The update will be launched at 13 am PST/ 10 pm GMT+2!!!
Hello everyone,
we promised you the 2nd part of the content update, and we added some of the features into today's update, but we focused on fixes and improvements for better gameplay mostly, since it is quite essential to fix the known issues.
Anyway, we will update again another time this week, bringing the rest of the content of 0.2.
Check out today's changelog:
Changelog
add new sounds for player and wolf
add german language support for menu
add female deer actor
add AI wolf "Deer Hunt" feature (added in the previous hotfix)
add AI wolf "bloodthirst" (will only attack if hungry)
player creates footprints on snow now
Fixes & Improvements
improve AI killer attack
fix AI wolf & deer movement issues
fix AI wolf & deer sense range (fixed in the previous hotfix)
improve campfire warmup time
improve campfire crafting cooldown (60 seconds)
fix display errors between menu and intro
improve menu (save dropdown selection)
fix the issue that you have to click in the viewport in the menu and in-game (added in the previous hotfix)
improve shadows and light
Cheers
Moonware Games
Update 0.2
Hello everyone, we split up today's update into two parts, one will be launched now, the 2nd will arrive Monday. Reason for that are still some balancing and fixes we need to do so that everything works smoothly.
Changelog
add a new character who can interact with the player
add bushes to hide
add footprints prototype (in 0.2.1 player & killer will be able to see & track footprints)
add lantern and remove flashlight for a better atmosphere
AI wolf stay sometimes away from the campfire (in testing stage right now)
Fixes
<*> fix AI wolf running to the wrong location
<*> change some player movement issues (player stops now directly after releasing keys)
<*> balance sprinting and stamina
Content Update 0.2 will arrive the 15th of June
As mentioned in the latest hotfix notes, we are going to release some new content for you (two days later than planned) and step into the version 0.2. which will hold a new character, some more NPC interactions and of course some new and cruel killer decisions and features. We also will add for the first time a decision-based game feature, where you either decide to do as the killer say or you gonna pay for it (Some more will come in near feature).
Also, there are some changes within the map design, adding some more hiding possibilities and cleaning up some display errors within the graphics.
Another big thing we looked into is the performance. Since we could get about 5 to 10 FPS out of the latest update, we worked on some more improvements to get a better performance for lower pc specs.
We want to thank everyone for your support so far and we are looking forward to some new feedback.
Have a nice Sunday evening
Cheers
Moonware Games
Hotfix 0.1.3.2
Changelog
Next, to some performance improvements, we worked on following issues:
<*> fix an issue with killer AI attack animation
<*> fix an issue with damage apply to the player when killer attacks
<*> add subtitles if you need to craft a fire
<*> add hurt sound and blood effect
Cheers
Moonware Games
Hotfix 0.1.3.1
Since there were some issues with the latest build, we patch an hotfix update today, to fix most of the issues of yesterdays build.
Changelog
<*> Skip Intro with Spacebar
<*> add NPC Interaction
<*> fix where hut spawn under the map
<*> fix where the corpses were flying
Cheers
Moonware Games
Content Update 0.1.3
Hello everyone,
before we start with today's changelog, we want to announce a huge content update for Sunday 10th of June at 2 PM PST. We got some smaller story elements, a new important NPC character and several decision-based gameplay prepared for this day.
Tomorrow we will launch another update, fixing some bugs of the latest hotfix and with some improvements on keybindings, UI and character handling (e.g. flashlight).
Changelog
<*> add new smaller huts all over the map
<*> spawn items inside huts only
<*> add new voices for the killer
<*> increase the hearing radius of the player
<*> add the intro sequence (please have some patience, the first 10 seconds of the video are black for a reason!)
Thanks for your support
Cheers
Moonware Games
Hotfix & Content Update 0.1.2
Bugfixes
fix some character movement issues
fix screen resolution bug ( gets now applied)
fix menu bugs & add menu background video
fix pick up item bug, which fixes also the campfire and medkit functions
character cools down much slower (approx. 15 min)
fix AI
Changelog
Hotfix & Content Update for Monday, 4th of June
We worked on some major issues and added some newer content and worked-over all the AIs for a better game experience.
We wanted to launch the hotfix update today and the content update tomorrow, but we decided to add all together in one update only, since we made also some changes on the patch system, to shrink down the updates.
Thanks for your support and looking forward to the update tomorrow.
Cheers
Moonware Games
Hotfix 0.1.1
As we promised, we worked on the named issues and got everything working fine.
Here the short list of things we worked on.
- remove intro cinematic for complete overwork
- fix the sound bug in menu
- graphic settings are now functional
Please let us know if there are any performance issues so we can work on that as well (please provide your specs so that we can compare and find the best way of solving it)
Thanks for your support.
Cheers
Moonware Games
P.S.: We announce for this Sunday a content update.
Issues with Intro Sequence
Hello everyone,
as many of you detected, there is a problem with the intro sequence not playing correctly.
We are working on that and will launch a hotfix for it today.