After a long development period I'm proud to release Alpha 2.3, the AI update! This update contains the long-awaited, battle-ready AI along with some other content.
Battle-Ready AI
For the longest time, new players had the problem of not being able to find consistent matches, but the introduction of AI that players can fight with and against will help remedy this.
Overload Towers
The Overload Tower mega structure has been introduced to the game, capable of overcharging your generators to produce at 200% capacity. This late-game item will help give teams the economic advantage during matches.
Pinging
Players can now ping locations both with their person and with the recon drone to help out teammates.
In-Game Attachments
Through their inventory menu, players can now decide what attachments they want to equip in the middle of matches. Players are no longer limited to what they select in the main menu.
Bug Fixes and QoL Improvements
Small quality of life improvements, such as generator snapping, have been released along with many major bug fixes.
Alpha 2.0 Released!
Alpha 2.0 is Finally Here!
After several months of development, I am proud to announce a new age for The Wall.
Alpha 2.0 marks the beginning of The Wall's completely new look and feel.
2.0 Wipe With the fresh start for The Wall, all player accounts had to be wiped. Any microtransactions made will be restored. If you would like rapid support, please join the Discord or email me.
Graphics 2.0 ushers in new environmental graphics. Not everything has been updated to the more realistic standard, but expect more updates to address this. In addition to the environment, player models have received a lot of love and their animations/animation controllers have been completely redone.
Maps All 1.0 maps have been stripped out of the game and replaced with more balanced, optimized, and better looking maps. The following maps have been released with 2.0: Cliff, Abandoned Desert, Alpine, and Scattered Desert.
Gunplay With the new update, improvements have been made to the immersion of player movement. Weapon sway, camera bobbing, and weapon recoil have all been touched up on.
Stagnation Fixes A well-known issue of 1.0 was the ability for matches to stagnate fairly easily between two teams. To fix this issue, building placement cooldowns on destroyed building slots have been added, and a new Respawn Point "Mega-Structure" has been added, which players can use to respawn anywhere on the map. Other small tweaks have been made to make matches unfold better.
Fixes/Optimizations
Mac users in 1.0 suffered the inability to consistently join matches. This has been fixed.
A new multithreaded system for rendering vegetation has been developed and released which should save a lot of CPU and GPU time.
Lots of minor bug fixes and optimizations.
Free Weekend and XMas Update!
Come play The Wall for free this weekend!
The XMas Update, 1.6.4, contains more content, huge bug fixes, and optimizations, and starting Friday all newcomers can try the game free!
Ballistic Shield The ballistic shield has been introduced into the game as a tier 2 weapon. The shield can be used to rush enemy defenses or sneak out of dangerous engagements.
Elevators The introduction of elevators has changed the game for base-building. Create complex forts or even gain early-game advantages by peering over your enemies.
XMas Spirit To honor the festive month, all maps are now winter-themed, complete with lights, ornaments, and presents!
Other The networking has received yet another revamp. All OS' should be able to connect smoothly and quickly and receive no hiccups during matches. A major bug that was fixed was unstable clients actually causing servers to freeze. The new networking solution now operates asynchronously and is much smoother!
Alpha 1.4.0 Released - Infrastructure Update
The Infrastructure Update
With the release of Alpha 1.4.0 comes a brand new networking system for The Wall along with other changes to the general flow of the game's infrastructure.
Networking Overhaul The Switch from UNet to Mirror
The long-requested reconnect feature demanded a complete overhaul of all networking functionality in The Wall. Because Unity is deprecating UNet I decided to bite the bullet and switch the entire project over to Mirror, using the Telepathy network transport layer. Mirror is both faster and more reliable than UNet so matches should be more stable and feel more responsive.
Reconnecting to Matches The Most Important Button Ever Made
This feature is the most intense feature I have worked on in the entire life of the project. Along with stripping all scripts of the old UNet systems, all server and client logic had to be reconfigured for reconnecting to matches.
New Skills System Tactical and Intuitive
Skills themselves are not being redone (though they do need some balancing, looking at you "Grit"), but rather the way they are selected and brought into matches. As opposed to loading them into your hotbar before matches, you can now select up to nine to bring into match lobbies. During the planning phase in the pre-game lobby, you can now coordinate with your teammates to narrow down your selection of skills to bring into the actual match.
Improved Custom Matches Quickly Organize Matches
Custom matchmaking has received some love, with the new match browser being introduced and the ability for match hosts to set their lobbies as public or private.
Alpha 1.2.8 - New Weapons!
With version 1.2.8, the flamethrower and Scar are being introduced into the game! The flamethrower is great for destroying pesky wooden structures and the Scar is a new assault rifle with low recoil and high accuracy.
Flamethrower During longer matches, teams on the offensive tend to be held back by enemies refortifying their bases with wooden structures. The flamethrower has been developed to help remedy these stalemates, as concentrated flames eat through wooden structures and leave behind fires that continue to damage newly placed structures.
Scar The game has seen the same ten weapons in play for a while now, and the Scar is a nice addition to a player's arsenal in the late-game stages. Though it does cost quite a bit of resources, the gun is very easy to control and does large amounts of damage.
Other Quite a few network-related optimizations have been released with this update so expect games with larger player counts to run smoother!
The new weapons are brand new, so things ARE subject to change, and higher quality animations, textures, sounds, etc. are still being developed.
Alpha 1.2.3 Patch
Alpha 1.2.3 Released
This patch contains the following changes:
-Players can now destroy all of their placed structures. This drastically changes games, as players can now move their generators around to take advantage of HV crystals.
-A new weapon skin, "Lattice"
-Patched exploits and cheesing strategies in "Mall" and optimized assets in it
-Fixed "Mall" co-op
Other bug fixes and optimizations
Alpha 1.2.0 Released - Construction Update
Alpha 1.2.0 has been released!
This update contains the new "Mall" map for versus and co-op mode, the introduction of "Mega-Structures," and player cosmetics.
Mall Map The new mall map is quite unique compared to the other, more outdoorsy maps, as it has prebuilt structures that define how matches play out.
Ballista The construction update contains a Mega-Structure called the Ballista. A team member first places down a construction zone that can then be upgraded into the Ballista by team members. This system allows players to pool resources into this late-game item.
Player Cosmetics To celebrate this update, player cosmetics have been launched with the construction theme as well.
Balancing This update includes some balancing, especially with the introduction of HV (high value) giant crystals. These purple crystals appear in the center of maps to give teams on the offensive a larger advantage in the late-game to help combat match stagnation.
Other Along with all of the above content, major bugs have been fixed and a lot of optimizing work has been done. Games will no longer crash in the late game and things will be running a lot smoother.
Co-Op Mode Released!
Co-op mode has released with The Wall Alpha 1.1.0
This game mode doubles the content of the game and provides players a way to play by themselves or with a couple of friends. 5 co-op maps are included in this update along with some other things:
New compass for team callouts
New lag compensation - shots should land more
Variety of bug fixes, optimizations, and QoL improvements
Alpha 1.0.0 Released
This is the first official update for The Wall!
After a successful release, The Wall is now seeing some new content along with various bug fixes and heavy optimizations.
The Wall has only been out for three days but its community is thriving, with many enthusiastic players suggesting ideas and helping shape the future of the game.
If you have not picked up a copy of the game yet, The Wall is still on sale for several more days!
The Wall has finally been launched into the real world! Thank you to everyone who participated during beta testing! I had a lot of fun during that time seeing the game grow, and I can't wait to start adding more content!
During this week, the game will be 25% off, so make sure to pick up a copy!
To any new players:
If you are having issues finding matches, please join https://discord.gg/kDVjarT. The community is very active there, and custom matches are organized all the time!
To any content creators:
Please contact me if you need any assistance. I generally only provide keys to active streamers / uploaders with a sizeable fanbase, but all content is welcome!