While we're a little behind on this update, we wanted to get some additional testing time. Thank you for your patience and hopefully, this will fix up some of our longer standing issues as well as add some requested functionality.
Fixes and Updates:
- After accessing the menu, if the controller(s) are pointed to the menu the beams will stay enabled until the first teleport has been fixed
- Added rotation abilities when using trackpad movement, along with the ability to swap which hand controls rotate.
- Reworked the achievement system to be more robust. Upon logging in for the first time, you should receive any missing achievements.
- KB/M we've attempted to make the rooms a little less glitchy by providing some more substance to some objects, while removing substance from others.
- KB/M fixed an issue where players were getting stuck on held objects.
- Room 6 Trophy Room - Glitch where the blocks behind the moving walls stayed after the wall moved. Caused some issues with teleporting and KB/M movement. These block now get removed properly.
Thank you all for your feedback and as always, post any questions, comments, or concerns in the forum.
March Update
Greetings Gamers!
Thank you all for your feedback thus far. We apologize for any issues that may have come up during your playthroughs, but know that we are working to correct many of the bugs that were experienced.
A special thank you to all those players who have uploaded playthroughs to YouTube. We have really enjoyed watching you all play through the game and it has provided us with excellent feedback as to what we can do to make the game better.
We are hoping to release a patch in the near future to fix up some of the more interesting issues. Currently, a few players have denoted that they are not receiving achievements, as well as a request for supporting rotation as part of our trackpad locomotion, among other bug fixes.
More info when the patch releases, however, if you are interested in testing out the current patch, please feel free to subscribe to our beta channel for the game. While there are some rough edges for the newer features, bug fixes should be present for most of the issues at this time.
Happy Gaming!
The Unwelcomed Full Release
Greetings Gamers!
It is with great pride and accomplishment that we are able to announce our transition from Early Access to Full Release. The support from the community over the last year and a half has been amazing and we would like to thank each and every one of you for making The Unwelcomed what it is today.
Please let us know if there are any issues via our discussion forums and happy gaming!
The Unwelcomed Team
The Unwelcomed v1.6 Preview
Greetings Gamers!
We've released the v1.6 (Final Build) preview into early access. This is our most heavily tested and verified release to date and should provide the best game play experience yet!
Demo has been updated as well!
Also - FREE COPIES OF THE UNWELCOMED!
Do you want to get your hands on a free copy of The Unwelcomed? Well here's your chance!
We are giving away a copies of The Unwelcomed to the first 20 players who record a play through of our demo room and upload it to YouTube or Twitch!
Once you have your play through uploaded, simply tweet at us @TheUnwelcomed with the link to your video and we'll send you a key for the game. It really is that simple! Go out there and make some lets plays!
Full Release of The Unwelcomed on Jan 30th!
Greetings Gamers!
We are happy to announce our transition from early access to full release at the end of this month! On Jan 30th 2018, The Unwelcomed will be leaving early access.
Fixes and updates may occur after the release, but we are stamping it finished for new rooms and puzzles. We hope you all enjoy our 7 fully furnished escape rooms!
A special thank you to all of our community for helping us shape this game into what it is today. This was an extremely amazing experience for all of our team from beginning to end.
The Unwelcomed Trading Cards Now Available
Greetings Gamers!
As we come closer to the end of our early access time, we are tidying up and getting all of the additional content out the door. This includes our trading cards, badges, emoticons, and backgrounds!
The Unwelcomed DEMO - Now with more content!
Greetings Gamers!
We've been blown away by how many users have downloaded our demo in the short time that it's been available. We want to ensure that players of the demo are getting a great taste of our game and so we've decided to include an actual puzzle room in addition to the apartment 'demo'.
The Bedroom (Room 4 in the actual game) is now available in the demo!
Thank you to everyone who has downloaded the demo and given us a chance to show you what we can do.
As always, a special thanks to our early access supporters and players!
The Unwelcomed Demo - Available Now
Greetings Gamers!
A demo of The Unwelcomed is now available to VR and non-VR players for Windows! If you wanted to check out the game, but weren't sure if you'd like it, we'd like to invite you to play through our tutorial room and let us know what you think.
The Unwelcomed v1.4 Oculus Users
Greetings Gamers!
Update:
Issues have been resolved. Please let us know if anything odd comes up in the future. Thanks to all of our testers.
Oculus users have reported experiencing some odd behavior when dealing with stuck objects as well as interactable objects not physically interacting with the world. We are currently looking into the issue and hope to have it resolved quickly.
The Unwelcomed v1.4 Release Notes
Greetings Gamers!
Happy Holidays! The Unwelcomed is 30% off during the Steam Winter Sale!
It feels like forever since we've been able to post a new release news article! We're all excited to show you what we've been doing for the last 6 months. If you have played the game previously, we hope that you check it out again, as we've made some sweeping changes to ensure that the experience is as flawless as possible and even more enjoyable. For those who are picking it up for the first time, enjoy! We think you'll be pleasantly surprised by not only the amount of content, but the quality and thought that has been put into our project.
While we know we may not be the best game on the market, or the most streamlined, we know that we've done something great here and all of our devs are very happy with the turnout, not only of the game itself, but of the community that is behind it. Without you all, we wouldn't have a reason to spend countless hours ensuring that it looks 'just right'.
As we are drawing close to the end of our Early Access development period, we ask that anyone who has the time, please take a moment to review us as well as leave feedback for any issues that you've encountered. This will ensure that when we do move out of Early Access, that we'll be as polished as possible and that any one playing our full game for the first time will benefit from the experience and input from the gaming community.
Update (12/29/17):
-Fixed known issues with KB/M not allowing held objects to interact correctly with locks and other objects.
-Added additional impact sounds to various objects throughout the game
-Fixed a glitch that allowed all openable doors to be opened when 'unlock doors' was used.
-Fixed errant lack of unlock sound when completing the target puzzle in room 6
-Released a DEMO based on this version that includes Room 4!
Fixes and Updates:
-Two new rooms: Dining Room and Trophy Room
-We've removed the keys from the foyer - FREE ROAM MODE
-Fixed collider issues on vegetables in the kitchen that were causing crashes.
-Completely reworked the dumbwaiter in the kitchen for better usability
-Fixed an issue where the colliders on the controllers didn't always exist
-Added oculus remote reach abilities (auto enabled for oculus, optional on vive from the menu)
-Added controller labels in start room to learn our button layout
-Trackpad movement method will no longer allow you to walk through walls
-Notes throughout the rooms have been checked closer for grammar and flow
-Misc. asset updates and placements to the rooms to make them feel more 'real'
-Fixed issues with players being able to access non-accessible areas in the Foyer
-Changed menu input from sliders to +/- buttons for ease of use
-Added menu for KB/M players
-New achievements for finding and picking up the bears throughout the game (9/10 total currently available)
-When changing menu options for sounds, a snippet of sound will now play to let you know how loud it is
-Ability to exit the game from within the menu is now an option
-Fixed several of our highlighting issues to ensure that the entire object is now highlighted properly
-Drawers are now non-tangible by the player when attempting to pick up objects from within them
-Added labels to the random ingredients in the kitchen to ensure that everyone knows what they are putting into their cooking pot
-Updated all openable objects to provide color feedback - Blue (locked), Red (Stuck), Green (Open)
-Additionally, keys and other useable objects will cause the closed object to glow green (or red) if it is the correct item to use
-Broke apart many static assets to provide more random intractable objects within the game.
-New candle scripts, they now will burn down over time!
-GUNS! Well, at least one airsoft gun...
Known Issues:
-After accessing the menu, if the controller(s) are pointed to the menu the beams will stay enabled until the first teleport
-Room 7 takes a longer time to load than expected (appears to hang, but will load after about a minute.)
-KB/M Locked and stuck objects do not properly update to green even though they are available to be opened.
As always, please post any issues you encounter on our discussion boards and we'll assist where we can. Please take a moment to review our game as well, as it does matter to other players what you think!