Them's Fightin' Herds cover
Them's Fightin' Herds screenshot
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Genre: Fighting, Indie, Arcade

Them's Fightin' Herds

Early Access Patch #11.1 (02/06/19)



EA PATCH #11.1


Hotpatch time! CC strikes again! (but can now be struck back)

Restart your games and pixel lobby servers to receive the new update. Verify your files to get the update instantly.


General



  • CC invulnerability timings are now fixed up for real this time, and should therefore be consistently baitable/punishable across all characters.
  • Fixed infinite install timer UI settings affecting all other modes.
  • Dimensional rifts in caves have been repaired.


Arizona



  • Debris created during Trample no longer slides forward during startup, only back.


Velvet



  • Ice Cyclone now has a proper ending animation for both level 1 and 2.


Known Issues



  • If Velvet gets hit by another Velvet's level 2, some specials may act particularly weird/disappear.
  • 4D into j.A with tianhuo reads out to be 14 frames of startup before earliest possible hit, but it's actually 18.
  • There are some situations where the damage mitigation of pushblock at low health does not kick in properly.

Mane6 Work Stream #18 is tomorrow!



Sorry we got... tied up... for a moment there.

Work stream #18 was first mentioned about a week ago in Aaron's announcement video, but here is the dedicated post. This is a bit short notice, but don't worry! You can watch the replay on our YouTube channel or catch next month's if you miss this one.

That's right. Devstreams are happening again, every month, until 1.0 and beyond!

January's stream is Tomorrow, Thursday the 31st. Same time (3PM PT), same channel (twitch.tv/manesix).

Our number-one goal is to show you some spoiler-free story mode tools and content. Keep in mind that everything's still very much a work in progress. Things will be changed between now the final product. There's still many months of work to be done to get it ready for you to play.

Other than that, the rest is up to you! We'll be around for about two hours total to hang out, talk about the latest patch, and answer questions.

See you there.

Early Access Patch #11 (01/29/19)



[H1][B][B][B]EA PATCH #11[/B][/B][/B][/H1]

Early Access Patch [B]01/29/19[/B] is now live on steam so if you haven't yet, [B]restart your games and pixel lobby servers to receive it. Verify your files to get the update instantly.[/B]

This patch introduces a new save file format to fix a previous issue of saves being inconsistent and unreliable. Unfortunately this means that current saves involving target mode will be reset. We tried our best to preserve this data but there wasn't anything we could do. Going forward things will be much more stable.

[H1][B]General[/B][/H1]

[LIST]
<*>Fixed some inconsistent collision boxes for Oleander and Velvet knockdowns
<*>Cross Canter attackbox now ends much sooner
<*>There is now a proper graphic for item pickups (gifts)
[/LIST]

[H1][B]Arizona[/B][/H1]

[LIST]
<*>Trample no longer forces preblock during its long recovery
<*>Trample now has a new animation
<*>Cleaned up animation for Rebound
[/LIST]

[H1][B]Velvet[/B][/H1]

[LIST]
<*>Fixed mistiming of Shatter C which made the recovery slightly faster than intended when the new animation was introduced
<*>Ice Tornado is now animated (the final hit(s) will also soon be updated)
<*>Fixed some inconsistent collision boxes for knockdowns
[/LIST]

[H1][B]Oleander[/B][/H1]

[LIST]
<*>Fixed some inconsistent collision boxes for knockdowns
<*>Maximum magic regen from reading has been reduced
<*>There is now a UI element for Fred's Summon timer
[/LIST]

[H1][B]Paprika[/B][/H1]

[LIST]
<*>There is now a UI element for Picnic's timer
<*>There is now a UI element for Picnic's remaining gifts
[/LIST]

[H1][B]Pom[/B][/H1]

[LIST]
<*>j.B now causes slightly more hitstop on grounded opponents. This should further ensure Unblockable Protection kicks in consistently
[/LIST]

[H1][B]Tianhuo[/B][/H1]

[LIST]

<*>Fixed 4D acting strangely during Ran Shao Feng, it should now more consistently pass through opponents.
<*>Volcanic Ash now hits 3 times during Ran Shao Feng, with the third hit causing a groundbounce like before
<*>Volcanic Crash now causes hard knockdown during Ran Shao Feng
<*>During Volcanic Crash, the flight cancel window is now strictly after the knockdown has been completed. Previously tian was able to let go too soon which would force a soft knockdown
<*>Flight Speed reduced in all directions
<*>There is now a UI element for Ran Shao Feng's install timer
[/LIST]

[H1][B]Known Issues[/B][/H1]

[LIST]
<*>If Velvet gets hit by another Velvet's level 2, some specials may act particularly weird/disappear.
<*>4D into j.A with tianhuo reads out to be 14 frames of startup before earliest possible hit, but it's actually 18.
[/LIST]

Aaron Stavely joins Mane6


https://www.youtube.com/watch?v=285Ysrl_lYE
Aaron Stavely is now an official member of Mane6! He has joined forces with us to make more high-quality video tutorials for TFH and also manage the dev team, who was definitely in need of management.


Who is Aaron?


Aaron is an old, long-term friend of the devs who has been helping us solve a variety of challenges with the project on his own time since before we launched into Early Access. He is a bit of a Renaissance man who has worked in the game industry professionally for over 4 years.

You may have seen him moderating the Steam forums and hanging out in Discord under the tag Infinaron. He also did the effects on Fred’s voice to make him sound all demon-y!


Why is Aaron?


Aaron has been hired to address two specific concerns:

a. It takes a dedicated person to coordinate a team of distributed game developers with unbridled passion to make the best four-legged fighting game ever.

b. We need to start communicating more frequently with you, the community.

Aaron has been with us fulltime since December of last year. By the power of spreadsheets, calendars, and good old-fashioned JFDI, he has already completely revolutionized the way we work.


The Road to 1.0


There is always more work to be done, but we are getting close to the point where we can call the game “version 1.0”. How close? Well, it’s definitely for sure happening this year.

From now on, we are committing to monthly game updates and monthly devstreams. Delays may still happen, but going forward we will make every effort to explain why, and for how long.

The next devsteam is Thurs, Jan 31 @ 3PM PST. We will do our usual Q&A and also show you our tools for Story Mode, which have undergone a complete overhaul since we last talked about them.

Since it's been so long since the last one, here is a link to our stream channel!
https://www.twitch.tv/manesix


Post-Release Content


At 1.0, Story Mode will only include the prologue and chapter one (Arizona). After 1.0, the remaining five base characters’ chapters will be added later on, free of charge. We have plans to expand the roster, starting with goat, with more following. Development of goat will begin after 1.0 releases. No day-one DLC.

As mentioned before, the goat DLC will be free for backers of our indiegogo campaign as a thank you for helping us reach our stretch goals. The standard price for goat and further DLC has not been determined yet and will be revealed alongside actual content.


Video Tutorials


Aaron will be making a dedicated post later this week to fully outline his plans for new video tutorials. We can say that right now he will be focusing more on general gameplay rather than character-specific content until 1.0 is released, since everyone has been rapidly receiving balance changes, new moves, and visual polish with each Early Access patch.

His old videos will remain up on his personal channel for now but will eventually be redone to reflect the current patch and improve clarity. All new videos of his will be posted on the Mane6 YouTube page and website.


Epilogue


That’s all our updates for now. More posts are coming to expand on things. You guys are awesome. Things are moving more quickly and efficiently now. We’ve got some really cool stuff coming your way. Can’t wait to show you.


- M6