This minor patch seeks to improve the reliability, accessibility, and playability of some parts of the game. Specifically, issues were identified with killer visibility bugs, issues related to dead players, and difficulty balancing -- the latter of which should make difficulties beyond Easy more appealing.
Additionally, we always try to prioritize features that give players the freedom to play and enjoy the game however they like, and this update either adds or highlights features with that goal.
New Gameplay Features
Added a setting to enable or disable killer appearance jumpscares
Added a Random Map button to the Map Selection screen, which chooses from the shown maps
Gameplay Improvements
The sprint keyboard button has been removed, and all players move at sprint speed by default
Improved visibility and lighting for dead players
Adjusted blood evidence lighting to make it more visible
Reduced base volume on scoring screen music
Overall lighting improvements for all quality levels in Settings
Improved lighting on Grand Rock Motel
Balance Improvements
Adjusted killer hunt speed to make Easy difficulty more tailored to new players
Adjusted killer hunt speed and flashlight decay to make Medium more approachable as an intermediate player's default difficulty
Bug Fixes
Fix for issues with killer's rotation and related bugs that made the killer less visible
If the killer is hunting while no living players are in the map, the hunt immediately ends
The doors will no longer shut during Confrontation Phase when only dead players are inside
Dead players will no longer get killer appearance jumpscares
Fixed chair and filing cabinet collisions on Maryville Police Station
Fixed a bug where death would cause the map interior sounds to stop briefly
Fixed a bug where the Map Scoring screen would not show the right map image
Lethal Setbacks
We’ve prevented a lot of murders so far, but things aren’t as straightforward as they used to be. Killers are getting smarter and more careful about the evidence they leave. Our Mag Meters aren’t working as well as they used to, and it’s taken some time to adjust to the new readings. We have noticed that watching the readings more closely helps.
We’ve also been experiencing intermittent issues with scanning mementos, which may impact lore gathering. Still investigating the impact of these issues. There have been some reports of more mementos showing at a location as well.
Killers are also becoming more aggressive when we’re at a location for too long. To combat this, we’ve decided to bring a full set of Banishing Lights. Killers are less affected by them than before, but banishing still gives us multiple chances to escape the location to safety.
On a positive note, we are getting some much needed help on the investigation side. Grey showed up at a location one day during an investigation, and had been receiving these strange newspapers as well. After hearing about our mission with the investigations, he decided to join us as another available investigator.
Additional Features
A new map, Grand Rock Motel
A new killer model
Multiplayer lobby matches now return all players to the lobby after match finish
The money reward system has been replaced with a leveling / experience system
The tutorial has been replaced with an on-screen guided tutorial that walks players through solving their first case from start to finish
Main Menu UI was improved
Additional Gameplay Improvements
Significantly increased the duration of the Research phase for all difficulties
Increased scoring rewards for players that died in a match, and added partial difficulty rewards for dead players
Reduced time between memento scans from 5 seconds to 2 seconds
Reduced memento analysis time from 60 seconds to 30 seconds
Banishing is now possible in both Confrontation and Defiance phases
Killer’s hunt chance is significantly increased during Confrontation phase to provide more chances to use the Banishing Light
Killer’s speed in Defiance now encourages more use of banishment tools
Killer’s pathing has been adjusted to make hiding a more viable strategy
Killers will now choose between specific models based on the killer type
The screen pulsing effect for active hunts is now more subtle
Certain types of evidences are now harder to see when revealed, or require additional steps to reveal
Removed Cold Temperature and Hot Temperature behaviors for consistency
Renamed “Observed Behaviors” to “Observed Actions” for accuracy
Slight adjustment to upstairs loop in Cedar Grove to improve safety
Slightly decreased volume of scoring screen music
Bug Fixes
Fixed a bug where the Banishing Light would not work for non-host players in multiplayer
Fixed a bug where the killer would get stuck in the floor sometimes when starting a hunt
Fixed a bug with some sounds not playing inside the map
Fixed a bug where players’ flashlights would not turn on/off for other players in multiplayer
Fixed a bug where dead players still had a flashlight or could activate a flashlight
Fixed an obscure bug where collecting a memento in a room could affect walls in that room
Fixed a bug where the killer would not see players behind the couches on Cedar Grove when hunting
Fixed a wall texture in the kid’s bedroom in Cedar Grove
Fixed a bugged collision by the big living room sofa in Cedar Grove
Fixed a bug where the Randomize option was not available for singleplayer games
Fixed a bug where opening the Journal after opening the Lore Finder would not allow interacting with the Journal
Fixed a bug where non-host players would sometimes not leave a multiplayer lobby correctly
Post-Launch Patch 5
This patch adjusts the killer's mechanics and game mechanics so that they are less seemingly paranormal in nature. Additionally, this patch adds the frequently requested optional game mode that excludes phase timers. Various balance changes (including making Easy difficulty a bit easier) and bug fixes for hunt issues and objectives were also included.
The changes included with this patch are listed below.
New Gameplay Features
Added an option to play without phases, i.e. one infinite phase
Added a new killer model
Added a button to copy group lobby codes to clipboard
Gameplay Improvements
Changed killer hunt mechanics to make them more fitting
New killer hunt sound that only plays when the killer is in chase with a player
Killer is now much more likely to start a hunt from another room
Killer will move at double speed to try to find a player to attack
Killer now slips into darkness at the end of a hunt
Killers will no longer randomly appear while performing behaviors
This change also effectively removes heartbeat sounds from the game
Various improvements to killer pathing
Player models don't do a running animation when moving everywhere. Sorry, this had to be changed.
Doors that cannot be interacted with (during a hunt or as a result of the Confrontation phase) now display a visual indicator that they cannot be opened
Evidence items are no longer prevented from being functional during the Arrival phase
Added in-game tips when picking up the Memento Lore Finder, Medkit, and Mag Meter
Moved Graphics Quality setting to the Video tab in Settings
Changed Mag Meter unit of measurement from "milligauss" to "microTesla" to make it clearer that the readings are electromagnetic (not paranormal)
Balance Changes
Increased the rate of percentage completion for behavior research
Slightly reduced the killer's hunt movement speed on Easy difficulty
Slightly increased the killer's hunt movement speed on Medium difficulty
The killer's hunt movement speed on Hard now exceeds the player's sprint speed by a small amount
Slightly increased hunt probability for all difficulties
Increased hunt probability on medium maps for all difficulties
Slightly increased hunt movement speed on medium maps for all difficulties
The Arrival phase is now a consistent 90 second duration across all difficulties (extended for medium maps)
The killer's smoke plume now shows for the last 30 seconds in Arrival (previously 15 seconds)
Bug Fixes
Fixed a bug where the killer would sometimes not move in a hunt in multiplayer
Fixed an issue where the first hunt on a map could be one or more chain hunts
Fixed an issue in Maryville Police Station that could prevent the killer from hunting in some cases
Fixed an issue where the Guardian Statue would not work if placed/dropped before the killer starts arriving
Fixed an issue where the Newspaper was difficult to interact with sometimes
Fixed a sporadic error that would occur when a match is loading
Fixed a bug where knives evidence was less visible in some cases on Travelers Bend
Fixed a bug where the Memento Lore Finder would say it was non-functional during the Arrival phase
Fixed a few issues with the Glowstick's appearance
Post-Launch Patch 4
This patch seeks to improve existing features and gameplay while also adding a few requested features. A couple of notable bugs with interactions and hunts were also resolved.
The changes included with this patch are listed below.
Essential Game Features
Added quality options to the Settings page for lower-end PCs
Gameplay Improvements
Multiplayer lobby codes are hidden by default
Improved accuracy of Mag Meter directional crosshair
Notification text for in-game messages is now more visible
Slightly increased brightness for all maps
Slightly reduced the size of the player collision
Menu options that take longer to load now show a loading icon
Gameplay Additions
Added story lore pages to be collected in matches and tracked in Journal
Bug Fixes
Fixed a bug where light sources could be activated through walls
Fixed an issue where the killer would chain hunt in some cases
Added logging to assist with resolving multiplayer bugs
Fixed a few broken textures in Maryville Police Station
Post-Launch Patch 3
This patch seeks to add requested features and balance gameplay based on feedback. There is also a change that should assist in diagnosing and resolving multiplayer bugs. More patches to come throughout March.
The changes included with this patch are listed below.
Essential Game Features
Opening the pause menu in singleplayer now pauses the timer
Opening the journal during the Tutorial now pauses the timer
Gameplay Adjustments - Mementos
Memento Lore Finder now allows analysis of mementos outside the map
Removed incremental delay on scanning mementos (delay is now 5 seconds flat between scanning)
Gameplay Adjustments - Solving
Evidence locations are no longer fully discoverable before the end of Arrival phase
Memento locations are no longer visible before the end of Arrival phase
Evidence locations are now more likely to be found in separate rooms
Adjusted timing for memento chests to reveal over time
Adjusted timing for evidences to reveal over time
The correct killer type on the scoring screen is now highlighted with a different color
Gameplay Adjustments - Phases
Increased all phase durations for Easy difficulty to match Training durations
Increased all phase durations for Medium difficulty to match old Easy durations
Renamed Hostility phase to "Research" and Resolution phase to "Confrontation"
Updated all phase descriptions to more clearly indicate when the killer can attack, the purposes of the phases, and prep that a player might want to do
Added a link in the Tutorial for viewing Phase descriptions
Multiplayer Bugs
Added steps to multiplayer loading screen to better diagnose connection issues
Post-Launch Patch 2
This patch seeks to resolve some multiplayer bugs and add some missing essential features from launch. There will be more patches coming soon that will continue to resolve reported bugs.
The changes included with this patch are listed below.
Essential Game Features
Customizable controls and option for left-handed controls
Volume settings for overall volume and music volume
Multiplayer Bugs
Fixed a bug where searching for a valid lobby would sometimes not find results
Fixed an issue where the killer would only hunt the group host in multiplayer
Fixed some killer movement inconsistencies and visibility issues in multiplayer
Fixed issues related to dead players dropping glowsticks
Fixed an issue where doors would close for Resolution phase when only dead players were inside the map
Gameplay Bugs
Potential fix for heartbeat sounds compounding in rare instances
Fixed an issue where doors would close for Resolution phase even if the only player walked outside
Post-Launch Patch 1
This patch seeks to resolve some bugs and make some gameplay adjustments from user feedback. There will be more patches coming soon that will resolve other reported bugs.
The changes included with this patch are listed below.
Multiplayer Bugs
Potential fix for multiplayer members loading into the void instead of the map exterior
Fixed an issue with player models not being visible in multiplayer
Fixed an issue with player models being visible for dead players in multiplayer
Fixed an issue where dead players would get stuck inside rooms
Added a warning to the title screen if the player is not logged into Steam currently
Added hint to Multiplayer page about potential solution for Steam's region-based matchmaking
Gameplay Bugs
Fixed issues with the killer clipping through furniture at loop spots in Travelers Bend
Fixed issues with match sounds continuing to play after the match is over
Updated group lobby code font to more clearly distinguish characters in codes
Gameplay Adjustments
Increased memento analysis duration from 30s to 60s to better balance its use in comparison to evidence gathering
Reduced the base delay between scanning mementos from 12s to 5s. Incremental delay per memento scanned is unchanged.
Updated Getting Started text in Journal to reflect changes to memento gathering
Adjusted placement or added the following to make looping on Cedar Grove more interactive:
Adjusted location of car in garage to eliminate car looping spot
Adjusted locations of couches in living room to reduce safety of looping spot
Adjusted location of table in dining room, and slightly reduced size of table
Slight adjustments to Travelers Bend upstairs loop spots to fix killer pathing for those
Increased delay for doors closing at Resolution so players are less likely to be pushed outside