The Valiant cover
The Valiant screenshot
Genre: Role-playing (RPG), Strategy

The Valiant

Valiant Patch 1.09

We’re excited today to release our 1.09 patch, as well as our multiplayer demo! If you’ve been curious about the Valiant, you can now jump in and experience co-op, online competitive multiplayer, and skrmish mode to get a taste of The Valiant’s experience. We’ve also implemented a number of requested features in this patch, including tactical pause, a re-worked final boss fight in the campaing, robust gamepad support, and a number of other bug fixes and improvements.

Take a read through the patch notes below and we hope you have a great time experiencing these new changes!



Patch notes, The Valiant 1.09



• Complete rework and update of The Deceiver mission
o Heroes keep all their gear and skills for the duration of the boss fight as well
Theo and Ulrich can also use all their skills except when one of their shadow-clone is present
o The shadow skills of Theo and Ulrich appear only when one of their shadow-clone is present
o Kaliban can be knocked down (for a short duration), except when he is charging
o The whole boss fight has been rebalanced
o Minor visual bugfixes
• Tactical pause implemented (default option is: Off)
• Completely reworked and enhanced gamepad support in all areas of the game
• Completely reworked Menu navigation and usability with controlle
• Completely reworked ingame usability with controller
• Updated controller layout screen
• Controller assist mode implemented
• Point of view confirmation icons implemented
• Enhanced tactical snap feature
• Ping and warning feature in multiplayer game modes
• New targeting decal set
• Bulk purchases and sales of skills are implemented
• New tutorials for controller support
• New suffering animations
• New visuals for displaying difficulty on campaign screen
• Retreat icon changed in tutorial videos
• New banner background in NG+ and animations for controller selection
• Invite button replaced
• Confirmation window in army customisation screen when exiting without apply
• Updated network timeout system to prevent invalid match results
• Updated menu loading methods to prevent edge case exception
• New Player color coding in multiplayer matches
• New ID-based option for inviting demo users


Bug Fixes



• Squad button panel number fixes in Deus Vult and The Deceiver missions
• Fixed game room slot issues
• Fixed different map issue in the game room
• Fixed issues in “Crusaders Call” cutscene
• Fixed team score on debriefing screens after leaving multiplayer match
• Fixed an issue when central keep building was not changing its appearance after upgrade
• Several fixes connected to controller support of the UI and functionality
• Shieldbearers now receive all bonus fortitude from Hedge Formation ability
• Fixed freezing actors in a cutscene of Enemy of My Enemy mission
• Fixed movement blocks in the Lost Souls mission
• Various localisation fixes
• Various multiplayer network stability issues
• Fixed a voiceover issue in Si Vis Pacem, Para Bellum
• Rebalanced NG+ mode in Si Vis Pacem, Para Bellum
• Various animation and movement fixes
• Destroyed chain construction buildings are removed from the queue properly
• Fixed music overlapping issue in the The Severance mission
• Fixed VFX issue after loading in the Deus Vult mission
• Blockmap tuning in Soldier of Fortune and Deus Vult missions
• Discipline of Spearmen will not remain visible on the squad car
• Construction squad will not move forward and backward while building
• Fixed vertically flying torches while attacking towers
• Catapults will no longer continue firing at enemies in FoW
• Cart color is fixed in The Eye of the Storm mission
• Player can no longer block mission with placed palisades
• Fixed archer knockdown animation
• Passive skills are displayed correctly when switching between heroes with controller
• Kaliban can now receive damage from Gascoigne’s Trample ability
• Guido cannot be eliminated before the “Assist the soldiers” objective in The Severance mission
• Fixed archer animations while torching a building from its bottom
• Actors no longer turn 180 degrees after knockback
• Fixed a controller issue where it was impossible to select a slot of another player
• It is no longer possible to build infinite number of palisades, max number is 50

The Valiant 1.09 Dev Report

Hello everyone and welcome to our summary of everything coming in our upcoming update!

As you may or may not know, the game has been out for a while now and after an initial set of patches (seven, to be precise) aiming to fix and balance different aspects of the game, comms went a little silent. For us this was a period of quiet diligence, preparing the game for its console premiere while improving multiple of its many facets. So now, with great pleasure, the time has come to preview the upcoming 1.09 patch release, which includes many requested features and updates, as well as a wider set of fixes.

One of the features most requested by players was the ability to issue commands while the game is paused, AKA Tactical Pause. With this patch we’ll be introducing a Tactical Pause feature which is available after enabling it in the gameplay options menu. Once enabled, players can stop time and issue commands to their units without worrying about advancing enemies. We understand that quite a few players wanted to experience The Valiant with this level of flexibility in controlling the pace of gameplay, and though it took a bit to work out all the kinks, we’re glad we’ve been able to add this feature to enrich the game for all types of players.

While previous updates addressed balance and pacing issues around the first few maps of the campaign, we know there were quite a few players still concerned with the difficulty curve and gameplay experience of the final mission. While we don’t want to spoil anything for players who haven’t reached the ending yet, this patch includes a significant rework to the mechanics of the final fight. This is not just balance updates, but feature adjustments to more organically incorporate the player’s progression accumulated during the campaign, both in terms of unlocked skills and gear. We believe the updates we’ve made are much more in line with what players expected at the culmination of their journey compared to how the fight worked previously.

We’re very excited to announce that a multiplayer demo of The Valiant will be released simultaneously alongside update 1.09. We’ve invested a significant amount of effort towards smoothing out the multiplayer experience and improving the networking implementation for better online experiences for everyone. Due to platform limitations with how invites work between demo and full games, we also added a manual invitation system so friends can play together regardless of which version they have. Demo and Full players can simply share an invitation key and join lobbies directly so the fun can be shared with all. This is in addition to the original invites system that will work the same as before for players on the same version.

The release of a console version naturally led to an improved gamepad control scheme in both the menus and during gameplay, as well as countless usability improvements and fixes. For those who enjoy playing on gamepad, this will be a much better experience.

It may go without saying, but we’ve also included countless fixed and balance improvements across the whole game experience. We’re excited for you to check out v1.09 soon, and hope you’ll have a great time playing the updates as well as jumping into MP with a new batch of demo players!

We would like to thank you all for your continued support and wish everyone a great time playing the latest Valiant patch when it releases.


Patch 1.07

Please note that checkpoint saves on the first three missions are incompatible with this update and require you to restart the corresponding mission. No overall campaign progress is affected.

Features:



For this patch, we focused on major updates to the first 3 missions of the game. We made numerous tweaks to all 3, and don’t want to give away any spoilers, so we’ll keep the summary of these changes down to the goals we were trying to achieve.
For the first two missions, our goal was to speed them up and increase the difficulty. Both missions should be much quicker now, and there is more challenge in specific moments to help increase the excitement. We also give access to more units during the 2nd mission to help ramp up the complexity of the game a little faster.
For mission three, we did a significant amount of rebalancing, including adjusting the enemy make-up throughout the mission to provide more challenge and excitement. This should be reflected on all difficulty levels.
We’re still actively observing players and reading notes and will continue to make further adjustments based on feedback. Thanks so much and please keep the feedback coming!

Gameplay Fixes:



● Fixed an issue where watchtowers being destroyed while in the progress of being upgraded have their model and progress UI stuck.
● Fixed a case where archers engaging an enemy unit would block the attack path of melee units behind.
● Fixed a case where archers garrisoned in watchtowers would not shoot.
● Corpse scaling and coloring fixes.
● Multiple combat animation fixes.
● Multiple stabilization fixes.

Campaign Mission Fixes:



● “The Flames of War”: fixed a case where enemy units could get stuck in a closing gate.
● “The Flames of War”: fixed a case where the "Defeat Captain Vitelli" objective could be activated too early.
● “The Flames of War”: fixed a case where the user could avoid entering the "Leave the city" objective.
● “Soldiers of Fortune”: fixed a case where the player was unable to choose squads with a keyboard bind after setting the Raven Company members free
● “The Deceiver”: fixed a case where Ulrich would teleport to its target during the final bossfight.
● Fixed player unit orders in “Si Vis Pacem” and “Para Bellum” missions.
● Fixed multiple single player mission scripts that used teleport functionality.
● Multiple single player mission script stabilization fixes.
● Multiple cutscene and cutscene animation fixes.
● Multiple minor level visual tweaks.

Multiplayer Fixes:



● Conquest: Gascoigne skill icons fixed on hero details screen.
● Conquest: Fix skirmish AI stopping its advance too early on 2v2 maps when enemy has only one player
● Last Man Standing: Fixed a case where Theoderic’s weapon would disappear after throwing an axe.
● Fixed a case when downloading the leaderboard would break the display of player progression locally until the game is restarted.
● Network communication optimization

UI Fixes:



● Missing thousand separators added to multiple numerical displays.
● Irrelevant status effects removed from revivable hero badge.
● Reduced film grain effect on victory and defeat screens of “Winter’s Fury” mission.
● Multiple hotkey fixes.
● Multiple gamepad navigation fixes.
● Multiple UI layout fixes.
● Multiple localization fixes.

Audio Fixes:



● Fixed Guido’s voice in mission “The Severance”.
● Music fix during cutscene in mission “The Severance”.
● Fixed warning callout in “Last Man Standing” mode.
● Palisade construction sound variations added.

Patch 1.06.47541

Fixed an issue where AI were not using the correct skillsets in SP missions

Patch 1.06

Features



● Added “Skirmish Mode” option to the main menu. This allows players to take on A.I. opponents in 1v1, 2v2, and 1v2 matches completely offline
● Players can still take on AI opponents with friends via Custom Match as before
● Competitive Ranked matches have been merged in Quickmatch for quicker matchmaking experiences
● Mastery XP and unlocks will now be gained via Quickmatch.
● Previously, Ranked matches tried to pair players who are closer together in Rank. Quickmatch also had a pairing system but was more relaxed with its requirements as it was meant to just get you into a match as quick as possible. Now with the merger of Ranked into Quickmatch, pairing should be more relaxed for you to gain your Mastery levels and unlocks.


Bug Fixes

● Fixed a clipping issue with Gascoine’s horse on the Hero Management UI.
● Fixed and updated some text translations.
● Fixed an issue where more than 50 Palisades could be built.
● Fixed an issue with Konrad not holding his bow correctly in the Hero Management UI.
● Fixed a clipping issue with Gascoigne’s hand on the Hero Management UI.
● Fixed an issue where a 2v2 map could be started without any opponents.
● Fixed an issue with Konrad’s arrows not flying horizontally correctly during Retribution.
● Various game stabilization fixes and connectivity improvements.


Updates:



● Updated the Swordsman Animation in the Hero Management UI.
● The Game Credits have been added to play in the Campaign upon completion of the final mission. This will only play the first time the level has been completed.
● Melee Mitigation is now called Ranged Defence in the Squad Details Panel.
● Updated the handle on the King Andrew and Warband Sword.
● Updated the Campfire Bow Idle and Eager animations a bit.
● Tweaked the position of Faysal’s Quiver.
● Removed the HP display for the walls on The Severance map.
● The Find Game button in the Last Man Standing now reads “Start Mission” when the room is full.
● Updated various in-game images.
● Updated various textures for some characters and items.
● A Timeout has been added in the event connection is lost while matchmaking.
● Updated the Matchmaking process so that Matchmaking cannot be canceled after a match was found. (Will need to load into the map and the quit out if you desire to leave the match)
● Adjusted the UI display with maxed out profiles.

Update 1.05

Update 1.05



Updates:
● Added music to both Last Man Standing and Competitive game modes.
● A message has been added to the Matchmaking Messages when a match has been found for you.
● Tweaked the volume of the Birds and Wind SFX in Last Man Standing.
● Added a message when using game invites to Matchmake into a Multiplayer game on different versions of the game.
● Various functionality improvements with the Multiplayer Chat.
● Added a SFX to the start of Multiplayer matches.
● Tweaked and cleaned up some of the in-game cinematics a bit.
● Additional protection added for achievement progress.

Balance Changes:
● Made some of the PVP Daily Quest a bit easier to accomplish

Bug Fixes:
● Fixed some localization issues.
● Various generic stability fixes in both Single Player and Multiplayer.
● Fixed an issue where the White “retreat” flag would still be displayed on players who were killed while retreating in a Multiplayer Match.
● Fixed an issue where invalid text was displayed on the Game Room UI when using a controller.
● Implemented some Multiplayer fixes to alleviate some Multiplayer matches to incorrectly end with “Inconclusive Match Results” errors.
● Fixed an issue with the incorrect Hero Level being displayed in Last Man Standing matches.
● Tweaked collision around the PvP camps to reduce the chance of retreating characters getting stuck.
● Fixed an issue where all camps in a Multiplayer map can be selected all at once.
● Fixed an issue where having certain characters in a Steam Username were not handled correctly by the game.
● Fixed an issue where players were incorrectly shown as being in a Game Room when a game invite did not complete successfully.
● Fixed an issue with invalid text being displayed for the Protecting Prowess ability description.
● Fixed an issue where players could hear enemy construction announcements in Multiplayer.
● Fixed an issue where the same daily missions could be issued repeatedly.
● Fixed a crash at the game start up.
● Fixed a hang that could occur on Map 1 when shooting near the castle walls
● Fixed a hang that could occur on Map 4 during the 2nd objective
● Fixed a hang that could occur on Map 8 in New Game+ mode
● Fixed a hang that could occur on Map 14 after the 4th cutscene
● Fixed an issue where too many skills could appear for a hero on certain maps in New Game+.

Hotfix 1.04

Hotfix 1.04

- Fixed mutators sometimes missing in Hero's path in Last Man Standing
- Fixed hang at the and of some Custom 2v2 matches in Competitive
- Fixed issues with matchmaking not finding other players

Let's Draw Swords Together: The Valiant is Out Now for PC!



Let's Draw Swords Together: The Valiant is Out Now for PC!

Budapest, Hungary / Vienna, Austria, October 19th, 2022: The world is facing untold evil and suffering. A former crusader, Urlich von Grevel has found a piece of a mysterious artifact - the Rod of Aaron. Corrupted by the unholy powers of the relic, Ulrich strives to find the missing pieces and eliminate everything and everyone in his way. If he can unify the rod, he will gain powers no mortal should ever have. It falls upon Theoderich, his former brother-in-arms, to raise his sword again and gather a band of loyal and brave companions to stop Ulrich at all costs.

Embark on an epic adventure in this new tactical RTS. Command specialized units, use their skills wisely, and see them gain experience from battle to battle in the 15-mission-long single-player campaign, or fight your way through the hordes of the Last Man Standing co-op mode for 3 players.

The Valiant is out today on PC at an SRP of € 39.99 / $ 39.99 / £ 34.99.

Check out the launch trailer on YouTube: https://youtu.be/Nr0Aw-9pslA

Get it now:
https://store.steampowered.com/app/959860/The_Valiant/

Follow The Valiant on social media:
Facebook: https://www.facebook.com/thqnordic
Twitter: https://twitter.com/thqnordic
Join our Discord: https://discord.com/invite/thevaliant

Enjoy & stay tuned!

Face Your Foes: New PvP Trailer for The Valiant Released Today



Face Your Foes: New PvP Trailer for The Valiant Released Today

Budapest, Hungary / Vienna, Austria, October 13th, 2022: Compete head to head in 1v1 or 2v2 battles in The Valiant's PvP mode! The new trailer shows real recordings of live multiplayer games with The Valiant team. To be victorious in battle, build and upgrade your structures to fortify your defenses, aquire resources, and conquer victory points. Train your fighting units and defend your territory to conquer the map. Keep in mind, that sometimes retreat is the best option - outplay your enemies and don't let all victory points be captured by them!

The Valiant will be out on PC on October 19th, 2022.

Check out the PvP trailer on YouTube: https://youtu.be/ocT7siFAKkI

Wishlist now:
https://store.steampowered.com/app/959860/The_Valiant/

Follow The Valiant on social media:
Facebook: https://www.facebook.com/thqnordic
Twitter: https://twitter.com/thqnordic
Join our Discord: https://discord.com/invite/thevaliant
TikTok: https://www.tiktok.com/@thqnordic

Enjoy & stay tuned!

Join Forces: New Trailer for The Valiant Shows Co-Op Mode



Join Forces: New Trailer for The Valiant Shows Co-Op Mode

Budapest, Hungary / Vienna, Austria, October 11th, 2022: Join forces in the ultimate co-op challenge "Last Man Standing" game mode, utilize your heroes abilities and talents, beware of the enemies special attacks, and most importantly: try to keep your comrades alive! But remember, defeat is only temporary for the valiant - get back up and try again! Use item drops strategically to your advantage to conquer your foes and be the last man standing!

The Valiant will be out on PC on October 19th, 2022.

Check out the Last Man Standing trailer on YouTube: https://youtu.be/8rx3u5VAJB8

Wishlist now:
https://store.steampowered.com/app/959860/The_Valiant/

Follow The Valiant on social media:
Facebook: https://www.facebook.com/thqnordic
Twitter: https://twitter.com/thqnordic
Join our Discord: https://discord.com/invite/thevaliant

Enjoy & stay tuned