Hi all, and thank you for taking part in the Trailblazer Beta over this past weekend! We've received some great feedback and can't wait to get the final released version out to you all.
The Trailblazer Beta is now over, but we'll surely be back with more test periods for future releases. We look forward to seeing you all again then!
//theHunter: Call of the Wild Team
Trailblazer Beta: Tree and Tripod Stands Now Live!
Hello Hunters,
As you all know, Treestands and Tripodstands are soon to be released into the game. We’d love to get your feedback on these new items, and what better way to do it than with an Open Beta?
To continue our "Trailblazer Programme" we are offering a new Open Beta for the Treestand and Tripod Pack and encourage those of you who want to participate to share your thoughts and feedback on this long-requested addition to the game.
Please note that the Treestand and Tripod Pack will be a paid DLC upon release (but of course as with our other paid DLCs it will be available to play on multiplayer should your host own the content and has deployed stands to their map)
Useful information about Tripods and Treestands
Both stand types offer visibility and scent reduction
Up to 32 of each stand type can be deployed per map
Hunting pressure accrues at a rate of 25% of normal
Treestands require the correct tree type to deploy. As you’d expect a tree with excessive brush, or too small a trunk can’t support the use of a treestand.
Both stands will spook game in a certain radius when deployed for the first time, you should setup and plan your spots ahead of your planned hunt. You will not however spook game by entering/exiting.
In the final "live" version of the DLC a limited number of stands will be found in your storage already when you enter the game for the first time, additional stands can be purchased from the in-game store.
A great way to use your stands is to set up near previously located need zones, ideally with a tent nearby to allow convenient fast-travel. You can then cycle through your favourite hunting spots at will.
The Trailblazer Beta, what does it entail?
It’s a chance for you to, during a limited period, experience changes to the game before they are technically “live”. It’s also a way for us to test updates without “committing” them to the main version of the game.
How long does the Trailblazer Beta run for?
The Beta will be available from now, Friday May 24th, until Monday May 27th.
How can I get involved?
Right-click theHunter: Call of the Wild in your Steam library and click “Properties.'' A window will open, then click the tab at the far right labeled “Betas”, you will then come to a window that looks like the one below:
Please enter the following code in the box (without the quotation marks): “CalloftheWild”, then CLICK “Check Code” (just hitting enter won’t work). You should now notice that your game will start an update, this will be the Open Beta build installing.
Note: The download can potentially be large, and this will need to be re-downloaded as you switch between the live/Open Beta clients, so those on metered internet connections please bear that in mind.
So what happens to my old build and save files?
Nothing. When you start the Open beta client your game will be entirely “fresh”, you’ll have no save game, cash, skills etc. But don’t worry, this has NO effect on your “live” version of the game, you can switch back and forth at any time (see the next point below).
Note: We DO have a means for you to get up and running quickly in the Trailblazer Beta. Hit “Escape” and go to the Hunt Club Beta menu, there’ll be a reward there where you can claim a large sum of credits, a big XP boost and weapon score points in all categories.
I’ve had enough of testing the Open Beta for now, how do I go back to my normal version of the game?
Do the initial same steps as when installing the Open Beta, but when you get to the Beta tab you should not fill in a code. Instead in the drop-down box saying “Select the beta you would like to opt into:” you simply pick “None - opt out of all beta programs” and your client will run a small update. After that, you can play the normal version of the game again. You can switch back and forth between the live version and Open Beta/Trailblazer Programme at any time during the period just by using that dropdown menu.
How do I provide feedback or report issues I’ve found during the Open Beta/Trailblazer Programme?
Please use our “Beta Feedback” board on the Steam Community Hub here: https://steamcommunity.com/app/518790/discussions/13/
What do you want us to test?
No specifics this time around. Just get out there, enjoy the stands, and let us know any feedback you might have to share after playing the beta.
[STREAM] Tree and Tripod Stand First look
Join Graham and Phil on for a first look at the new Treestands and Tripods! 4pm CEST www.twitch.tv/expansiveworlds
[New Content Coming Soon] Tree/Tripod Stands
We are excited to announce that on June the 3rd, Treestands and Tripodstands will be released on all platforms. These highly requested features are sure to come in handy!
Watch for more news as we get closer towards our release date!
//theHunter: Call of the Wild Team
TruRACS Patch Notes
New Feature: TruRACS (True Random Antler Configuration System)
TruRACS randomly generates animal trophies like antlers to drastically increase the variation that you can find in the game. No trophy will look like the other any more with more than 1 million variations per species. This update introduces TruRacs for Whitetail and Blacktail deer. More animals will be added over time.
New Feature: TruSCORE
The Harvest Screen now features information about your trophy and explains the scoring. All factors are explained for you to understand the calculation behind every trophy so you can scout for these factors when spotting new animals.
Added Gramophone to the Trophy Lodge
Locate the Gramophone in the Trophy Lodge and interact with it to cycle through different music that you can enjoy while spending time in the Trophy Lodge
Change Log:
Fixed crash when selecting “Trophy Lodge” in the side menu when in offline mode on PC
Fixed issue of common female mallard ducks appearing as males when placed as trophies
Fixed issue that sometimes resulted in buying wrong item at the cache
Fixed issue that allowed to interact with inactive UI layers (which often presented itself by clicking Quit to Desktop in the main menu when actually clicking Back in a submenu)
Improved network position interpolation for a better experience for players with older hardware or a bad internet connection. Animals will now move smoother from one place to the next and jitter less
Fixed issue of not being able to join a multiplayer game even if there was a last open slot remaining
Fixed issue of character standing while inside a layout blind
Fixed animation issue of Bison twisting its head unnaturally when hit
Fixed animation issue of recoil of shotguns going outwards
Fixed issue that caused player footsteps to be muted when holding Huntermate or certain items
Improved audio mix in the Trophy Lodge to better hear the birds in the trees
Updated the numbers for Rooms, Platforms and Plaques in the Spring Creek Manor Trophy Lodge
In Progress: Issues with mismatch of Geese groups between Host and Client. This issue currently leads to problems in multiplayer where the host player can see Geese that other clients are not able to see. We are working on resolving this issue but it will unfortunately take more time.
TruRACS Are Now Live!
We are excited to announce that TruRACS are now live! Head to Layton Lakes and keep your eyes peeled for any Whitetail or Blacktail Deer... they have never looked so good!
This update is free for all players and brings a system called TruRACS to the Whitetail and Blacktail Deer. Each species now has over 1 million possible antler configurations, meaning that it is very unlikely you find the same rack twice!
More species will be graced with TruRACS going forwards... the next being Roosevelt Elk!
Enjoy and we can't wait to see all your lodges filled with those TruRACS!
The Hunting Lodge - A TruHUNT
[Live Stream] The Hunting Lodge - A TruHUNT. Come join TK today for some more of that TruRAC eye candy! 4pm CEST today! www.twitch.tv/expansiveworlds
2019 Edition - Midweek Madness
Hey Hunters,
As you might have noticed, the 2019 Edition Bundle has been removed today. As with previous sales, we decrease the discount of the 2019 Edition during sales as the discounts are automatically taken into account. Due to an error, this was not the case and the amount of the discount was wrong, during Steam’s Midweek Madness that started yesterday. Anyone who purchased the 2019 Edition during that time will of course keep it. However, we have to change the discount on the 2019 Edition, as it was incorrect.
These changes have been completed and the 2019 Edition should be available for purchase again, with a smaller discount. We apologise for the inconvenience and hope that the price point is still attractive.
Happy Hunting
PC PATCH 1.34
Hello Hunters,
We just released a small patch to address issues that some of you are experiencing regarding vegetation or visual assets not loading correctly.
We continue to read your feedback, look at your amazing Trophy Lodges and keep working on fixing issues and improving the game.
Patch Notes 1.33
Here are the notes for today's Patch!
New Feature: Trophy Lodge - Spring Creek Manor
Showcase your best animals in your very own Trophy Lodge. Plaques and full body mounts of different sizes allow you to present your harvests in a variety of different poses. Invite your friends to your Trophy Lodge or travel to theirs in Single and Multiplayer. When in a reserve, open the Pause Menu, navigate to the new “Trophy Lodge” Button in the left navigation strip. Create a new Trophy Lodge from the available Lodges - Spring Creek Manor being the first available lodge. Select the newly created Trophy Lodge and “Go to Lodge” in order to travel there. Once in your lodge, you can switch between “Edit” and “View” mode and can follow the on-screen controls.
Please note that creating a Trophy Lodge requires ownership of the Trophy Lodge DLC. You can travel to other player’s lodges without owning the DLC. Once a Trophy Lodge is created but the ownership is revoked, you can still travel to your created lodge but access to the Edit mode is denied until ownership is restored.
New Feature: Trophy Manager
When harvesting an animal, you are now able to taxidermize or save it for later. Taxidermy comes with a cost but you can save the animal for later taxidermy. When in the Trophy Lodge, you can access your Trophy Manager to taxidermize saved animals, retrieve already put up animals or simply browse your collection.
Trophy Manager, Taxidermy or saving animals does not require any additional ownership and is granted with access to the base game.
List of Fixes:
Fixed issue of Roosevelt Elk changing size when idle or walking
Holding Breath no longer toggles sprinting
Fixed issue of Red Deer mating call not being audible
Fixed issue of European Bison not creating HUD element nor audio when calling
Fixed issue of not being able to hit Blue Wildebeest’s brain
Fixed issue of the wounded deer not spawning correctly during Fleischer - Returning the Favor mission
Fixed issue of antlers & horns becoming offset if the animal was harvested in a multiplayer game by a non-shooter
Fixed issue of Gemsbok overextending neck when reaching to the side while eating
Fixed issue of Snort Wheeze caller listed as compatible for Mule Deer
Fixed issue of several animals’ fur variation missing in the Harvest Screen
Fixed issues with binoculars in 3rd person animations
Fixed visual issue when going from stand to prone with Cacciatore 12G while aiming down sights
Bolt-action rechambering animation no longer plays when firing SA shotguns with Muscle Memory 1
Fixed issue of shooting Red Deer in the skull hurting its foot
Reintroduced animation for changing zeroing leaf on KING 470DB
Unlocking Zeroing no longer requires both Breath Control and Steady Hands but only one of them
Fixed animation issue with Cacciatore 12G when chambering next shell after aiming down sights
STRECKER 20GA no longer plays leaf animation when changing the zeroing
Fixed issue with being able to endlessly chamber bullets on the Cacciatore 12G while aiming with Manual Chambering being switched on