Despite 1.0 marking a major milestone for the game, we have already started to address some of the feedback that we received following the recent updates. So stay tuned for the 1.1 Quality of Life & UX update đ Beyond that, we have started to tweak and add some more things related to your interactions and relationship with Onbu. This will be our 1.2 update which we are hoping to release later this year.
More news:
We teamed up with Serenity Forge to create a physical and collectorâs edition for Switch + PlayStation which is open for pre-order today at 6PM CEST.
We just launched an Onbu plushie campaign on Makeship.
Along with the release, we're running a Stray Fawn Summer Sale with most of our games being on discount. In case you already own The Wandering Village, you can get discount on our other games via bundles.
Thank you all very much for your continuous support in the past months and years! We couldnât have made it here without you â€ïž Stray Fawn Studio
Patchnotes v1.0.2
[p]Finally, the little surprise we promised is here!
Animated intro [/p]
Patchnotes v1.0.2
About this Patch We named this patch v1.0.2 in preparation of the upcoming release. While we will not add any new features for the upcoming release, we do have a little surprise in store for everyone that will be released on July 17th!
Bugfixes
Fixed being able to start a research while another is still active, causing you to lose all invested resources without warning
Fixed inputs not correctly reset after controller change
Fixed wrong glossary descriptions: gamepad alternatives were ignored
Patchnotes v0.11.12
Bugfixes
Fixed a rare exploit that could lead to Onbu continuing past the location of the story finale
Fixed dialogue in story finale sometimes getting locked up
Fixed parasite egg locations not being selectable prior to the eggs actually being burrowed
Fixed manually placed parasite eggs not being removed by Pest Control workers if marked for harvest
Fixed road visuals not updating correctly after placing construction sites on top and then cancelling them
Fixed VideoPlayer rarely getting stuck at end of video, requiring manual user input to continue
Fixed islands sometimes not being visible on world map in story mode
Fixed one scavenging event outcome showing the wrong notification with unused resource placeholders
Fixed flags on tents and a few other housing types having their icons offset
Patchnotes v0.11.11
Improvements
Added a new, animated start screen!
Replaced story outro dialogue soundtrack
Added puddle sound effect
Removed some UI panels related to Early Access
Changed light and fog settings for story finale
Improved story cutscene backgrounds
Improved story outro
Added optional objective to ||second seed-planting phase during finale|| to make it clear how to get Liquid Weed Killer
Improved visuals for âwandering sporemothsâ event
Disabled mipmaps for startscreen UI assets to improve visual appearance
Improvements to research tree zoom-bar layouting for gamepad
Tweaked anchoring for twitch-decision popup
Added one missing localization string
Updated credits
Added a visual hint to pressable elements in story cutscenes to avoid players getting stuck in cutscenes and thinking the game froze
Added animated quest marker to one of the earlier main quest locations
Bugfixes
Fixed glyphs not updating correctly when switching device during gameplay
Fixed a bug where carpenters would not fill their own storage
Fixed broken outline shader for Linux
Fixed Onbu clipping through islands in ocean biome
Fixed plants being visibly fully grown on planting
Fixed animal mission objectives not updating when unpinned
Fixed âDecisionâ tutorial
Fixed resource categories not working during pause
Fixed world map location selection
Fixed texture issues in start screen
Fixed cases where Onbu could get permanently stuck in âalready following a commandâ state. If your save file is already affected, issuing the same command that Onbu last received should fix it
Fixed gamepad navigation order for side display
Fixed gamepad shortcut for story UI
Fixed several issues with right-to-left localization
Fixed resource amounts in top bar not getting refreshed when disabling/enabling buildings while paused
Fixed a potential softlock when triggering any input during story camera transitions
Fixed settings panel showing wrong tab on reopening
Fixed cursor staying hidden when switching from gamepad to mouse while a popup was open
Fixed wrong gamepad glyphs showing for scavenging widget
Fixed elements in side display not being re-translated when switching language
Fixed gamepad navigation issue when opening glossary for the first time
Fixed tutorial widgets not fading out anymore
Fixed animal mission buildings not letting you move in the mission UI when going there via button
Fixed Credits getting skipped automatically after skipping ending cutscene on gamepad (and other cases where hold-to-trigger buttons would trigger immediately if already held when entering a new view)
Balancing
Reduced scavenging special event probabilities from 20% to 10%
Slightly extended buildable zones on Onbuâs flanks to allow for more consistent placement of Seawater Collector
Performance
Improved billboard shader
Improved performance and redesigned credits
Improved performance on worldmap
Improved preformance of topbar UI
Switched out all videos to 720p so they will also work on lower-end PCs
Improved performance of log panel
Many other performance improvements across the board
Patchnotes v0.11.7
Bugfixes
Fixed an issue where save files could not be loaded if they were created just after completing the âBurial at Seaâ sidequest while already scavenged wreckage locations were still visible on the map
Story Mode Update & 1.0 Launch Date Announcement
Dear Onbu Riders
LOTS of news incoming today!
TLDR version: - 1.0 release is coming July 17th to Steam, Xbox, Playstation and Switch. - We just released the Story Mode Update. - Our roadmap has been updated. - The gameâs price will increase to $29.99 after the current discount. - There will be a physical edition for the game for Switch and Playstation, more infos soon. - Check out the new trailer.
The time has finally come. After almost 2 years of Early Access, The Wandering Village has a 1.0 launch date. Get ready to jump back into the game on July 17th 2025, coming to Steam, Xbox, PlayStation and Nintendo Switch.
Weâve been hard at work and have released many major updates for the game since its Early Access release. In-between we have also pushed dozens of smaller bug fixing and balancing patches. So make sure to pay Onbu another visit đ
While reaching 1.0 is a huge milestone for the game, it does not mark the end of Onbuâs journey. There are still quite a few things we would love to add to the game. Check out our updated roadmap. Please note that we have decided to fully focus on the 1.0 release first and move the Onbu Update to post 1.0.
Story Mode Update: We just released the Story Mode, our biggest update yet, on the main branch. A big thank you to everybody who helped to test the game! Join Onbu on an epic journey as you learn more about the world, its inhabitants, and the source of the infestation. Meet a cast of unique characters, help them out in a series of side quests, and prepare for an intense final showdown. Plus, there are two new Onbu skins in the game, one of which is unlocked by completing the Story Mode.
We hope you enjoy the new update! You can find the full patch notes here. To celebrate the occasion, the game is currently 30% off on Steam.
Price increase With 1.0 coming up and based on all the updates the game has received since its Early Access launch, we have decided to increase the gameâs price to $29.99. The price increase will go live after the current discount ends on May 27th.
Physical Edition Weâre super happy to announce that the game will get a physical edition and even a collector's edition which is made possible by our partners at Serenity Forge :D More infos and pre-order coming soon. Join our Discord to get notified.
New trailer Last but not least, check out this brand new trailer we made to celebrate the launch date announcement: https://www.youtube.com/watch?v=VHhS3DIHg-I&ab_channel=StrayFawnStudio
We made it folks, 1.0 is just around the corner đ„ł We hope youâre just as excited as we are!
Thanks for your continued support, Stray Fawn Studio
Patchnotes v0.11.6
Bugfixes
Fixed an issue where players could get locked from making further progress in Story Mode when saving after clearing the strange rubble, but before listening to the incoming dialogue
Automatically fix save files affected by the aforementioned bug - if your file was previously stuck in this state, loading it should allow you to continue with the story
Patchnotes v0.11.5
Bugfixes
Fixed an issue where Onbu would walk past the final location in Story Mode if it had low trust and started shaking at that exact moment
Fixed an issue where Onbu Discipliner could be used to force Onbu to move beyond the final location in Story Mode for a couple of seconds after reaching it
Patchnotes Story Update
Patchnotes v0.11.4
The Story Update is here! Join Onbu on an epic journey as you learn more about the world, its inhabitants, and the source of the infestation. Meet a cast of unique characters, help them out in a series of side quests, and prepare for an intense final showdown. We've also added two new Onbu skins: "Sakura" can be unlocked by completing Story Mode, while "Tahoa" must be earned by beating Challenge Mode on at least 15 Hostility points. Read the patchnotes below for a detailed breakdown. We hope you enjoy the new update!
What's New
"Story Mode": Introduces many new characters and a main quest that sheds more light on the past - and future - of the world and its inhabitants, adds over 10 side quests, multiple new soundtracks, new world map locations and an intense final showdown
Added "Food Compostation" research - allowing the Compost Heap to turn food into compost/biogas
Improvements
Save files will now show an icon representing the corresponding game mode
Updated icons for all game modes
Various fixes for RTL languages in the UI
Completely reworked how the world map is generated - this should hopefully fix a whole category of map-related bugs. Map bugs may still be visible when loading an existing save file, but they should not affect gameplay too much and should fix themselves after a while
Performance improvements across the board
Gamepad: Radial menu resets when using tools and reopening. No direct filters anymore.
Gamepad: Left on the D-Pad now navigates to the sidebar
Gamepad: Reworked and improved navigation for Research window
Gamepad: Improved navigation for Glossary
Show resources in food stand even if it is disabled
Festival section in Onbu command bar shows all available buildings on a single line
Improved readability for difficulty mode entries in Glossary
Updated sound effects (radio tower, clay deposit)
Resources in food stand can now be traded (e.g. for scavenging events)
Improved display of long titles in Glossary
Proper icon for experimental health potion and some other Onbu missions
Removed obsolete popup when building a monument for the first time
Reworked most game systems to use persistent deterministic random number generators. This should make some random effects that should be consistent actually consistent (such as outcomes of scavenging decisions, spawn locations of wild plants etc), and it helps us to reproduce issues more reliably in the future
Ending credits got a makeover and special soundtrack
Gamepad: hide sidebar glyph while menus are open
Gamepad: costs and rewards of scavenging missions can now be navigated
Added missing UI icons for various status effects and horn commands
Bugfixes
Fixed Hostility popup not appearing after surviving for 1000km
Fixed UI elements not visible on OpenGL
Fixed some Glossary entries not displaying correctly
Fixed command rejection notifications not always being displayed
Fixed resource category "Knowledge" not being localized
Fixed several cases where tooltips would stick around
Fixed drag-mode persisting when zooming out of village while dragging and then back in again
Fixed loading screen issues
Fixed an issue in villager job distribution
Fixed a potential issue with worldmap models not getting reset properly
Fixed tutorial glyphs for gamepad
Fixed a bug that lead to Onbuâs back turning brown when villagers cleared out storages in some cases
Fixed food stand resoure slots not getting cleared if building was disabled
Fixed toggling of food stand slots not having any effect
Fixed food stands sometimes not getting filled properly
Fixed tutorial sidebar navigation
Fixed an issue where the Worker Management overlay could be used to unassign scavengers from ongoing missions (and other employed workers on missions)
Fixed Worker Management showing sliders that should not be visible after changing language
Fixed an issue where dialogues that focus on a building could toggle the harvest tool when playing on a gamepad
Fixed automatically pressing the Pinned button when glossary was opened through ring menu on gamepad
Fixed not being able to rename villagers
Fixed Credits autoscroll not being interrupted when dragging with mouse
Fixed Credits not being mouse-draggable from every position (e.g. from gaps between text segments)
Fixed an issue in glossary when no tutorial was active
Fixed Onbu movement states that should not be shown being visible in horn command tooltips
Fixed 00:01 remaining time shown for non-postponable decisions
Fixed side display scaling
Balancing
BileExtractor storage size 50 -> 20
BloodExtractor storage size 20 -> 50
Decrease min. poison/starvation death interval with higher population
Allow feeding Onbu while running
"Sound of Thunder" side quest should now be easier to complete
Reduce max. worker count of Liquefier: 5 â 4
Increase production speed of Onbu Pharmacy and Food Liquefier at max. worker count
Bring berry macarons recipe in line with other recipes of the same tier