Third Front cover
Third Front screenshot
Genre: Strategy, Indie

Third Front

Finally! Global update "Campaign"!

A month ago you voted for the "Campaign"update and we will introduce it today. It remains only 5 hours before we bring this update into the game.
Finally, you can try your hand at being a real strategist. The battles in which you will participate are divided into three campaigns:
- For the Allies
- For Germany
- For the USSR
Each campaign includes 20 battles in historical chronology, as it was in World War II. Each battle has three levels of difficulty: easy, normal and insane. :)
Depending on what level of difficulty you are winning the battle - you get accordingly 1, 2 or 3 stars. The more stars you have, the higher your rank in this Campaign.
We tried very hard to make the Campaigns interesting and not all of our team members were able to complete the game at the maximum level of difficulty. But it's probably more interesting to play this way. :)
Thank you for choosing this update! It turned out really cool! :)

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Results of Voting 2!

The vote on the second update is over. By 67% voted for option "1"!

Option 1 = 36 here + 5 in group = 41 votes (67%)
Option 2 = 4 here + 3 in group = 7 votes (11%)
Option 3 = 12 here + 1 in group = 13 votes (21%)

So option "1" will be our second huge update
"Add to the game the events that will occur in the country. You will react to these events and your reaction will affect one or another segment of the population. This can lead both to an increase in the contentment of the country's population, and to armed uprisings. The game will become more colorful and deeper."

We are already working on this update you chose. We think that it's gonna be really interesting!
Most likely, before the end of this week we will add the campaign mode, for which you voted last time.
Thank you for participating in the discussion about what game should be with us, and thank you for your support!

Sixth global Update

Today we uploaded the sixth big update. In fact, it's really big. :) Most likely the game will be quite different now. :)
1. We have changed the balance of development. Now the progress of development will be much more smooth. There are 4 times more levels of the Main Building now, but now each level gives something of its own (earlier with the improvement of the Main Building it was possible to improve each building by 1 level).
2. Now the player has the opportunity to automatically put the card in battle by clicking the card 2 times with the left mouse button. This will put the card on the field towards the opponent against which it has the maximum percentage of attack.
3. Now in the main window above the "Central District" button is written how many buildings you can upgrade.
4. We added hints for those cases when the player doesn't have enough money for something (somewhere we added pop-up hints, somewhere a red font on the price).
5. Now if in quest city there is less defense than in other cities, then the icon changes to one sword (the icon of the enemy's minimum defense).
6. At your request, we added the sorting of cities in the window with all the cities.
7. We fixed a number of bugs (for example, now the tooltips are closed when clicking on any area of the screen).
8. Minor changes (like the button "In battle" which now flickers when all the places on the battlefield are occupied, pop-up hints for improving or hiring units).
In addition, we are continuing to work on "Campaign" update - most likely, we will be able to please you with this update next week! :)
Thank you for supporting us! :)

Voting 2

We want our game to become better and that you yourself decide in which direction the game should develop.
Earlier we held the first voting, in which you decided what major update we should make next. We are already working on updating the "Campaign" and now we want to give you more time to vote on the next update.
Choose one of the following options - what do you want us to do after the "Campaign" update:
1. Add to the game the events that will occur in the country. You will react to these events and your reaction will affect one or another segment of the population. This can lead both to an increase in the contentment of the country's population, and to armed uprisings. The game will become more colorful and deeper.
2. Add Multiplayer to the game. The arena in which players will compete with each other in online battles. You can create your invincible army, each time picking new units and learning new tactical techniques.
3. Add new factions to the game. Now there are three full-fledged factions in the game, but perhaps you think this isn't enough.
Click the link below and vote.
https://steamcommunity.com/app/804730/discussions/0/3211505894108072734/
Voting will last longer than last time, so that more players can cast their vote and influence the development of Third Front.
Make a game that YOU want! :)

Information about the update "Campaign" (+photo)

Good afternoon!
Today we want to show you the first part of the update, which is prepared based on results of the vote.
You will be able to choose from 3 historical campaigns:
- For the USSR
- For the Germany
- For the Allied forces in Europe.
Each campaign will include 20 battles, restored in historical sequence. Maybe later we'll add one more campaign (alternative history) for each fraction. But for now we are preparing the Campaign 100% based on the real history.
The work is well under way - we hope to please you with an update in late April!
Thank you for supporting us! :)

Fifth update (bugfix) + announcement

Today we upload bug fixes.
1. We corrected text display in some windows. A number of moments were found where instead of text there were keys (for example tutorial_step2_1 instead of the text of this tutorial)
2. We fixed the bug in the hiring units window. Previously, some units after hiring didn't appear in the window until the player reloaded.
And we still working on updates.
Tomorrow we will share with you more info about the "Campaign" and show you first art of it :)

Fourth big update into a game!)

Today we continued to make updates that you asked in your videos for or we just noticed things we can improve.
1. We added speed control with the keys! Now the keys "1", "2" and "3" set the corresponding speed. A button to the left of "1" pauses the game.
2. We added explanations to the fight. Now it will be written why the division was killed (all soldiers in the detachment are dead or you have run out of ammunition).
3. We improved explanations to the diversions at the start.
4. We corrected the Chinese font. Now there won't be several fonts in one inscription. 
5. Time is no longer paused when there is a report on the capture of the city by the enemy. Previously it was inconvenient in case you speed up the time to save money for something.
6. We added new tooltips (more than 20).

Starting tomorrow, we are starting to work on the new functional for which you voted. The campaign is pretty good even now, and we are sure that you will like it :) Most likely the campaign will be available in 2-4 weeks.
Thank you for supporting us ;)

Third big update last night

We uploaded one more update last night.
1. Achievements. Yes, the achievements finally appeared on Steam. :) Now you see your progress in your profile.
2. Diversions will be more understandable due to the fact that at the beginning of the diversion you're going to see the field where you need to find diversionists, and unexplored territory will flash.
3. The assistant general in the two nations is displayed correctly (the general of the other nation was previously displayed).
4. We have changed the population system. Now every building of the Central District, the infrastructure in the cities and defensive structures give a certain population. In the future, we will also add that you lose units in battles and, accordingly, the population decreases. If the population wanes to 0, you lose.

Thank you for being with us. Today or tomorrow morning there will be another update, also quite massive. Thanks everyone who make videos about our game and helps us to see the game with your eyes and understand what exactly needs to be changed. Thanks for your support ;)

Result of Voting 1

Today we sum up the results of the first vote. The idea of the campaigns gained the most votes. Each player will be able to go through the campaign battle after battle.
For this idea, 53% of people voted.
We proceed to develop this update. We hope that the new regime will be all to your liking and become a special highlight so that you can enjoy the tatical component of the battle.
Each player will have 3 difficulty levels for each battle. So you can enjoy the campaign both simply for distraction and using the most ingenious tricks.
The more battles you win, the higher your rank in the campaign will be.

We think that we will introduce this update in about a month. Thank you for supporting Third Front! :)