Therian Saga cover
Therian Saga screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Therian Saga

1.30 Quasidragonus


The next update will be on October 16th. It is important for us to thank all the players that keep following us and all the volunteers that work for us for so many years.

Release note 1.30
  • Four new series of quests from mid-level to high level ( more than 50 tasks)
  • New recipes for taming, horticulture, botany, breeding, fighting, prospection, extracting, hunting and archaeology.
  • Runic mills
  • New tasks for the new recipes.
  • A new type of ingots in small quantity.
  • A new type of weave in small quantity
  • You will now be able to dye the leathers.
  • Some other corrections.

Five years!


Well, here we are, five years ago we officially launched Therian Saga with the opening of the Den and the introduction of our monetization system. The game was already in operation for over a year, in alpha and beta versions, our oldest player accounts dating from April 16, 2012. We started the creation of the game in 2009, the first two years in "after work" mode where we built our vision of the game. It was in 2011 that we really decided to push Therian Saga towards a commercial product, we swelled the team and built the infrastructure necessary to bring it out of the game.

All this to say that Therian Saga is no longer a young game.

If I were asked to say what I liked most about this adventure, I would say that it is the fact that the game was built by a network of friends. From the beginning of the project we presented our ideas to relatives and many of them were grafted to the project for a time or permanently. These friends introduced us to other friends, some of whom have also come a long way with us. I really believe that all this energy pooled by people who primarily wanted to express their creative abilities made that Therian Saga have a charm and character rarely found in other projects.

Where are we today? Like your characters, you could say that games in the industry have high or low skills. Therian Saga's main skill is retention, so we have a loyal community that stays with us for a long time. Our lowest skill is surely acquisition. It has never been easy for us to convince a new player that he should stay with us and take the time to give the game a chance to demonstrate its potential. What is the result of all this? A good community very active and engaged but that does not renew much. It's a bit like playing Dungeons and Dragons: designers are the game masters who build the world for their players. It's still great as a concept.

This text is the perfect time to talk about one of our failures, the Unity version. I know you will continue to ask for this new version, but in the current state of things we will not be able to do it. The revenue from the game just does not allow us such a big development without giving up any content creation, which would reduce our retention and therefore cut the revenue available to develop the Unity version. We have also looked for funding and partners, but there is no interest in technology conversion. We kept our code up to date with Unity's new version it case there was an opportunity to restart the project. At the planning level for Unity, we believe that at the beginning of 2019 we will take radical choices, but currently we are only keeping the code up to date. We will get back at you with our decision.

And for our good old version of Therian Saga, what can we expect? This year we are still going to have content updates, feature additions and we are going to change some basic concepts like the number of characters per account. But I believe that a major decision is awaiting us for the end of the year. As I said we are on Therian Saga for a very long time and taking a step back, sometimes Cloud and I come to the conclusion that we may have reached the point where we are no longer the best people to develop the content of the game. Do not worry, it does not mean we're going to disappear in the mists. But that we can focus on direction / production and bring new blood to the game. People who will have new ideas, new directions and even different visions. So, one of our tasks in 2018 is to train a new generation, we really believe that it will be beneficial for our players, and that's the most important thing.

The entire team would like to take this opportunity to highlight the immeasurable work of our volunteers who have supported us over the last few years. We also add thanks for those who took the time to make tools for Therian Saga. Thanks again!

So now, and as we celebrate our 5 years, we will reduce the price of everything in the shop for a week, have fun!

1.29 Absolulab



We will release 1.29 on Wednesday June 27. Check your local time on WorldTimeBuddy.

Here is the release note:
  • Summer of recycling
    • The dismantling of buildings now gives back 100% of the materials!
    • The recycling of objects has a 75% chance of giving back its components!

  • New transport training.
  • New guild festival.
    • The symposium of the elements.
    • Unlocks the plan of the Absolulab.
    • Unlocks the plan of the university.
    • Unlock the recipe of the megalithic dome.

  • University
    • Guild Teaching Building (base 40).
    • Trainings on runic machine recipes.

  • Absolulab
    • Science Building
    • Allows the construction of runic machine.

  • Expansion of the game interface for 4k screens.
  • Minor client fixes, data and server.
  • Correction of spelling errors.

1.28 Grimaldaz II



Update 1.28: Grimaldaz 2 will take place on April 23rd. We preferred to do it early next week instead of Friday. If there are any problems, we will be able to act quickly that way.

Here are the main elements of the update:

    <*>Three new regions in Grimaldaz
    <*>About twenty new sites
    <*>Twenty new quests (there will be more in the next update)
    <*>A dozen new wandering monsters
    <*>New pets accessible to all. They are linked to the faction.
    <*>To get pets, you will need horns purchased at special stores.
    <*>New stores for the Falconers, Duchy and the Letters Society factions
    <*>New substances (3)
    <*>New plants (4)
    <*>New leather
    <*>New recipes (4)
    <*>A new legendary companion
    <*>New Highlights (7)
    <*>Changes to the reputation quests Falconers, Society of letters and Duchy
    Added a new site in Lanfar to make an old quest clearer: "Will you do me a favour?" In the quest line "The Missing Husband"
    <*>Several spelling corrections
    <*>Bug fixes

    Thank you for your support. The update will start at 8:00 am, Quebec time, and could take about 6 hours. We will keep you informed during the day if there is a delay.

    Weekend of deals because it's been a while!



    Check out the ingame store for deals on upgrades and consumables.

    The New Guide



    We are very happy to announce that Nightcroucher's guide as just become our official guide for the game! You can visit it here: http://theriansaga.com/guide/ . There is much more information in this guide, you will find it very useful for your adventure in Myriaden.

    A big thank to Nightcroucher for his work, the guide is awesome!

    This is part of our effort to improve our cooperation with players created content and tools, something we want to work on in 2018.

    1.27 Przyjaciele: December 20



    First of all, we wish you an amazing end of 2017 and we thank you for supporting us in this fifth year of Virtys. We really hope you will enjoy your time off, if you have any, and that you will spend time with your family and friends.

    This is not a reason to forget Therian Saga. Especially since we will present, from December 20, a new update. This one will mark the long awaited arrival of the pets.

    For this update, we decided to put several ideas that will be strengthened in the coming months. For example, the pets will be accessible, for the moment, only for baronnis, princanias and emperators. We are also adding a new system of replayable quests and new factions. These new features will also be improved during the next updates.

    Here are the details:

    • The new pet system is now in. For now it is only, for the emperator, princania and baronnis.
    • There will be a new system consisting of 6 re-playable quests.
      There will be quests introducing three new faction reputations: the Letters Society, the Falconers and the Duchy.
    • Some quests already in play now give reputation points for different factions. A script will be put in place so that all the characters get the points they should have got.
    • The end of Liraine's quest that will reward you with a new lieutenant.
    • A new flight for the hipporiel to connect the Manticore’s mount to Grimaldaz.
    • The mobility potions given in the quest "A Spectral Touch" now gives bonuses. The object was empty.
    • Poisons won’t block heroes in a fight anymore.
    • Fixed transport balms (now discoverable).
    • Fixed a bug during guild transports.
    • Other small corrections have been made.

    To summarize, 2017 was a more stable year than the previous ones. It was especially marked by the Greenlight campaign and the official launch on the Steam platform. We are continually working on the future updates which will, as usual, contain crafts, resources and storyline quests.

    That being said, have fun on the game!

    We will publish the exact schedule on December 19th.

    Team Virtys

    November Snow



    2017 is going to end in a bit more than a month. It was a busy year for us. However we are not ready to write our yearly review since we are working on the next update. To help you wait, and to celebrate our first true snow days, we are having a sale that will starts today and will end Sunday. To see the details, visit our online shop.

    Update 1.26 / The Palace


    Release Note: October 2017

    • Some new quests (Liraine, 1st part, quest to get leonigold clothes, quest for jellyfish eyes (requested by an emperator), quest leading to a new boss, Scarezen).
    • New recipes (new tool for metascience: the runic sceptre, leonigold clothes (requested by an Emperator).
    • New Plants (available at the Sword Cape, in some trade task and in fighting loots). You will be able to gather them normally when we open new areas.
    • New bones.
    • Correction of some problematic tasks.
    • New guild building: the palace. This is a first version of this guild building (bone reinforcement, Kryamane ingot). We will add new tasks in the next updates.
    • Modification of some loots on the Nessus, on the Masked Prowlers’ tasks and on the trade task at Eufelburg.
    • New Achievements.
    • You will get three membranes by craft now.
    • Some other corrections.


    The update will be done Monday morning in Quebec. Click on the following link to find out the schedule in your time zone: WorldTimeBuddy.

    We wanted to do the update on Friday, however there are a few points, the achievements for example, which have not been updated for a long time. We decided to make the update at the beginning of next week to play it safe. However, the tests and the translations are finished and we continue to work on the next update.

    The game guide will be put online on 2017-09-28 so you can start preparing for the palace.

    Thank you all for your support!

    A message from Myriaden Postal Guild

    The Myriaden Postal Guild informs us that they have more than 91,928 unclaimed gold coins. They used this gold to reduce the price of guild improvements and adventurer chests.



    (Check the ingame shop to see the deals)