We have an updated build of version 1.1 available for public beta. The build is using a separate game progress data and players who choose to join the beta will not affect their game progress.
The purpose of this beta is to identify the issues, and form a priority remediation strategy based on the findings.
To access the 1.1 beta build follow the steps below:
1) In the Steam game library right click The Withering and select properties
2) In the properties window, switch to BETAS tab on top
3) Enter gimmebetapls in beta access code and click on Check Code
4) Select the Public Beta Branch from the drop down menu and allow Steam to download the new build
If you do not see the Public Beta Branch, please make sure you entered the code correctly.
Please report any issues you are encountering during the beta test under Update 1.1.0.0 Feedback thread, here:
We will review the reported issues, and resolve them accordingly.
Thank you.
Update 1.1.x Development News
Hello everybody,
It has been a very intense week and I am happy to let you know that we were able to resolve the majority of the issues that were spotted and reported during the initial 1.1.x rollout.
We are planning to have a new build accessible through the "Beta" branch by the end of this week, and I will be providing the information on how to switch between the builds.
The new build will have a separate data stream and will not affect the progress of the current game.
Thank you.
Update 1.1 Rollback
Hello everybody!
This announcement is going to be different from the rest of them, as it comes from me rather than CM Softworks Inc.
We are working on resolving the issues with the Steam repository merge as well as the bugs / issues that were reported by the community. It will take some time to sort them out and resolve the merge issue, so in the meantime we are going to roll back the changes to our previous stable build.
Unfortunately, not without consequences. Some of the progress data might be lost. Yes, it sucks but it's not the end of the world and Early Access means that sometimes $%&# happens.
The new 1.1 build will be available through the open beta and I will provide access to players who are willing to help with the testing.
Thank you all for quickly responding and providing us with the bug report and feedback on 1.1, it allowed us to gather and prioritize the issue resolution approach.
As for the rest of the noise that was echoing around the forum walls.. Please keep in mind that we are a small team of dedicated developers who actually care more about the game and it's community, than the number of copies sold.
Thanks.
Patch 1.1.1.5
Patch 1.1.1.5 is now live!
Hello everybody, we have encountered a problem during the build upload to steam, some of the fixes are not being applied properly due to the fact that new build is not being properly merged on Steam servers. We will look into this problem and engage Steam support if necessary.
In the meantime the following issues are resolved or partially resolved due to the mentioned problem:
Resolved: Mouse Invert not working
Resolved: Next Turn not working from the new interface
Resolved: Roster > Equip does not freeze the character movement
Partially Resolved: Closing camp panels do not hide mouse cursor
Partially Resolved: Experience gains from killing infected
Unresolved: some building levels do not load properly
The unresolved issue is fully resolved on our end, and is not applied after build upload to Steam servers. We will work on resolving this problem ASAP.
Thank you.
Update 1.1.0.0
Update 1.1.0.0 is going live soon!
The wait is finally over and we are happy to announce that our first part of the major update is about to go live! In this update we are introducing a lot of changes as well as new gameplay elements.
New Camp Management gameplay
The brand new Camp Management gameplay allows players to explore their survivors camp with their Leader character. Players are now able to walk around the camp and access all of the management features directly from the third person. The general management interface is also available to players, at anytime by pressing "O" on the keyboard.
We will be expanding the new camp management gameplay with additional features in our future updates, such as camp population, player characters and defense gameplay mechanics.
New Free Roam map
The new Free Roam map is also a part of this update. Players will now be able to explore the new Utah State map with all of the locations from the previous version of the free roam available.
We are going to expand the new Free Roam map with additional features mentioned in our previous announcements.
*Important Information*
Due to the fact that a lot of changes were introduced with this update under the hood, players might encounter minor issues in this release. We are aware of most of them and are going to address them in our upcoming patches.
The new player controller will feel different than the previous version, and some of the functionality might not be as smooth. We are constantly working on improving this and plan to have a more polished version of the controller by the time of the Multiplayer release.
The new Free Roam map is also a work in progress and will be expanded with the new locations, missions and features such as reputation vendors and Factions gameplay elements in the future updates.
Please keep in mind that your feedback and bug reporting play a very important part in the development process. Players are strongly encouraged to report any issues they are encountering during the gameplay.
Thank you!
Free Roam: Development update #3
Hello everybody!
I know it's been quiet for a while, and I am very excited to announce that we are nearing a major update release!
We had a special team meeting this Friday where we were discussing the strategy for rolling out the major update as well as preliminary release date. The good news is we will be able to release the update in two phases. The first phase will include the new Free Roam map with all of the locations transferred from the previous Free Roam. This phase will also include the new Camp Management gameplay where players will be able to explore their camps with their leader characters. The new controller will also become a part of the update.
The first phase update is currently scheduled for roll out approximately two weeks from now on Jan 10th.
The second phase of the update will be the long awaited Multiplayer update. That will allow players to play in a Co-Op Multiplayer mode. Upon release the Multiplayer features will be limited to Missions only. And we plan to expand the functionality to Free Roam shortly after the second phase roll out scheduled for Jan 24th.
I will be posting development updates on a weekly basis at this point and share the new screens from the upcoming gameplay, as well as talk about the features in more details!
Happy Holidays everybody!
Crochan.
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Update: Jan 11
Hello everybody! We are still working on the update and ran into some minor hardware issues at the studio, that unfortunately caused an unexpected delay. The update is going to happen early next week, I'll announce the exact date this weekend.
Thank you.
New Camp Management Gameplay - Development Update # 2
Hello everybody!
I would like to share another glimpse of the upcoming new camp management gameplay that will become a part of our major update.
Workshop building during daytime phase, players will be able to manage the camp production from the workshop building menu.
The storage building during evening phase, each building will grow as players upgrade the building level.
The radio tower during evening phase, this is where players will manage the diplomacy tasks of the camp.
Headquarters at night, is where players will be able to access the camp status, report, tasks and other important camp information.
Roster tent at night, here players will be able to manage their custom characters and transfer the equipment.
Roster tent interior, is where your characters hang out.
Camp gates during the morning phase.
Camp perimeter wall.
All of the camp interface will be available by interaction with the in game building or directly from the camp interface that can be accessed from anywhere in the camp.
Most of the camp management features will be adjusted to suit the new gameplay and the camp population will be drastically increased. The buildings will be manned by survivors and will become more productive with more survivors working in them.
Stay tuned as we will be releasing more screenshots and a gameplay video soon!
Thank you!
The Withering - Win a copy of the game contest
Hello everybody,
Did you know that you and your friends can Win a free a copy of The Withering!?
Share this contest with your friends, so they can register in just a few clicks to enter the contest. Five Winners will receive a copy of The Withering on Steam.