With 2.1.3.7 update we are introducing a new game mechanic. Players will now encounter survivor hideouts in the city and will be able to either intimidate the survivors to gain loot, or persuade them to join the camp and gain their favors. Additionally, we are addressing several reported issues.
Update Notes
Fixed: * Several places on the city map where players reported navigation issues were fixed * Fixed Lives Lost achievement wouldn't unlock * Adjusted falling mechanic for player controller to resolve the endless fall loop * Fixed several navigation issues in main camp * Fixed Events would sometimes not start properly
Added: * New survivor hideout minigame mechanic * Hideouts were placed across the city map
Feedback
Please leave your thoughts, feedback and ideas in the following thread:
Please feel free to ask questions in that thread as well.
Thank you!
The Withering - HotFix Update
The Withering v2.1.2.32 HotFix Update
Hotfix Notes:
* Fixed the issue where events would sometimes trigger too close to player * Fixed the issue where player movement would sometimes be disrupted when shot
Thank you for bringing these issues to our attention.
The Withering - Leaving Early Access
The Withering - Transition from Early Access to Full Release
Hello everybody! As we announced in our previous update, we were working on stabilizing the build and preparing for a transition to a Full Release state.
Full Release State
The Withering is now officially in Full Release state!
With this transition we are planning to expand our community by taking advantage of all the features that Steam platform offers. We are looking forward to invite new active players that will contribute to the community.
Now that the game is in Full Release, does it mean the development will stop?
No! The development will continue as planned, with additional content being released in two upcoming updates, according to the schedule.
The first update that will introduce the new game mechanic where players will encounter survivor hideout during their Scavenging missions in the City. The new mechanic will allow players to either intimidate the survivors and attempt to extort them for loot, or gain their trust and attain a favor for future use in the Camp Management gameplay phase.
The update is scheduled for next week.
New Content
With this update we are introducing the new Steam platform content. Player will now be able to take advantage of our brand new Trading Cards system that becomes active immediately after this release!
Additionally, the new Steam Achievements system is also becoming active with this update. The brand new 20 Achievements for players to unlock are activated immediately with this release.
Patch Notes
Expansions: * Infected AI system has been expanded to support the new mechanics * Enemy AI system has been expanded to support the new mechanics * Player controller has been reworked to support the additions of new content
Technical: * Steamworks API implemented and configured * AI control systems stabilized * Player control systems stabilized * Inventory systems updated * Loading times decreased * Dynamic scene loading optimized for Exploration map * Physics processing optimized for Exploration map to increase performance * Overall performance optimization throughout various game mechanics
Feedback
Please leave your thoughts, feedback and ideas in the following thread:
Please feel free to ask questions in that thread as well.
Thank you!
The Withering Update 2.1.0.0
The Withering Update 2.1.0.0 is now live!
Hello everybody!
We are happy to announce that CM Softworks is resuming the development of The Withering and preparing for a transition from Early Access to Full Release. With this update we are introducing a lot of gameplay bug fixes and optimization of different game mechanics and components.
Update Notes
Fixed Camp Control Interface issues:
* Workshop interface did not display properly sometimes * Marketplace reward items were inaccessible sometimes * Status window would not display properly sometimes * Diplomacy interface would not display properly sometimes * Reward counters would sometimes not work properly * Mission interface would sometimes not show properly * Mission reward items sometimes were inaccessible * Camp upgrades would sometimes not register
Optimizations
* AI Navigation algorithms were improved * Navigation matrix for Scavenging map was optimized * Navigation matrix for Exploration map was optimized * AI targeting was improved * AI Pathfinding was optimized * Loot items adjusted
Groundwork
* Inventory was system extended for upcoming changes * AI capabilities extended to support new type of enemy * Player controller was extended in preparation for a new survivor mechanic * Overall AI system was expanded to support the upcoming new enemy type.
Work in Progress
We are currently working on introducing a new heavy enemy type that will carry a powerful weapon and yield better loot when killed. Additionally, a new survivor communication mechanic will be introduced in one of the upcoming updates. New items will be added that will accommodate the stats for the new mechanics.
Feedback
Please leave your thoughts, feedback and ideas in the following thread:
Please feel free to ask questions in that thread as well.
Thank you!
The Withering Update 2.0.0.4
The Withering Update 2.0.0.4 is now live!
Hello everybody! With this update I am expanding the item database again with new weapons and crafting recipes accordingly. The Legendary grades of the new weapons are available from Faction traders in the HUB. Additionally, several fixes for various mechanics are a part of this update.
Update Notes
* AI behavior adjusted
* Player controller adjusted
* Camp upgrades recipes adjusted
* Loot items adjusted
* Trinket items stats adjusted
* Inventory system extended for upcoming changes
* AI capabilities extended for upcoming changes
Bandit AI behavior was adjusted to fight better while using cover. Additionally, overall AI system was expanded to support the upcoming changes in the next update. Player controller hit processing was adjusted for better, more stable behavior. Camp upgrades recipes were adjusted. Some camp upgrades now cost less materials to produce. Loot commodities items selling prices were reduced. Trinkets now yield better stats to assist players in camp management missions.
An inventory system was expanded for the upcoming assembly functionality coming with the next update. As well as new AI system changes were made to support the upcoming new features.
Work in Progress
I am currently working on a new game mode that will allow players to engage in objective based missions with tougher enemies and higher grade rewards. The new objectives will have players hunt down high threat targets, recover loot caches, and more.
I will be posting a more detailed development update and screenshots soon.
Feedback
Please leave your thoughts, feedback and ideas in the following thread:
Please feel free to ask questions in that thread as well.
Thank you!
The Withering Update 2.0.0.36
The Withering Update 2.0.0.36 is now live!
Hello everybody! With this update I am expanding the item database again with new weapons and crafting recipes accordingly. The Legendary grades of the new weapons are available from Faction traders in the HUB. Additionally, several fixes for various mechanics are a part of this update.
Update Notes
* New weapons
* New crafting recipes
* Fixes the issue when players would sometimes get stuck in jumping
* Fixed the issue with barracks upgrades landing in wrong inventory
* Multiple fixes to unarmed, melee and gunplay controller mechanics
List of new weapons:
AK-12
A medium range assault rifle
AK-107
A long range assault rifle
Bizon
A close range high rate of fire SMG
Recipes
All new weapons can be crafted or purchased from the black market vendor.
Feedback
Please leave your thoughts, feedback and ideas in the following thread:
Please feel free to ask questions in that thread as well.
Thank you!
The Withering Update 2.0.0.35
The Withering Update 2.0.0.35 is now live!
Hello everybody! With this update I am expanding the item database and introducing new crafting recipes into mix. Players will now be able to craft all armor types and rarities up to Epic, as well as new components required for these new recipes. The Legendary grade items will remain available from Faction traders in the HUB.
Update Notes
* Item Databse expansion to support the new recipes
* New Armor crafting recipes
* New Components crafting recipes
* Camp vendors inventory has been updated
In the next update I will be adding new Firearm Weapons to the item Database and according crafting recipes. The new weapons will also be available from scavenging in the world and a Legendary rarity will be added to the Faction HUB traders.
Feedback
Please leave your thoughts, feedback and ideas in the following thread:
Please feel free to ask questions in that thread as well.
Thank you!
The Withering 2.0.0.30 Update
The Withering Update 2.0.0.30 is now live!
Hello everybody! This technical update is mostly focusing on the backend of the game mechanics. For the last few weeks I was working hard on optimization of the code for every game component, as well as cleaning up and catching up on the bits and pieces that were on my TODO list.
Additionally this update introduces an expansion to the item database. Some new trinkets and new weapon rarities are now available. The HUB and Black Market vendors were updated to support the new extension.
Update Notes
* Multiple+++ optimizations for various game components
* New trinket items
* Legendary grade weapons are now available from Hub vendors
* Rare and Epic grade weapons can now be purchased from Black Market
Crafting system framework expanded in preparation for new recipes coming in the next update.
Feedback
Please leave your thoughts, feedback and ideas in the following thread:
Please feel free to ask questions in that thread as well.
Thank you!
The Withering 2.0.0.28 Update
The Withering Update 2.0.0.28 is now live!
Hello everybody! With this update I'm introducing a new bandit enemy with an automatic rifle. Also, bandit's behaviour has been adjusted! Bandits will now look for possible firing positions and engage player. With adjusted spawn system, players now might encounter bandits or infected at majority of locations on the Wilderness map. A lot of tweaks have been implemented to further enchance performance. New events have been placed on City map and a map interface has been added for the City. Some tweaks have been made to the player controller to increase responsiveness.
Update Notes
* Added City Map
* Added New Events on City Map
* Added New AR Enemy Bandit
* Adjusted and Added New Spawns on Wilderness Map
* Multiple Performance Tweaks
* Adjusted AI Behavior
* Adjusted Player Controller Behaviour
Feedback
Please leave your thoughts, feedback and ideas in the following thread:
Please feel free to ask questions in that thread as well.
Thank you!
The Withering 2.0.0.26 Update
The Withering Update 2.0.0.26 is now live!
Hello everybody!
With this update I am happy to announce that a full scale wilderness free roam map is now available for exploration. Additionally, the main menu has been expanded and now will allow players to reset the game progress by starting a new game from the menu.
Important Information
Players are strongly encouraged to provide feedback on the new map and gameplay. I would very much appreciate the feedback on performance and memory consumption while playing on a new map. Please provide your findings in this post.
What's Next?
Now that we have a full scale wilderness map I will be spending the upcoming week on fine tuning it by adding additional details, working on landscaping, adding more spawn points and adjusting current ones.
Once this phase has been complete, I will focus on the issues and suggestions reported by the community.
Feedback
Please leave your thoughts, feedback and ideas in the following thread: