The Vanishing of Ethan Carter cover
The Vanishing of Ethan Carter screenshot
PC PS4 XONE Switch Steam Gog Epic
Genre: Adventure, Indie

The Vanishing of Ethan Carter

The Vanishing of Ethan Carter Redux Update 1.01

– Scale resolution 150% added, great cost/effect ratio
– Proper mouse behavior in menus (no extra click needed)
– Fixed re-assigning keys to arrow keys
– Perma-config, no longer requires the load of a savegame
– Water Reflections can now be turned off
– Smart Crosshair turns off in the outro
– Fixed the fog flash after Start New Game
– Proper display of graphics options on a fresh install
– Language now remembered 100% of the time
– Smaller visual and code/script fixes
– Disabled the VR support. Details: http://www.theastronauts.com/2015/09/the-vanishing-of-ethan-carter-redux-out-now/

The Vanishing of Ethan Carter Redux Out Now!

The Vanishing of Ethan Carter Redux is an Unreal Engine 4 remaster of the original PC game. It is a free game for the current and future owners of the original.

You should already have the game in your Library. It's a separate game from the original (i.e. not a patch) because this way you can choose which one takes your HDD space. You can hide the other one by right click, then Set Categories, then Hide This Game From Library.

Details here in this blog post.

(You might like the part about the secret exe file)

Also, Ethan is now 40% off for 24 more hours! Let your friends know!

Update #5 is now live!

This small update adds the following option to the launcher and the game: Framerate Control. "Unlimited framerate" is the default behavior, "Smoothed 60 fps max" is something that might potentially help in rare cases with micro-stuttering.

Note: please check if your graphic options have changed after this update and if so (unlikely, but still), restore them to your favorite set up.

We have also removed FXAA as it never worked well with the game (and when it did, it looked ugly with the amount of alpha-intensive vegetation and the postprocess filters we use). We have also removed ambient occlusion option, as we use AO extremely rarely (only on a couple of objects), and it was so subtle that people thought it didn't work at all anyway.

Update #4 - Achievements - is now live!

- added 14 Achievements to the game. If you have finished the game already, most of them will automatically unlock simply when you launch the game. See this blog post for details: http://theastrocrew.tumblr.com/post/103220889213/achievements-in-the-vanishing-of-ethan-carter

- sent a diver to remove the sniper rifle from the center of the lake and then hide it so no one would ever find it.

Tags and album art added to OST (Collector's Upgrade)

Are you using Steam Music Player? This way or another, we have updated the OST in Collector's Upgrade/Preorder Extras with proper tags and the album cover. Much nicer this way!

Collector's Edition Upgrade is out now!

Collector's Edition Upgrade is out now, including the entire OST (over two hours of music), "Making of" PDF album, the digital map of Red Creek Valley, high-res digital poster, and exclusive wallpapers.

http://store.steampowered.com/app/319930/

Update #3 is now live!

This is a big update that adds some extra functionality to the game and hopefully squashes all the remaining issues. Full changelog:

- Added the fast travel option to the end area
- Added the option to remove any extra camera motion (e.g. head bob)
- Added the option to choose the way Save notification is displayed
- Slightly easier section in the old mine area
- Added the improved German translation (thx Tool8!)
- Smart/Still Crosshair improvements and bugfixes
- Gamepad vibration can now be turned off completely
- Launcher now correctly remembers and relies the settings
- Steam cloud saves officially launched
- Birds won't chirp during the witch's forest segment
- Tweaks of the music timings
- Fixes of menu behavior on gamepad
- Added a missing sound of de-materialization in certain spots
- Fix of the turbine sounds
- Fixes of the elevators behavior post save
- A couple of smaller bugfixes and improvements (menu, gameplay)
- Changed the sniper rifle spawn point to the center of the lake

If you still suffer from hardware problems, please remember to subscribe to http://steamcommunity.com/app/258520/discussions/0/616189106477566461/ -- we will be adding updates to the thread shortly.

Update #2 is now live!

Changelog:

- fixed savegame loading issues with water level and closed doors
- turning off the turbine turns off the sound as well
- "Saving scene" instead of "Saving" for clearer messaging
- nerfed the sniper rifle

Update #1 is now live!

- invert Y now works properly on both mouse and gamepad
- can configure arrows keys now as well
- odd line under the black bars removed in modes other than pure 16:9
- players can no longer fall into the elevator shaft
- cursed miner no longer attacks during the gate sequence
- story page after the witch's forest no longer appears post-section
- checkpoint loads improvements
- checkpoint now also auto-saves every time we read a story page or see the murder (useful as a pseudo-manual location save)
- players can no longer inspect items in the total darkness
- various small streaming and lighting improvements
- sniper rifle no scope damage tweaked from 3 to over 9000
- other minor fixes