Another load of fixes. If you run into a problem, please report it, and I'll get to work!
Added option slider for adjusting random combat frequency
Changed Stalker mode Supplies behaviour
Fixed softlock in Chapter 2
Fixed crash on loading some Stalker mode bosses
Fixed crash when opening jobs board
Fixed containers not showing when equipped during loot
Fixed encounter buttons showing too soon
Fixed error with certain sounds cutting off
0.6.5.1 Hotfix
This is our first load of post-launch fixes, with more to come.
Fixed mutant prawn boss erroneously triggering story advancement
Fixed crash when repeatedly clicking End Turn
Fixed problems when transferring from story mode to gameplay
Fixed some mystery instability (hopefully including crashes during boss encounters -- starting a new game may be required)
Fixed issue with certain backgrounds not showing
Fixed combats occurring in protected areas
Balance tweaks: Lowered HP on certain enemies
Increased default text speed
Controller clicks are now recognised during name entry
Early Access is here!
At long last, the day is here!
ZONE is now available on Early Access, with 3 explorable biomes and lots more story than the demo had to offer.
There is much left to do, of course... But if we haven't given up after all this time, you know we won't until the game is done.
And before we go, another list of improvements over the demo:
Added controller support
Added unlock requirement for Stalker mode
Changed loot system
Reworked exploration
Fixed bug that allowed drawing above maximum hand size
Fixed broken battle background in the train yard
Fixed bug with Fire Axe disappearing
Fixed crash on mouseovering card tooltips
Shop card previews no longer persist after buying an item
Fixed issue with story segments freezing at certain points
Fixed Leather Jerkin not giving correct buffs
Launch Date & Trailer Reveal
Our Early Access release is coming... A date has been set. 15 June 2023. Less than one month away.
Exciting times!
Appropriately, the store page has been updated with a brand spanking new trailer showcasing much more of the gameplay and many of the features you can expect in the full version, as well as a slew of updated screenshots.
And for those of you who can't bear to go all the way to the store page...
Update v0.6.3: Cards & Fixes
Welcome... to the Cards & Fixes update.
This update focusses on changing combat in a major way. No longer will you find randomly-generated groups of baddies, thrown together without care for challenge or preparedness. Each group is now carefully hand-crafted to create a better (proper) progression all the way through Chapter 1.
Bosses have also gotten a rebalance, and importantly, we're introducing Unique cards... A special choice on character creation which (in the future) will grow with you throughout your adventure.
Of course all this is experimental and subject to change in future updates.
Lastly, we'l be maintaining more detailed changelogs from now on, so you have a better idea which features have been added and which bugs have been fixed.
Happy hunting out there... in the Zone.
Changelog:
Changed combat from randomly-spawned enemies to pre-designed groups
Rebalanced enemies
Added intro battle
Added unique starting cards
Enemies now show ranged and melee intent on mouse hover
Cards gained from Research should no longer disappear on load
Equipped items should no longer disappear on load
Fixed some jank with card targeting
Can no longer lose Energy when trying to draw from an empty Action pool
Despair card no longer reduces Energy when drawn
Fixed problem with certain cards not recognising their true cost
Fixed some cards going blank when drawn
Fixed crash on train yard boss death
Fixed research tooltips breaking in some circumstances
Fixed normal maps not working on some battle backgrounds
Fixed sound conflicts on equipping items
Fixed issue with dialogue skipping hiding text boxes
Story side quests are now properly removed from the list when accepted
Replaced more temp art
0.6.2
So comes the biggest update of the year so far! Further stability improvements are accompanied by dozens of new art pieces, replacing 90% of our nasty temp assets with much, much nicer stuff.
The demo now offers new backgrounds, new battle arenas, and new cut-ins, all helping to make the story and environments come alive more than ever.
Other highlights include:
Fixed fleeing from train yard boss
Fixed slugroach crash
Numerous other fixes and improvements
As always, if you run into any problems, please report it on the discussion board and we will do our very best to fix the issue.
Update 6.1.2
A new version is now up after much work and many errors dealt with!
Highlights include a complete overhaul of cards and mechanics, complete overhaul of buffs and passive effects, complete overhaul of map travel, and a new system for fully persistent dropped items.
As always, please report any problems and I will fix them.
Update 0.6
Today marks the release of demo version 0.6, which is a big jump from the previous.
What's new, you ask? Many things. So many that I've lost track of them all.
Some of the highlights:
Simplified main menu
A totally redesigned side quest system
Many key fixes and stability improvements
New cards and items
As for what comes next... Content. We have all the major systems in place; what we want to focus on now is more levels, more enemies, more items, more cards -- and most importantly, continuing the story, as well as more unique side quests.
Stay tuned!
Update 0.5.8.2
It's been tough smashing persistent bugs since we're lacking testers, but with this new public update comes another huge swathe of fixes, as well as some new quality of life features that make the game a little more comfortable and more visually pleasing.
What you won't see in the demo is all the big new features we've been working on, including advancing the main quest, and more creative side quests to enjoy. Such wonders can only be found in the full version once it comes out.
0.5.8.2 Changelog:
Fixed another soft crash at combat start -- combat should now work properly
Many smaller fixes
Proper animation for voided cards
New cards, new items, new anomalies, new animations
Tweaked card graphics and how card cost is displayed
Rebalanced some enemies
Optimised some animations
Update 0.5.8
Many things have been going on in Zone's development. New features abound, but more importantly, we've (hopefully) fixed a number of major bugs that were making the game almost totally unplayable.
This is all thanks to the people who actually reported these bugs -- and why reports are so important, because these bugs were only showing up in builds. Everything worked perfectly in my editor, so I had no idea anything was wrong!
Godot is supposed to export 1:1, so this was an unpleasant surprise, and a lesson to be more careful about testing in a real play environment.
0.5.8 Changelog:
Fixed soft crash when playing cards
Fixed (completely rewrote) melee card targeting
Many smaller fixes
New cards, new items
New NPCs
Our first story-based side quest -- a tale of intrigue accessible from the job board!