The Whisperer in Darkness cover
The Whisperer in Darkness screenshot
Linux PC Mac Steam
Genre: Adventure, Indie, Visual Novel

The Whisperer in Darkness

Newer MacOS Compatibility + Spanish Language Update

Greetings, fellow humans. Everything is fine and you have nothing to be afraid of.

Today I'm pleased to announce that The Whisperer in Darkness has been updated for compatibility with new versions of Mac OS. Additionally, you can now play it in Spanish!



This update will likely make Whisperer incompatible with older versions of Mac OS and Windows. If you need to play Whisperer on an older system, you can download the legacy version like so:

1. In your Steam library, right-click The Whisperer in Darkness and select "Properties".



2. Click on the "Betas" tab.



3. Click "None", and change it to "legacy".



The legacy version is only available in English.

FLIES FLIES FLIES: a new Visual Novel by Nat Quayle Nelson

Wow, it's been a while! This is Nat, the writer/designer/creator of The Whisperer in Darkness visual novel. I'm here to announce that my next project, a sci-fi comedy visual novel, is now on Steam!

FLIES FLIES FLIES


One day, before he can even graduate high school, Finn Flynn wakes up in the body of a housefly. Without the use of his voice, he'll have to enlist his prankster ex-boyfriend, and his dads, an insectophobic mad scientist and a punk rocker, to solve the mystery of his transformation, and maybe get his life back?

FLIES FLIES FLIES will contain 6 episodes of roughly 25 minutes' playtime each. 2 episodes will be available at launch, and the rest will be released as free updates throughout 2023 and 2024.


Unlike The Whisperer in Darkness, FLIES FLIES FLIES is fully voice-acted. It's also a completely original story I wrote from the ground up. It's highly ambitious, and will contain at least 5x as much content as Whisperer when it's all finished. So I'm extra excited and nervous to share it with fans of my past work!

Please check it out and let me know what you think! Can you still feel the Lovecraft influence? Have you ever had a nightmare where you'd turned into a fly? I have. ːsteammockingː

Black Lives Matter: All sales of The Whisperer in Darkness will benefit the Marsha P. Johnson Institute

Black Lives Matter.

Back in July of 2020, inspired by itch.io's Bundle For Racial Justice and Equality, we the developers of The Whisperer in Darkness agreed to donate 100% of our earnings from our game to Anti-Racist non-profit organizations.

It's taken a while to get to writing this official announcement. In honor of Martin Luther King Jr. Day, today felt like a good time to do it.

The first organization we've chosen is The Marsha P. Johnson Institute, whose mission statement begins like so: "The Marsha P. Johnson Institute (MPJI) protects and defends the human rights of BLACK transgender people."

Many thanks go out to everyone who has played and enjoyed our game!

--Nat

Now on Patreon



Hey, it's the main dev here. I've just started a Patreon campaign to help fund my game development, which I do entirely on my own time while also juggling a full-time college schedule. If you loved the game, and especially if you'd like to see it translated into other languages and made accessible to a much wider audience, please consider making a donation.

If you haven't played the game, or if you'd like to share it with a friend, you can also pledge at $3/month to receive a free copy of The Whisperer in Darkness.

Ever the praises of Great Cthulhu.

Now on Patreon



Hey, it's the main dev here. I've just started a Patreon campaign to help fund my game development, which I do entirely on my own time while also juggling a full-time college schedule. If you loved the game, and especially if you'd like to see it translated into other languages and made accessible to a much wider audience, please consider making a donation.

If you haven't played the game, or if you'd like to share it with a friend, you can also pledge at $3/month to receive a free copy of The Whisperer in Darkness.

Ever the praises of Great Cthulhu.

First Update: Graphics scaling

It's been a while, but here's the first update. It cleans up some little imperfections in the UI, but more importantly, adds options for graphics scaling that should make the game much easier to read. Playing through it now, I myself have to wonder how anyone put up with the tiny text of the original version.



(It looks better ingame.)

I plan to make just a couple more updates improving little things about the experience (though the story will remain the same), and at least one major update improving general accessibility. Not to mention integration with more Steamworks features, and localization, starting with Spanish!

Be safe,
—Nathaniel