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Genre: Real Time Strategy (RTS), Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie

The Unliving

The Unliving l Beta Branch Update!

Greetings, Necromancers.

The second beta-patch is here, and it brings several notable additions: Late-game system - Vow of Deicide, and most excitingly - much requested ability rerolls and horde optimisations!

Vow of Deicide
Vow of Deicide is a system we've implemented that will allow you to raise the level of difficulty, after the Necromancer reaches end-game stages - and you can even get rewards for it!

For now, it is the bare bones of a system, and will plainly increase enemy powers-level. We are still going to work on updating this system, and include something more unique to difficult runs! With regards to rewards, there is one-time recourse pack for first completion on every difficulty, and ever-lasting multiplicator for all meta-currencies.

Reroll in Essences
Now you will have access to a little more instruments, to form the exact spell you need.

Essence result can now be rerolled, spending one reroll charge! Additional charges can be earned by unlocking more spells in Citadel, or inside the run - by discarding essences.

Horde Optimisations
We worked hard on different aspects of how army of unweeds work, and have made quite a lot of technical progress in response to all issues you, the community, are reporting.

And more noticeably - now every melee unit have some sort of dash or a jump. Of course regular skeletons will never be on par with mighty werewolves, but now they have a line rush move, to get them to the front line, and rather than stuck behind archers!

In this update there has been a lot of internal changes of how all things work as well as a lot of small QOL changes, and some explanation attached to things that was unclear before!

We've added a tracker to display how close Necromancer are to finding next shard of his soul. So for now, we are releasing this patch in beta-branch. If you download beta-branch and complete the survey - we would be so thankful, as this will help inform future updates to the main branch.

To access the Beta:

  • Go to your Steam library by navigating Library > Games.
  • Right-click on The Unliving & select Properties.
  • Navigate to the Betas tab.
  • Select Public Beta from the drop-down menu.

As always - your feedback will be invaluable help for us to keep making the game you want, so please do let us know how you like the direction of this update! And thank you for your ongoing support, as we continue to work on the Unliving!

As always, if you run into any issues or would like to provide further feedback, please leave a post in our General Discussions here on Steam.

https://store.steampowered.com/app/986040/The_Unliving/

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The Unliving l Crucible of Calling Beta Access Update

Hello Necromancers!

We are presenting: Crucible of Calling.

It is a new station in Necromancer Citadel, that contains a new progression system. There, you can upgrade your undead army and Necromancer in the unique way you want to.

Choosing different upgrades - you can make a composition that matches the style you want to play a game - if you love spellcasting - you can make spells worldshattering-powerfull, at the cost of everything else, and if you don't - all this power could be channeled in undeads, to make them mighty hulks, or maybe you want to find balance. You even can hog all power for Necromancer himself, who decided that casters are fragile and need an army?

But there are a few things about this patch, considering of how big this rework is. This is change from flat progression to ramping-up progression, so the deeper game goes - the more things are rebalanced. And we are cautious about how it all will work - in gameplay terms, and in technical terms, so an update will go on beta-branch, before it will be on live.

To access beta:

- Go to your Steam library by navigating Library > Games.
- Right-click on The Unliving & select Properties.
- Navigate to the Betas tab.
- Select Public Beta from the drop-down menu.

As always - your feedback will be invaluable help for us to keep making the game you want to, please let us know how you like the direction of this update.

After testing, we are expecting it to go live shortly in the new year.

And secondly - Crucible of Calling is the first part of a complex system, for now there will be no deep late game, because you will eventually become more powerful than puny humans, but in upcoming patches they will scrape together some Zolar blessings to become formidable opposition.

We wish you a Happy Holidays, and thank you for your ongoing support, as we continue to work on the Unliving! 🧟

The Unliving l Patch 1.3

Hello Necromancers!

Thank you for your ongoing support, as we continue to work on The Unliving! 🧟

We have a new update ready and live! This includes many technical fixes - some minor, some major, and most importantly a fix for a loading crash bug!

We understand that these technical fixes aren't too exciting — but we have updates coming up, and are working on gameplay additions, and some requested features! One of which is an upgrade system, allowing players to flexibly create a build, for any gameplay style. This will be introduced via a beta-branch for testing before the end of the year, and will go live at the start of next year! We'll share more soon, so stay tuned for more info!

Find all the details for this update below!

Patch Notes:

  • Fixed an major issue when loading locations, when the game could freeze.
  • Fixed an issue where some debuffs in Swamp location were not being displayed in the player panel.
  • Fixed an issue where Arkhe currency was incorrectly credited for the resurrected undead as a result of the race.
  • Fixed an issue where it was not possible to unlock the Flesh Hive rune in the Necromancer Citadel.
  • Fixed an issue where Karius was not available for interaction.
  • Fixed an issue in the gamepad where pressing the action key also caused a menu bug report.
  • Fixes in cutscenes with the third boss.
  • Fixed a bug with boss music not turning on when fighting bosses.
  • Fixed logic of Majra's dialogues related to the purchase of certain unlocks in the Necromancer's Citadel.
  • Speed up game loading.
  • Piles of gold are picked up automatically after a while.


As always, if you run into any issues or would like to provide further feedback, please leave a post in our General Discussions here on Steam.

https://store.steampowered.com/app/986040/The_Unliving/

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The Unliving l Patch 1.2

Hello Necromancers!

Thank you for your ongoing support, as we continue to work on The Unliving! 🧟

Our top priority right now is technical integrity and stability of the game. Thanks to the numerous and detailed reports from our fantastic community, we've made significant progress towards this goal! We are also currently working on optimization — you should hopefully notice some improvements in loading times as a result of this patch. 🛠️

Whilst working on various bug fixes, we are also hard at work on some new content. By the time we release the next update, hopefully there will be something new for your Necromancer army! 👀

We're so excited to share what's coming up in the next month! But for now, please find all the changes below that are now live!

🧟 Key Fixes 🧟

  • Faster game loading
  • Fixed game crash when loading main menu

🛠️ All Other Improvements 🛠️

  • Fixed an issue where the game would freeze when clicking 'Give up' in the menu
  • Improved indication of unlocks available for purchase in the necromancer's stronghold
  • The Immune label has become larger and more noticeable
  • New, clearer, boss invulnerability VFX
  • Numerous fixes to the order of characters' story dialogues
  • Fixed plot issues that could cause multiple copies of the same character to spawn in the Necromancer Citadel
  • Fixed descriptions of some unlocks in the Necromancer Citadel
  • Fixed an issue where you can swim to the second location without getting the boss reward for completing the first location
  • Fixed an issue where mobs would get stuck in certain parts of the game world and not follow the necromancer
  • Fixed a bug where the game could freeze if the player takes Essence and resurrects mobs at the same time
  • Fixed a bug where reconfigured controls reset to default values ​​when restarting the game
  • Added descriptions of undead types slots in right army panel
  • Numerous improvements in VFX effects
  • Numerous small fixes

As always, if you run into any issues or would like to provide further feedback, please leave a post in our General Discussions here on Steam.

https://store.steampowered.com/app/986040/The_Unliving/

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The Unliving l Patch 1.1

Hello Necromancers!

Thank you so much once again for all of your feedback since we launched into Early Access!

We're taking lots of notes for future updates, and are already working on various improvements, thanks to community feedback! This includes the new meta progression, improved minion AI, rebalance of game progress, permanent upgrades/unlocks in the Necromancer's ritual, rebalance of difficulty of all locations, and new difficulty levels after reaching certain milestones!

Thank you for your patience as we continue to take on all of your feedback! We'll update you again as soon as we have more to share.

Our next patch is also now live, featuring both improvements and bug fixes.

🧟 Major Changes 🧟

  • A fix for an issue stopping the player from passing the first boss fight due to Apotheosis spawning in the wrong point.
  • A fix for a bug that incorrectly saved the player's state (for example, current health) between locations.

🛠️ All Other Changes 🛠️

  • Improved movement logic of the Necromancer's army (this is a work in progress).
  • Improved display of different "shields buffs" on the Necromancer.
  • Fixed a problem with the game freezing when switching between locations.
  • Fixed a problem with mixed up icons in the necromancer's throne, the Enchancer's table.
  • Fixed Necromancer weapon icon - Atlatl.
  • Some fixes of the cutscenes.
  • Some fixes in tutorial stage.
  • Added missing info pop-ups for some UI elements.
  • Added "immune" warning for a several situations where enemies are immune to damage or debuffs from the Necromancer.

As always, if you run into any issues or would like to provide further feedback, please leave a post in our General Discussions here on Steam.

https://store.steampowered.com/app/986040/The_Unliving/

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The Unliving l Patch 1.0

Hello Necromancers!

Thank you for all of your support as we started on our Early Access journey! We greatly appreciate all the feedback from our fantastic community, it all helps in shaping the content for our future patches. We're taking a look at all the things we can do to improve your player experience - this one patch is not all we are going to do, but just the start.

Upon launch, we received mixed reviews regarding the difficulty of the game. To respond to this, and avoid nerfing the current balance, we've implemented a Difficulty Settings Menu!

Something else we got lots of feedback about was regarding permanently upgrading the undead! We would love to look into implementing this in the future, however this would require some time to look into as well as significant rebalancing. In the short-term, we plan to prioritize bug fixes and small QOL changes. After this patch, the game should become a little more stable and obedient (just like your undead army!).

Patch Notes

  • Added difficulty settings menu
  • Fixed a series of errors in the assignment of the undead army (pathfinding)
  • Move speed of Necromancer and the Undead was slightly increased (to feel less clunky)
  • Added a numerical representation of the upgradable parameters in the Throne of the Necromancer
  • Updated tutorial (on how to use hold to manage an undead army)
  • Added additional sounds for units of Swamps and The Capital locations
  • Fixed lifespark shop do not display key-upgrades before they unlocked.
  • Fixed text overflow issues in UI Lifespark
  • Fixed unit death animations in Swamps and The Capital locations
  • Fixed a bug on opening UI Essence the game stopped responding to any command
  • Fixed a bug with displaying text in the Controls Mapping menu
  • Fixed a bug with incorrect display of unlock in the Necromancer's Citadel
  • Fixed bug with Old Graveyard necromancer spell animation
  • Fixed the missing part of the sound in the final location Cemetery
  • Fixed bugs with the selection of combat resources

Thank you for your feedback! As always, if you run into any issues or would like to provide further feedback, please leave a post in our General Discussions here on Steam.

https://store.steampowered.com/app/986040/The_Unliving/

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The Unliving x Ducky Mechanical Gaming Keyboard Giveaway!

We're celebrating the upcoming launch of The Unliving, by teaming up with Ducky
for a giveaway! 🧟 ✨



This is your chance to win a copy of the game, and a Ducky One 3 Classic 60 USB RGB Mechanical Gaming Keyboard 👀

Get entering our giveaway today, for a chance to win!

Enter Here!



For all feedback, please do let us know in our General Discussions, or Report a Problem here on Steam! Thank you for all your support as we start our Early Access journey!

https://store.steampowered.com/app/986040/The_Unliving/

🧟 Keep up to date with The Unliving 🧟

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The Unliving x Duckey Mechanical Gaming Keyboard Giveaway!

We're celebrating the upcoming launch of The Unliving, by teaming up with Ducky
for a giveaway! 🧟 ✨



This is your chance to win a copy of the game, and a Ducky One 3 Classic 60 USB RGB Mechanical Gaming Keyboard 👀

Get entering our giveaway today, for a chance to win!

Enter Here!



For all feedback, please do let us know in our General Discussions, or Report a Problem here on Steam! Thank you for all your support as we start our Early Access journey!

https://store.steampowered.com/app/986040/The_Unliving/

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The Unliving l Tutorial

Thank you for all your support and feedback as we released into Early Access - the team are aware there are a few pesky bugs that need to be crushed, and are already looking into these!

We'd also like to share this tutorial, for all new players to refer to! We hope it is helpful in your journey, budding Necromancers!



For all feedback, please do let us know in our General Discussions, or Report a Problem here on Steam!

https://store.steampowered.com/app/986040/The_Unliving/

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The Unliving l Founders Pack

Thank you for joining us on our Early Access journey! If you would like to support us even further - check out the Founders Pack!



The Unliving Founder’s Pack is the ultimate bundle of extra goodies for those who would love to take the extra mile in supporting RocketBrush, the developers behind The Unliving. Join the Necromancer on an epic journey to discover his tragic but monumental past, and punish the disciples of Zolar.

The Unliving Founder’s Pack includes:

  • The Unliving game
  • The Art of The Unliving – beautifully illustrated digital artbook, filled with concept art, sketches, and in-game graphics from The Unliving.
  • The Unliving Soundtrack – 10 in-game music tracks to help you feel like a necromancer, even if you’re afk!


https://store.steampowered.com/bundle/28556/The_Unliving__Founders_Pack/

https://store.steampowered.com/app/986040/The_Unliving/

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