The Unlikely Legend of Rusty Pup cover
The Unlikely Legend of Rusty Pup screenshot
Genre: Platform, Strategy, Indie

The Unlikely Legend of Rusty Pup

Version 1.1.4 - Little Tweaks!


  • A pass over the audio to add a few more sounds.
  • Speed tweaks for lower spec machines (see Config.txt).
  • Tweak to the 3D depth to improve clarity.
  • Easier to see platforms in sleep mode for recon.
  • Minor tweaks & fixes.

Version 1.1.3 - More Speed!


  • All Shaders Optimised for extra speed.
  • Map now highlights last level played.
  • Frontend now better reflects the current level style.
  • Speed improvements across all devices.
  • Left menu pops out when collecting appropriate crates.


Various tweaks along the way...

Version 1.1.2 - A patch to better see the way


  • The Light Pulses were a tad on the dull side....yeah yeah, it was a bug :)
  • A bit of polish on the ordering of some drawing.
  • Any bug fixes discovered along the way.

Version 1.1.1 - A Series of Tweaks & Fixes

We've pulled all the fixes from the Steam and iOS versions together.
Speed improvements.
Some graphics tweaks.
Bug fixes.

V 1.0.6 - Call the Plumber!

Fixed a memory leak.

Version 1.0.5 - Once more round the track

A collection of minor bug fixes.
Fixed some dressing issues.

Version 1.0.4 - Plugging a window


  • Removed a window that allowed a TriggerFinger click to softlock the 1% section.
  • Make sure a brain is always collected on the 1% section.
  • Added a light that allows progress through a partial collect on VI-IV.
  • Minor tweaks.

Version 1.0.3 - Bit of a fiddle about.


  • Fix for level V-VI - added light to avoid getting trapped if only bottom brain banked.
  • Asserts will no longer stop the game.
  • Fixed assert when Rusty Panic runs onto a lift.
  • Fixed cut off sound on TESLA ambience.
  • Minor tweaks and fixes.

Version 1.0.2 - There she blows!

Version 1.0.2

  • Launcher now allows you to set Texture Size and Vertical Sync Type
  • Universal Shaders - Now compile on OpenGL/ES (can remove SuperVignetteOff on laptops)
  • Can no longer select a wrong facing Lift waypoint.
  • Sleeping Rusty on Lifts no longer forgets how to get off.
  • Rusty will sleep longer on spawn to let you look around more.
  • Stop Rusty Teleporting backwards when hit by a lift from behind.
  • Console window turned off (will not report error, just log it).
  • Various minor fixes and tweaks.


You should find that you can now remove the temporary "SuperVignetteOff" flag if running on a laptop onboard GPU (for the people who got stuck after the loading screen). The new shaders should be good for all versions of OpenGL2.0/ES. Setting the Texture Size to "Lo" will also help people with limited GPU memory.

vSync Adapt (Adaptive Vertical Sync) will lock the game to the vertical sync until the framerate drops below 60.

Version 1.0.1 lives!

Version 1.0.1

* Fixed framerate spike issue on some of the bigger end levels.
* Fixed a rare crash if a Wat falls onto a collapsing platform.
* Fixed issue with Rusty falling off a lift if a frame spike happened.
* Starting a level with unbanked brains only triggers reminder once.
* Quitting a level with unbanked brains will only trigger the reminder once.
* The grid will now turn green when placing a platform next to an existing one.
* Rusty jumping off a burning/falling platform will now go into correct fall.
* Minor fixes