Genre: Real Time Strategy (RTS), Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
The Unliving
Early Access Release Date Announcement
Hi, dear Necromancers!
Thank you for your patience. On behalf of our studio and our dear publisher Team17, we are happy to announce that The Unliving will be released in Early Access on October 31 this year, right on Halloween. We will share the Early Access roadmap closer to the launch date to give you an overview of our plans for the following period of development.
In the meantime, we listened to your feedback and improved the undead’s army AI. Give it a try in our updated demo – once you do that, please fill in the questionnaire and let us know how it affected your experience.
The full changelog:
- Improved Artificial Intelligence of the undead army - this is still a work in progress, but we will be glad to hear your feedback after playing the demo - just take a survey from the main menu - Level generation change - now the path to the boss is shorter, but there are more branches along the way, with new challenges and rewards such as a secret forge, mysterious wanderer, and more - The Ritual of the Necromancer has changed - the starting set of spells and runes has become almost completely different, and we hope you’ll like it
At the same time, we continue to add localization, and have introduced interim versions of the following languages:
- Deutsch - Spanish - French - Japanese - Korean - Polish - Portuguese
Please remember to follow us on social media for all the latest updates! – Facebook, Twitter & join our Discord server.
Hello! We have implemented pre-alpha Chinese Localisation in our game. We are looking forward to introducing full Simplified Chinese Localisation by our launch in Early Access or in one of the first updates after that.
Thank you, Chinese players!
Hotfix #2: Progress Saving
Hey, Necromancers! We know that you might've lost the progress in the demo, so in today's hotfix, we've added the Arche – in-game currency that you can use immediately after completing the tutorial. Thanks for your patience and feedback! The new hotfix is already installed - now the progress will not be lost after exiting the game.
----- Follow The Unliving on Twitter: https://twitter.com/TheUnlivingGame Join our Discord community: https://discord.gg/QMzDEwE Game development studio: https://rocketbrush.com And don't forget to follow Team17's Twitter: https://twitter.com/Team17
Hotfix: Black Screen and Balancing
Hey, everyone! We have fixed the black screen issue that you mention in the feedback a lot these days.
- black screen & save files problem is solved - we noticed that AI affected the difficulty of the game a little too much, and while we fixing it - the undead army got increased power to compensate for its "braindeadness" - added a couple more minor fixes
We hope that the experience playing The Unliving will be much nicer now, and looking forward to your feedback!
----- Follow The Unliving on Twitter: https://twitter.com/TheUnlivingGame Join our Discord community: https://discord.gg/QMzDEwE Game development studio: https://rocketbrush.com And don't forget to follow Team17's Twitter: https://twitter.com/Team17
The Updated Demo is Live
Necromancer’s Citadel Expanse
The Citadel already comprises the beginning of the Ritual, but by the time the game hits Early Access, it will become even larger. Skeleton builders work tirelessly on it.
The Ritual Begins
All spells and sacrificial runes available to the Necromancer are bound into the Ritual. Their variety can be expanded inside the Citadel. To do this, you will need the necromantic matter Arche that can be collected within the game.
More dark arts
This demo will also include several new spells. We won't spoil them for you, but at the end of the ritual available in this demo, there is a monster awaiting you.
The lord of life and death has become more powerful
The Necromancer has improved his system of phylacteries. Now the lives that he stores in them will have their own magical energy. For example, the life of a werewolf, having crashed inside a phylactery, will plunge all surrounding enemies into a fratricidal rage.
Cursed weapons - with each new layer of corruption
When upgrading a cursed weapon, the Necromancer will be able to place an additional curse on it. Curses have multiple effects and activation conditions, and their combinations are generated randomly.
----- Follow The Unliving on Twitter: https://twitter.com/TheUnlivingGame Join our Discord community: https://discord.gg/QMzDEwE Game development studio: https://rocketbrush.com And don't forget to follow Team17's Twitter: https://twitter.com/Team17
The Unliving is part of Steam Next Fest - Updated Demo Livestream
Hey Necromancers!
We're super excited to announce that The Unliving is due to take part in the Steam Next Fest next week, on February 22nd! We'll be celebrating this with a Steam Broadcast of us playing The Unliving, starting at 6pm GMT!
Make sure you set a reminder for our event and head over to the Steam Store page for The Unliving next Tuesday to watch as we transform our enemies into our undead army in the updated version of the demo!
----- Follow The Unliving on Twitter: https://twitter.com/TheUnlivingGame Join our Discord community: https://discord.gg/QMzDEwE Game development studio: https://rocketbrush.com And don't forget to follow Team17's Twitter: https://twitter.com/Team17
Happy Holidays from The Unliving team
💥 Boom! Happy Holidays and a cheerful upcoming year, Necromancers! Let it bring all the success you ever wanted. We're keeping on developing the game - expect more news in 2022 🚀✊🏻
----- Follow The Unliving on Twitter: https://twitter.com/TheUnlivingGame Join our Discord community: https://discord.gg/QMzDEwE Game development studio: https://rocketbrush.com And don't forget to follow Team17's Twitter: https://twitter.com/Team17
Thank You, Demo Players!
Hey, Necromancers! Thanks a lot for playing our demo and leaving a lot of thorough feedback - it will be super helpful for further development.
After the last demo update, we have been fully focused on the main game, although the demo stays available for everyone on Steam. If you didn't have a chance to try it and fill in the questionnaire - don't hesitate to do that. The Early Access launch date will be announced closer to the release, but nothing has changed on that matter - we are still aiming for the first half of 2022.
We appreciate your continuous support and its huge positive input in the development. Cheers!
----- Follow The Unliving on Twitter: https://twitter.com/TheUnlivingGame Join our Discord community: https://discord.gg/QMzDEwE Game development studio: https://rocketbrush.com And don't forget to follow Team17's Twitter: https://twitter.com/Team17
Demo Update #3
Hey, Necromancers! As more and more people discover our demo, we have rolled out another update to improve the experience from The Unliving.
Improvements: - Added mouse sensitivity setting. - Reduced delays between Necromancer's movement and attacks (as much as possible for now)
Fixes: - Fixed cursor to keep it from going out of window bounds - Fixed errors, typos, inaccuracies in the game texts - Fixed a bug in the game finale, leading to the inability to call the menu - Fixed a bug with missing prices in resources - Fixed a bug that made undead health bars always visible - Fixed a bug causing overlapping of dialogs with tutorial windows - Other minor fixes
Feel free to leave your feedback in our Discord: https://discord.gg/QMzDEwE
----- Follow The Unliving on Twitter: https://twitter.com/TheUnlivingGame Join our Discord community: https://discord.gg/QMzDEwE Game development studio: https://rocketbrush.com And don't forget to follow Team17's Twitter: https://twitter.com/Team17
Demo Update #2
Hey, Necromancers! We've updated the demo with some critical bug fixes and UX improvements. Here's the changelog:
Improvements: - Reduced the amount of screen blurring at low health - Added a background image to the menu if the video does not load - Removed recommendation to restart the game on errors - Added a window explaining demo version limitations - Small UI improvements
Fixes: - Fixed invisible enemies and subsequent destabilization of the entire game - Fixed a bug with the missing description of a replacing item in the essences window - Fixed an issue where additional resources would not be generated - Mortar can now be a target for summoned objects - Technical bug fixes - Minor location fixes
Balance tweaks: - BoneWeighting - Does not consume extra bones. - BoneReinforcement - Buff lasts much longer - Exoskeleton - Now protects one target, solidly and long (as intended). - Bloodcrust - Now only protects a few nearby targets, not the entire horde. - Fireworks - Detonates fewer bones, but does a lot more damage. - Negative Energy - Deals more damage. - StarEcho - Deals more damage - Calcium surplus, PowerOverwhelming, HematicSurplus - Now generate more resources.
Feel free to leave your feedback in our Discord: https://discord.gg/QMzDEwE
----- Follow The Unliving on Twitter: https://twitter.com/TheUnlivingGame Join our Discord community: https://discord.gg/QMzDEwE Game development studio: https://rocketbrush.com And don't forget to follow Team17's Twitter: https://twitter.com/Team17