Monday update! Choose what ITEM you want to see next!
Helloes everyone! Another week, another update!
This time, you will be able to select between two entirely new items!
Which one would YOU like to see in this weeks' Friday update?
As a reminder, you people voted the ChiliGun to win last week!
The other weapon will remain a mystery for now, but will be added later!
What's new on this update?
|OPTIONS| -You can now adjust the strength of the gamepad vibration
|BUGFIX| -(!!!) RadBox no longer can give you the same weapon/melee weapon that has been unlocked before!
|BUGFIX| -ShopKeeper can no longer talk when you're in a weapon unlock screen
|BUGFIX| -You can no longer see the same buildings twice during one run
|BUGFIX| -Small visual bug fixed when both players use weaponwheel at the same time
|BUGFIX| -When the other player dies in 2p mode, and enemies can't find their way to the remaining player, they won't be stepping on the dead player anymore
That's all for this update!
Spicy Friday update! (New weapon, Hard Mode, and more!)
Content and other important stuff
Hard Mode! - Please understand, that this is NOT how the game is intended to be played. So prepare yourself, because this game mode is anything but fair!
New gun! -Chiligun. This is what you voted, this is what you get! Chiligun is UNLOCKED from the get go, so no need to try and get it from the RadBox!
New buildings! -Five of them, to be exact!
Slightly less important stuff
|OPTIONS| -Camera Movement- option added. You can adjust how far the camera goes into the direction you're aiming
|SKILLS| -AKIMBO Skill is now more forgiving with it's unlock. Now you actually need to swap weapons within Weaponwheel to be disqualified from the skill
|SKILLS| -Weapon Specialist - skill now adds Knockback to your weapons as well, to make it more apparent that your weapon is getting stronger
|ENEMIES| -Mushroom spit is now coloured purple, instead of yellow. So you don't need to be guessing if it's a coin or not
|ENEMIES| -All enemies now warn you if they're shooting or attacking with an SFX. Even if they're outside of the screen
|ENEMIES| -Pineapple has been nerfed a bit. It's now a tad slower, warns you before he attacks, and idles a bit longer
|ENEMIES| -They spawn 2x slower now, so you have the time to actually react on their spawning before they hit you
Misc and bugfixes
|OPTIONS| -You can no longer use your mouse in the options menu. This was never intended, but because of an brainfart, I left the code in there. Fixed now!
|ENEMIES| -Carrots drop more goodies now
|MELEE| -Throwable melee weapons make a sound when hitting walls, so the throwing sound just doesn't cut off suddenly
|CLOUD PROFILE| -Maximum profile size has been increased. Just in case
|BUGFIX| -Enemy amount has been fixed on later levels
|BUGFIX| -Weapon Specialist- skill actually works now
|MISC| -Workman's collision box size increased, so you can't go under him anymore
|MISC| -Small depth issue in one of the buildings fixed
|MISC| -Another small depth issue in one of the Part2's sections fixed
|MISC| -Tiny visual glitch fixed with the weaponwheel
New weapon, and more, coming this Friday!
Hello folks!
Today is again another day, but today I'm not going to upload a new update for The Walking Vegetables.
We're currently working on the Hard difficulty mode for the game, as well as some other quite interesting new stuff.
Also, you guys voted. So for the Friday update, you're getting a brand new wicked weapon to blast vegetables at! Fight vegetables with VEGETABLES!
If I may ask. What do you guys think of the game so far?
Tuesday update! (With Steam Cloud!)
Another day, another update!
Bigger, important stuff
|BUILDINGS| -Two new buildings added!
|STEAM| -Steam cloud support added! (PLEASE READ BELOW!)
IMPORTANT INFO ON CLOUD SAVES!
Yes, Steam Cloud has been added into The Walking Vegetables today! But please, after you've updated the game, run it on the PC you want the profile to be uploaded into the cloud from! After the first play with this update, the Cloud save will override any existent local saves! So when you go to a new computer, the local save there WILL be erased, and the save from your Steam profile is loaded into the game!
Misc and bugfixes
|MISC| -Heavy's screenshake reduced
|MISC| -Throwable melee weapons' mask size is smaller, and more forgiving with wall collisions
|BUGFIX| -Coco&Loco has been fixed (oops)
|BUGFIX| -Text Outlines should now scale accordingly
That is all for this update!
I'll let you know that we're currently working on a HARD DIFFICULTY MODE for The Walking Vegetables, and that will be released as a new skill (and an achievement) this Friday, as well as the new weapon you people have voted for! (In case you haven't voted yet, GO DO IT NOW!)
Have fun!
Monday update! Choose what weapon you want to see next!
Another week another update!
But this time, you can vote for which of these weird weapons you guys would like to see next on The Walking Vegetables!
Left one, or Right one?
Important stuff
|Buildings| -One new building added! (WOO)
|SHOP| -RadBox's cost has been discounted for the first two purchases!
First time you unlock something, it'll cost you 5 RadRocks, second time around, it's 10. After that, it'll stay at 15 RadRocks per unlock. (If you already have unlocked stuff, don't worry! Your next two unlocks will be at reduced price!)
Misc and bugfixes
|SHOP| -Cost of a key has been reduced to 400 coins
|MISC| -One small tree moved outside of the rock it was in (woops)
|MISC| -Mr Attractive's skill's "how to unlock" text fixed
|BUGFIX| -One small depth issue in one of the buildings fixed
|BUGFIX| -Player doesn't get beheaded anymore when at one health
|BUGFIX| -Skill selection screen now shows the correct amount of death in "OneUp" skill
|BUGFIX| -DeathScreen nor the game win screen will not appear at the same time with the skill unlock screen
|BUGFIX| -SkullKey alien no longer gains invulnerability when you try to drop him into the oblivion
|BUGFIX| -LeGeneral no longer makes a comeback when you exit the final boss arena and go back in
Stuff that I'm working on
-I'm adding Steam Cloud into the game, so you guys can play on whatever computer you like, with the same profile, as long as you're logged in with the same Steam account. If everything goes right, we'll be getting this great feature by the end of the week!
-Also, I heard someone thinks that the game is not challenging enough? Well, worry not. We're going to bring you guys a new skill to the table. A skill, that's only suitable for those seeking for more challenge. Mwhahaha
Friday update!
Small tweaks and other cool stuff!
It has been a really really tough and stressful couple of days for me, and for the team. Our game launched that we had been working for a year, and things didn't go just as we expected them to go. I've spent almost the whole day today watching people play The Walking Vegetables on YouTube, and made some observations on the game, and how people react to certain things. I've made some small tweaks and changes into the game based on these videos, and based on what you guys have been suggesting to me. So here's the update list, it's not too big, but it's something:
MISC AND BUGFIXES
|MISC| -P2 can talk to the people now
|MISC| -Opening fanny pack gives you more coins now
|SHOP| -Cots of items is now presented with the coin sprite drawn on both sides of the cost, so no one gets upset about it being on the wrong side
|OPTIONS| -Pressing "ESC" now goes back to the last option menu, instead of shutting the options down
|OPTIONS| -VHS Effects can now be turned off
|BUGFIX| -Dead player 1 can no longer comment on stuff
That's all for today.
I'm going to chill out for the rest of the weekend now, but do not worry. I'll be around answering any questions you people may have, and in case something game breaking is found during the weekend, I will get it fixed as soon as possible.
Thank you all!
Day one update with new content!
This is how we do things
It has been less than 24 hours from the launch, and we're already giving you guys some new fancy stuff!
In other words, you goof'd up the launch..?
Nope. We actually got some legit new stuff here:
CONTENT UPDATES
|ENEMY| -One new enemy added (Chili!)
|ROOMS| -5 New buildings added
MISC AND BUGFIXES
|ENEMY| -Orange peels are a tad slower now
|BUGFIX| -You can no longer drop weapons after death
|BUGFIX| -"Reborn" skill fixed on player two
|BUGFIX| -"Mr. Attractive" skill's unlocking fixed
|BUGFIX| -Small depth issue in Part 1 fixed
There you go. Now go have some fun, and make sure those vegetables aren't!
IT'S HERE
I open my eyes, and yup. There it is.
I don't have the words to describe how I truly feel. Everything I do right now feels so.. Like I wasn't here. I'm proud of our game, and my team.
Three people. Three people have been working on The Walking Vegetables for the last year, and it all comes down to this.
Right now, I want to just relax for a minute or two before getting back to work. Yes, you'll actually be getting a new update this week. Yup.
Thank you all for your amazing support, and thank you for taking the chance on The Walking Vegetables. I hope you guys will have atleast half as much fun as we did working on it!
That's all I can write at this point. I'm way too stoked about the whole situation!
WOOOO!
PS. The moods of the day compressed in one video can be checked out from here:
https://www.youtube.com/watch?v=J--9zGI1Wtk
One week to go!
How you guys see the situation
...and how the developer sees it
Week to go. What's up?
One more week folks. We're almost there. One more week, and you'll all be blasting vegetables like there's no tomorrow!
That we knew. How's the game?
Right. Well, there's still stuff that needs to be done to the game before we launch it. But nothing too big, or what we couldn't handle. Partially because I've been working around 10hour days for the last.. three or so months. Only weekends I have allowed myself to get some free time, and even then, guess what? Even on weekends, when I don't go to the office, I'm actually playing The Walking Vegetables. In a way, I think that alone speaks for the game. I'm a guy, who has been working on one single game for the last year, and still like to play that very game on my free time!
Partially also, because I did not want this to end up like with ZKW-Reborn's Steam launch. I'm not sure if I let you behind the scenes on that one when it happened, BUT! I'll do that now!
Stoooory time!
It was 2015, and I was about to get my first Steam release. I was excited, but at the same time, I was exhausted. I kept telling myself "there's always tomorrow" and while I didn't exactly lie to myself, stuff kept piling up until the very last week, and I was in panic.
The last 48 hours before the launch, I actually slept for about three-ish hours. Other than that, I just ate micro pizza, and energy drinks (and about that. I don't drink energy drinks nor coffee. Like, ever. So I was on a overdrive for the whole time)
I was panicing, exhausted, hungry, and so on. Then, we launched the game. I was relieved, but scared "what if I missed something..?"
I actually had my second panic attack around that time, and may I say, it wasn't a jolly good times.
So, learning from my mistakes, I started that panicing way earlier with The Walking Vegetables. And guess what?
Yes, I did panic. But only for about a week, few months ago. There was still so much that needed to be done, and I was NOT sure if I was going to be able to make it all. We prioritized things, and stuff started to take shape. After panicing for about a week, I just took a deep breath, and told myself "it's going to be just fine. Don't worry"
And let me tell you, it all went nicely from there!
I didn't stress too much, and just went to the office every day, to work on the game for that 10 hours. And every day, a ton of stuff was done. Then again, a ton of stuff usually came up that still needed to be done, but every day, that to-do list got smaller. I have actually kept an update log for the last four months, and you can definitely tell where I picked up the pace!
It's awesome to glance that update log every now and then, there's so much stuff in there I can almost feel proud of myself.
Anyways, getting sidetracked here. No one cares about that stuff.
*clears throat*
Ok, sooo.. Everything in schedule..?
Yes! I'm really happy to say this! We are right on schedule, and already at this point, the game is basically finished! Now, we only need to play the game as much as we can, test it, and make small adjustments to wherever we feel needs to be adjusted. On that note btw! I'm very darn proud of how the game feels like. You'll see once you get your hands on it, but seriously! Everything is just so fluent. Oh yeah, I'm blabbering again. Eh
What can we expect from the future?
Oh, OH! SO MUCH!
Like (I think?) I mentioned in the previous announcement, we have a-LOT planned for you guys! There will be so much crazy content in the future, I don't even know where to start! Comparing content adding to ZKW-Reborn, and The Walking Vegetables. Well, I'll just say that it took me atleast 4 hours to add one weapon (with graphics and all ready to go) into the game, while it takes around two minutes to add a totally unique weapon into The Walking Vegetables. I've made the game from ground up to accept new content as easily as possible, so that we can actually deliver you guys whatever we want after the launch!!
As for now, in case you enjoy my blabberings, you're in for a treat!
I'll be making these announcements atleast one more before the launch of The Walking Vegetables.
The whole Still Running team is coming over (three people in total! WOOOO) here a day before the launch, and we planned that we'd make a vlog kind of a thing of the last day, tell you guys about ourselves, maybe show the game a bit more, tell about the game, and how we decided why on earth we wanted to do what we did, and so on! Cool stuff is coming your way!
In all serousness!
I'm very very excited about this whole situation! This is something we've been making for the last year, and I'm going to say it again, we're so darn proud of our little veggie shooter! I seriously hope (eh, I know it) that you guys will have fun times with the game, and like it. It's part of me, part of us, that we're sharing with you. I know this makes it feel slightly personal, but that's how we feel about the game. It is personal :)
Alright now, before I keep going any further on wasting your day and brain, let me just cut it here.
Have a good one, and let me tell you, The Walking Vegetables is going to be worth the wait!
-REllU
PS! I'm currently ill, and I've just woken up. So, I have a very good excuse in case I wrote something goofy. Don't blame me!
Helloes from Still Running!
It's here.. Oh, it's finally here :3
Alright, let's dive into this.. *clears throat*
The Walking Vegetables finally has a Steam page!
I'm very happy, excited, (and slightly, just like.. inytinyslightly.. afraid? if I may say) to announce The Walking Vegetables to you all!
The Walking what?
Look it up, it's in the banners, trailers, Steam page, and in many more places.
You read it correctly, don't worry
The Walking Vegetables is something that started it's life as a small, spare time project of me and my friend. We did not plan anything like this for the game, but things happened. The project just grew, and before we even realized, we had a fully fledged masterpiece in our hands.
The game had so much potential, and thank god we actually realized that, and started to act on it.
Months went by, and we were still working on the game, just the two of us. Then, we received an e-mail. One of those "hey, you want some music to your game?" type of things.
I almost didn't reply to this e-mail, but, for some reason, I did.
Now we had three members at Still Running. Me (the coder, guy who glues things together and hopes that nothing breaks all of an sudden for no apparent reason), my friend (who you can blame for your nightmares for bringing all of those awful vegetables to life.. (so, he's the graphics artist. In case you didn't realize)) and this third dude, who's responsible of all the sick tunes going inside your earholes.
Now, it's been a year since we started making The Walking Vegetables.
What was supposed to be a small fun project, became a huge, insane and radical FUN project!
Seriously, if something seems like a fun idea (and stupid enough) it will find it's way into the game!
Bottom line is, we've had tons and tons of fun making this game for the last year, (and you should be able to see it from the final product.. There's a idiotic screaming pineapple as one of the enemies for crying out loud!) and I hope you guys will have some of that fun as well when you're playing the game!
Cool.. Cool.. So, why care?
In case the pictures, videos, rad tunes, and my improvised wall-of-text didn't convince you enough, let me tell you about myself a bit.
Yes. I'm actually going to write about myself in here.
Hey, I'm "REllU"
I've been making games for the last 10 years, 6 of which I worked on this game called "Zombie Kill of the Week" (the latest version of it, "ZKW-Reborn" can actually be found on Steam)
I'm not one of those "make the game, and hope for the best" kind of developers. I care about my games, and I care a-lot about the players. You guys are basically the reason why I'm actually doing this in the first place.
I'm not saying that no other developer cares about their games or players I kept updating ZKW for 6 (six) years. Because people enjoyed the game, and it was so rewarding for me, as a developer, to see all of those people play the game, and enjoy it.
After six years though, I wanted to do something else (in case you're a dog, or just don't understand how time works, 6 years is a long time. Atleast I think so)
I wanted to do something fresh, something to get my mind off from ZKW.
I called my friend, and we got this idiotic idea of making a shooter with 80's theme and feel, and put some vegetables in there to shoot at.
That basic idea is still there.
Sorry for the wall of text
Sorry not sorry. There's so MUCH I want to tell you guys, but all in all:
We're proud of what we've accomplished within the last year (yes, it's a vegetable shooter, and we're darn proud of it!) We have so many crazy and chaotic ideas for the future of The Walking Vegetables, so you'll be in for a loooong ride! This is just the start, a beginning of a new era. Let's make it a great one.