Hi guys, Here is our developer blog for this month.
Vlad
With the release of 0.5.0 I've been working daily with Rod on improving some of the things that we received feedback on, such as the pyramid puzzle and other new things.
I have also started working on the rest of the locations for the mansion.
Rod
He has been working on all the stuff we received feedback on and everything else that involves coding, UI / GUI flash implementation, and camera placement in the new levels.
Eprdox
He is currently hard at work on the last level.
Kurt
He is currently working on the (in development) video, based on his update he is half finished.
Shadrick
He’s been revising a few of the in-game notes based on player feedback and reviewing character/story plot arcs for the 0.7.0 update, writing dialogue scripts for the voice actors, and helping us with some documents.
In other news we want to let you guys know that we have been contacted by a game publisher. There is a possibility that they may help us fund this project since right now resources are spread thin between us, and we as a small team can only do so much in a given time frame. With their funding we can start working full time on the game, speeding up the process of development. We will see if they will agree with our terms before considering.
Developer's Journal: January 2020
Hi guys, we hope you enjoy the 0.5.0 update. Thank you for all your feedback! Here is our developer blog for this month.
Vlad With the release of 0.5.0 I've been working daily with Rod on improving some of things that we got feedback on, such as enemies, item placement, level adjustments and fixes. I have also managed to finish some other new stuff, such as this new extra game level.
Now I’m currently working on the last remaining levels that are planned for 0.7.0 as well as polishing all the other levels that have been made but unfinished.
Rod He has been working on some new game mechanic code such as improving the camera movement, controller sensitivity as well as fixing any problems left from the initial release of 0.5.0, updating the game as feedback comes in. Currently he is waiting for Vlad to finish the rest of the levels planned for the next update, in the meantime he’s been working on the code for a new special extra game.
Eprdox He is currently hard at work on the last level.
Kurt He is currently working on the (in development) video.
Shadrick He’s been revising a few of the in-game notes based on player feedback and reviewing character/story plot arcs for the 0.7.0 update.
0.5.0 Updates / patches
0.5.0 Updates
We made a few changes based on all the feedback we received so far. Thank you all for your feedback.
Update, 02 June 2020
Since recently we patched the game, fixing a problem that a small percentage of people had.
"Not loading fast the next level after the swamp sequence"
1. We fixed a few small problems that we encounter in the previous update.
2. We enabled show decals on "Very Low" graphic settings.
3. Bandages now show more info. Players should understand more about it before using them without some sort of additive.
Update, 25 May 2020
1. A very small amount of people that have lag on the swamp sequence, have sound stuttering making the mansion room load after a long time of waiting, thinking the game is not working for them. We separated this level into a new map to fix this problem.
Since we worked on many new things that we planned to introduce in our next major update, things that we can't revert, we will have to add them now in 0.5.0.
Here are the changes:
1. All weapons sound is now updated. 2. We added particle effects with sound for each physical material (metal, wood, carpet, water, etc. 3. All enemy ragdoll is now fixed and updated. Zombies die more naturally than before. 4. Anim transition between Idle and aim weapon is more smooth. It is not instantly anymore. 5. The eye shader of characters has been updated to look more realistic. 6. Convict skin shader is now improved. 7. Main menu button has been changed from Cancel to Back to not confuse the player anymore.
Probably there are some other updates that I am now aware of them to mention.
Update, 25 February 2020
We completely reanalyzed how to make the mystic world more interesting and player-accessible based on all the feedback we received. The team has also thought about all the other parts that may not be fun for some players and figured out some ways to improve their experience. Here’s what we did:
1. Playing on normal or below difficulty makes it to where you don’t have to solve a puzzle for the Ploutus Box in the unknown room. It will already be open for you to access it.
2. Playing on normal or below will make the game autosave after completing the ancient puzzle.
3. We have included a graphic note with more clues about how to solve the pyramid puzzle.
4. Alicia will now be unable to interact with the pyramid puzzle once first phase is complete, letting them know there is more to it.
5. There is now a save disk near the last gramophone.
Update, February, 13 2020
1. We updated one of the main enemy looks.
2. The shotgun can be now pickup much earlier in the game.
3. When Alicia and enemy are near breakable barrels, Alicia can now focus/aim at barrels first instead of enemy if is equipped with knife.
4. A small floating object inside the kitchen area has been fixed.
5. We noticed a few people that checked a specific object not interacting a second time with it, thinking the update ends there. Interacting with this object now will alert Alicia that can use it.
6. The elevator interaction cut scene is now updated.
Update, February, 09 2020
1. We fixed the low-quality texture streaming when exiting from mansion into the courtyard.
2. There is now a new enemy boss fight.
3. On hard mode the enemy are no longer berserk, instead are more smart and deadly, giving players that looking for a challenge, a more horror survival experience.
4. In over the shoulder mode, the boss's enemies now have more health.
5. Important locations such as to save game rooms are now displayed on the map.
Update, February, 06 2020
1. Since there been a little confusion about a specific item pick up/purchase, we have now made it that way for Alicia to not advance to "next area" anymore, until "green key" is first found, not later. Please note that 2 main items have been placed differently for this to work.
Update, February, 02 2020
1. We fixed "a specific enemy" to not die from one hit when aiming/shooting in over the shoulder mode.
2. Some of the fire effects have been optimized.
3. We added one more simple clue to one of the puzzles.
Update, January, 22 2020
1. We made a new system so we can balance both game types Fixed camera & Over the shoulder. Based on the mode you select the enemy number, ammo and health items will spawn differently.
2. Camera in Over the shoulder view mode is now more smooth.
3. Playing with the controller over the shoulder now supports aim speed/sensitivity.
4. Ointments now are X2 instead of X10 and can be found throughout the levels. We made them this way to increase the survival horror feel of the game.
5. Specific enemy damage is now increased.
Update, January, 20 2020
1. In OTS game mode we updated all maps block camera collisions from inside mansion.
2. We updated 2 rooms from inside the mansion to give more space to the camera in OTS mode.
3. After Alicia wakes up cinematic ends player is now notified that has a memory entry, and that can read all feature updated memory *when showing on-screen* from inside inventory. - we made it this way because these entry memories will become later important, explaining how to use specific items -
4. We updated one of the wake up animations of the enemy.
5. Some other minor fixes and changes.
Update, January, 10 2020
1. In the first day from 0.5.0 release, we added a fix for the door from the balcony, (after exiting the unknown chamber back in the balcony the door had no interaction) this problem is now fixed.
2. In fixed camera we added an interaction event to study a specific sign/symbol from close.
3. We added more info for the pyramid puzzle.
4. The pyramid puzzle now has a sound and camera shake to notify the player.
5. An item now is destroyed after being used, which recently was not.
6. We added more spiritual essence from the already dead enemy creatures, enough to purchase an item without forcing you to farm for it.
0.5.0 Major Update
Happy New Year guys!
We are very happy to see everyone enjoying the new look of the game and for all the feedback we received so far. It made the game to look a lot better. There been in total of 328 game builds submitted. We will continue to update and update. Thank you for all your support.
Update 0.5.0 is now available, and we are currently working to finish everything planned until the 0.7.0 update.
For a full immersive experience of the game we suggest everyone to play fixed camera mode first.
Edit: January 18, 2020
1. We noticed some people that got stuck not knowing what to do, thinking overall the game update ended.
================================================== [][][][][][][] !The update will end when credits appears on screen! [][][][][][][] ==================================================
2. If you want to understand more about what Alicia thinks or other important information, check the memories from inside inventory, when update memory message appears on screen.
Note: If you did not play our demo from earlier (first early access build) you might have some questions about what is happening regarding the story we want to tell; we promise you there will be answers with each successive update we release. Thank you for being patient!
0.5.0 Updates:
1. You can now continue from where you left off in the 0.3.0 update. But we encourage everyone to try playing from the beginning since we added many new things such as Alicia’s memory journal (check inventory), new animations, sounds, map, along with many other game-enhancing updates.
2. We added Alicia’s memory entry/journal, which give chapter recaps for each level.
3. Players now have access to a map, with an item(s) drop detector notification.
4. We added a storage box.
5. We changed and improved all the enemy’s behaviors, movements, and animations to make combat more intense. We also included some all new enemies.
6. We added many new camera cut scenes.
7. We added a couple of completely new large areas. This alone took a few months of level design.
8. We added several new puzzles.
9. We updated the inventory a bit more. You’ll see why when you play it.
10. We added a brand new enemy type and some special features.
11. There are several new animations.
12. We added over 10 new soundtracks of music and ambiance.
13. New achievement included.
14. We added a new weapon.
15. We added a special object. Find & read the in-game documents to understand the story of it.
16. We added many new documents that shines more light on “The Change” and the game’s plot.
17. We included a few new Easter eggs from real life, that inspire us.
18. We added impacts effects for weapons. But we are not finish. We will polish them in next updates. For now, you may hear a placeholder sound when hit with knife the surfaces.
19. We added new footsteps sounds for player and enemy.
20. New effects.
21. We improve the previous levels adding windows view.
Please use the forums for any questions that you may have. We look forward to your feedback.
Developer's Journal: December 2019
Hi guys, we hope you have a fantastic New Year! We are only a few days away from our huge game update. Here is our developer blog for this month.
Vlad
-This month was very intense for me, now that we’re approaching the new release date. 1. I worked on improving the mansion environment -> windows viewing. 2. All cinematic animations that are required for the next update. 3. Worked on some new enemy animations. 4. Created some new particle effects for the weapons. We will add later. 5. Improved all the sound effects for footsteps, enemy sounds etc. 6. Worked on all prop models that are required for the new items pickup and interaction objects such as puzzles. 7. Created all UI / GUI, steam icons required for the next update. 8. 24 hours of game testing.
Rod Lima - He has been very busy working on everything else that involves coding, UI / GUI flash implementation, camera placement in levels etc. He’s put in some long hours, staying until late in the morning a lot of the time.
Tihomir - He created some new sounds for all the new cut-scenes.
Eprdox -He is currently hard at work on the last level props.
Shadrick -He’s been helping Vlad and the others with writing in-game notes and playing through the game to make sure all the functions and in game text prompts are correct. He’s also updated Alicia’s memory journal entries and created some new dialogue for Alicia and a new character.
PS. The next major update is coming very soon, we just need to do a few more tests, and wait for Shadrick to check the game for any English mistakes.
Developer's Journal: November 2019
Hi guys, here is our dev blog for this month
Vlad
-This month was a bit easier for me so I had a lot more free time to work on the game. I managed to finish all the levels for the upcoming update and 80% of the next one. I have also finished all the puzzle props that are required for the next update. Perhaps you have noticed the new graphic changes, so in the first week of this month I worked on improving all the game shaders. I have also finished with all the map layout designs for the mansion and upcoming update, and some of the required items. In the last week of this month I worked on some new animations including an important cinematic scene. Also, in secret I been working as well on some special character for the ending.
Rod Lima - He has been quite busy working on a lot of new coding, including polishing the map display by showing items dropped on it. He has also been working on new code for the upcoming puzzles, including new camera placement, cinematics and lots of other new code, as well as perhaps updating you guys here more with the current game build. He is now working hard on finishing the rest of the items.
Tihomir - He created some new sounds for some of the puzzles, as well as new ambient sounds and music for the new levels.
Eprdox -He is currently hard at work on the last level props.
Shadrick - He has been working on character dialogue for the voice actors for the cinematic scenes, as well as creating more game notes, editing the previously written game notes to fit a few plot changes as well as helping to label the maps for the next update.
New graphic improvements
Hey guys,
We just want to let you know that the past couple of days we took a look at how we could improve the graphics of the game even more by upgrading our current shaders, we also managed to make them work with static lightning for fast rendering (FPS), and we think what we got a great result overall. We think things look much better now. The FPS also is improved.
You can see below how much the graphics have changed:
from
If you guys have a moment we ask you to test this right now for yourself, the new build upgrade is now live.
We would love to hear your feedback on it if you have any.
Developer's Journal: October 2019
Happy Halloween from TendoGames, we have a little surprise for you we hope you like. We entered in agreement with steam to offer you guys a 30% discount by this Halloween, this will be the highest discount while the game will be in early access, so don’t miss this opportunity! We hope this will attract more players and support, as well as get in the festive spirit with our extra game (Special Halloween) mode.
Here's what the team's been working on since the last announcement.
Vlad
This month I think it went very well but a lot of new changes took place. I managed to finish 2 new characters, including both model and rigging. I also finished getting a few new enemies ready, the followers being one of them. Sadly 2 new areas level had to be worked on for the main story so I spent a great deal of time working on that leaving me with almost no time to work on the other things that was planned. But I can certainly say that until 0.7.0 update all levels are 95% finished. However, I managed to write down all the puzzles, and there are a lot of them. I also polished up some areas. I have also managed to do some particle effects for the weapon impacts, since this will definitely be required for a certain type of new enemy. Also been working on something special as we draw closer to Halloween. (see picture above)
Rod Lima
He has been working on the codes and camera placement the whole time. He has also been updating the game here on steam, surprising us with some new changes. Recently we saw him making the zombies eat the protagonist after death, and other small details like that.
George
He has been tied up doing free lance work and hasn’t been able to do much, but he managed to help Vlad a bit by working on new character cloths.
Eprdox
He has been hard at work working on some of the areas from our last level.
Tihomir
He has been busy working some new enemy sounds, as well as scoring some new music tracks for a few of the areas for our next update.
Shadrick He and Vlad have been working together to complete the story line/plot arc of the game and finalize the alternate endings based on the player’s actions, as well as completing the back story for main antagonist (The Master) and write dialogue for the voice actors during the cinematic scenes.
Developers Journal: September 2019
Hey guys, we're back once again with the monthly update to let you guys know how things are going.
Vlad
Only some polishing left to do. I have also worked on some new characters and animations. As you can see in the screens below. Could this be a new playable character?
Now I am working on some new enemies to add to the game as well as planning the puzzles for next update. Then I need to look into new UI and stuff. Oh so many things to do…
Rod Lima
For the moment he has stopped working on the new bonus game, since most of the levels are finished, he has also placed the collisions and cameras as well as code for them, including many other codes for some new game mechanics described below.
Eprdox
He has worked very hard and finished with all the props needed for some of the rooms from the extra game.
Shadrick
He has finished the story line for one of the character’s who’s journal the player has to read for clues to a big part of the game, as well as brainstorming ideas with Vlad about new puzzles and enemy types and finishing a few more game notes.
Other news
We want to confirm that storage box will be added to the game, the levels are too large now. There will be also new types of enemies, not just zombies. Yes we heard you guys.
Map code that shows rooms and player locations as well as items dropped is now finished. Only 2D design left to do.
Last but not least, we are looking into adding co-op for the extra games. We think having the option to play with a friend both fixed or over the shoulder, and work together will be more fun than just playing solo.
Developer's Journal: August 2019
Hey guys, here is your monthly update for the month of August.
Vlad-Things with me are great, I had 9 days off so I made a lot of progress with the game. I created several new locations and almost finished with all assets. I need to finish all levels. People have probably noticed the progress update has been changed, there are more locations than originally planned.
Rodrigo Lima-Is still working on the extra game and other coding parts.
Eprdox-Finished with the tasks I required of him and is now currently helping Rodrigo create some environment assets for the new extra game levels.
Shadrick- Is currently finishing up two story arcs for two of the main quests in the mission, and adding more game notes that will be found throughout the levels to give backstory to the environment, as well as plotting backstory for some of the bosses in the game.
Finally, we are excited to announce we have added a new voice actor for the role of Alicia. We will be updating the new voice overs very soon.
Edit:
Voice over have been updated, we hope you like the new voice actress.