Our new game is now live, so progress on The Viceroy will soon recommence!
We just wanted to let you know that our new game, After the Empire, is now live on Steam! It is an empire-building sci-fi strategy game which we think is really fun to play, although which is more about territorial acquisition than the economy.
It is available at 15% off until Friday:
http://store.steampowered.com/app/493220
The Viceroy taught us a lot of lessons about game design which we have tried to apply to After the Empire. It also has many features (such as a better help system and more visual displays) which we plan to include in our converted version of The Viceroy very soon!
And for those still eagerly anticipating this conversion, don't worry, while it was delayed by the launch of After the Empire, we will have more updates on our new Java version of The Viceroy soon!
The Viceroy - V1.09
New Features:
- Survey Menu: Shows an overview of your territory in a concise fashion. Clicking on the entries takes you that System, Planet or District.
- New Option: Auto Resolve All Combats. Found in the Options menu.
- New Option: Go to Build Location when Building. This toggles whether or not building a particular Challenge or Infrastructure will cause the menu to take you that location.
- Infrastructure and Challenge hover popups now show Bureaucratic Overhead contribution.
- The number of Battles Pending is now displayed beneath the Next Turn button.
Bug Fixes:
- Fixed several popups that went off the screen on some resolutions.
- Fixed an infrequent cause of save corruption.
- Fixed crashes at startup related to computers without sound cards. (Or that The Viceroy thought had no sound cards.)
- Fixed some background jumping during Advancing Turn calculations.
The Viceroy - V1.08
Balance Changes:
- Changes to Tax Rates are now applied at a rate of 1% per turn, instead of all at once, in order to promote social stability throughout the Commonwealth.
Bug Fixes:
- Fixed an infrequent crash bug in the System-Planet-District Menu.
- Fixed an infrequent crash bug in the Fleet Menu.
The Viceroy - V1.07
New Features:
- Mass Build implemented. Viceroys can now order the construction of Planet and District level projects and cures over an entire Planet or System at once.
- Enter/Return now advanced to the Next Turn while in the Territory screen.
- Technology and Challenge Icons now graphically display whether they impact a System, Planet or District with three, two or one dots. (We are still working on improving this!)
Balance Changes:
- Buildings and challenges that change Crowding Capacity now give +/- .25 Crowding Capacity, down from 1.
Bug Fixes:
- All Science Achievements are now awarded properly.
- Fixed a short lived display error in the Fleet screen.
- Fixed two rare crash bugs introduced in the last patch.
- Negative credit balances now display in red in the System-Planet-District screen.
The Viceroy - V1.06
New Features:
- A new Patrol option in the Policy Menu makes Fleet 1 automatically move itself to any system where the Rebellion attacks one of your other fleets.
- Right clicking Ships in the Fleet Menu now removes it without dragging.
- Percentage style Policy settings can now be changed rapidly by holding down the mouse button, just like in the Skills Menu.
- Citizens can now be mass assigned at the District level by clicking on an empty production area.
- Reduced both memory usage and load times.
- Added subtle color coding to Challenges and Projects according to their bonus type.
Balance Changes:
- Technologies can now be abandoned in the Technology Menu, destroying all non-Protected Projects and Challenge Cures requiring them.
Bug Fixes:
- Objectives are now Protected upon completion, as was originally intended.
- WASD/Arrow navigation in System-Planet-District Menu now retains current sub-page.
- Zooming to Systems and Portals in the Territory menu now centers properly.
- Added another Options button to the Main Menu to help people whose monitor resolution was incorrectly determined in such a fashion that the options icon in the upper left hand corner was not visible.
- Corrected the tool-tip for 'Gift of the Union.'
The Viceroy - V1.05
New Features:
- You can now navigate the System-Planet-District menu with WASD and Arrow Keys to rapidly cycle through your entire Territory.
- Right clicking the planet in the System-Planet-District menu now takes your view 'up' a level, to Planet if you are at District level and System if you are at Planet level. (Left clicking still takes you 'down'.)
- Viceregal ships now come with better default equipment and faction appropriate randomized weapons.
- Right clicking a ship in the Fleet Menu now builds it without dragging and dropping it.
- Clicking on the Credits display now takes you to the Policy menu for more details.
- Improved Main Menu to make Options Menu access more clear.
Balance Changes:
- Due to the increasingly unstable political situation in the Commonwealth, Objectives now change every turn whether or not they were accomplished.
Bug Fixes:
- Fixed a Maximum Fleet Capacity error dealing with the Admiral Skill.
- Fixed a UI error where the Confirm button in Command in Battle would not work until you had moved or rotated a ship.
The Viceroy - V1.04
Bug Fixes:
- Fixed a rare crash bug in the Battle deployment screen.
- Further reduced the memory footprint of the game to prevent the memory errors some players were experiencing when the game was taking memory intensive actions like saving.
The Viceroy - V1.03
Bug Fixes:
- Reduced the memory footprint of the game to prevent the memory errors some players were experiencing when the game was taking memory intensive actions like saving.
- Fixed a rare crash bug that occurred when exiting the Fleet Screen.
- Neighbors will no longer give players the wrong type of bonus.
The Viceroy - V1.02
Balance Changes:
- Effectiveness of Administrator skill has been doubled.
Bug Fixes:
- Options Menu access in first menu relocated to assist people whose screen resolution is improperly determined or set.
- Assimilationism Policy now functions properly.
- Further improved save system stability.
The Viceroy - V1.01
New Features:
- Right clicking Projects and Challenges in the System-Planet-District Menu now builds them without drag and drop.
- Right clicking a Challenge in the Technology Challenge display now takes you to a place still threatened by that Challenge.
Balance Changes:
- Bureaucratic Overhead buildings now give -5% Bureaucratic Overhead instead of -10%, but generate no Bureaucratic Overhead themselves. (A substantial buff.)
- Upkeep Reduction buildings now generate no Upkeep themselves.
Bug Fixes:
- Improved save system stability. (The save system we use uses a variety of methods depending on your system, and some of them had not been properly taken into account.)