept pushing and pushing. We know it took us a while to get here, but if you ask us if we would do anything differently if we could start over, the answer would be no. We did what we could with an extremely limited budget. With a game like The Universim and its scope, you need a lot of financial support to make it happen. We managed to deliver almost all of our promises, but it took some time.
Today, we want to let you know that the game is almost complete. We're T minus 5 minutes from an epic gaming experience. Our development team has confirmed that all game systems are nearly a 'go' for launch. We've completed our final level checks, graphics are looking out-of-this-world, and the soundtrack is ready to blast off. Our game control check is complete, and player guidance is now internal. Communication channels between players and the game are crystal clear. The fun payload is secure, and we're ready to embark on this incredible gaming adventure. Strap in, gamers, and prepare for an exhilarating ride!
We're currently going through just a few final touches, addressing some areas that need balance checks, and then it's all in. The Universim will be FULLY COMPLETE. We estimate no more than 3 months of extra work before takeoff. So buckle up, Creators – it's been an amazing adventure, and we love you all. Expect a game trailer with the release date soon'ish.
Meantime, we are releasing a small update to improve some game aspects. This small update provides Bug Fixes and improvements to the game.
Improvements:
Lightning Strike: It now deals more damage to the Combat Units (tanks and helicopters)
Combat Distance and Relationship with the Exiles: Previously, Exiles would attack you regardless of their relationship with you. Now, the system will consider your relationship with the Exiles in order to determine if they can attack you or not. The detection distance of Exiles was also reduced in order to prevent attacks from across the map.
Exile Warning: A warning was added to notify the player if they are building too close to Exiles. The player can still proceed with building, but this will reduce the relationship level with Exiles, which might lead to an armed confrontation.
Added tooltip descriptions for resources needed for the traps in the hunter’s hut panel
Forbid the use of God powers on imprisoned Nuggets through building panels and Nugget list icons
Forbid the use of God powers through the Nuggets list and building icons on Nuggets picked off the ground by a UFO
Auto assignment: Changed the auto assignment system so that the town hall won't assign a new Nugget while you are manually selecting to assign a new Nugget yourself
Hospital Telekinesis: Added the ability to drop a Nugget into the hospital. Now, dropping a Nugget into the hospital will make the Nugget a patient.
Bug Fixes:
Twitch Integration Connection: Due to some major changes within Twitch itself, the Twitch integration stopped working for a period of time. We had to restructure some code within the game related to Twitch Integration in order to make it work for everyone.
Exile Village Barracks and Hangars: They contributed to overall happiness and crime. This is fixed and no longer contributes or interferes with the player.
Riots: An error was happening when rioting Nuggets were unable to find valid targets
Sarlacc Error: Certain situations where the Nugget was being exiled or was dying and the Sarlacc grabbed this Nugget that exact second
Mail Delivery Quest: Sometimes, mailboxes would spawn near Exiles.
Cloud Saves: Some people experienced issues with cloud saves. This was due to the limited space provided by Steam for save files on the cloud. Now, the system will check for the oldest files on the cloud and overwrite them with the new ones. Therefore, the cloud will keep only relevant and the latest save files. All of your local save files will still be available.
Collapsing certain buildings into builder bots would result in an error. This is no longer the case.
Faith: In certain conditions, while traveling between planets, the Creator power generation was failing to update correctly
Drones in Hangar and Barracks: Added a system that prevents drones from being assigned to military buildings
Builder Bot Construction Site: Ensured that builder bots will cancel their building if their construction site was removed/destroyed
Hello, Creators! It’s almost time for the holidays!
This year was challenging and difficult for many people. From our entire team, we hope that everyone has a great holiday season. Let your close ones be next to you to share some amazing moments and create new, wonderful memories. We hope that next year will bring plenty of good times for you and your families. Thank you to everyone who stayed with us and supported us regardless of the circumstances. It means the world to us. We have the best community ever and we are happy to have you all with us. Happy holidays!
At this moment, we are relieved to say that we are at the finish line. We just finished with 4 main events that will lead to the ending of the game. We are left with the task of balancing a portion of those events as well as the main event taking place on another planet. After that, we will enter a polishing stage which will involve work such as fixing bugs, visual issues, localization issues, gameplay issues, and balance tweaks. This is the final update before we go live with 1.0. It is hard to believe that we are almost there. It was an amazing time and we are happy to see everyone who stayed with us through the years and helped us grow. Once again, thank you!
Now, let's talk a little bit about this update. This update brings some of the most requested content to The Universim. More military and combat. We reworked our exile system in order to support the combat along with our flying units system. It was a large scope addition and it took a bit longer than we expected, but it is finally here. You are now able to build your military Nuggets alongside Tanks and Helicopters. Exiles will do the same. Make sure you are staying on their good side. Not feeling friendly? Destroy the exiles before they can even get a chance to build and expand their forces. Up to you. This update also introduces new buildings to support new units along with bug fixes and some improvements.
Let's get to details now.
Tank Hangar & Heliport
Both buildings will help Nuggets to start the mass production of Tanks and Helicopters, respectively. Each building is able to contain a maximum of 5 units. More units can be built with the addition of extra Hangars and Heliports. You will be able to build up to 5 buildings, totaling the amount of Tanks and Helicopters to 25 each.
Bomber Building
Bombers have received their own building. Each Bomber building can contain up to 5 bombers, similar to the Hangar & Heliport. Previously, Bombers were unlocked along with regular soldier Nuggets. This time around, they were moved towards the Modern Age and will be unlocked along with Modern Age upgrades for the Soldiers.
Combat System
Overall, the combat system works similarly to the rock, paper, scissors approach. Tanks are quite strong against Soldiers and Buildings with their main power being the destruction of ground units. Helicopters, on the other hand, deal a great amount of damage to Tanks and other Helicopters but tend to be weaker against Soldiers. Soldiers can easily eliminate a squad of Helicopters, therefore punishing forces that have a limited amount of heavy military vehicles.
New UI Panel
Along with the new additions to combat, we also reworked the entire panel. Now, every military building can be placed within one panel, eliminating the tedious process of adding a new building via the construction panel. Along with this newfound functionality, you will be able to see all exiles on a radar, their creator, and their military power. Through this panel, it is also possible to send all units from the Barracks, Hangars, and Heliports to attack or send only a single squad to be selected for the attack.
Improvements:
Looks like the button for upgrading all buildings in the building panel just got a brain transplant! Now, it not only tells you how many resources you'll need for the upgrade, but it also serves as a warning system to prevent any unintended consequences. For example, if you try to upgrade water pumps all at once, it will alert you if it will cause a shortage of water. If you try to upgrade all power generators, it will warn you if it will lead to an electricity blackout. Talk about a smart button! But I guess that's what happens when you upgrade your brain.
The research panel received some restructuring, making it more versatile during the Modern Age and providing earlier unlocking to some perks.
Health bar indicator for an animal. Now, when the animal is being attacked, you will see a health bar above it, indicating how much health it has left.
Tooltip for the ministers. Each tooltip displays the list of buildings that particular minister is responsible for.
Hunted animals will now have an icon above it indicating which animal in particular is being hunted.
Bug Fixes
Fixed: Prevented Nuggets from being dropped on top of the Sarlacc hole and being stuck midair
Fixed: Optimized clouds in order to provide better performance
Fixed: Unobtanium Extractor on the other planet would continue extracting resources despite resources being completely depleted
Fixed: Building icons and clouds jitter issue
Fixed: Error that was breaking the game during Sitting On Powder quest
Fixed: Sitting On Powder quest always selected the candidate with a green colored background
Fixed: Missing localization for the Cattle Farm
Fixed: Blowing up the Nuclear Plant during certain circumstances caused an error that was breaking the game
We are extremely excited to be on the final stretch to 1.0! This patch is the last one before 1.0. We might release some hotfix patches here and there in order to improve the overall stability of the game, but the entire team will concentrate on finalizing and polishing The Universim in order to provide everyone a great experience upon the full release of the game. With the push to 1.0, you can expect new unique planets, challenges to colonize them, an evolved story that will open to a different view on the Creator, new buildings, tutorials, and events.
Thank you for your support and we wish you an amazing holiday season! Make sure to follow us on Twitter and Discord!
We hope you have already prepared plenty of treats and costumes for Halloween. The spookiest time of year is almost upon us and, today, we would like to present you with some exciting changes. These changes are related to the Halloween holiday in addition to the actual game. With that said, this patch is a bit unusual regarding content.
This patch contains some things that were set to be released in one big combat patch (one that is happily on the way). We are finishing some things and are excited to enter the polishing stage within the next couple of weeks. For now, let’s concentrate on the new thrills you’ll find in this newest patch.
First and foremost, as many of you have noticed, our Halloween event has returned to The Universim! In launching the game, you will be greeted by our Skull Moon. Once you have entered the game, you will have your choice of a regular planet (for players who wish to forgo the Halloween event and its various challenges) or the Halloween Planet by clicking the pumpkin checkbox. This action will switch all of the planet sizes to the Halloween Planet.
The Kraken Playing on the Halloween Planet will allow you to encounter the Kraken. This evil creature can arise from deep waters and will spawn unusual zombies. These zombies will attack your civilization from time to time until you destroy the source of their creation.
Mysterious Portals Demonic Nuggets will invade your world during Halloween! You may recall a mysterious portal being opened for brief periods of time. Well, now you will uncover the cause behind it as a protector of your civilization. Closing the portal will provide you (and your Nuggets) with a handsome reward. Close the portal by destroying it. Your military Nuggets may be able to assist you.
Witches Witches will appear during nighttime! You may see them flying and cackling through the sky. After all, Halloween is their holiday as well!
Blood Rain You may encounter a phenomenon of red clouds appearing over your planet. Hopefully, your Nuggets won’t be frightened by some kind of red rain.
Ghosts They’re back! Ghosts are here to roam your planet but, this time, these are friendly spirits that will appear after the death of your Nuggets.
Halloween Planet This time around, our Halloween Planet didn’t change much from the previous year. However, we’ve added some new resources to the game as well as tree variations.
Now, let's talk about some of the content that is not related to Halloween but that you’ll be able to enjoy in this patch.
Snapping Tool We have received plenty of feedback on implementing a snapping tool to The Universim. Well, we are pleased to tell you that the tool is finally here! You can now adjust and place your buildings as precisely as possible. The snapping tool will be available once you select a building that you would like to place.
You will see in the left hand corner some instructions on how to use them and what buttons will activate snapping buildings. This tool will have 3 different modes:
Mixed. Buildings will attempt to snap to the road or a building based on the distance to them.
Snapping to buildings. This mode will completely ignore roads and will snap a building as close as possible to another building, allowing you to align structures together.
Snapping to roads. Perhaps you would like to align your buildings to the road, if so, switch to this mode.
Machine Guns for Defense Towers As we’ve developed more and more military content for the game, we decided to be a bit more practical with the use of the rockets. Now, when defense towers will be shooting flying objects or heavy armory objects, they will be shooting rockets. Otherwise - instead of shooting poor wolves with rockets - they will be using machine guns. Machine guns will be as effective as rockets, just without a big splash.
News Messages
We added additional options to the settings within News Messages which will allow you to turn off all messages except critical ones or adjust current news messages and showcase only selected messages. The options that we’ve added are:
Family Messages (messages that indicate that Nuggets formed a new family)
Believer Messages (messages that indicate any believer interaction)
Seasons Messages (messages that indicate the change of seasons)
Warehouse Disable All Another request from the community was to disable the acceptance of resources within the warehouse. Now, within the warehouse panel, you will be able to find a Disable All button which will disable the acceptance of all resources within that particular warehouse. From that point, you can enable any resources that you would like to accept by manually selecting them. You can also revert the change by clicking on the same button and enabling the acceptance of all resources.
Save/Load Error Handler We’ve reworked and added a new error handler which will fire up when the error occurs within the game when a save is pending. Recently, we’ve encountered an error which erases or does not save certain data to the save files, causing the corruption of those saves. This new system will detect that activity by checking if the save file has all the needed data in order to load. An error message will be produced if something is missing. If you encounter that error, please let us know. There is no way for us to track it right now, unless someone will be able to trigger it.
Other Improvements
When Discovery Points (DP) are used to discover a perk, the price of DP will be hidden afterwards for this perk
Incorrect DP icon was changed to the correct one in order to be consistent with the rest of the game’s DP icon
Minister of Space was missing a lock icon on the slot
Added icon to the finishing hut when there is no fish to catch or gut
Reworked the interaction of Nuggets with the Colonization Rocket and Trade Rocket Now, the prioritization system will be as follows: Nugget should be educated, adult, have no partner, and be between 2-12 years old. This Nugget will be prioritized for the Colonization or Trade Rocket. If none of these Nuggets are found, the system will instead prioritize Nuggets within the same category, but older until age 54-74. Once all Nuggets are exhausted, the system will prioritize Nuggets who are adults, have an education, have a partner, but are still young. After that, the system will continue checking for Nuggets within the same category but who are older. Following that category, the system will then begin to board Nuggets who are educated adults with no partner. Lastly, if none of the Nuggets are within the categories above, the system will select any Nugget that is left. This prioritization should ensure that you will get the best Nuggets that will be sent for the colonization of a new planet as well as for trading
Nuclear Plant received assign all button
Consistent Nugget interaction within any building. You can now interact with a Nugget inside the residential building or any other building. Previously, you were not able to use Creator Powers on a Nugget within certain buildings
Cosmodrome resources were rearranged. This arrangement was according to the resources observed on the bottom panel (where all resources are located) for better readability and consistency
Added a tooltip and a popup panel for the auto constructed buildings such as Temples and Black Markets
Arrested/Imprisoned Nuggets will be immediately removed from their occupations
Selecting Unobtanium Extractor building will highlight Unobtanium plates which should help to identify placement sites more easily
Added deselected effect to the eras buttons located on the left hand side of the screen. Located above construction and the Creator Powers buttons in order to distinguish the era you are currently in
Warehouse received a button to disable all
Bug Fixes
Fixed an issue where the Spaceport didn’t allow for adding up to max supply and only allowed increments of 10. In other words, if you had space for 2 more resources, clicking ‘add 10,’ would not fill the rocket to the max. It would just ignore that interaction. Now, it will add those 2 missing resources that it can actually fit
Fixed an issue where Tesla Parts could have been dragged outside the screen if the movement speed of the camera was too fast
Fixed an issue where the Unobtanium extractor didn’t function properly when the player was on another planet
Fixed an issue where a shader for the raincloud didn’t appear at certain angles
Fixed an issue where sending food via Spaceport caused a rounding error and therefore displaying a very large number
Town Hall didn’t kick Nuggets out of the building when it was turned off
Localization error was happening when Nuggets were returning from expedition
Fixed an error within the Spaceport that was breaking the game when the player was sending resources
Fixed a scaling issue with the button located within the vertical consumption layout which was increasing the on/off button scale but it was never returning to normal
Fixed an issue where some sections of land didn’t have roads. This system was tweaked quite a bit. Some issues might still happen, but they should be rare
Fixed an issue where the simulation system was not correctly working with drones and allowed the creation of an unlimited amount of drones while being on the other planet
Loading a planet could sometimes produce an error which was breaking the save file
Fixed an issue where the player was not able to fly to the location of the Nugget who died due to the Sarlacc
Fixed an issue where a mystery box could not be picked up from the crater
Fixed an issue where the Unobtanium extractor would burn despite using rain cloud on it
Fixed an issue where the Nugget creation screen was incorrectly displayed when UI Scaling was set to MAX
Besides everything we have done above, we are also working full speed ahead on the next Large Update that will be coming out shortly! Our estimation time is around 2-2.5 weeks. This update will introduce new buildings and a combat system. Some things we had covered last week and, currently, we are at a stage where we can polish our combat system. After polishing, the update will have to go through QA. Once we get approval from QA, we will post new patch notes with its release!
While some of our team focused on the combat system, the rest of the team was hard at work racing toward the finish line. All major systems are officially in place from a technical standpoint. Our outstanding list of tasks consists of new tutorials, cinematic shots, a credit screen, and final scene. Of course, we’ll be polishing and rebalancing existing systems in order to improve gameplay during the later stages of the game.
We sincerely hope that you will enjoy these new changes and are looking forward to our combat patch! We are extremely excited to show it to you. As always, if you enjoy what we are doing, make sure to leave a Steam review and join our Discord. If you happen to find an issue, join our Discord and let us know. Our magical team of programmers will do their best to exterminate every bug that we, and our community, will find. Lastly, enjoy Halloween and have a great time with your friends and family.
It’s time to celebrate as we’re full swing into this haunted time of year. Our special Halloween spooktacular is back with some bewitching classics that you may recognize, but just wait until October 25, 2022 - we have all sorts of goodies in store for you. At the start of Steam Scream Fest, enjoy everything from blood rain to demonic portals and everything in between!
For now, be sure you’re ready to fight the mysterious Kraken - a beast that possesses unusual powers - as it summons hordes of zombies hungry for your Nuggets.
A Surprise Encounter This Halloween, alongside the Kraken, a demonic portal has been opened. We can’t confirm if this portal will bring treats, but there are certainly tricks that this anomaly will offer you. That’s not to say, however, that closing this portal won’t yield a reward…
Witchly Sightings Be sure to watch the skies as witches fly overhead! It’s never a good idea to spook these broom riders, but you can admire them from afar. This is the only time of year where they don’t mind being spotted.
Ghoulish Delights Alongside the witches, the ghosts are once more taking up residence in your towns! Ever wonder what happens after Nuggets bite the dust? Well, perhaps you will now.
While you may recognize some familiar hauntings, there’s plenty of new adventures in store this season. Find out what else awaits you on the Halloween Planet!
As always, thank you to everyone for your support and for your constant feedback on Discord, Twitter, and Steam. Every comment and suggestion helps us to define the mechanics and game systems our community most desires while we fine tune our content.
If you’re enjoying the game, especially with our spooky additions, please feel free to leave your honest review on Steam. Want to see any changes to The Universim? Drop us your feedback on Discord.