If you encounter any other problems, please leave a message or join our Discord to provide feedback.
【1.0 Release】Theseus Protocol is now in version 1.0.
After a period of polishing and optimization, Theseus Accord officially launched its official version on August 22nd. We would like to thank all the players who have been with us since EA.
The 1.0 version can now be experienced in full:
3 characters with different fighting styles.
9 weapons with different characteristics and over 80 weapon chips.
4 major levels, each with 40 randomly generated mini-levels and 22 random events to learn about the story as you progress through the levels.
66 enemies with different forms and skills
collectable total of 287 cards, 137 pieces of equipment, 26 items.
3 game modes: Normal: simple monster behavior. Difficult: with some challenge. Deep Dive: customizable game content via components, includes 7 built-in difficulties (Normal, Hard, Deep Dive-Deep Sea LV1-3, Supercomputer, Superbody). Also you can customize your level with 82 deep Dive components!
This new update is as follows: . Added a new boss recovery mechanic: Normal Mode restores 100% of HP, Hard Mode restores 50%, Deep Dive Mode does not take effect. . Added Charlotte's exclusive component in Deep Dive Mode: Weapon Master, which allows you to carry all unlocked weapons in battle. . Added Japanese translation.
[Test version 0.9.0707] New game mode, achievement system available.
NOTE:
This update will clear players' battle archives (game settings, user archives remain). We expect to update after 8:00 AM PST on the 6th, players should prepare in advance (we recommend playing through or abandoning the file!)
The overall update content is as follows:
· New Mode: Deep Dive Mode. Players can freely customize certain game rules, experience custom game challenges, and earn higher scores or a more enjoyable gaming experience.
Update Roadmap:
[Beta Version 0.9.0628] 6.28 Update announcement
Join our discord and share your opinion and feedback!
The overall update content is as follows:
1. Added a switch function between playing cards modes and charging modes to facilitate pure touch screen players to play games.
2. Added Steam achievements (can only be completed in the beta branch, because EA version players temporarily cannot complete achievements, all have been set as hidden, and will be visible in future updates).
3. Added a setting option for random result locking: if selected, the random related results will still be consistent with the previous game when the same battle is restarted. Please turn it on as needed.
4. Updated the graphic tutorial: more detailed graphic tutorials have been added in the game, which can be viewed by clicking the question mark in the upper right corner of each interface.
5. Each character has added battle mechanism guidance.
6. Added a function unlock prompt in the settlement interface.
7. Charlotte and Nina added a standing picture switching function, which can be clicked to switch the standing picture in the character selection interface or the reward interface after the battle.
8. Some component functions have been adjusted.
9. Added conpendium for different nouns.
10. Support opening the conpendium interface during a game.
11. The game mode now needs to meet certain conditions to unlock: Hard mode will be unlocked after any character reaches level 3, and Deep Dive mode will be unlocked after any character reaches level 2.
12. Known bugs have been fixed.
How to play Beta Version 1、Right Click Theseus Protocol in your Libarary, click on Properties...
2、Select beta - Theseus Protocol test
How to quit Beta Version Select None in Beta, then you could exit Beta Version.
2023.6.21【Minor Bug Fixed Announcement】
We have discovered a bug that affects the game progress and saving files after the game update. It has been fixed immediately. We deeply apologize for the inconvenience caused to you!
· Fixed the bug that causes the game to freeze during the battle with Rudraksha. · Fixed the problem of save file synchronization.
If you accidentally selected "Yes" and lost your latest saved game, and you want to change your selection, you can try to locate the save file folder: C:\Users\Administrator\AppData\LocalLow\starseeker\Theseus_Protocol . Copy the contents of the "storage_beta" folder and overwrite them in the "storage_main" folder.
If you encounter any other problems, please leave a message or join our Discord to provide feedback.
[Test version 0.9.0619]Major Update: Meet Antiope!
After a period of polishing, the third character Antiope finally meets everyone! In addition, we have added many new game contents. Let's take a look at what has been updated this time!
NOTE:
This update will clear players' battle archives (game settings, user archives remain). We expect to update after 8:00 AM PST on the 8th, players should prepare in advance (we recommend playing through or abandoning the file!)
The overall update content is as follows:
- New character Antiope is online: Antiope can carry three melee weapons at the same time for combat and can switch between different stances to respond to various situations. The attacks produced under different stances will have different special effects. Antiope has special defense, counterattack, and healing mechanisms.
- Added Japanese and Chinese voice for the main characters.
- Added new enemies: Sword Saint and Obsidian Monument.
- Added support for controller.
- Added some keyboard shortcuts.
- Optimized the scenes in the first chapter.
- Added 12 new events.
- Optimized events, saved progress, and made random rewards more explicit. Some cards and equipment can now be voluntarily deleted.
- Optimized some cards.
- Added several new equipments.
- Fixed known issues.
Update Roadmap:
[Beta Version 0.8.0617] 6.17 Update announcement
Join our discord and share your opinion and feedback!
The overall update content is as follows:
·New Mode: Deep Dive Deep dive mode allows players to customize some rules of the game. You can now experience a tailor-made run and complete it to earn higher score. ·New Function: Character Compendium You can now review the story of the characters you have met.
How to play Beta Version 1、Right Click Theseus Protocol in your Libarary, click on Properties...
2、Select beta - Theseus Protocol test
How to quit Beta Version Select None in Beta, then you could exit Beta Version.
[Beta Version 0.8.0602] 6.02 Update announcement
Join our discord and share your opinion and feedback!
The overall update content is as follows:
- Added voice for characters during battle. - Added new enemies: Paladin and Obsidian Monument. - Added 12 new events. - Added controller support. - Added some keyboard shortcuts. - Adjusted level experience by adding more events. Now you have more options! - Make adjustments to Antiope, including Cards, Weapon Chips, Equipment. - Remake scenes in Chapter 1. - Added several new equipment. - Fixed known Bugs.
How to play Beta Version 1、Right Click Theseus Protocol in your Libarary, click on Properties...
2、Select beta - Theseus Protocol test
How to quit Beta Version Select None in Beta, then you could exit Beta Version.
[Beta Version 0.8.0513] Meet Antiope, the new character! 5.13 Update Announce
Hello everyone, after a period of design and development, our third character Antiope is finally going to meet you all. Before officially updating Antiope to the EA version, we will continue to improve her in BETA, including enhancing the gaming experience, completing the art resources for exclusive cards and chips, etc. We hope you like the character design of Antiope and also hope that you can give us more feedback and suggestions!
The overall update content is as follows:
·New character Antiope: Antiope can carry three melee weapons at the same time and can switch between different stances while moving to deal with various combat situations. Attacks played under different stances will produce special effects. Antiope also has unique defense, counterattack and healing mechanisms.
·Event optimization: The progress of the current event will be saved, and random rewards will now be clearly seen. The removal of some cards and equipment will now be a self-selected process.
How to play Beta Version 1、Right Click Theseus Protocol in your Libarary, click on Properties...
2、Select beta - Theseus Protocol test(04/22 Update: No need for code anymore)
How to quit Beta Version Select None in Beta, then you could exit Beta Version.
[Test version 0.8.0509]Major Update: New mode, New mechanism, New experience!
After a period of beta testing, we have received a lot of feedback and suggestions from players. We would like to sincerely thank our players for their continued support! We have decided to release the new version to the official version, and we hope that this version of Theseus Protocol can bring a better experience to you!
NOTE:
This update will clear players' battle archives (game settings, user archives remain). We expect to update after 8:00 AM PST on the 8th, players should prepare in advance (we recommend playing through or abandoning the file!)
The overall update content is as follows:
-Difficulty ·New Normal difficulty: Original Easy difficulty has now been changed to Normal difficulty, and the behavior logic of some enemies has been simplified. The intention description is now more accurate and detailed. ·New Hard difficulty: Compared to Normal difficulty, new enemies have been added: Evolution Cult Disciple (male, elite), Community Aerial Rescue Model, and SWAT Robot (Hacked). Enemy health and armor will be increased by 10%, and all enemy behavior patterns or damage values have been adjusted, as well as some scene effects.
-Cards ·162 cards were remade, and 12 new cards were added. ·Added card details viewing function, users can click on a card in the compendium or deck to view more detailed explanation. ·Improvements made to the rhythm of using all cards for a smoother experience.
-Equipment ·All equipment has been redesigned. ·Added rarity labels to equipment drops and adjust the visual display of equipment accordingly.
-Weapon ·Adjustments made to basic weapon abilities and values. ·Removed the weapon chip unlocking and upgrading related functions. ·Weapon unlocking will only be associated with character level. Players will unlock all character weapons when they reach level 4. ·Removed basic small-size and medium-size chips. ·Modifications were made to some of the large chip functions, and several new functionalities were added to the chip. ·The weapon slot unlocking rule was modified: it will be unlocked according to character level. ·Added an "Imbuement" function to weapons. After recharging or using certain cards, players can imbue their weapons, which will gain additional effects or increased ability. ·Added weapon enhancement feature inside the game, which can be selected at resting points. ·Some weapon names were changed: Spark Plug -> Burning Star Flame Spirit -> Fire God Fire Protection Fingerstall -> Glowing Wing Firelight Chaser -> Flame Sparrow.
-Character ·Nena's Super High-Spirit: When Nena enters Super High-Spirit, gain 8 Pleasure. At the end of the turn, gain 15 Shield and 30 mood value. ·Nena has a new summon, Trumpy, which has its own unique gameplay mechanics that can be explored during the game.
-New Function ·Added game records and details function. ·Added story and art-works for loading pages before a BOSS fight. ·Armor repair function and weapon enhancement function were added at resting points.
-Optimization: ·DATA tokens for outside game development have been removed due to limitations with outside development. This feature was temporarily disabled, but the original DATA tokens in the archive will be preserved in case relevant feature design can be used in the future. ·Added dialogue for some enemies. ·Adjustments were made to all descriptions in the game to be more accurate and standardized. ·Unified rules were set for all in-game values, where all shield gains can now enjoy bonuses. Damage was divided into constant damage, normal damage, and piercing damage, with relevant explanations available in-game tutorial. ·Intentions were modified to more clearly distinguish between melee, AOE, constant damage, normal damage, and piercing damage. ·Store interface display optimization. · Adjustments made to victory and defeat result panels, which will now display results in terms of points. Character experience will be settled proportionally. ·Adjustments made to some enemy behaviors. ·Some buff values or functionalities were adjusted. ·Settlement timing of card, weapon, and other function was modified to be more intuitive.