Release theHunter: Call of the Wild ™ - 2019 Edition!
Hello Hunters!
We are proud to say that today marks the release of theHunter: Call of the Wild ™ - 2019 Edition! As previously mentioned, this edition of the game includes the two original hunting reserves Layton Lake and Hirschfelden, as well as Medved-Taiga and Vurhonga Savanna. In fact, it includes all the released DLC leading up to and including Vurhonga Savanna, so you can try out all the different weapons and equipment. The only one that isn't included in this release is the recently launched Duck and Cover Pack.
So if you don’t already own the game, are missing a specific DLC or just want your friends to become awesome hunters as well, this bundle is a great opportunity to get your hands on the ultimate hunting experience!
We really hope you enjoy theHunter: Call of the Wild ™ - 2019 Edition!
your theHunter: Call of the Wild team
PC PATCH 1.26
Hello hunters!
As you might know we reverted the PC Patch 1.25 and performed a rollback to patch 1.24 - since we thought this was the best solution to temporarily fix the issues with the callers not working as they should. But we have some good news, we now have patch 1.26 available for PC!
This patch includes the old fixes for patch 1.25 but also new additional updates/fixes. Please read the full patch notes below.
PATCH NOTES
Game improvements <*>Added wakes to Mallard Ducks when swimming
<*>Fixed issue that would make rare Mallard Duck variations appear too often
<*>Adjusted amount of Mallard Ducks that gather at the same area on the same lake
<*>Fixed issue with Mallard Ducks circling in air
<*>Expanded the total size of the mallard need zones - mallards will land, rest, and feed at more areas throughout the reserve
<*>20G SA Nordin is now correctly tied to the “Duck and Cover” DLC
If you have bought this shotgun previously but do not own the DLC, the weapon will disappear from your inventory.
<*>Added maximum amount of waterfowl blinds per reserve (16)
<*>Improved 20G SA Nordin reload into and exit animations
<*>Fixed an issue where the splash effect of Ducks falling into water would sometimes not play
<*>Removed Waterfowl Testing Blind
<*>Fixed issue that animals would not be attracted by callers
<*>Fixed attractiveness of calls and decoys to Mallard Ducks, which will result in more ducks to hunt
<*>Fixed an issue with Mallard Ducks not fleeing after being spooked for the second time
<*>Fixed issue of harvesting several animals at the same time
<*>Fixed issue of executing several interactions at the same time
For example, a player could harvest an animal while dismantling a decoy.
Now only the displayed action will be executed
Please note that this action can still be done several times at the same time, like picking up 2 decoys that are close to each other with one interaction
<*>Fixed issue with “Paleontology 101” achievement
<*>The amount of fossils needed to collect is now 20.
<*>Refactored achievements to award them if a player had already completed the requirements but not receive the achievement
Our work continues on this one
<*>Improvements to handling Mallard Ducks in multiplayer
<*>Various Crash fixes
User Interface improvements
<*>Added message to only place Mallard Duck decoys in places where they will attract ducks
<*>Feeding zones now cover more shoreline in order to prevent multiple POIs from showing
<*>Added message to only place Mallard Duck decoys in places where they will attract ducks
<*>Fixed issue to correctly group several POI icons of Mallard Duck decoys into one
Audio improvements
<*>Main menu music should no longer be interrupted
<*>Fixed issue with Hunting Stand playing construction sound every time you get close
<*>Improved sound mix for callers
Thank you so much for your patience and for playing theHunter: Call of the Wild!
//theHunter: Call of the wild team
[ROLLBACK] - PC Patch 1.25
Hello Hunters!
As many of you know we are currently experiencing issues with callers not working as they should. Our original goal was to have this hotfixed yesterday/today, but after we’ve dug into the issue further we aren’t able to reach that deadline without the potential to introduce further problems. It’s great to react fast when possible, but reacting fast is always very risky as it comes at the expense of proper testing. With this in mind we will performing a rollback to Patch 1.24. This means all patch 1.25 changes will be reverted, but will be reintroduced again, without the caller issues, at a later date (next week).
We felt this was the best solution so you could all enjoy the game over the weekend to the best quality. Unfortunately a few issues with the ducks that were fixed with 1.25 will be back, but in return calling now works in every reserve for every animal, as it should. We felt this was a smart exchange. This rollback will happen within the next hour or so, you should see an update in Steam as normal.
Wait for more news next week when we post the improved version of 1.25, this time with calling! ;)
Thanks!
/theHunter: Call of the Wild Team
CALLER ISSUE - Update
Hello Hunters!
We communicated yesterday that we intended to perform a hotfix today to rectify the current issues with callers. It will in fact need a little more time than forseen to ensure that our fix works correctly, so therefore the release has been pushed back slightly.
Current goal is that we get this update to you tomorrow. If for any reason this is not possible then we will rollback our earlier patch so that you can have full functionality of callers whilst we work on a permanent solution.
Thanks for your patience!
/theHunter Call of the Wild Team
HOTFIX - CALLER ISSUES
Hello hunters!
We have received reports of an issue that is affecting the use of callers since our latest PC patch, 1.25. We are aware of the issue and are working on a hotfix that will be available tomorrow, this will restore full functionality to callers. Thank you for your patience and feedback.