The Upturned cover
The Upturned screenshot
Genre: Adventure, Indie

The Upturned

Almost done!

Hello! The Upturned Inn is still under construction, and I thought it would be good and fun to update you on its progress and brag a little.

First of all, I will be participating in Steam Next Fest in February, and you'll be able to try a demo of The Upturned there! It's a fairly sized demo of about the first 40 minutes of content. I hope you enjoy it! I may also stream my own gameplay so I can chat with you guys.

Secondly, I am working on the 26th level in the game and intend for there to be about 30 levels in all, since I'm making the game chronologically. It's now in the final stretch. This has been a wild ride where the constant pattern is that I totally underestimate my abilities but still try anyways (and succeed.) I'm pulling out all the stops!

I am also very excited about the plot and characters of The Upturned, which have gone in very strange directions as I let them run wild. One of the lessons I brought into this project was that I cannot write only for myself; thus the story of the Upturned Inn is a surprisingly "friendly" one (unlike the horrors you'll face.) In the past year I've also found some answers for my own struggles, and as a result The Upturned ends with something like an actual conclusion for its unlucky protagonists. How exciting and unlike me!

Lastly, for fun, here's a peek of the level I'm currently working on--which, of course, is my favorite so far.

Welcome to the Upturned Inn

Hello! I'm very pleased to announce my third stand-alone game. I'm especially excited to announce this one.

My first game, It Steals, asked the question, "How do I make an enemy that uses stealth to approach the player unpredictably." And I answered it in five different ways. My second game Dead Seater (which is free!), was a practice in negative space and extreme minimalism. I learned more from Dead Seater than I did from anything else I've made.

And The Upturned is like a reaction to that; my new game uses everything I've learned while doing everything completely upside-down from how I've done it before. I guess the question this time around is, "What kind of horror game do you get when you face all your fears in the process of making it?"

I still don't know yet, but I did realize I'm capable of more than I thought I was.

Among the things I feared to do, here is one: I learned to make music and put together an entire, original soundtrack. Here's a piece of it that others seem to like especially:
[previewyoutube="VTVxl9U_AD4;leftthumb"]

If you'd like to chat, we have a nice, little public discord: