The Wall cover
The Wall screenshot
Genre: Strategy, Indie

The Wall

The Wall - Definitive Shutdown

With a heavy heart, I'm shutting down servers for The Wall.

Ever since 2018, I've been working solo on this project. It's been an incredible journey of self-growth and knowledge, but to truly bring the community a multiplayer-service type game, I'd need a team to keep up with demand and to output content.

My personal life has gotten really crazy outside of game dev and so I just don’t have the time to give you guys or the new team my all. Additionally, the team I mentioned before was composed of a lot of talented individuals, but because we’re all from around the world it was really hard to coordinate meetings and what not.

Thank you to everyone who’s been here for the game and supported me.
I can’t thank you guys enough but this is the end of the road.

o7

Temporary Shutdown

With a heavy heart, I'm shutting down servers for The Wall.

Server costs are too great, and until I have a real game plan I need to keep the game's head and my own head down.

Ever since 2018, I've been working solo on this project. It's been an incredible journey of self-growth and knowledge, but to truly bring the community a multiplayer-service type game, I'd need a team to keep up with demand and to output content.

In the coming months I'll work on assembling a crew of like-minded individuals to bring you guys a full release of The Wall.

Thank you!

Update 1.6.0 - Profiles, Match Analytics, Item Progression, and New Patreon Skin

I've had a few people ask "ok, the game is fun, but what do I get for playing?" At first I was shocked by this question, thinking "well the point of playing the game is to play the game." However, after many people suggested adding leaderboards, career profiles, etc., I realized that just seeing the "victory" screen really doesn't mean much. Being able to see how you've done over time, look at match data, see how you stack on global leaderboards, and unlock new skins as you play would add so much more meaning to finishing matches.

Version 1.6.0 contains the all new Player Profile, Match Analytics, and Item Progression systems. Here's a summary of each system:


Player Profiles



View anyone's profile through your squad or match history.

Match Analytics



This is the match overview page. It shows a generic leaderboard with details about the match.


This is the graphs page, where you can analyze various metrics throughout the match.

Item Unlock System



Along with the axe, almost every gun has 5 skins to unlock based on kills. I hope to expand this to include items in the future!

February Patreon Skin Drop - Prismatic Web



Originally I wanted to make a skin that had a theme to match this update. I tried playing around with various textures that resembled graphs and stats but couldn't get anything to look good. Almost ready to quit, I flipped some random switches in Substance Painter and finally had an "AHA" moment. 20 minutes later "Prismatic Web" was born.

Changelog

  • Added player profiles
  • Added ELO system to track global player rank (casual)
  • Added item progression and 50+ new skins
  • Added new "Prismatic Web" Patreon skin
  • Added match history
  • Added match overview pagee
  • Added match graphs page
  • Reduced wall opening time by 50 seconds
  • Fixed some glitchiness with Water Treatment map
  • Fixed various skin icons
  • Removed placeholder fish image from lots of places in the game
  • STB takes a lot more damage from explosions now
  • Fixed colliders on stairs, ETowers, barricades, etc. - explosions that happened next to these objects didn't register
  • Fixed self-colliding pings
  • Reduce time to kick at end of game

Update 1.5.0 - New Maps and 3v3-centric Gameplay

Intro


This update hones in on what makes the game fun - intimate, strategic, quick paced action.

Throughout the many matches that the community and I myself have played, it's generally agreed upon that 3v3 matches are the most fun. Games tend to be fast paced and it's easy to coordinate with teammates. In 4v4+ matches, the map tends to get overloaded with turrets, barricades, buildings, etc., causing lag and frustration as matches tend to stalemate and last 50+ minutes.

Update 1.5.0 limits matches to 3v3 and brings you maps oriented for the 3v3 experience.

New Map - The Veil



Hanging platforms, a vertical playstyle, and aggressive turrets inside of the wall set this map apart from any map that has been in the game.

New Map - Water Treatment



This map features a "Tri-Wall" that lacks a timer. Players decide when they want to attack, be it through entry point A, B, or C.

Reworked Map - Oasis



Oasis has been shrunk down significantly, catering towards the new 3v3 playstyle. It's aesthetics have been revamped and the map feels much more like a map, as opposed to a random assortment of rocks.

Changelog



  • Two brand new maps
  • Reworked "Oasis" map
  • Oriented the game towards 3v3 (squads, lobbies, etc.)
  • Better looking environments overall
  • Added self destruct for turrets and missile defenses
  • Reduced overheal cap from 200 to 140
  • Can now place healing stations anywhere, but limited to 2
  • Reduced shovel draw time
  • Reduced health of turret from 200/400/600 to 200/300/400
  • Fixed camera sway not working!
  • Misc bug fixes

Livestream #11 - Creating the monthly Patreon skin + working on new maps!

Livestream #10 - All-Day Dev Stream - Join on Twitch for free cosmetic cells!

Patch 1.4.6 - Voice chat fix + misc fixes

Changelog:

  • Added BeccaSomething skins
  • Fixed voice chat not working for red team
  • Optimized main menu more
  • Misc fixes

Patch 1.4.5 Released - Optimizations, fixes, balances

Changelog:


  • Reduced ECore health from 200/300/400/600/800 too 200/300/400/500/600
  • Increased SMG ADS speed
  • Can now damage friendly structures when they are not protected by a defense relay
  • Removed obnoxious Discord prompt
  • Optimized main menu
  • Optimized bullets
  • Optimized foliage
  • Removed color grading and tonemapping settings
  • Fixed shoulder rotations for player models

Livestream #9 - Playing Matches [BeccaSomething Stream Postponed]

Livestream #9 - BeccaSomething Takeover - Exclusive Skins!



Details



https://www.twitch.tv/beccasomething

Tuesday

  • 2:00 PM EST or
  • 7:00 PM GMT or
  • 11:00 AM PST


About BeccaSomething



BeccaSomething mainly streams Rust on Twitch, where she has a following of 15.4K members! After she tried out The Wall for the first time, we collaborated on making two skins for her and her viewers. Make sure to drop her a follow to support her channel - she's built a great community doing what she loves!


I Play Games, have fun and promote a positive attitude. We do silly stuff here!