The Witchmade Shop cover
The Witchmade Shop screenshot
Genre: Indie

The Witchmade Shop

Plans for next Demo Update

Thanks for all feedback that I get from Steam Next Fest! I put it into the plan that I will try to follow during the next development stage.

Customers



  • Random customers will have names
  • Two unique customers will be added (the Merchant will be changed because it is actually the Bartenders' image)
  • The town will have around 100 residents, who will be randomly generated as the new game starts
  • Customers will have a relationship with you, and completed orders will affect it (if you have a negative relationship with a customer, he will appear in your store rarely)
  • If you meet a customer for the first time, you will automatically put his portrait, name, profession, and relationship in the journal

Gameplay



  • Timings will be more casual
  • Delayed quests will be added (they can be done while you wait for customers). The Merchant will bring letters with a description of the problem and the time when the client will come for a solution
  • Delayed trade. You can order additional components for a potion from the Merchant (for example, more glass jars), but he will bring them the next morning.
  • If you have a good relationship with the Merchant, you can get a discount

Tutorial



  • An interactive form of the tutorial is planned
  • The Merchant will teach you how to interact with customers
  • The Goddess will teach you how to make potions
  • The Cat will probably help you too :)
  • The current text tutorial will remain as additional help and will be more detailed, especially in explaining the properties of the components

Addition



  • A bar of the bargain will be added, allowing you to set the cost of a potion (the cost will have an effect on the relationship)
  • When you put a potion on the counter, you will see the cost of its production
  • Bug fixes, dyslexia mode, more accurate sounds, maybe some music, UX and UI improvements

This is the plan, and it's hard to say how long it will take. Probably a few weeks, but I want this demo to be more presentable, playable, and less confusing.

Steam Next Fest - Demo Is Out!



The demo is finished! A lot of work has been done. And a lot of work is further after the festival. Finally, you can test the demo on your own.

There are several ways to play.

You don't have to follow the rules - you can just brew potions without paying attention to customer expectations:

  • Just not spend your money on expensive components

For players who are not afraid of difficulties, there are some challenges:

  • Brew effective potions, but not at a loss
  • Keep a book of recipes
  • Try to prepare potions with common properties among your customers in advance
  • Work out a tactic of arranging the components of the potions so that you can find them quickly
  • Buy only necessary components from the merchant
  • Pay attention to service - prepare tasty and non-toxic potions, and at the best time

The demo contains all the main mechanics and some additional stuff:

  • Сustomer service and quests of 1 and 2 difficulty levels (from 5)
  • Categories of components and their properties ( basic, additional, and special)
  • Component arrangement and usage
  • Brewing potions from components
  • Time, money, and reputation system (with some sort of balance)
  • Сustomer feedback in letters (overall, effect and service rating with rewards)
  • Potions are recorded in recipes, which can be renamed, anchored, and deleted
  • Buying components from a merchant
  • Unique characters and customer generator (with professions)
  • The usual text tutorial
  • Art, interface, sounds, effects, and touchable pet (very close to the final)
  • Localization system (you can choose English or Russian)
  • Balance for test

Main course after Next Fest:

  • A lot of work with quests (quest chains with unique characters, generated city population, and your effect on it, customer relation to you)
  • Shop customization to boost roleplay aspect (set up a natural, dark or holy design of the store)
  • It is also possible to add a witch's garden, as well as forays into the forest for components
  • More themed merchants
  • More unique characters
  • Interactive tutorial

Don’t miss The Witchmade Shop Demo at Steam Next Fest 21 - 28 February. I would love to get your feedback here, on social media, or by mail desarpair@gmail.com ! ːcozyhitman2ː