We're happy to announce this week's update 🎃 We are really thankful for all the feedback we're getting, and we're happy and willing to continue the game's improvements!
Update's list:
Added option to remove black frames for widescreen monitors. To do this, change the new "Cropping frame" option in-game settings to "Letterbox".
Fixed a bug with the quest ring which could be picked up 2 times after protecting Spiritina.
Karma meter now appears before the use of karma doors and first-aid kits
Removed the opportunity to jump on the final moving platform in the "Vault of Heaven" location, skipping all the previous ones in the section with the fire tubes
Passages to karma doors in the "Vault of Heaven" location have been moved to make them easier to find
Added weapon swap icons to Superbia and Mendacium tutorials
Added information to the first-aid kit tutorial that first-aid kits do not restore after being used
Updated save logic for localization, which should potentially fix bugs with non-saved localization for some players
Fixed the disappearance of the glass on the bartender's counter at Central Station.
We're happy to announce a new update! We are really thankful for all the feedback we're getting, and we're happy and willing to continue the game's improvements!
Update's list:
Fixed a button remapping bug where interface windows would close with a left mouse click
Fixed a bug with the first mother's gift
Added map to the large water section of the "Abyss" location
Added a function map to the "Absolute" location which reflects the status of the computers for answers and gates to the boss
Added multiple resolution support
Repositioned bestiary pages within "Caves of Rebirth" and "Lighthouse of Hope" locations so they can be picked up after you pass a location
Fixed spots where the hero could get stuck
Fixed a bug with re-picking wax for a side quest in the "Mind of a Fool" location
Greetings! Last week we're managed to make the following improvements:
Bug fixes
The number of spider toys and bestiary pages at each location are now displayed in the fast travel window
Travel points are now labeled in the fast travel window
Increased hero's running speed by 0.5
Changed the first gift of the Mother of Spiders. Now, instead of filling the rage when using the first-aid kit, the hero increases his maximum HP by 1.
Spiritina's protection Quest. Added an additional check for bombs planted in huts to prevent potential errors.
Old and New Nimbus can now be accessed via fast travel, bypassing the Central Station.
Fixed a bug in the French localization where the NPC at school would not give a note to start a side quest.
Added the ability to get the real ending after beating the game, even if the group in the Path Of Sorrow location died.
Improved the platforming sections in the "New Dawn" location.
Fixed a bug in the French localization for the Spiritina side quest.
We're happy to announce a new Roadmap of improvements for the next few months! Some features will be implemented/done fairly soon, and some of them will take us longer to complete. We'll update you about all upcoming improvements.
🎯 The biggest update, which will also require us more time to complete is: "the New Hero's abilities obtained from the Souls of slayed Bosses" -- it allows you to enhance the Hero and get new abilities for the souls of the slain bosses.
🎯 "Improved surface readability" is allowing players to easily distinguish different surfaces: walls, floors, etc.
🎯 The two locations where some players can get lost are Abyss and Absolute, we're working on the maps for those locations.
Thank you for the feedback we're getting it is helping us to improve the game!
Be sure to update the game for 1.0.4 ver.! The roadmap is almost finished, platforming sections would be improved soon, and more updates are coming next week!
New Update! ROADMAP for the next week 🚀 Game's OST
Greetings!
We're happy to announce a new update for the game! Be warned, there are quite a lot of fixes and rebalancing improvements!
Depot location. Rebalanced the placement and number of enemies. Reduced the number of enemy waves in the arena.
Path of Sorrow location. Rebalanced the placement and number of enemies. Reduced the number of enemy waves in the arena. Reduced the number of exploding barrels.
Waters of Purification location. Removed a couple of enemies. Reduced the number of enemies in the arena.
Absolute location. Fixed a spot where you could get stuck.
Mind of a Fool location. Reduced the number of enemies. Reduced the number of exploding barrels.
Abyss location. The number of enemies and explosive barrels on tankers was reduced. A first aid kit was added. Increased amount of jumps with two directions - up and down. Fixed a bug with incorrect save.
Caves of Rebirth location. Changed the amount of health for soldiers with mace.
Vault of Heaven location. Exiting the Vault of Heaven after defeating a boss has become more obvious.
Reduced the HP of the wax dog in the Mind of a Fool location to 2.
Reduced the HP of the wax shark and jumper in the Mind of a Fool location to 6.
Reduced the HP of wax creatures and birds in Mind of a Fool location to 4.
Decreased karma cost for special doors and first aid kits.
Increased time for giving answers in the dialogues.
Disabled interactive butterflies in the spots where collectibles were picked.
Added an explanation in English that after a mode change, the game will restart from the last save point.
Updated the icons on the map of Central Station.
Removed the effect on dialog boxes in the Archive of the Firsts.
The Samedi Butterfly in the beginning of the game now guides the player to the screen for the transition to the battle with the Hand.
Minor tweaks and fixes.
The mode change prompt now appears even when the interface is hidden.