Version 0.9.2.0 - Growth of cities, laws and achievements
Hello friends! A really big update came out today, it took a lot of time and effort. The new version 0.9.2.0 adds a system for the development and growth of cities, a system of laws and achievements. Saves from older versions work correctly.
New city system
Now the city will gradually grow from a small village to a large city.
After loading saves from old versions of the city will be at an average level of development
Population will appear in cities, which will grow or fall depending on the situation in the city. For example, from the amount of taxes
The size of the city will increase with the population
The image on the map will change depending on the size of the city
"Happiness" appears in the city. The higher this parameter, the more willingly people move to the city and pay taxes.
Cities can now revolt. If the mood in the city reaches -100, a revolt will start and the inhabitants will declare their settlement independent
All residents of the city pay taxes. The happier they are, the more money they will pay
The previous tax system is still in effect - factory owners also give part of the produced goods to the city
Laws appeared in the cities - now the rulers can manage their city as they please
Added random events in the city. For example, famous artists may arrive, a plague may begin, or beer will run out. All of these events affect population, happiness, and income.
Corrections and other improvements
Fixed: problem with saving tax levels
Fixed: adding city tax for the second time
Improved survival of characters
Improved survival rate for children under 18
Updated: displaying information about cities in the general list of the kingdom
Added: city robbery imposes a certain negative trait
Added: events related to the city
Added: laws that can be adopted in the city
Added: display if a riot is expected or the city has reached the maximum population
Added and fixed some hints
Fixed: the dialogue about the growing up of a non-native child has been removed
Many minor fixes
Achievements
Well, the tasty part. What players have been asking for a long time are achievements. At the moment there are 26, but in the future, I hope to increase their number. I tried to create interesting achievements that really require serious effort. Some of them are quite complex and will be a real challenge to the player. But the greater the joy from the completed achievement, which can be shared with other players and friends
Friends, thank you so much for your support. Commenting, making interesting suggestions and leaving positive feedback is incredibly energizing for new interesting ideas and achievements. I thank you for everything! You are best!
Version 0.9.1.1
Greetings, friends! Now it's time for a new version 0.9.1.1. I hope you enjoy some important fixes and additions. Something interesting and significant is also being prepared, until I reveal the details. Thanks for the support! You are the best!
Important: Fixed a bug when attacking during random encounters
Important: Fixed characters in combat during random encounters
Added: gender icon on characters
Added: Ability to buy/sell multiple items at once
Fixed: error when killers attack the player
Fixed: Incorrect messages about attacks on player property
Fixed: some tooltips
Fixed: bug in respawn
Fixed: message at the birth of children from a mistress
Fixed: Some bugs in turn-based combat
Minor fixes
Version 0.9.1.0b
Greetings, friends. Today, in the new version, we are waiting for mainly fixes in turn-based combat. Therefore, the new version number is 0.9.1.0b. I wish you a pleasant game and a wonderful weekend.
Fixed: Stop combat during enemy turn
Fixed: incorrect positioning of characters on top of other characters
Fixed: Opponent can move to half of another army's field
Fixed: Incorrect application of skills
Minor fixes
Version 0.9.1.0
Greetings, friends. It's time for a new update. Version 0.9.1.0 adds features that you have been waiting for and suggesting for a long time. I hope you enjoy them. Thanks for the waiting and support. You are the best!
Important: Choice - 1 time or an unlimited number of times, you can increase the rank for the character's life.
The choice is provided on the world creation screen. For saves from older versions, when loading, you will be prompted once to change the rank increase.
Important: Possibility to choose an heir from blood children after the character's death. It may turn out that not all children are blood children
Important, fixed: Characters die very often.
In previous versions, about 15-20 characters died in about 2 game years, now with all the improvements 3-5 with the same map settings. New characters spawning will have better immunity, old characters can still die from Tlen
Fixed: After viewing the location, it is impossible to return to the city
Added: Now there are 3 screen modes - Full Screen (Exclusive), Full Screen (Borderless), Windowed
Added: Ability to disable approach when attacking in turn-based combat
Added: Ability to move fighters across the battlefield in turn-based combat
Added: Ability to take a fighter off the battlefield in turn-based combat. Thus, you can save the fighter from death. Such a character cannot return to the battlefield. You can see the retreating fighters on the corresponding tabs
Fixed: The behavior of characters on the world map has been fixed.
Fixed: Error when AI attacked the production of another character
Changed: Now when the rank is increased, this rank is given to the spouse and children. In dishonor - spouse and children lose one rank
Added: Ability to change the appearance of any character
Fixed: Musician is now a good trait
Version 0.9.0.7b - Bugfix
Greetings, friends. Today we have a new version 0.9.0.7b, fixing several important bugs. New features will appear in the next one. Happy gaming to all of you, and thank you for your support. Your reviews, feedback and suggestions really help make the game better. Have a great week
Important fix: Decreased mortality from deadly diseases
Important fix: Incorrect saving of some kingdoms
Fixed: after loading, the player could suddenly take possession of cities
Fixed: Incorrect display of the flag of free cities
Fixed: Incorrect display of free city owners
Fixed: Incorrect saving of tasks and jobs in cities
Fixed: Ability to endlessly take jobs on the bulletin board
Minor fixes
Version 0.9.0.7 - New turn-based combat rules
Greetings, friends! Now it's time for a new version 0.9.0.7. The rules of turn-based combat have been significantly changed, and the battles themselves have become more dynamic and fast. I hope you enjoy it, there is much more to come. In future updates, turn-based battles will be further expanded. Thanks for the support!
New rules for turn-based combat
Energy now regenerates at the start of the turn
Meditation skill removed
The fighter can deal an unlimited number of hits while there is Energy
The fighter can inflict an unlimited number of counters while there is Energy
After use, the last skill is selected if there is enough Energy. This allows you to reduce the number of clicks in combat
New item in the menu, allows animation speed in turn-based combat (There is also a separate button in the combat itself)
Other fixes
Fixed: Incorrect target calculation for plot
Fixed: now a character is considered an enemy only if he has a reason for war
Fixed: characters can't be considered friends if there is a casus belli
AI starts plot only if there is a casus belli
Fixed: skill direction
Fixed: bugs during city sex scene
Fixed: bugs during the sex scene on the world map
The peasant mercenary changed the gun to the correct one
Fixed: incorrect parameters of artificial limbs - steel leg
Fixed: wrong messages about healing limbs
Fixed: Incorrect plot preparation time display
Fixed: character initialization error on the map
Fixed: Attack hint initialization error in arcade battle
Minor fixes
Version 0.9.0.6b BugFix
Greetings, friends. Today we have for new version 0.9.0.6b - an important fix of several bugs. One of these days, there will be a full-fledged update dedicated to improving turn-based combat. And one more joyful event - a couple of days ago, our game received more than 10 reviews. This is very important, it allows making the game better. Well, it is very important for me as a developer ːsteamhappyː Thank you very much for your legendary support
Fixed: blocking buttons in the menu after the battle
Fixed: reports of non-existent wounds of the protagonist
Fixed: blocking some menus with wound messages
Fixed: message prevents execution/torture animation from being viewed
Minor fixes
Version 0.9.0.6
Hello friends! Congratulations on the first update in the new year!
Added messages about receiving and healing wounds
Fixed: incorrect accrual of nagging for some missions
Fixed: suddenly cancellation of the mission to capture the pyro
Fixed: duplicate main mission under some circumstances
Fixed: wrong description of mercenary armor
Fixed: starting a training battle before pressing "Start"
Fixed: display of mission status change
Fixed: display of character fate after defeat
Fixed: bug when searching dead enemy
Increased text size in dialogs, logs and some other windows
Localization fixes
Minor fixes
Success and happiness in the coming year! May peace be in all our homes. Thank you.
Version 0.9.0.5 - Events and Happy New Year
Hello friends. The new version 0.9.0.5 is ready. What's new? - Random events - during the journey, random events, meetings, finds occur with the character. Depending on the decision made, the player gets a certain result. - Tree - now adds +15 health instead of +5 - Turn-based combat - now the amount of defense is written in the upper sidebar - Changed the requirement to work as a bartender Intimidate checks now use the rank of the troopers - Quest screen: details are now shown when pressing the quest button - Reduced the amount of penetrating armor for some fighters - Fixed: too small icons on the mission reward screen - Fixed: bug during intimidation check - Fixed: inactive cyclops remained in the tutorial after intimidation - Fixed: locations on the world map in the immediate vicinity of the player disappear. - Changed names of scenarios in Russian localization - Redesigned some labels to be more understandable - Minor fixes
And congrats, friends. Happy New Year! Let your family, close and faithful friends be next to you. I wish that there will always be laughter and joy in your homes. I wish you good luck and success in all your endeavors. I am happy that I have met so many wonderful people in the past year. Thanks for your support, reviews and feedback. Thank you for reading these lines. You are the best!