- Added a zooming feature, bound to the D pad (home and end on PC keyboard)
- Added an on-screen speedrunner timer, bound to right on the D pad (page down on the PC keyboard).
- Added more time to each of the speedrunner achievement times (all platforms).
- Added a quick level restart feature, bound to Y on the controller (R on the PC keyboard).
- Hopefully fixed the spacing of the timers shown on the "level complete" screen for resolutions greater than 1080p. I say hopefully because I don't own a display greater than 1080p at the moment to definitively test with. But I changed how the on-screen spacing works so that it should scale consistently with the resolution now.
- Modified level 15 to make it so you can no longer get stuck and need to restart the level.
- Modified a key section of geometry on level 14 to make it less awkward to get to the box behind the red door.
- Tweaked how the Completionist achievement is tested for, to eliminate the need to log out and log back in to unlock it after getting the last achievement. (Xbox)
- Added the ability to use the D pad on the main menu and pause menu, and made it so you can just hold the button down to scroll.
- Corrected a situation on level 8 where you couldn't use the small box to hit the blue switch on the larger moving box.
The Z Axis: Continuum - 1.0.0.7 Patch Notes (also made on 7/23/2018, from memory)
- Fixed a glitch which caused the Completionist achievement to unlock prematurely on Xbox One.
- Added a "look around" feature, bound to the right analog stick (WASD on PC keyboard).
- Added the ability to use the left and right triggers to rotate the environment on Xbox One and those using a controller on PC.
- Added the ability to use the left and right bumpers to rotate the environment, but with the directions inverted.
- Fixed some audio saturation issues on level 13.
- Tweaked the geometry of level 16 to make a key area less awkward to navigate.
- Added an extra blue switch to level 19 to make it so you don't have to restart if you mess up a certain part.
- Tweaked the geometry of level 19 to make it less awkward to maneuver the clone in a key area.
- Tweaked the geometry of level 17 to make it less awkward to maneuver and rotate by one of the rewind areas.