Enemies can now be blown up or torn to pieces even fancier. Losing body parts impairs their combat ability and influences behavior.
New inventory UI
Inventory management has become a little more pleasant with the new UI. Player can now get a closer look at the attributes and functions of each item.
Environment building
Work on all kinds of environments is progressing steadily.
Stay tuned!
Devlog #004 - Dash, EMP & optimization
Hi there ! We are back after a short break with another devlog.
Dash
Movement got a little bit more polish and a new feature - dash. Player can now move out of (or into) danger with more style.
EMP
EMP rockets are now part of player's arsenal. They quickly deplete shields and restrict movement.
There have also been multiple minor improvements like new weapon attachments, enemy variants and performance tweaks.
Stay tuned for the next devlog !
Devlog #003 - Enemy variants & weapon attachments
Hi ! Latest devlog is here.
New weapon attachments
Tuning up your arsenal and weapon customization will be a big part of the THNT experience. This week we added weapon attachments that will enable player to stun, confuse or vaporize the enemies.
Enemy variants
Multiple assault variants have been added. They are fast and have strong frontal armor. Engaging them head on is possible, although they are more vulnerable when flanked.
See you next time !
Devlog #002 - Intro, soundtrack & more items
Hi ! Another week has passed and that means another devlog.
Intro section
This time we were focused on finishing up the intro section that walks the payer through the basic game mechanics and sets up the stage for what comes next.
Helper capsule
Its like a puppy that flies ... and shoots lasers
Soundtrack
Last but not least, soundtrack is finally available !
See you next time !
Devlog #001 - Items, Inventory, Demo
Hi ! Welcome to the first installment of THNT devlog. Lets jump right into it ...
Items & player inventory
This week was mostly about adding new items and balancing the inventory gameplay. Current system allows the player to carry anything, only limit is the sum weight of all the stuff in the inventory.
New / updated items:
flare
HE grenade
energy charger
improved medkit
Flares
There are many dark places in THNT, navigating them should be a bit easier now
Demo
Free demo is in the works, it should be available for download in 5-6 weeks.
Devlog #002 coming next week. Until then, stay awesome !