Ukrainian chat has been added to the list of default chats. Players with the installed Ukrainian language in the steam settings can enter this chat or through the settings in the game menu. Please to Ukrainian-speaking players - if you speak Ukrainian, you do not need to enter the Russian chat. Please, Russian-speaking players - if you speak Russian, you do not need to enter the Ukrainian chat. Violators will be subject to measures in the form of blocking the chat for various periods.
Technically fixes aimed at improving the stability of the network part of the game
Update 73.1
Correction of physics errors Correction of excessive contrast Correction of night lighting
Update 72
Technical:
Migration to the latest version of the game engine
Improving the quality of some ground textures
Optimization of some game locations
Continued development of the club economy
The deputy can now upgrade club skills
Added club skills for 20-25-30x club levels
The club skills development system has been changed
Club development points now gives more. After the 20th level - 2 per level, after the 30th - 3 per level
The concept of "maximum salary" has been added. It is divided into officer and ordinary
A change in the mechanics of payroll, now it is distributed more evenly among players
The study of club skills is now paid (from the treasury of the club)
Due to major changes in the mechanics of club skills, club skills have been reset, the treasury settings for taxes and payments have been reset
Update 71.1
Correction of incorrect visual dimensions of the turtle
Replacement of the Pontic shad (Caspian herring ) model
Replacement of the Alosa Danube model
Correction of other animations and models
River Dnepr
Added the ability for the heads and deputies of clubs to set the tax and the size of the salary fund
The default tax is set to 0%
Fixed the errors you found on salaries and taxes
Major update of the location "Ukraine".
Now the location is called "Ukraine: the Dnieper River", the location level has been raised to the 18th, and the cost of the trip has been increased.
The location is a delta of the Dnieper River before the confluence with the Black Sea and is logically divided into three zones:
Standing water zone - in this zone there are fish that love thickets of grass, quiet water and muddy bottom. For example, such species as tench, sleeper, pike, crucian carp, pond turtle and others.
The zone with flowing water is the main channel. There are species that prefer a solid bottom and deeper parts of the reservoir, for example, the Dnieper barbel, sterlet, ruff-noser or pike perch.
A zone with semi-salty water - both marine and river species can be found in this zone. For example, glossa flounder , sargan-garfish, pike, herring and other species that tolerate salinity of water live here.
We wish you a successful exploration of the renewed Ukraine
Minor update 70.3
We continue testing the mechanism of the club salary. At this stage of testing, the club tax is set at 10% of the amount of fish sales, and the weekly salary fund of the club is set at 50% of the amount collected. Changing these parameters at this stage of testing is disabled. In addition, every $10 of tax gives a player 1 club point
The salary is calculated every Monday, depending on the club points scored for that week
It is required to check the correctness of the tax write-off, the correctness of the payroll calculation. In addition, I am waiting for your feedback and suggestions on this introduced mechanics.
Minor update 70.2
In the list of club players, an indication of the number of club points brought by the player for the week has been added
Fixing the hand on the coil handle in some cases
Physics bug fixes in some cases
Update 70.1
Location Czech - fixed some models, jam points, drop-off points in some places. Changing depths in some locations
Added rowing boat No. 12 - has two rodholders in the front of the boat
Added logging the club's warehouse. Logs are displayed for the current day before the server restart
Other bug fixes that do not affect the gameplay
Czech "Rybaviсy Pond" and other
Hello, friends. That's the end of the New Year's events. But while you were giving and receiving gifts from the Christmas tree, we also did not sit idle.
This time I decided to go for a curious experiment and include in the game a fishing base created by the player, namely fortunecafe from the EPF club. Initially, he created one of the ponds of the Katlov pond system, but since these fishing ponds, firstly, are too large, and secondly, this name is a protected trade mark, it was decided to create some imaginary Czech location. And that's what we got:
Czech Republic: Rybavica Pond
This is a fairly small private commercial pond, with artificial fish settlement. The pond is regularly cleaned and the fish are fed in it, so it is replete with large trophies. The main direction is the traditional Czech carp fishing. In addition, some other exotic species are also inhabited in the lake, such as the American white sturgeon (also named Lake sturgeon - which does not reach trophy sizes here) or the Chinese koi carp. Separately, I would like to note the presence of two species of catfish, which 30-40 years ago in the Czech Republic were actively settled in lakes and rivers, 300 individuals per year and even more, which, as a result, led to the fact that catfish ate almost all white fish, and you will not find bleak or bream here. Of the endemics, only those species survived that were able to get into the dense coastal grass to escape from catfish - crucian carp, rudd, gaster and, of course, roach. However, catfish in this reservoir rarely reach trophy sizes.
The pond is accessible from the 15th level and in the sense of the game is transitional between carp Germany to carp France.
In addition, in the update:
The club management interface has been changed
Added in the test mode "club warehouse". All members of the club can transfer items to the warehouse, only the head and deputy can distribute items from the warehouse.
The functionality of the club treasury will be activated later, after checking the functionality of the warehouse
The brightness-contrast settings have been changed and reset to the default state.
The rendering of water surfaces on all bases has been changed to get a more realistic picture
Update 69.1
Fixing an error with closing the crafting window
Correction of errors with the inability to expand the warehouse
Changing the store's interface when buying items
Character removal is now possible only once a week