We are participating in Autumn sale and Steam award nomination
How do you do fellow steamers?
We are happy to say that we are participating in Steam Autumn sale and in Steam award nomination.
We have been working on our game for quite a while now and got some feedback from players that helped us change a lot of things in the game, one of which is the UI.
We were happy to receive positive feedback which has among other things praised our graphical style of the game! That's why we decided to participate in the Steam awards nomination for the Visual Style, as we feel that it "distinctive look and feel that suffuses an entire game" as the nomination says.
We are continuing our works on the game and if you feel that the style is catching your eye you can now smash that Visual Style button! ːsteamthumbsupː
Thanks for your support, The Wicked Days team. ːduckyː
The Wicked Days major update and sale! Gamepad support, GUI rework.
Major update
The Wicked Days, our top-down zombie shooter is having a major update! To celebrate this, the game is on sale.
Thanks to your feedback and support, we have reworked GUI and HUD and now you can play our game using gamepad!
Our game The Wicked Days is having our first big update!
A lot has changed since version that we released for the first time to early access.
Thanks for writing us bug reports and your feedback and for your steam reviews!
After acquiring enough feedback we have reworked the graphical user interface, added item description and stats. Heads-up display is also updated, players now are able to see status effects even better, also player now is warned if his health is too low.
We received lots of questions about controllers support and although we already were working on it, we have moved it up in the priority list and with this update it is possible to play The Wicked Days with a gamepad!
We have also added more enemy encounters, more loot and items to the map!
We hope you will enjoy this update! We will continue to listen to feedback, tweak stuff and add new things.
Now lets see what we have done in this update in detail:
Major changes:
Added controller support
Added new display for when the player is taking damage
Added display of low player health
The inventory has been reworked with a new design and new interface
Now there is a window with information about the item, when you hover over it
Now there are tooltips when using items that affect the characteristics of the character
Added the ability to use items directly from the inventory (with double click and a specially made button)
Status effects (Bleeding, Burning, Stun) are now displayed directly above the character's head
More enemies have been added to the map, now they are encountered more often
More items and weapons have been added to the map, now they are more common
Increased car survivability, now it's more fun to crush zombies
Other changes:
Cosmetic changes in the main menu before starting the game
Added some missing item icons
Added some steps in learning at the start of the game
Bug fixes:
Fixed a bug with the automatic launch of VR at the start of the game, if it was present on the computer
Fixed bugs that sometimes would occur with body armor - in rare cases some of the armor would not work when the character picked it up
Fixed some inventory errors (locking the mouse when firing after exiting the inventory, inability to open the inventory immediately after exiting the inventory)
Fixed inventory bugs when using supplies directly from the inventory
Fixed bugs of behavior of cars that would sometimes occur
Fixed an issue where zombies could sometimes appear sleepy and not react to what was happening around them
Fixed an issue with loading after death before the player finds the first Ducknet booth
Fixed a problem with pressing LMB to skip the starting video - sometimes this partially would lock controls
Fixed some bugs in action volumes (sometimes they could serve as invisible obstacles for shooting)
Fixed a bug with the appearance of the military near the trailer park (sometimes they did not appear)
Fixed a bug when sometimes items would appear higher than necessary above ground
Fixed a bug when sometimes items would appear only after a long time
The Wicked Days is now available in early access on Steam!
Going early access and what we have right now in early access
Good day to everyone who reads us and is interested in our game The Wicked Days, thanks for the support!
Our game The Wicked Days has finally released into early access on Steam! A lot has changed since the old version that we were opening up for the free playtest. Some things we have changed completely and others we have added.
Lets see what we have got in this early access on this day:
We have got our main hero Marvin Todds and his special abilities and we are working now on our second hero;
We have got a new map, which is approximately 1 km x 1 km;
The map now has telephone booths where the player is able to save his progress;
Several melee weapons, including fire axe and chainsaw;
Guns and handguns of different caliber;
Several cars that you can drive, you can fix them with gears and fill with gas if the tank is empty;
Zombies now might drop ammo or medkids, human enemies in addition to ammo and medkits might drop weapons;
Armor system of light, medium and heavy armor;
There are several boss fights;
There are quest lines to get out of the place using different ways.
The map has some secret places that are fun to explore
There are some items hidden on the map that can give you new traits
In terms of early access, we would like to release big updates about every two months.
We have some plans for content for heroes and quests that we would like to implement first.
What we are working on right now:
Fixing known bugs;
Tweaking boss fights;
ammo balance;
A new quest line with mr. P;
A new hero and hero's abilities;
If you have encountered a but playing the game please don't forget to send us a bug report! You can do this either by pressing F10 or by using the duck icon on the left of the screen and pushing "bug report". The better you describe the situation, the better we can understand what might cause the problem.
You are welcome to our discord to hang out, ask questions and be closer to the development of the game!