We found a glitch in our previous fixes in v0.9. The trigger for one of the puzzles in room 1 was not working as expected. Additionally, we there were issues with 'stuck' objects not playing voiceovers correctly. This patch fixes this issue.
The Unwelcomed v0.9 Release Notes
Greetings Gamers!
Thank you all for your support thus far. We've taken your suggestions and comments into account and we've attempted to integrate as many of them as possible while still working on our existing development roadmap. This release marks the availability of the second puzzle room. Please let us know what you think in our forum!
As a note for easier use in the VR world: The hand models use the middle finger as it's detection point.
Updates and Fixes in this Release:
Added Second Puzzle Room!
Added rudimentary option in start room
- Select from Hold to grab or Grab Toggle.
Removed Start Button from start room
- Start room now has portraits to take you to the apartment (tutorial) or directly to the Foyer
Updated book textures in room 1 to provide clarity on the puzzle.
Added intractable doors on shelving units in foyer.
Added key for room 2 to foyer.
Added additional animations and sounds to random puzzles.
(KB/M) Increased minimum distance you can 'zoom' an object toward your player in order to stop it from colliding while walking.
(KB/M) Increased interaction distance to allow for pickup of objects on floor and out of reach areas easier.
Known Issues:
There is currently no 'save' system. So there is no way to detail how far you have gotten - We hope to have this in place in the next major update.
Steam Achievements appear to not be registering correctly at this time.
Collision events can loop indefinitely under some circumstances.
(KB/M) There is no 'crouch' key. We are working on adding it to help non-VR users access areas of the game easier.
(KB/M) There is no current way to 'zoom' the view to read or inspect objects that are out of reach (a sticky note in room1 is an example).
(KB/M) Attempting to open locked objects can still be a pain. The best advice we can offer is pick up the key, touch it to the door handle, but keep the door from going green. This ensures that you aren't accidently trying to activate the door instead of the key.
(KB/M) There is no menu system for keyboard/mouse users (or for VR for that matter). To exit the game, ALT+F4 if you are in fullscreen or simply click the X in the upper right corner if you are in windowed mode.
(VR) If you are holding an object, there is a chance the teleporter will 'land' on the object you are holding. This can cause you to teleport a very short distance. Current workaround is to use your other hand, or, re-align the object you have picked up.
(VR) Objects in drawers may or may not stay in place as the drawer moves. Additionally, objects that were once in a drawer, may move with the drawer on use, even if the object not in contact with the drawer.
Currently, the player has the ability to interact with objects inside closed/locked objects using other objects (mostly for KB/M) but i could seen VM having an issue with this as well.
What you need to know about this release (KB/M Users):
For Keyboard and Mouse users, the key mapping options do not currently work.
Keyboard binds are as follows:
E – Use/Interact: Any object that can open, such as doors, drawers, or lids are openable by targeting them with the crosshairs and pressing this button. Additionally, some objects require another object to work, such as grabbing the keys from the hanger and 'using' them while in contact with the door handle in the apartment.
Right Click – Pick Up Object: Any object that can be picked up, target with the crosshairs and hold the right click button to grab it.
Mouse Wheel +/- While holding an object, scroll the mouse wheel to move it closer or further away from the player.
Alt – Rotate object with mouse: While holding an object, hold ALT and move the mouse to rotate the object in space in front of you in order to inspect it
F – Flashlight Toggle: Once you have picked up a flashlight in a room, it will be available to you. You can turn it on/off by pressing this key.
Development Roadmap:
These are things we want to see implemented at some point. If you have made a suggestion via our discussion board, it will probably end up here!
These ideas and features are in no particular order and we'll be adding and removing them as time goes on, but we'll post the most current list with our patch notes.
- Room editor mode for users (workshop compatible)
- Save state in case you have to bail in the middle of a room
- A library of puzzles to use interchangeably in the rooms to support some of our other features
- Procedurally generated Rooms
- Multiple endings based on room solve rate/time
- Reset button for the room (for those of you who like to tear stuff apart)
- Custom controller movement when picking up objects and interacting for more precision (animated hand models)
- User Options:
1. Movement style - trackpad walk or teleport
2. Button Assignments for both VR and KB/M
3. Pick your voiceover - Male, Female, other?
4. Floor Adjustment - VR floor adjustment as we all know not all rooms calibrate the same
The Unwelcomed v0.8c Patch Notes
Greetings Gamers!
We added a glitch in addition to our previous fixes in 0.8b. The exit door in room 1 was not correctly functioning when the key was used. This patch fixes this issue.
The Unwelcomed v0.8b Patch Notes
Greetings Gamers!
Thank you all for your feedback thus far. We've made some tweaks/fixes to some of the issues that were encountered in the first few comments.
Updates and Fixes in this Release:
- Removed menu tag from controller model (will re-add when it's available to use)
- Changed flashlight to hide hand on grab to help with the odd grab points (Thanks Thor Ragnarson)
- Added additional logic to 'stain' and other voice over scripts to stop oddball behavior (Thanks VoodooDE)
- Changed hand model slightly to be less 'outward' and maybe not as odd looking until we can animate
- Fixed interaction point on hands to be middle finger (for ease of use when using the safe and other precision objects until we can get the animations fixed)
- Changed Starting/Ending room floor mesh to something more solid (Thanks Handerre)
- Added additional information for hint on XO puzzle
- Fixed pillow objects in Room1 to handle Pickup by KB/M
- Changed apartment front door to handle key collision detection better for KB/M users
The Unwelcomed v0.8 Release Notes
Updates and Fixes in this Release:
This is the initial release, and thus, everything is new :)
What you need to know about this release:
For Keyboard and Mouse users, the key mapping options do not currently work. Keyboard binds are as follows:
E – Use/Interact: Any object that can open, such as doors, drawers, or lids are openable by targeting them with the crosshairs and pressing this button. Additionally, some objects require another object to work, such as grabbing the keys from the hanger and 'using' them while in contact with the door handle in the apartment.
Right Click – Pick Up Object: Any object that can be picked up, target with the crosshairs and hold the right click button to grab it.
Mouse Wheel +/- While holding an object, scroll the mouse wheel to move it closer or further away from the player.
Alt – Rotate object with mouse: While holding an object, hold ALT and move the mouse to rotate the object in space in front of you in order to inspect it
F – Flashlight Toggle: Once you have picked up a flashlight in a room, it will be available to you. You can turn it on/off by pressing this key.
Known Issues:
(KB/M) There is no 'crouch' key. We are working on adding it to help non-VR users access areas of the game easier.
(KB/M) There is no current way to 'zoom' the view to read or inspect objects that are out of reach (a sticky note in room1 is an example).
(KB/M) When holding an object, if you 'zoom' it too close to the player, it can impede movement.
(KB/M) Attempting to open locked doors can be... annoying. You need to pick up the key, then, while the key is colliding with the door handle, 'use' the door. This can be problematic due to a very non-robust system in regards to see if you are 'holding' an object or not as well as the collision domains on the door handle. The worst is the apartment front door. {Better in v0.8b}
(KB/M) There is no menu system for keyboard/mouse users (or for VR for that matter). To exit the game, ALT+F4 if you are in fullscreen or simply click the X in the upper right corner if you are in windowed mode.
(VR) If you are holding an object, there is a chance the teleporter will 'land' on the object you are holding. This can cause you to teleport a very short distance. Current workaround is to use your other hand, or, re-align the object you have picked up.
(VR) Objects in drawers may or may not stay in place as the drawer moves. Additionally, objects that were once in a drawer, may move with the drawer on use, even if the object not in contact with the drawer.
(VR) In some instances, voice overs don't always trigger in the foyer when accessing locked or stuck doors.
(KB/M) When picking up pillows, their pickup point is not anywhere near them and can cause them to exit the play area, or to become wedged elsewhere in the room. {Fixed in v0.8b}
Steam Achievements appear to not be registering correctly.
Collision events can loop idenfinately under some circumstances
Currently, the player has the ability to interact with objects inside closed/locked objects using other objects (mostly for KB/M) but i could seen VM having an issue with this as well.
Development Roadmap:
These are things we want to see implemented at some point. If you have made a suggestion via our discussion board, it will probably end up here!
These ideas and features are in no particular order and we'll be adding and removing them as time goes on, but we'll post the most current list with our patch notes.
- Room editor mode for users (workshop compatible)
- Save state in case you have to bail in the middle of a room
- A library of puzzles to use interchangeably in the rooms to support some of our other features
- Procedurally generated Rooms
- Multiple endings based on room solve rate/time
- Reset button for the room (for those of you who like to tear stuff apart)
- Custom controller movement when picking up objects and interacting for more precision (animated hand models)
- User Options:
1. Movement style - trackpad walk or teleport
2. Button Assignments for both VR and KB/M
3. Pickup Type: hold button vs click button
4. Pick your voiceover - Male, Female, other?
5. Floor Adjustment - VR floor adjustment as we all know not all rooms calibrate the same
First Release into Early Access
Greetings Gamers!
We've done it, we've started our journey in Early Access to get you, our players, to help shape where this game goes. This is our first release, and we know there will be bugs, however, we are hoping to keep anything game-breaking from surfacing. Please let us know of any anomolies you find in the game. We'll be periodically updating and posting fixes as well as new content as we go along.
Please take some time to post in our discussions about what you liked or didn't like about the game in it's current state. Feedback is what helps create a better game!
As a note to all players - this game supports both HTC Vive /w Controllers as well as Keyboard and Mouse.
However, it does not currently support a solo gamepad or oculus. We're working out a few bugs with it. We hope to release support for both soon.
Also, please read over our release notes for v0.8, our first release, as it can provide good information about what may or may not work as expected in the current version!